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default_theme
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Fix Label and RichTextLabale text shadows and shadow outlines.
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2021-11-06 10:22:09 +02:00 |
SCsub
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animation.cpp
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Rename `remove()` to `remove_at()` when removing by index
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2021-11-23 18:58:57 -07:00 |
animation.h
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Make bezier handle type a property of keyframes, update interface
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2021-11-16 09:26:35 -05:00 |
audio_stream_sample.cpp
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Merge pull request #53819 from TokageItLab/re-implement-ping-pong
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2021-11-09 22:11:04 +01:00 |
audio_stream_sample.h
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reimplement ping-pong
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2021-11-03 13:39:33 +09:00 |
bit_map.cpp
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Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
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2021-11-03 23:06:17 +01:00 |
bit_map.h
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box_shape_3d.cpp
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box_shape_3d.h
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camera_effects.cpp
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Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
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2021-11-03 23:06:17 +01:00 |
camera_effects.h
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canvas_item_material.cpp
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Add half frame to floor()
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2021-09-29 20:32:37 +02:00 |
canvas_item_material.h
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Prevent shaders from generating code before the constructor finishes.
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2021-09-21 11:51:39 +01:00 |
capsule_shape_2d.cpp
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Fix capsule height/radius setters with linked properties
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2021-08-19 10:31:19 -07:00 |
capsule_shape_2d.h
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Make radius & height in CapsuleShape2D independent
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2021-08-11 17:34:27 +02:00 |
capsule_shape_3d.cpp
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Fix capsule height/radius setters with linked properties
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2021-08-19 10:31:19 -07:00 |
capsule_shape_3d.h
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Make radius & height in CapsuleShape3D independent
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2021-08-11 14:54:53 -07:00 |
circle_shape_2d.cpp
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circle_shape_2d.h
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concave_polygon_shape_2d.cpp
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concave_polygon_shape_2d.h
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concave_polygon_shape_3d.cpp
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Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
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2021-11-03 23:06:17 +01:00 |
concave_polygon_shape_3d.h
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convex_polygon_shape_2d.cpp
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convex_polygon_shape_2d.h
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convex_polygon_shape_3d.cpp
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convex_polygon_shape_3d.h
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curve.cpp
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Improve Curve with const and real_t
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2021-11-30 14:24:27 -06:00 |
curve.h
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Improve Curve with const and real_t
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2021-11-30 14:24:27 -06:00 |
cylinder_shape_3d.cpp
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cylinder_shape_3d.h
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environment.cpp
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Rename `GradientTexture` to `GradientTexture1D`
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2021-11-07 15:11:04 +02:00 |
environment.h
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Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
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2021-10-28 22:02:23 -07:00 |
fog_material.cpp
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Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
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2021-10-28 22:02:23 -07:00 |
fog_material.h
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Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
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2021-10-28 22:02:23 -07:00 |
font.cpp
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Rename `remove()` to `remove_at()` when removing by index
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2021-11-23 18:58:57 -07:00 |
font.h
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Add functions for getting name and font style from dynamic and bitmap fonts.
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2021-10-31 12:40:58 +02:00 |
gradient.cpp
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Rename `remove()` to `remove_at()` when removing by index
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2021-11-23 18:58:57 -07:00 |
gradient.h
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Several Gradient improvements
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2021-11-08 19:11:36 +01:00 |
height_map_shape_3d.cpp
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Some work on double support
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2021-08-09 17:43:48 -05:00 |
height_map_shape_3d.h
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Some work on double support
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2021-08-09 17:43:48 -05:00 |
immediate_mesh.cpp
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Fixed minimum size of aabb in ImmediateMesh to draw only one vertex
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2021-12-02 08:33:33 +09:00 |
immediate_mesh.h
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Fixed minimum size of aabb in ImmediateMesh to draw only one vertex
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2021-12-02 08:33:33 +09:00 |
importer_mesh.cpp
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Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
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2021-11-03 23:06:17 +01:00 |
importer_mesh.h
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Fix auto LOD generation for blendshapes.
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2021-10-09 20:31:28 +02:00 |
material.cpp
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Set roughness/metallic to 1 when assigning a texture in BaseMaterial3D
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2021-11-13 17:46:22 +01:00 |
material.h
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Hide render_priority except when using SpatialMaterials
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2021-10-04 08:48:58 -07:00 |
mesh.cpp
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Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
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2021-11-03 23:06:17 +01:00 |
mesh.h
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Remove unimplemented methods
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2021-10-21 18:44:25 +01:00 |
mesh_data_tool.cpp
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Prevent MeshDataTool from crashing due to invalid bones/weights arrays
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2021-11-02 16:52:56 +03:00 |
mesh_data_tool.h
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mesh_library.cpp
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Use range iterators for `Map`
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2021-09-30 15:09:12 -06:00 |
mesh_library.h
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implement individual mesh transform for meshlibrary items
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2021-09-09 16:40:16 +02:00 |
multimesh.cpp
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multimesh.h
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navigation_mesh.cpp
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Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
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2021-11-03 23:06:17 +01:00 |
navigation_mesh.h
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Change default navmesh agent radius to match nav agent node's default radius
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2021-10-19 11:43:39 -04:00 |
packed_scene.cpp
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Rename `remove()` to `remove_at()` when removing by index
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2021-11-23 18:58:57 -07:00 |
packed_scene.h
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Add property value pinning
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2021-11-08 17:42:30 +01:00 |
particles_material.cpp
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Fixed texture animation speed when using random lifetime ( Particle2D gpu + cpu) as mentioned here: https://github.com/godotengine/godot/issues/54993
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2021-11-26 01:12:23 +01:00 |
particles_material.h
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Prevent shaders from generating code before the constructor finishes.
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2021-09-21 11:51:39 +01:00 |
physics_material.cpp
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physics_material.h
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polygon_path_finder.cpp
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Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
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2021-11-03 23:06:17 +01:00 |
polygon_path_finder.h
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primitive_meshes.cpp
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Fixes the normals of SphereMesh when the radius is different from 1
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2021-09-28 00:09:39 +01:00 |
primitive_meshes.h
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QuadMesh remove format ARRAY_FORMAT_INDEX
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2021-09-27 13:10:34 -04:00 |
rectangle_shape_2d.cpp
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rectangle_shape_2d.h
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resource_format_text.cpp
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Improve various texts
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2021-11-23 12:20:57 +01:00 |
resource_format_text.h
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Implement Resource UIDs
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2021-07-24 09:16:52 -03:00 |
segment_shape_2d.cpp
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segment_shape_2d.h
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separation_ray_shape_2d.cpp
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Rename RayShape to SeparationRayShape
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2021-08-24 17:34:55 -07:00 |
separation_ray_shape_2d.h
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Rename RayShape to SeparationRayShape
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2021-08-24 17:34:55 -07:00 |
separation_ray_shape_3d.cpp
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Rename RayShape to SeparationRayShape
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2021-08-24 17:34:55 -07:00 |
separation_ray_shape_3d.h
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Rename RayShape to SeparationRayShape
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2021-08-24 17:34:55 -07:00 |
shader.cpp
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Fix default_texture_param in shader pipeline to support uniform arrays
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2021-11-12 12:53:40 +03:00 |
shader.h
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Fix default_texture_param in shader pipeline to support uniform arrays
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2021-11-12 12:53:40 +03:00 |
shape_2d.cpp
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shape_2d.h
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Remove unimplemented methods
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2021-10-21 18:44:25 +01:00 |
shape_3d.cpp
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shape_3d.h
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skeleton_modification_2d.cpp
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Merge duplicate branch conditions to one.
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2021-09-26 21:18:15 +05:45 |
skeleton_modification_2d.h
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Replace BIND_VMETHOD by new GDVIRTUAL syntax
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2021-08-22 08:23:58 -03:00 |
skeleton_modification_2d_ccdik.cpp
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Fix `ColorPicker` inverted input on color circle
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2021-11-17 20:33:17 +03:00 |
skeleton_modification_2d_ccdik.h
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skeleton_modification_2d_fabrik.cpp
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Use functions defined in the their classes.
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2021-09-29 09:36:34 +05:45 |
skeleton_modification_2d_fabrik.h
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skeleton_modification_2d_jiggle.cpp
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Use parameter classes instead of arguments for all physics queries
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2021-11-04 11:44:39 -07:00 |
skeleton_modification_2d_jiggle.h
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skeleton_modification_2d_lookat.cpp
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Check for valid stack in set_bone_index
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2021-10-28 00:57:41 +01:00 |
skeleton_modification_2d_lookat.h
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skeleton_modification_2d_physicalbones.cpp
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…
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skeleton_modification_2d_physicalbones.h
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skeleton_modification_2d_stackholder.cpp
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…
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skeleton_modification_2d_stackholder.h
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skeleton_modification_2d_twoboneik.cpp
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Use builtin Vector2 functions for calculation of angles.
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2021-09-07 08:30:26 +05:45 |
skeleton_modification_2d_twoboneik.h
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skeleton_modification_3d.cpp
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Merge duplicate branch conditions to one.
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2021-09-26 21:18:15 +05:45 |
skeleton_modification_3d.h
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Replace BIND_VMETHOD by new GDVIRTUAL syntax
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2021-08-22 08:23:58 -03:00 |
skeleton_modification_3d_ccdik.cpp
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New and improved IK system for Skeleton3D
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2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_ccdik.h
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New and improved IK system for Skeleton3D
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2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_fabrik.cpp
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Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function
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2021-10-16 16:34:31 -04:00 |
skeleton_modification_3d_fabrik.h
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Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function
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2021-10-16 16:34:31 -04:00 |
skeleton_modification_3d_jiggle.cpp
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Use parameter classes instead of arguments for all physics queries
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2021-11-04 11:44:39 -07:00 |
skeleton_modification_3d_jiggle.h
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New and improved IK system for Skeleton3D
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2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_lookat.cpp
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Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function
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2021-10-16 16:34:31 -04:00 |
skeleton_modification_3d_lookat.h
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New and improved IK system for Skeleton3D
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2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_stackholder.cpp
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New and improved IK system for Skeleton3D
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2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_stackholder.h
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New and improved IK system for Skeleton3D
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2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_twoboneik.cpp
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Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function
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2021-10-16 16:34:31 -04:00 |
skeleton_modification_3d_twoboneik.h
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New and improved IK system for Skeleton3D
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2021-08-14 15:57:00 -04:00 |
skeleton_modification_stack_2d.cpp
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Rename `remove()` to `remove_at()` when removing by index
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2021-11-23 18:58:57 -07:00 |
skeleton_modification_stack_2d.h
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skeleton_modification_stack_3d.cpp
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Rename `remove()` to `remove_at()` when removing by index
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2021-11-23 18:58:57 -07:00 |
skeleton_modification_stack_3d.h
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New and improved IK system for Skeleton3D
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2021-08-14 15:57:00 -04:00 |
skin.cpp
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Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
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2021-11-03 23:06:17 +01:00 |
skin.h
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sky.cpp
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…
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sky.h
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…
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sky_material.cpp
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Convert PhysicalSkyMaterial colors to SRGB
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2021-11-21 12:26:29 -08:00 |
sky_material.h
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Hide render_priority except when using SpatialMaterials
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2021-10-04 08:48:58 -07:00 |
sphere_shape_3d.cpp
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…
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sphere_shape_3d.h
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…
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sprite_frames.cpp
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Rename `remove()` to `remove_at()` when removing by index
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2021-11-23 18:58:57 -07:00 |
sprite_frames.h
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Use doubles for time in many other places
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2021-08-09 14:05:42 -05:00 |
style_box.cpp
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Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
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2021-11-03 23:06:17 +01:00 |
style_box.h
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Use real_t and double where appropriate in Particles
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2021-08-12 11:35:31 -05:00 |
surface_tool.cpp
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Add check to SurfaceTool.generate_lod(); ensure target index count between 0 and source index count. Fixes #53876
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2021-10-16 20:31:20 -04:00 |
surface_tool.h
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syntax_highlighter.cpp
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Rename `remove()` to `remove_at()` when removing by index
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2021-11-23 18:58:57 -07:00 |
syntax_highlighter.h
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Replace BIND_VMETHOD by new GDVIRTUAL syntax
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2021-08-22 08:23:58 -03:00 |
text_file.cpp
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text_file.h
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…
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text_line.cpp
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Implement TextServer GDExtension interface, remove TextServer GDNative interface.
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2021-10-01 15:13:29 +03:00 |
text_line.h
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Implement TextServer GDExtension interface, remove TextServer GDNative interface.
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2021-10-01 15:13:29 +03:00 |
text_paragraph.cpp
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Merge pull request #46721 from bruvzg/custom_word_break_punct
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2021-11-09 00:13:59 +01:00 |
text_paragraph.h
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Merge pull request #46721 from bruvzg/custom_word_break_punct
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2021-11-09 00:13:59 +01:00 |
texture.cpp
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Merge pull request #54715 from goostengine/gradient-texture-1d-rename
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2021-11-08 20:52:24 +03:00 |
texture.h
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Merge pull request #54715 from goostengine/gradient-texture-1d-rename
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2021-11-08 20:52:24 +03:00 |
theme.cpp
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Ignore empty Font resources as theme override.
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2021-10-25 14:05:37 +03:00 |
theme.h
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Make Theme report property list changes less often
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2021-10-04 17:27:00 +03:00 |
tile_set.cpp
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Rename `remove()` to `remove_at()` when removing by index
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2021-11-23 18:58:57 -07:00 |
tile_set.h
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Implement texture padding in TileSetAtlasSources
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2021-11-12 15:14:10 +01:00 |
video_stream.h
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…
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visual_shader.cpp
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Rename `remove()` to `remove_at()` when removing by index
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2021-11-23 18:58:57 -07:00 |
visual_shader.h
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Fix default_texture_param in shader pipeline to support uniform arrays
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2021-11-12 12:53:40 +03:00 |
visual_shader_nodes.cpp
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Add bitwise operators to `VisualShaderNodeIntOp`
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2021-12-03 12:48:35 +03:00 |
visual_shader_nodes.h
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Add bitwise operators to `VisualShaderNodeIntOp`
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2021-12-03 12:48:35 +03:00 |
visual_shader_particle_nodes.cpp
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Prevent crash when passing empty array to MeshEmitter
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2021-11-26 16:07:09 +03:00 |
visual_shader_particle_nodes.h
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Prevent crash when passing empty array to MeshEmitter
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2021-11-26 16:07:09 +03:00 |
visual_shader_sdf_nodes.cpp
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Use C++11 raw literals for shader code to improve readability
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2021-07-19 08:19:50 +02:00 |
visual_shader_sdf_nodes.h
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…
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world_2d.cpp
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…
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world_2d.h
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…
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world_3d.cpp
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Improved RigidDynamicBody linear/angular damping override
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2021-10-25 18:22:12 -07:00 |
world_3d.h
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…
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world_boundary_shape_2d.cpp
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Rename WorldMarginShape to WorldBoundaryShape
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2021-09-14 11:16:31 -07:00 |
world_boundary_shape_2d.h
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Rename WorldMarginShape to WorldBoundaryShape
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2021-09-14 11:16:31 -07:00 |
world_boundary_shape_3d.cpp
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Rename WorldMarginShape to WorldBoundaryShape
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2021-09-14 11:16:31 -07:00 |
world_boundary_shape_3d.h
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Rename WorldMarginShape to WorldBoundaryShape
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2021-09-14 11:16:31 -07:00 |