.. |
SCsub
|
SCons: Build thirdparty code in own env, disable warnings
|
2018-09-28 14:07:39 +02:00 |
rasterizer.cpp
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
rasterizer.h
|
Skeletons can now choose between using local or world coords for processing, fixes #26468
|
2019-03-03 12:24:00 -03:00 |
shader_language.cpp
|
Ensure implicit conversions for scalar constants work in shaders, closes #26239
|
2019-02-26 23:21:37 -03:00 |
shader_language.h
|
Fix typos with codespell
|
2019-02-13 09:23:29 +01:00 |
shader_types.cpp
|
Merge pull request #24539 from BastiaanOlij/override_gl_position
|
2019-01-04 15:40:05 +01:00 |
shader_types.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
visual_server_canvas.cpp
|
Fix style issues from recent commits
|
2019-03-03 12:45:20 +01:00 |
visual_server_canvas.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
visual_server_globals.cpp
|
Drivers, main, servers: Ensure classes match their header filename
|
2019-02-12 14:39:47 +01:00 |
visual_server_globals.h
|
Drivers, main, servers: Ensure classes match their header filename
|
2019-02-12 14:39:47 +01:00 |
visual_server_light_baker.cpp
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
visual_server_light_baker.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
visual_server_raster.cpp
|
Properly redraw if something animated is visible
|
2019-03-03 13:43:54 -03:00 |
visual_server_raster.h
|
Skeletons can now choose between using local or world coords for processing, fixes #26468
|
2019-03-03 12:24:00 -03:00 |
visual_server_scene.cpp
|
Clean up blend shape support in GLES2 and GLES3.
|
2019-03-01 16:01:44 -03:00 |
visual_server_scene.h
|
Core: Ensure classes match their header filename
|
2019-02-12 13:34:25 +01:00 |
visual_server_viewport.cpp
|
Added eye_height, changed description and fixed size of viewport issue
|
2019-04-20 20:21:02 +02:00 |
visual_server_viewport.h
|
Fix #25641 by not shifting a negative value.
|
2019-03-05 21:18:46 +01:00 |
visual_server_wrap_mt.cpp
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
visual_server_wrap_mt.h
|
Skeletons can now choose between using local or world coords for processing, fixes #26468
|
2019-03-03 12:24:00 -03:00 |