godot/scene/resources
Yuri Roubinsky b12fea5b52 Add bitwise operators to `VisualShaderNodeIntOp` 2021-12-03 12:48:35 +03:00
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default_theme Fix Label and RichTextLabale text shadows and shadow outlines. 2021-11-06 10:22:09 +02:00
SCsub
animation.cpp Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 -07:00
animation.h Make bezier handle type a property of keyframes, update interface 2021-11-16 09:26:35 -05:00
audio_stream_sample.cpp Merge pull request #53819 from TokageItLab/re-implement-ping-pong 2021-11-09 22:11:04 +01:00
audio_stream_sample.h reimplement ping-pong 2021-11-03 13:39:33 +09:00
bit_map.cpp Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` 2021-11-03 23:06:17 +01:00
bit_map.h
box_shape_3d.cpp
box_shape_3d.h
camera_effects.cpp Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` 2021-11-03 23:06:17 +01:00
camera_effects.h
canvas_item_material.cpp Add half frame to floor() 2021-09-29 20:32:37 +02:00
canvas_item_material.h Prevent shaders from generating code before the constructor finishes. 2021-09-21 11:51:39 +01:00
capsule_shape_2d.cpp Fix capsule height/radius setters with linked properties 2021-08-19 10:31:19 -07:00
capsule_shape_2d.h Make radius & height in CapsuleShape2D independent 2021-08-11 17:34:27 +02:00
capsule_shape_3d.cpp Fix capsule height/radius setters with linked properties 2021-08-19 10:31:19 -07:00
capsule_shape_3d.h Make radius & height in CapsuleShape3D independent 2021-08-11 14:54:53 -07:00
circle_shape_2d.cpp
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape_3d.cpp Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` 2021-11-03 23:06:17 +01:00
concave_polygon_shape_3d.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
convex_polygon_shape_3d.cpp
convex_polygon_shape_3d.h
curve.cpp Improve Curve with const and real_t 2021-11-30 14:24:27 -06:00
curve.h Improve Curve with const and real_t 2021-11-30 14:24:27 -06:00
cylinder_shape_3d.cpp
cylinder_shape_3d.h
environment.cpp Rename `GradientTexture` to `GradientTexture1D` 2021-11-07 15:11:04 +02:00
environment.h Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
fog_material.cpp Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
fog_material.h Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
font.cpp Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 -07:00
font.h Add functions for getting name and font style from dynamic and bitmap fonts. 2021-10-31 12:40:58 +02:00
gradient.cpp Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 -07:00
gradient.h Several Gradient improvements 2021-11-08 19:11:36 +01:00
height_map_shape_3d.cpp Some work on double support 2021-08-09 17:43:48 -05:00
height_map_shape_3d.h Some work on double support 2021-08-09 17:43:48 -05:00
immediate_mesh.cpp Fixed minimum size of aabb in ImmediateMesh to draw only one vertex 2021-12-02 08:33:33 +09:00
immediate_mesh.h Fixed minimum size of aabb in ImmediateMesh to draw only one vertex 2021-12-02 08:33:33 +09:00
importer_mesh.cpp Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` 2021-11-03 23:06:17 +01:00
importer_mesh.h Fix auto LOD generation for blendshapes. 2021-10-09 20:31:28 +02:00
material.cpp Set roughness/metallic to 1 when assigning a texture in BaseMaterial3D 2021-11-13 17:46:22 +01:00
material.h Hide render_priority except when using SpatialMaterials 2021-10-04 08:48:58 -07:00
mesh.cpp Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` 2021-11-03 23:06:17 +01:00
mesh.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
mesh_data_tool.cpp Prevent MeshDataTool from crashing due to invalid bones/weights arrays 2021-11-02 16:52:56 +03:00
mesh_data_tool.h
mesh_library.cpp Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
mesh_library.h implement individual mesh transform for meshlibrary items 2021-09-09 16:40:16 +02:00
multimesh.cpp
multimesh.h
navigation_mesh.cpp Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` 2021-11-03 23:06:17 +01:00
navigation_mesh.h Change default navmesh agent radius to match nav agent node's default radius 2021-10-19 11:43:39 -04:00
packed_scene.cpp Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 -07:00
packed_scene.h Add property value pinning 2021-11-08 17:42:30 +01:00
particles_material.cpp Fixed texture animation speed when using random lifetime ( Particle2D gpu + cpu) as mentioned here: https://github.com/godotengine/godot/issues/54993 2021-11-26 01:12:23 +01:00
particles_material.h Prevent shaders from generating code before the constructor finishes. 2021-09-21 11:51:39 +01:00
physics_material.cpp
physics_material.h
polygon_path_finder.cpp Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` 2021-11-03 23:06:17 +01:00
polygon_path_finder.h
primitive_meshes.cpp Fixes the normals of SphereMesh when the radius is different from 1 2021-09-28 00:09:39 +01:00
primitive_meshes.h QuadMesh remove format ARRAY_FORMAT_INDEX 2021-09-27 13:10:34 -04:00
rectangle_shape_2d.cpp
rectangle_shape_2d.h
resource_format_text.cpp Improve various texts 2021-11-23 12:20:57 +01:00
resource_format_text.h Implement Resource UIDs 2021-07-24 09:16:52 -03:00
segment_shape_2d.cpp
segment_shape_2d.h
separation_ray_shape_2d.cpp Rename RayShape to SeparationRayShape 2021-08-24 17:34:55 -07:00
separation_ray_shape_2d.h Rename RayShape to SeparationRayShape 2021-08-24 17:34:55 -07:00
separation_ray_shape_3d.cpp Rename RayShape to SeparationRayShape 2021-08-24 17:34:55 -07:00
separation_ray_shape_3d.h Rename RayShape to SeparationRayShape 2021-08-24 17:34:55 -07:00
shader.cpp Fix default_texture_param in shader pipeline to support uniform arrays 2021-11-12 12:53:40 +03:00
shader.h Fix default_texture_param in shader pipeline to support uniform arrays 2021-11-12 12:53:40 +03:00
shape_2d.cpp
shape_2d.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
shape_3d.cpp
shape_3d.h
skeleton_modification_2d.cpp Merge duplicate branch conditions to one. 2021-09-26 21:18:15 +05:45
skeleton_modification_2d.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
skeleton_modification_2d_ccdik.cpp Fix `ColorPicker` inverted input on color circle 2021-11-17 20:33:17 +03:00
skeleton_modification_2d_ccdik.h
skeleton_modification_2d_fabrik.cpp Use functions defined in the their classes. 2021-09-29 09:36:34 +05:45
skeleton_modification_2d_fabrik.h
skeleton_modification_2d_jiggle.cpp Use parameter classes instead of arguments for all physics queries 2021-11-04 11:44:39 -07:00
skeleton_modification_2d_jiggle.h
skeleton_modification_2d_lookat.cpp Check for valid stack in set_bone_index 2021-10-28 00:57:41 +01:00
skeleton_modification_2d_lookat.h
skeleton_modification_2d_physicalbones.cpp
skeleton_modification_2d_physicalbones.h
skeleton_modification_2d_stackholder.cpp
skeleton_modification_2d_stackholder.h
skeleton_modification_2d_twoboneik.cpp Use builtin Vector2 functions for calculation of angles. 2021-09-07 08:30:26 +05:45
skeleton_modification_2d_twoboneik.h
skeleton_modification_3d.cpp Merge duplicate branch conditions to one. 2021-09-26 21:18:15 +05:45
skeleton_modification_3d.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
skeleton_modification_3d_ccdik.cpp New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_3d_ccdik.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_3d_fabrik.cpp Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function 2021-10-16 16:34:31 -04:00
skeleton_modification_3d_fabrik.h Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function 2021-10-16 16:34:31 -04:00
skeleton_modification_3d_jiggle.cpp Use parameter classes instead of arguments for all physics queries 2021-11-04 11:44:39 -07:00
skeleton_modification_3d_jiggle.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_3d_lookat.cpp Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function 2021-10-16 16:34:31 -04:00
skeleton_modification_3d_lookat.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_3d_stackholder.cpp New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_3d_stackholder.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_3d_twoboneik.cpp Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function 2021-10-16 16:34:31 -04:00
skeleton_modification_3d_twoboneik.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_stack_2d.cpp Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 -07:00
skeleton_modification_stack_2d.h
skeleton_modification_stack_3d.cpp Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 -07:00
skeleton_modification_stack_3d.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skin.cpp Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` 2021-11-03 23:06:17 +01:00
skin.h
sky.cpp
sky.h
sky_material.cpp Convert PhysicalSkyMaterial colors to SRGB 2021-11-21 12:26:29 -08:00
sky_material.h Hide render_priority except when using SpatialMaterials 2021-10-04 08:48:58 -07:00
sphere_shape_3d.cpp
sphere_shape_3d.h
sprite_frames.cpp Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 -07:00
sprite_frames.h Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
style_box.cpp Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` 2021-11-03 23:06:17 +01:00
style_box.h Use real_t and double where appropriate in Particles 2021-08-12 11:35:31 -05:00
surface_tool.cpp Add check to SurfaceTool.generate_lod(); ensure target index count between 0 and source index count. Fixes #53876 2021-10-16 20:31:20 -04:00
surface_tool.h
syntax_highlighter.cpp Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 -07:00
syntax_highlighter.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
text_file.cpp
text_file.h
text_line.cpp Implement TextServer GDExtension interface, remove TextServer GDNative interface. 2021-10-01 15:13:29 +03:00
text_line.h Implement TextServer GDExtension interface, remove TextServer GDNative interface. 2021-10-01 15:13:29 +03:00
text_paragraph.cpp Merge pull request #46721 from bruvzg/custom_word_break_punct 2021-11-09 00:13:59 +01:00
text_paragraph.h Merge pull request #46721 from bruvzg/custom_word_break_punct 2021-11-09 00:13:59 +01:00
texture.cpp Merge pull request #54715 from goostengine/gradient-texture-1d-rename 2021-11-08 20:52:24 +03:00
texture.h Merge pull request #54715 from goostengine/gradient-texture-1d-rename 2021-11-08 20:52:24 +03:00
theme.cpp Ignore empty Font resources as theme override. 2021-10-25 14:05:37 +03:00
theme.h Make Theme report property list changes less often 2021-10-04 17:27:00 +03:00
tile_set.cpp Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 -07:00
tile_set.h Implement texture padding in TileSetAtlasSources 2021-11-12 15:14:10 +01:00
video_stream.h
visual_shader.cpp Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 -07:00
visual_shader.h Fix default_texture_param in shader pipeline to support uniform arrays 2021-11-12 12:53:40 +03:00
visual_shader_nodes.cpp Add bitwise operators to `VisualShaderNodeIntOp` 2021-12-03 12:48:35 +03:00
visual_shader_nodes.h Add bitwise operators to `VisualShaderNodeIntOp` 2021-12-03 12:48:35 +03:00
visual_shader_particle_nodes.cpp Prevent crash when passing empty array to MeshEmitter 2021-11-26 16:07:09 +03:00
visual_shader_particle_nodes.h Prevent crash when passing empty array to MeshEmitter 2021-11-26 16:07:09 +03:00
visual_shader_sdf_nodes.cpp Use C++11 raw literals for shader code to improve readability 2021-07-19 08:19:50 +02:00
visual_shader_sdf_nodes.h
world_2d.cpp
world_2d.h
world_3d.cpp Improved RigidDynamicBody linear/angular damping override 2021-10-25 18:22:12 -07:00
world_3d.h
world_boundary_shape_2d.cpp Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 -07:00
world_boundary_shape_2d.h Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 -07:00
world_boundary_shape_3d.cpp Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 -07:00
world_boundary_shape_3d.h Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 -07:00