godot/scene
Rémi Verschelde d3d58e7cc7
Merge pull request #60864 from V-Sekai/modification-stack-array
2022-05-09 22:39:44 +02:00
..
2d Mention that Area2D doesn't support one_way_collision 2022-05-09 15:00:53 +02:00
3d Add autocompletion for AnimatedSprite.play() 2022-05-05 14:36:35 +08:00
animation Fix error spam when tweened node leaves tree 2022-05-05 17:57:25 +02:00
audio Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
debugger Rename profiler "Idle Time" to "Process Time" 2022-05-05 20:23:47 +02:00
gui Simplify anchor metadata 2022-05-09 18:51:13 +02:00
main Cleanup metadata usage 2022-05-06 00:27:10 +02:00
multiplayer remove child on despawn instead of just queue_delete 2022-05-05 08:50:21 -05:00
resources Merge pull request #60864 from V-Sekai/modification-stack-array 2022-05-09 22:39:44 +02:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
property_utils.cpp Cleanup and move char functions to the `char_utils.h` header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Merge pull request #60597 from reduz/missing-node-resource-placeholders 2022-05-05 15:57:50 +02:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00