godot/servers/rendering
lawnjelly 6d687de9b8 Fix BVH to world_aabb, and call update
The calls to the BVH need to use the world space AABB, rather than local space for it to work. Also, update was not being called which is required to update the AABB as objects move.
2020-12-24 11:19:50 +00:00
..
renderer_rd Replace Octree by DynamicBVH in cull code 2020-12-23 19:31:30 -03:00
renderer_canvas_cull.cpp Rename Control margin to offset 2020-12-23 06:25:56 +00:00
renderer_canvas_cull.h RenderingServer reorganization 2020-12-04 18:39:46 -03:00
renderer_canvas_render.cpp RenderingServer reorganization 2020-12-04 18:39:46 -03:00
renderer_canvas_render.h RenderingServer reorganization 2020-12-04 18:39:46 -03:00
renderer_compositor.cpp RenderingServer reorganization 2020-12-04 18:39:46 -03:00
renderer_compositor.h RenderingServer reorganization 2020-12-04 18:39:46 -03:00
renderer_scene_cull.cpp Fix BVH to world_aabb, and call update 2020-12-24 11:19:50 +00:00
renderer_scene_cull.h Replace Octree by DynamicBVH in cull code 2020-12-23 19:31:30 -03:00
renderer_scene_render.cpp RenderingServer reorganization 2020-12-04 18:39:46 -03:00
renderer_scene_render.h Replace Octree by DynamicBVH in cull code 2020-12-23 19:31:30 -03:00
renderer_scene.cpp RenderingServer reorganization 2020-12-04 18:39:46 -03:00
renderer_scene.h Port ASSAO to Godot to replace SAO 2020-12-21 23:08:59 -08:00
renderer_storage.cpp RenderingServer reorganization 2020-12-04 18:39:46 -03:00
renderer_storage.h Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
renderer_viewport.cpp Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
renderer_viewport.h Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
rendering_device_binds.cpp Fix spelling & grammar in comments, docs, and messages 2020-07-21 15:17:23 -04:00
rendering_device_binds.h Rename RD texture "type" to "texture_type" 2020-12-04 19:34:50 -05:00
rendering_device.cpp Reimplement skeletons and blend shapes 2020-12-16 14:32:04 -03:00
rendering_device.h Port ASSAO to Godot to replace SAO 2020-12-21 23:08:59 -08:00
rendering_server_default.cpp Add API to get frame setup time on CPU 2020-12-24 00:13:52 -03:00
rendering_server_default.h Add API to get frame setup time on CPU 2020-12-24 00:13:52 -03:00
rendering_server_globals.cpp RenderingServer reorganization 2020-12-04 18:39:46 -03:00
rendering_server_globals.h RenderingServer reorganization 2020-12-04 18:39:46 -03:00
rendering_server_wrap_mt.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
rendering_server_wrap_mt.h Add API to get frame setup time on CPU 2020-12-24 00:13:52 -03:00
SCsub RenderingServer reorganization 2020-12-04 18:39:46 -03:00
shader_language.cpp Static analyzer fixes: 2020-12-09 10:17:53 +02:00
shader_language.h Static analyzer fixes: 2020-12-09 10:17:53 +02:00
shader_types.cpp Refactored Mesh internals and formats. 2020-12-02 13:07:59 -03:00
shader_types.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00