godot/scene/main
Alvin Wong 97aa278edb Pass window exclusive and transient properties for subwindow creation
On Windows this allows to avoid having to change the owner of the window
after it has been created, which in rare circumstances may cause the
window to bug out.
2024-07-25 00:27:27 +08:00
..
SCsub
canvas_item.compat.inc Add antialias support for CanvasItem draw primitives 2024-05-13 19:03:31 +08:00
canvas_item.cpp Merge pull request #91724 from KoBeWi/regional_textures 2024-05-30 11:47:47 +02:00
canvas_item.h Add antialias support for CanvasItem draw primitives 2024-05-13 19:03:31 +08:00
canvas_layer.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
canvas_layer.h Remove NOTIFICATION_MOVED_IN_PARENT 2023-04-06 13:57:13 +02:00
http_request.cpp [Core] Add case-insensitive `String::containsn` 2024-05-08 12:48:01 +02:00
http_request.h [NET] Refactor TLS configuration. 2023-01-28 11:08:02 +01:00
instance_placeholder.cpp Fix resources being skipped in InstancePlaceholder 2024-07-17 10:25:29 -03:00
instance_placeholder.h make InstancePlaceholder in charge of node reference resolution 2024-05-28 11:51:49 +02:00
missing_node.cpp Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
missing_node.h Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
multiplayer_api.cpp [MP] Fix dead code doing unnecessary allocation 2024-04-06 19:48:04 +02:00
multiplayer_api.h Use enum instead of int in virtual methods return type 2023-01-31 19:06:49 +01:00
multiplayer_peer.cpp Add missing documentation for MultiplayerPeerExtension 2023-03-20 08:08:59 -07:00
multiplayer_peer.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
node.cpp Fixed Timestep Interpolation: Fix behaviour on pause 2024-07-07 16:48:17 +02:00
node.h Decorate rare !data.inside_tree condition with unlikely 2024-07-12 13:38:41 +01:00
resource_preloader.cpp Remove unnecessary assignments 2023-12-13 11:06:26 -05:00
resource_preloader.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_tree.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
scene_tree.h Expose is_part_of_edited_scene() 2024-04-26 11:49:38 +02:00
shader_globals_override.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
shader_globals_override.h Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
status_indicator.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
status_indicator.h [StatusIndicator] Add method to get indicator icon screen rect. 2024-05-02 14:39:33 +03:00
timer.cpp Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
timer.h Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
viewport.cpp Fix subwindow titlebar redraw on oversampling change. 2024-06-23 00:01:56 +03:00
viewport.h Fix subwindow titlebar redraw on oversampling change. 2024-06-23 00:01:56 +03:00
window.compat.inc Fix some DEFVALs to use the right type 2024-02-23 01:50:18 +01:00
window.cpp Pass window exclusive and transient properties for subwindow creation 2024-07-25 00:27:27 +08:00
window.h Fix Window position preview in the editor. 2024-05-29 11:56:06 +03:00