godot/servers/rendering/renderer_rd/shaders
Hugo Locurcio 0f18bd244e
Fix dead link in TAA resolve shader comment
Spartan Engine has recently removed its own internal TAA in favor
of FSR 2.0. The link has been changed to point to a fixed commit,
so the link will keep working as long as the repository exists.
2022-07-09 22:51:54 +02:00
..
effects SCons: Properly track codegen script dependency for generated GLSL headers 2022-07-02 16:01:48 +02:00
environment SCons: Properly track codegen script dependency for generated GLSL headers 2022-07-02 16:01:48 +02:00
blit.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
canvas_occlusion.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
canvas_sdf.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
canvas_uniforms_inc.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
canvas.glsl Implement Label3D node. 2022-04-22 12:08:46 +03:00
cluster_data_inc.glsl Create mobile renderer 2021-05-03 21:54:11 +10:00
cluster_debug.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
cluster_render.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
cluster_store.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
decal_data_inc.glsl More fixes to mobile renderer 2021-08-18 12:20:19 -03:00
fsr_upscale.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
giprobe_write.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
light_data_inc.glsl Remove unused shadow_color property from Light3D 2022-03-04 23:12:18 +01:00
luminance_reduce_raster_inc.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
luminance_reduce_raster.glsl Use fragment shader instead of compute shader for effects for mobile renderer 2021-07-25 13:58:21 +10:00
luminance_reduce.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
particles_copy.glsl Revert "Fix particle trail glitch" 2022-03-01 20:16:10 +01:00
particles.glsl Fix GPUParticles3D disappearance at attractor origins 2022-05-20 19:56:32 -04:00
roughness_limiter.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
scene_forward_aa_inc.glsl clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
scene_forward_clustered_inc.glsl Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
scene_forward_clustered.glsl Merge pull request #61221 from BastiaanOlij/split_gi_effects 2022-06-23 12:28:10 +02:00
scene_forward_gi_inc.glsl Rename GI Classes 2021-06-05 09:28:56 -03:00
scene_forward_lights_inc.glsl Introduce eye_offset for correcting stereoscopic reflections 2022-06-17 19:39:34 +10:00
scene_forward_mobile_inc.glsl Introduce eye_offset for correcting stereoscopic reflections 2022-06-17 19:39:34 +10:00
scene_forward_mobile.glsl Workaround MoltenVK shader conversion error 2022-06-22 11:58:50 +02:00
screen_space_reflection_filter.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
screen_space_reflection_scale.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
screen_space_reflection.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
SCsub SCons: Properly track codegen script dependency for generated GLSL headers 2022-07-02 16:01:48 +02:00
skeleton.glsl Fix normal and tangent blending in blend shapes 2022-05-20 07:59:45 -04:00
sky.glsl Sky renderer: Only flip Z when calculating panorama_coords 2022-03-08 19:51:43 -08:00
sort.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
specular_merge.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
ss_effects_downsample.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
ssao_blur.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
ssao_importance_map.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
ssao_interleave.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
ssao.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
ssil_blur.glsl Add and improve license attribution for SSAO and SSIL shader code 2022-05-31 09:42:50 -07:00
ssil_importance_map.glsl Add and improve license attribution for SSAO and SSIL shader code 2022-05-31 09:42:50 -07:00
ssil_interleave.glsl Add and improve license attribution for SSAO and SSIL shader code 2022-05-31 09:42:50 -07:00
ssil.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
subsurface_scattering.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
taa_resolve.glsl Fix dead link in TAA resolve shader comment 2022-07-09 22:51:54 +02:00
volumetric_fog_process.glsl Consider uniform writability part of the interface of the set 2022-06-27 21:56:18 +02:00
volumetric_fog.glsl Add Cone and Cylinder shapes to FogVolume 2022-05-25 12:35:53 +02:00