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a_star.cpp
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Replace Array return types with TypedArray
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2022-08-22 22:42:36 +02:00 |
a_star.h
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Replace Array return types with TypedArray
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2022-08-22 22:42:36 +02:00 |
a_star_grid_2d.cpp
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refactor(AStarGrid2D): Return Vector2i in get_id_path
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2022-09-30 12:02:28 +02:00 |
a_star_grid_2d.h
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refactor(AStarGrid2D): Return Vector2i in get_id_path
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2022-09-30 12:02:28 +02:00 |
aabb.cpp
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Add `is_finite` method for checking built-in types
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2022-10-08 13:25:08 +08:00 |
aabb.h
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Add `is_finite` method for checking built-in types
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2022-10-08 13:25:08 +08:00 |
audio_frame.h
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Style: Misc docs and comment style and language fixes
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2022-11-02 19:01:18 +01:00 |
basis.cpp
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Merge pull request #66747 from aaronfranke/move-euler-order
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2022-11-02 22:37:12 +01:00 |
basis.h
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Move EulerOrder enum to math_defs.h and global scope
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2022-11-02 13:44:13 -05:00 |
bvh.h
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Fixup BVH debugging statements
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2022-07-25 18:21:53 +02:00 |
bvh_abb.h
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Remove set_all methods from Vector2/3/4
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2022-09-19 15:08:50 -05:00 |
bvh_cull.inc
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Merge pull request #57630 from lawnjelly/bvh4_templated_checks
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2022-03-04 23:29:38 +01:00 |
bvh_debug.inc
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Merge pull request #57630 from lawnjelly/bvh4_templated_checks
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2022-03-04 23:29:38 +01:00 |
bvh_integrity.inc
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Dynamic BVH broadphase in 2D & 3D Godot Physics
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2021-05-10 16:28:55 -07:00 |
bvh_logic.inc
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BVH - Sync BVH with 3.x
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2022-02-04 16:51:21 +00:00 |
bvh_misc.inc
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BVH - Sync BVH with 3.x
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2022-02-04 16:51:21 +00:00 |
bvh_pair.inc
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BVH - Sync BVH with 3.x
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2022-02-04 16:51:21 +00:00 |
bvh_public.inc
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Fixup BVH debugging statements
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2022-07-25 18:21:53 +02:00 |
bvh_refit.inc
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BVH - fix stale current_tree in deactivate function [4.x]
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2021-05-29 18:03:43 +01:00 |
bvh_split.inc
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Use `constexpr` in the conditions with template parameters and `sizeof`s to suppress C4127 warnings.
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2022-09-29 10:38:21 +03:00 |
bvh_structs.inc
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Fix array-bounds warning in BVH
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2022-09-22 16:06:25 +01:00 |
bvh_tree.h
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Use float literals for float calculations in Color
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2022-10-07 11:28:47 -05:00 |
color.cpp
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Use float literals for float calculations in Color
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2022-10-07 11:28:47 -05:00 |
color.h
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Use float literals for float calculations in Color
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2022-10-07 11:28:47 -05:00 |
color_names.inc
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Update color constants to use HEX codes
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2022-03-17 11:36:23 +02:00 |
convex_hull.cpp
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Optimize Convex Collision
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2022-10-13 19:07:53 +02:00 |
convex_hull.h
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Optimize Convex Collision
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2022-10-13 19:07:53 +02:00 |
delaunay_2d.h
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Core: Move Vector2i to its own `vector2i.h` header
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2022-02-04 16:32:21 +01:00 |
delaunay_3d.h
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Use float literals for float calculations in Color
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2022-10-07 11:28:47 -05:00 |
disjoint_set.h
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Replace most uses of Map by HashMap
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2022-05-16 10:37:48 +02:00 |
dynamic_bvh.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
dynamic_bvh.h
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Fix DynamicBVH crash after #59867
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2022-04-05 02:17:34 +02:00 |
expression.cpp
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Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
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2022-10-07 11:32:33 +03:00 |
expression.h
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Add a const call mode to Object, Variant and Script.
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2022-06-27 13:33:06 -07:00 |
face3.cpp
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Fix some issues found by cppcheck.
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2022-04-06 14:34:37 +03:00 |
face3.h
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Fix some issues found by cppcheck.
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2022-04-06 14:34:37 +03:00 |
geometry_2d.cpp
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Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
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2022-05-02 16:28:25 +02:00 |
geometry_2d.h
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Float literals - fix main primitives to use real_t casting
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2022-02-24 08:15:10 +00:00 |
geometry_3d.cpp
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Optimize Convex Collision
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2022-10-13 19:07:53 +02:00 |
geometry_3d.h
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Optimize Convex Collision
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2022-10-13 19:07:53 +02:00 |
math_defs.h
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Move EulerOrder enum to math_defs.h and global scope
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2022-11-02 13:44:13 -05:00 |
math_fieldwise.cpp
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Rename Projection `matrix` to `columns`
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2022-10-04 12:34:19 -05:00 |
math_fieldwise.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
math_funcs.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
math_funcs.h
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Add `is_finite` method for checking built-in types
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2022-10-08 13:25:08 +08:00 |
plane.cpp
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Add `is_finite` method for checking built-in types
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2022-10-08 13:25:08 +08:00 |
plane.h
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Add `is_finite` method for checking built-in types
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2022-10-08 13:25:08 +08:00 |
projection.cpp
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Use float literals for float calculations in Color
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2022-10-07 11:28:47 -05:00 |
projection.h
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Enhancements to includes in core data structures
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2022-10-05 23:11:02 -05:00 |
quaternion.cpp
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Allow getting Quaternion rotation in different Euler orders
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2022-11-02 19:20:10 -05:00 |
quaternion.h
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Allow getting Quaternion rotation in different Euler orders
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2022-11-02 19:20:10 -05:00 |
quick_hull.cpp
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Optimize Convex Collision
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2022-10-13 19:07:53 +02:00 |
quick_hull.h
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Add a new HashSet template
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2022-05-20 22:40:38 +02:00 |
random_number_generator.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
random_number_generator.h
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Randomize RandomNumberGenerator instances' default seed
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2022-10-08 12:26:26 +05:30 |
random_pcg.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
random_pcg.h
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Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
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2022-05-02 16:28:25 +02:00 |
rect2.cpp
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Add `is_finite` method for checking built-in types
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2022-10-08 13:25:08 +08:00 |
rect2.h
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Add `is_finite` method for checking built-in types
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2022-10-08 13:25:08 +08:00 |
rect2i.cpp
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Core: Move Rect2i to its own `rect2i.h` header
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2022-02-04 14:17:30 +01:00 |
rect2i.h
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Use float literals for float calculations in Color
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2022-10-07 11:28:47 -05:00 |
static_raycaster.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
static_raycaster.h
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Add a new HashSet template
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2022-05-20 22:40:38 +02:00 |
transform_2d.cpp
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Add `is_finite` method for checking built-in types
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2022-10-08 13:25:08 +08:00 |
transform_2d.h
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Add `is_finite` method for checking built-in types
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2022-10-08 13:25:08 +08:00 |
transform_3d.cpp
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Add `is_finite` method for checking built-in types
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2022-10-08 13:25:08 +08:00 |
transform_3d.h
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Add `is_finite` method for checking built-in types
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2022-10-08 13:25:08 +08:00 |
triangle_mesh.cpp
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Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
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2022-10-07 11:32:33 +03:00 |
triangle_mesh.h
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Add surface indices to TriangleMesh
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2022-06-22 21:48:23 +02:00 |
triangulate.cpp
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Float literals - fix main primitives to use .f
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2022-02-10 18:43:19 +00:00 |
triangulate.h
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Core: Move Vector2i to its own `vector2i.h` header
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2022-02-04 16:32:21 +01:00 |
vector2.cpp
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Add `is_finite` method for checking built-in types
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2022-10-08 13:25:08 +08:00 |
vector2.h
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Add `is_finite` method for checking built-in types
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2022-10-08 13:25:08 +08:00 |
vector2i.cpp
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Core: Move Vector2i to its own `vector2i.h` header
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2022-02-04 16:32:21 +01:00 |
vector2i.h
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Define AXIS_COUNT in all vector types
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2022-09-19 17:50:35 -05:00 |
vector3.cpp
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Add `is_finite` method for checking built-in types
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2022-10-08 13:25:08 +08:00 |
vector3.h
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Add `is_finite` method for checking built-in types
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2022-10-08 13:25:08 +08:00 |
vector3i.cpp
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Remove set_axis and get_axis methods from Vector2/2i/3/3i/4/4i
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2022-09-19 15:08:50 -05:00 |
vector3i.h
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Merge pull request #66133 from aaronfranke/set-all
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2022-10-03 09:23:46 +02:00 |
vector4.cpp
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Add `is_finite` method for checking built-in types
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2022-10-08 13:25:08 +08:00 |
vector4.h
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Add `is_finite` method for checking built-in types
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2022-10-08 13:25:08 +08:00 |
vector4i.cpp
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Remove set_axis and get_axis methods from Vector2/2i/3/3i/4/4i
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2022-09-19 15:08:50 -05:00 |
vector4i.h
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Merge pull request #66133 from aaronfranke/set-all
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2022-10-03 09:23:46 +02:00 |