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6f6d4a6c2e
godot
/
platform
History
Sam Green
4946335d3d
Add EAGLContext for the fallback case
2019-03-16 01:39:36 -07:00
..
android
Request Android record permission when needed
2019-03-08 12:38:36 -03:00
haiku
-Remove harcoded opengl extension testing from OS, ask rasterizer instead.
2019-02-26 11:58:47 -03:00
iphone
Add EAGLContext for the fallback case
2019-03-16 01:39:36 -07:00
javascript
HTML5: Fix ETC export for GLES2 fallback on mobile
2019-03-11 16:49:33 +01:00
osx
osx: update mouse position on mouse press
2019-03-07 10:10:33 +01:00
server
Update the server platform's `detect.py` to match x11's
2019-03-05 22:22:10 +01:00
uwp
Fix directory check when exporting project
2019-03-06 21:20:18 +09:00
windows
Fixed & improved Visual Studio custom debugger visualization
2019-03-12 08:59:30 +01:00
x11
fix for access after free in OS_X11::set_context.
2019-03-12 13:41:02 +00:00
SCsub
SCons: Build thirdparty code in own env, disable warnings
2018-09-28 14:07:39 +02:00
register_platform_apis.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00