..
2d
Reduce and prevent unnecessary random-access to List
2024-05-04 16:08:55 +02:00
3d
Merge pull request #90921 from smix8/navmesh_bake_warn
2024-04-22 22:18:30 +02:00
animated_texture.cpp
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
animated_texture.h
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
animation_library.cpp
Optimise Object's get_argument_options
2024-02-29 18:00:54 +01:00
animation_library.h
Optimise Object's get_argument_options
2024-02-29 18:00:54 +01:00
animation.compat.inc
Make consistent the retrieval of audio tracks
2024-02-18 00:15:33 +09:00
animation.cpp
Add argument options to AnimationPlayer for auto capture
2024-05-03 07:06:37 +09:00
animation.h
Add auto_capture option to AnimationPlayer
2024-05-02 19:57:36 +09:00
atlas_texture.cpp
Fix multiple usability issues in the texture region editor
2023-08-27 14:25:49 +02:00
atlas_texture.h
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
audio_stream_polyphonic.cpp
Merge pull request #71801 from akien-mga/codespell-en-GB-to-en-US
2023-01-23 11:08:55 +01:00
audio_stream_polyphonic.h
Simplify AudioStreamPolyphonic
2023-01-23 10:47:01 +01:00
audio_stream_wav.cpp
Add QOA (Quite OK Audio) as a WAV compression mode
2024-05-01 19:05:14 -03:00
audio_stream_wav.h
Add QOA (Quite OK Audio) as a WAV compression mode
2024-05-01 19:05:14 -03:00
bit_map.cpp
Fix potential integer underflow in rounded up divisions
2024-01-02 14:14:47 +01:00
bit_map.h
bone_map.cpp
Add const lvalue ref to container parameters
2024-01-05 14:49:57 -03:00
bone_map.h
Add const lvalue ref to container parameters
2024-01-05 14:49:57 -03:00
camera_attributes.cpp
Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
2024-02-13 18:53:21 +09:00
camera_attributes.h
camera_texture.cpp
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
camera_texture.h
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
canvas_item_material.cpp
Avoid sync issues in materials with scheduled shader updates
2023-05-10 18:53:41 +02:00
canvas_item_material.h
Avoid sync issues in materials with scheduled shader updates
2023-05-10 18:53:41 +02:00
compositor.cpp
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
compositor.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
compressed_texture.cpp
Add check in CompressedTextureLayered::get_layer_data
to prevent crash
2024-02-16 22:41:05 +08:00
compressed_texture.h
Add 'override' mark to ResourceFormat class
2024-03-25 04:06:34 +08:00
curve_texture.cpp
Update deferred calls to use Callables
2024-01-09 16:11:47 +01:00
curve_texture.h
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
curve.cpp
Support “clear points” function in Path3D editor
2024-03-27 12:40:30 +08:00
curve.h
Support “clear points” function in Path3D editor
2024-03-27 12:40:30 +08:00
environment.cpp
Implement glow/bloom on compatibility renderer
2024-02-19 13:29:43 +11:00
environment.h
Add optional depth fog
2024-02-17 22:39:34 -03:00
font.compat.inc
[TextServer / Font] Add support for customizable baseline offset.
2024-01-28 13:26:49 +02:00
font.cpp
[Import] Add "skip file" import option to skip (and exclude from export) importable formats, auto set it for the images used by bitmap font.
2024-03-12 21:34:40 +02:00
font.h
[Import] Add "skip file" import option to skip (and exclude from export) importable formats, auto set it for the images used by bitmap font.
2024-03-12 21:34:40 +02:00
gradient_texture.cpp
Add placeholder RID to GradientTexture1D
2023-08-31 15:53:32 +02:00
gradient_texture.h
Add placeholder RID to GradientTexture1D
2023-08-31 15:53:32 +02:00
gradient.cpp
Merge pull request #77779 from KoBeWi/emit_changed()
2023-06-10 12:11:25 +02:00
gradient.h
Overhaul the Gradient Editor
2023-09-21 15:55:28 +03:00
image_texture.cpp
Add support for ImageTexture3D serialization
2023-09-22 16:24:46 +08:00
image_texture.h
Add support for ImageTexture3D serialization
2023-09-22 16:24:46 +08:00
immediate_mesh.cpp
Avoid singularity when generated tangents and validate that tangents are good enough when using compression
2024-02-23 16:25:26 -08:00
immediate_mesh.h
Fix a few cases where surface format is still 32 bits
2023-10-11 14:56:19 -06:00
label_settings.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
label_settings.h
material.cpp
Added premult alpha blending to 3D (spatial) shaders.
2024-05-01 00:53:29 +02:00
material.h
Added premult alpha blending to 3D (spatial) shaders.
2024-05-01 00:53:29 +02:00
mesh_data_tool.compat.inc
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00
mesh_data_tool.cpp
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00
mesh_data_tool.h
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00
mesh_texture.cpp
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
mesh_texture.h
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
mesh.cpp
Replace find
with contains/has
where applicable
2024-05-08 12:37:42 +02:00
mesh.h
Disable all 3D nodes, physics, and resources when compiling without 3D
2024-03-11 01:00:55 -07:00
multimesh.cpp
Support custom AABB within MultiMesh resources
2024-02-15 22:37:07 -08:00
multimesh.h
Support custom AABB within MultiMesh resources
2024-02-15 22:37:07 -08:00
navigation_mesh.cpp
Fix linking NavigationServer2D/3D with all classes disabled in build profile
2024-02-28 22:41:44 +01:00
navigation_mesh.h
Fix linking NavigationServer2D/3D with all classes disabled in build profile
2024-02-28 22:41:44 +01:00
packed_scene.cpp
Merge pull request #88741 from adamscott/fix-shared-variables-of-inherited-scenes-redux
2024-05-07 16:49:20 +02:00
packed_scene.h
Merge pull request #88426 from Rindbee/fix-inherited-scenes-produce-errors
2024-03-10 21:12:54 +01:00
particle_process_material.cpp
Merge pull request #91223 from Arnklit/particle-cylinder-emission-distribution-fix
2024-05-01 09:55:06 +02:00
particle_process_material.h
Improve editing of min/max particle properties
2023-12-20 06:31:08 +01:00
physics_material.cpp
physics_material.h
placeholder_textures.cpp
Support immediately update ui after resizing placeholder* texture
2024-02-02 14:56:05 +08:00
placeholder_textures.h
Lazily allocate RIDs for PlaceholderTextures to avoid allocating GPU resources unless used
2023-07-25 10:49:35 +02:00
portable_compressed_texture.cpp
Fix wrong fail contion in compressed texture and some clean up
2024-01-08 12:53:18 +08:00
portable_compressed_texture.h
Fix lossless formats in PortableCompressedTexture2D (fix data format storing)
2024-01-06 22:56:25 +05:00
resource_format_text.cpp
Add PackedVector4Array Variant type
2024-05-03 00:58:27 +02:00
resource_format_text.h
Use compatible text resource format when possible
2024-04-23 12:04:44 +08:00
SCsub
Disable all 3D nodes, physics, and resources when compiling without 3D
2024-03-11 01:00:55 -07:00
shader_include.cpp
Fix empty shader resource loading
2023-09-04 14:59:59 +03:00
shader_include.h
Add 'override' mark to ResourceFormat class
2024-03-25 04:06:34 +08:00
shader.cpp
Don't run Shader doc comments logic outside the editor
2024-04-29 14:54:35 +02:00
shader.h
Add 'override' mark to ResourceFormat class
2024-03-25 04:06:34 +08:00
skeleton_profile.cpp
[Animation] Expose SkeletonProfile.set/is_required
2024-03-30 20:57:55 +01:00
skeleton_profile.h
[Animation] Expose SkeletonProfile.set/is_required
2024-03-30 20:57:55 +01:00
sky.cpp
Make ShaderMaterial always the last option in inspector resource dropdowns
2024-02-05 21:49:17 +01:00
sky.h
sprite_frames.cpp
Optimise Object's get_argument_options
2024-02-29 18:00:54 +01:00
sprite_frames.h
Optimise Object's get_argument_options
2024-02-29 18:00:54 +01:00
style_box_flat.cpp
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
2023-07-17 13:25:00 +02:00
style_box_flat.h
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
2023-07-17 13:25:00 +02:00
style_box_line.cpp
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
2023-07-17 13:25:00 +02:00
style_box_line.h
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
2023-07-17 13:25:00 +02:00
style_box_texture.cpp
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
2023-07-17 13:25:00 +02:00
style_box_texture.h
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
2023-07-17 13:25:00 +02:00
style_box.cpp
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
2023-07-17 13:25:00 +02:00
style_box.h
Extract ScriptInstance to simplify includes
2023-09-06 22:54:38 +02:00
surface_tool.cpp
Fix SurfaceTool.create_from_arrays
crash with bad index
2024-04-26 11:44:15 +08:00
surface_tool.h
Expose create_from_arrays in SurfaceTool and cleanup some naming
2024-04-19 18:45:06 -07:00
syntax_highlighter.cpp
Fix uint's suffix is not highlighted in text shader editor
2024-05-03 21:45:53 +08:00
syntax_highlighter.h
Make native shader source visualizer can highlight uint suffix
2024-05-07 14:18:48 +08:00
text_file.cpp
Fix internal editor not updating when using external editor via LSP
2023-01-22 18:27:22 +08:00
text_file.h
Fixed: TextFile's not reloading when changed from external editors
2023-09-06 17:34:36 -04:00
text_line.cpp
[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback.
2023-12-04 08:21:42 +02:00
text_line.h
[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback.
2023-12-04 08:21:42 +02:00
text_paragraph.cpp
[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback.
2023-12-04 08:21:42 +02:00
text_paragraph.h
[TextServer / Font] Add support for customizable baseline offset.
2024-01-28 13:26:49 +02:00
texture_rd.cpp
Enforce calling RenderingDevice code from rendering thread in TextureRD classes
2024-01-29 14:47:50 -08:00
texture_rd.h
Enforce calling RenderingDevice code from rendering thread in TextureRD classes
2024-01-29 14:47:50 -08:00
texture.cpp
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
texture.h
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
theme.cpp
Merge pull request #86894 from jsjtxietian/merge-dafault-font
2024-01-09 11:29:52 +01:00
theme.h
Add const lvalue ref to container parameters
2024-01-05 14:49:57 -03:00
video_stream.cpp
Replace GDVIRTUAL_CALL
with GDVIRTUAL_REQUIRED_CALL
where applicable
2023-12-14 13:22:40 -06:00
video_stream.h
Clean up some Editor, OpenXR, VideoStream code
2023-10-20 17:54:39 +02:00
visual_shader_nodes.cpp
Fixes Texture2dParameter node filter option
2023-11-12 01:59:53 +05:30
visual_shader_nodes.h
Fix some missing categories in visual shader nodes
2024-03-05 19:39:23 +01:00
visual_shader_particle_nodes.cpp
Reduce and prevent unnecessary random-access to List
2024-05-04 16:08:55 +02:00
visual_shader_particle_nodes.h
Fix some missing categories in visual shader nodes
2024-03-05 19:39:23 +01:00
visual_shader_sdf_nodes.cpp
made visual shader ports expandable by default if there is only one output port and it's of any vector type
2023-09-22 15:28:59 +02:00
visual_shader_sdf_nodes.h
Fix some missing categories in visual shader nodes
2024-03-05 19:39:23 +01:00
visual_shader.cpp
Reduce and prevent unnecessary random-access to List
2024-05-04 16:08:55 +02:00
visual_shader.h
Prevent expanding output port in visual shader expression
2024-04-19 11:49:10 +03:00
world_2d.cpp
Reorganize some code to have 2D things grouped together
2024-04-13 02:56:50 -07:00
world_2d.h
Remove self includes in some files
2024-02-27 17:10:54 +01:00