godot/editor
Rémi Verschelde 4cfa9bc0f1
Merge pull request #50989 from SirQuartz/patch-35
Fix duplicate shortcut for paint and erase in TileMap editor
2021-07-29 10:04:54 +02:00
..
debugger Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
fileserver Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
icons Merge pull request #50355 from Calinou/immediategeometry3d-remove-remains 2021-07-27 00:54:23 -07:00
import Use Ref<T> references as iterators where relevant 2021-07-26 19:27:11 +02:00
plugins Fix duplicate shortcut in TileMap Editor 2021-07-28 17:33:17 -04:00
translations i18n: Sync translations with Weblate 2021-07-26 16:23:31 +02:00
SCsub
action_map_editor.cpp Make "remove action" translatable in Input Map 2021-07-20 14:07:42 -04:00
action_map_editor.h Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods 2021-05-07 14:00:50 -06:00
animation_bezier_editor.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
animation_bezier_editor.h
animation_track_editor.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
animation_track_editor.h Documentation search fixes 2021-06-16 09:43:34 -07:00
animation_track_editor_plugins.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
animation_track_editor_plugins.h
array_property_edit.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
array_property_edit.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
audio_stream_preview.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
audio_stream_preview.h Implement Range Iterators 2021-07-08 23:27:27 -03:00
code_editor.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
code_editor.h Script editor: Rename 'Clone Down' to 'Duplicate Selection' 2021-06-29 12:14:24 +02:00
connections_dialog.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
connections_dialog.h Documentation search fixes 2021-06-16 09:43:34 -07:00
create_dialog.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
create_dialog.h
dependency_editor.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
dependency_editor.h
dictionary_property_edit.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
dictionary_property_edit.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
doc_tools.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
doc_tools.h
editor_about.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
editor_about.h Make it possible to copy the Godot version identifier by clicking it 2021-04-28 17:35:57 +02:00
editor_asset_installer.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
editor_asset_installer.h Automatically display the installer after downloading an asset 2021-07-12 11:47:43 +02:00
editor_atlas_packer.cpp Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
editor_atlas_packer.h
editor_audio_buses.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
editor_audio_buses.h Improve the audio bus editor appearance 2021-05-27 10:00:49 +02:00
editor_autoload_settings.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
editor_autoload_settings.h Documentation search fixes 2021-06-16 09:43:34 -07:00
editor_builders.py Use a DynamicFont for the default project theme 2021-05-17 15:19:13 +02:00
editor_data.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
editor_data.h Fix typos with codespell 2021-05-20 12:38:56 +02:00
editor_dir_dialog.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
editor_dir_dialog.h Core: Move DirAccess and FileAccess to `core/io` 2021-06-11 14:52:39 +02:00
editor_export.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
editor_export.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
editor_feature_profile.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
editor_feature_profile.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
editor_file_dialog.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
editor_file_dialog.h Documentation search fixes 2021-06-16 09:43:34 -07:00
editor_file_system.cpp Fix various typos 2021-07-25 07:18:25 -04:00
editor_file_system.h Implement Resource UIDs 2021-07-24 09:16:52 -03:00
editor_folding.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
editor_folding.h
editor_fonts.cpp [Editor Fonts] Add Noto Sans Bold font variant for supported languages. 2021-07-19 23:08:05 +03:00
editor_fonts.h
editor_help.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
editor_help.h Documentation search fixes 2021-06-16 09:43:34 -07:00
editor_help_search.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
editor_help_search.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
editor_inspector.cpp Use Ref<T> references as iterators where relevant 2021-07-26 19:27:11 +02:00
editor_inspector.h Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
editor_layouts_dialog.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
editor_layouts_dialog.h
editor_log.cpp Fix Output panel colors on theme changing 2021-07-21 11:22:33 +03:00
editor_log.h Fix Output panel colors on theme changing 2021-07-21 11:22:33 +03:00
editor_native_shader_source_visualizer.cpp
editor_native_shader_source_visualizer.h
editor_node.cpp Use Ref<T> references as iterators where relevant 2021-07-26 19:27:11 +02:00
editor_node.h Addes ability to load build sources from file. 2021-07-15 10:14:08 -03:00
editor_path.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
editor_path.h Make several actions in the Inspector dock more obvious 2021-06-04 02:05:27 +03:00
editor_paths.cpp Main: Fixup bogus fallback to project manager with more bolognese 2021-06-16 19:11:08 +02:00
editor_paths.h Refactor editor paths validation in EditorPaths and EditorSettings 2021-06-14 19:56:20 +02:00
editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
editor_plugin.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
editor_plugin_settings.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
editor_plugin_settings.h
editor_properties.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
editor_properties.h Add type variations to Theme 2021-07-13 02:26:28 +03:00
editor_properties_array_dict.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
editor_properties_array_dict.h Add the ability to reorder arrays from the inspector 2021-07-11 16:09:39 -06:00
editor_resource_picker.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
editor_resource_picker.h Create many types of popups on demand 2021-07-17 10:57:14 -03:00
editor_resource_preview.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
editor_resource_preview.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
editor_run.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
editor_run.h
editor_run_native.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
editor_run_native.h
editor_run_script.cpp
editor_run_script.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
editor_scale.cpp
editor_scale.h
editor_sectioned_inspector.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
editor_sectioned_inspector.h Reorganize Project Settings 2021-02-18 11:23:34 -03:00
editor_settings.cpp Use Ref<T> references as iterators where relevant 2021-07-26 19:27:11 +02:00
editor_settings.h EditorSettings: Factor code to compute auto display scale 2021-06-16 14:36:09 +02:00
editor_spin_slider.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
editor_spin_slider.h Fix crash in EditorSpinSlider 2021-07-18 01:04:27 +02:00
editor_themes.cpp Multiple cosmetic fixes for embedded windows 2021-07-27 23:55:06 -03:00
editor_themes.h Fix project icon size in Project Manager 2021-03-20 17:32:38 +08:00
editor_translation_parser.cpp Consistently prefix bound virtual methods with _ 2021-06-12 00:55:52 +02:00
editor_translation_parser.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
editor_vcs_interface.cpp
editor_vcs_interface.h Make `EditorVCSInterface` proxy functions virtual in C++ 2021-07-06 22:20:03 +03:00
editor_zoom_widget.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
editor_zoom_widget.h Improve 2D editor zoom logic 2021-07-10 17:32:40 +02:00
export_template_manager.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
export_template_manager.h Addes ability to load build sources from file. 2021-07-15 10:14:08 -03:00
filesystem_dock.cpp Use Ref<T> references as iterators where relevant 2021-07-26 19:27:11 +02:00
filesystem_dock.h Merge pull request #49295 from foxydevloper/fix-focus-filter 2021-06-29 17:23:45 +02:00
find_in_files.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
find_in_files.h Documentation search fixes 2021-06-16 09:43:34 -07:00
groups_editor.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
groups_editor.h
import_defaults_editor.cpp Use Ref<T> references as iterators where relevant 2021-07-26 19:27:11 +02:00
import_defaults_editor.h Fix heap-use-after-free in Import Defaults Editor 2021-02-25 11:50:10 -03:00
import_dock.cpp Use Ref<T> references as iterators where relevant 2021-07-26 19:27:11 +02:00
import_dock.h Improved 3D Scene Importer 2021-03-22 12:16:40 -03:00
inspector_dock.cpp Hide open doc button when not inspecting anything 2021-07-29 15:07:55 +08:00
inspector_dock.h Make several actions in the Inspector dock more obvious 2021-06-04 02:05:27 +03:00
localization_editor.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
localization_editor.h ICU: Update to version 69.1, improve ICU data export process. 2021-04-22 16:56:53 +03:00
multi_node_edit.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
multi_node_edit.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
node_dock.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
node_dock.h
plugin_config_dialog.cpp Fix various typos 2021-07-25 07:18:25 -04:00
plugin_config_dialog.h Added validation to plugin creation. 2021-07-12 00:18:52 +10:00
pot_generator.cpp Remove uses of `auto` for better readability and online code reviews 2021-04-26 14:59:28 +02:00
pot_generator.h Core: Move DirAccess and FileAccess to `core/io` 2021-06-11 14:52:39 +02:00
progress_dialog.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
progress_dialog.h
project_export.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
project_export.h Core: Move DirAccess and FileAccess to `core/io` 2021-06-11 14:52:39 +02:00
project_manager.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
project_manager.h Make it possible to copy the Godot version identifier by clicking it 2021-04-28 17:35:57 +02:00
project_settings_editor.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
project_settings_editor.h Improve Project Settings Editor 2021-05-14 13:58:43 +03:00
property_editor.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
property_editor.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
property_selector.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
property_selector.h
quick_open.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
quick_open.h
register_exporters.h
rename_dialog.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
rename_dialog.h
reparent_dialog.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
reparent_dialog.h
scene_tree_dock.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
scene_tree_dock.h Merge pull request #50319 from nekomatata/optimize-node-path-check 2021-07-22 12:13:10 +02:00
scene_tree_editor.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
scene_tree_editor.h Revert "Fix duplicate selection in SceneTree" 2021-07-23 17:34:21 +09:00
script_create_dialog.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
script_create_dialog.h Minor cleanup of the "New Script" dialog 2021-07-04 00:06:46 -03:00
settings_config_dialog.cpp Use Ref<T> references as iterators where relevant 2021-07-26 19:27:11 +02:00
settings_config_dialog.h Added Built-in Action editor to Editor Settings dialog. 2021-02-19 19:36:42 +10:00
shader_globals_editor.cpp Merge pull request #50648 from foxydevloper/remove-weird-prints 2021-07-20 17:23:39 +02:00
shader_globals_editor.h