godot/core/object
Pedro J. Estébanez 30925fcfb0 Fix management of safe-for-nodes flag in ResourceLoader and WorkerThreadPool 2023-07-03 12:27:57 +02:00
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SCsub
callable_method_pointer.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
callable_method_pointer.h Complete support of callables of static methods 2023-04-12 18:12:19 +02:00
class_db.cpp Merge pull request #76446 from reduz/add-gdextension-api-compatibility 2023-05-15 13:43:46 +02:00
class_db.h Add a backwards-compatibility system for GDExtension method 2023-05-15 12:05:40 +02:00
make_virtuals.py CI: Update static checks to black 23.3.0 2023-06-19 23:33:02 +02:00
message_queue.cpp Fix message queue issues 2023-05-19 13:11:34 +02:00
message_queue.h Fix message queue issues 2023-05-19 13:11:34 +02:00
method_bind.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
method_bind.h Add ValidatedCall to MethodBind 2023-04-30 20:01:26 +02:00
object.cpp Fix wrapping Object's in GDExtension that aren't exposed 2023-06-09 13:41:57 -05:00
object.h Fix wrapping Object's in GDExtension that aren't exposed 2023-06-09 13:41:57 -05:00
object_id.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
ref_counted.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
ref_counted.h Attempt to standardize Object ptrcall encoding on `Object **` 2023-05-25 21:46:22 -05:00
script_language.cpp Fix race in ScriptServer. 2023-06-21 09:52:10 -04:00
script_language.h Fix race in ScriptServer. 2023-06-21 09:52:10 -04:00
script_language_extension.cpp Remove unused `ScriptLanguage` methods 2023-02-26 22:30:56 -08:00
script_language_extension.h Fix Ref<>.is_valid() for ScriptInstanceExtension 2023-06-20 19:45:47 +02:00
undo_redo.cpp fixes #76473, where filling a large amount of tiles all at once crashes 2023-06-18 22:32:23 +09:00
undo_redo.h add explicit default initialization for flag in undo redo operation 2023-06-28 21:57:47 +03:00
worker_thread_pool.cpp Fix management of safe-for-nodes flag in ResourceLoader and WorkerThreadPool 2023-07-03 12:27:57 +02:00
worker_thread_pool.h Avoid multiple possibilites of deadlock in resource loading 2023-05-17 01:52:39 +02:00