godot/modules/gdscript
Rémi Verschelde cff43e5326
Merge pull request #41930 from RandomShaper/fix_gdscript_leaks
Fix leaks in GDScript
2020-09-18 16:18:57 +02:00
..
doc_classes Several documentation improvements 2020-09-14 20:02:19 +03:00
editor [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
icons Fix missing module editor icons 2020-03-08 19:32:25 +02:00
language_server [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
tests Register GDScript test tools as test commands to run via command-line 2020-09-02 01:43:26 +03:00
SCsub Register GDScript test tools as test commands to run via command-line 2020-09-02 01:43:26 +03:00
config.py DocData: Skip unexposed classes 2020-04-20 12:51:10 +02:00
gdscript.cpp Ensure cyclic dependencies between scripts are broken at exit 2020-09-10 01:34:42 +02:00
gdscript.h GDScript: Properly resolve external inner classes from preload 2020-08-23 12:55:27 -03:00
gdscript_analyzer.cpp Fix typos with codespell 2020-09-18 13:44:25 +02:00
gdscript_analyzer.h GDScript: parameter infer type bug fix 2020-09-06 13:26:52 +05:30
gdscript_byte_codegen.cpp Add GDScript code generation interface 2020-09-01 14:27:19 -03:00
gdscript_byte_codegen.h Add GDScript code generation interface 2020-09-01 14:27:19 -03:00
gdscript_cache.cpp GDScript: Fix MutexLock usage, fixes Clang 6 compat 2020-09-09 14:56:57 +02:00
gdscript_cache.h GDScript: Use pointer instead of references in cache 2020-08-23 12:55:27 -03:00
gdscript_codegen.h Add GDScript code generation interface 2020-09-01 14:27:19 -03:00
gdscript_compiler.cpp Prevent cyclic reference between script and its members 2020-09-10 01:26:07 +02:00
gdscript_compiler.h Prevent cyclic reference between script and its members 2020-09-10 01:26:07 +02:00
gdscript_editor.cpp GDScript: Add recursion depth limit for completion 2020-08-26 15:38:23 -03:00
gdscript_function.cpp null pointer dereference at GDScriptFunction::call fix 2020-09-04 15:24:09 +05:30
gdscript_function.h Prevent cyclic reference between script and its members 2020-09-10 01:26:07 +02:00
gdscript_functions.cpp [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
gdscript_functions.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
gdscript_parser.cpp Fix typos with codespell 2020-09-18 13:44:25 +02:00
gdscript_parser.h Change GDScript compiler to use codegen abstraction 2020-09-01 14:36:22 -03:00
gdscript_tokenizer.cpp Fix typos with codespell 2020-09-18 13:44:25 +02:00
gdscript_tokenizer.h [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
gdscript_warning.cpp Add warning checks in GDScript analyzer 2020-07-20 11:38:40 -03:00
gdscript_warning.h Add warning checks in GDScript analyzer 2020-07-20 11:38:40 -03:00
register_types.cpp Adds PCK encryption support (using script encryption key for export). 2020-09-05 14:53:39 +03:00
register_types.h Adding missing include guards to header files identified by LGTM. 2020-03-23 04:52:36 -04:00