godot/servers/rendering
Rémi Verschelde 79b21e96ad
Merge pull request #65544 from clayjohn/lambert-wrap
Apply energy conservation to LAMBERT_WRAP diffuse mode by dividing by PI
2022-09-12 20:42:27 +02:00
..
dummy Fix crash when executing `VisualShaderNodeParticleMeshEmitter.set_mesh` with headless Godot 2022-09-07 21:31:16 +08:00
environment Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
renderer_rd Merge pull request #65544 from clayjohn/lambert-wrap 2022-09-12 20:42:27 +02:00
storage Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 2022-09-02 13:49:53 +02:00
SCsub Split dependency logic 2022-06-28 00:10:29 +10:00
renderer_canvas_cull.cpp Add font LCD sub-pixel anti-aliasing support. 2022-08-23 08:47:21 +03:00
renderer_canvas_cull.h Add font LCD sub-pixel anti-aliasing support. 2022-08-23 08:47:21 +03:00
renderer_canvas_render.cpp Fix typo, call mesh_instance_free not mesh_free 2022-07-12 22:30:08 +10:00
renderer_canvas_render.h Add font LCD sub-pixel anti-aliasing support. 2022-08-23 08:47:21 +03:00
renderer_compositor.cpp Add startup flag to override XR mode settings 2022-07-28 11:50:34 +10:00
renderer_compositor.h Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
renderer_geometry_instance.cpp Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
renderer_geometry_instance.h Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
renderer_scene.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene.h Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray 2022-09-02 13:57:02 +02:00
renderer_scene_cull.cpp Replace AABB has_no_volume with has_volume 2022-09-04 23:03:36 -05:00
renderer_scene_cull.h Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray 2022-09-02 13:57:02 +02:00
renderer_scene_occlusion_cull.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene_occlusion_cull.h Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00
renderer_scene_render.cpp Merge pull request #60185 from Calinou/environment-fog-and-sky-affect 2022-09-01 23:52:34 +02:00
renderer_scene_render.h Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray 2022-09-02 13:57:02 +02:00
renderer_viewport.cpp Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
renderer_viewport.h Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
rendering_device.cpp Change Array arguments to TypedArray 2022-09-01 13:13:19 +02:00
rendering_device.h Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray 2022-09-02 13:57:02 +02:00
rendering_device_binds.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
rendering_device_binds.h Replace Array return types with TypedArray 2 2022-08-23 23:21:32 +02:00
rendering_server_default.cpp Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
rendering_server_default.h Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray 2022-09-02 13:57:02 +02:00
rendering_server_globals.cpp Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
rendering_server_globals.h Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
shader_compiler.cpp Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 2022-09-02 13:49:53 +02:00
shader_compiler.h Add shader uniform hints for screen textures so users can specify custom filter and repeat modes. 2022-08-09 12:29:49 -04:00
shader_language.cpp Remove `shader_type` from completion (when it does not need any more) 2022-09-07 16:19:36 +03:00
shader_language.h Add shader uniform hints for screen textures so users can specify custom filter and repeat modes. 2022-08-09 12:29:49 -04:00
shader_preprocessor.cpp Add `defined` keyword support to shader preprocessor 2022-08-20 11:26:59 +03:00
shader_preprocessor.h Add `defined` keyword support to shader preprocessor 2022-08-20 11:26:59 +03:00
shader_types.cpp Add spatial built-ins (camera-pos, object-pos, camera-eye etc.) 2022-08-02 17:30:41 +02:00
shader_types.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
shader_warnings.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
shader_warnings.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00