.. |
effects
|
Adding Variable Rate Shading support to Godot
|
2022-07-17 15:42:24 +10:00 |
environment
|
Adding Variable Rate Shading support to Godot
|
2022-07-17 15:42:24 +10:00 |
SCsub
|
SCons: Properly track codegen script dependency for generated GLSL headers
|
2022-07-02 16:01:48 +02:00 |
blit.glsl
|
…
|
|
canvas.glsl
|
Implement Label3D node.
|
2022-04-22 12:08:46 +03:00 |
canvas_occlusion.glsl
|
…
|
|
canvas_sdf.glsl
|
…
|
|
canvas_uniforms_inc.glsl
|
…
|
|
cluster_data_inc.glsl
|
…
|
|
cluster_debug.glsl
|
…
|
|
cluster_render.glsl
|
…
|
|
cluster_store.glsl
|
…
|
|
decal_data_inc.glsl
|
…
|
|
fsr_upscale.glsl
|
…
|
|
giprobe_write.glsl
|
…
|
|
light_data_inc.glsl
|
…
|
|
luminance_reduce.glsl
|
…
|
|
luminance_reduce_raster.glsl
|
…
|
|
luminance_reduce_raster_inc.glsl
|
…
|
|
particles.glsl
|
Fix GPUParticles3D disappearance at attractor origins
|
2022-05-20 19:56:32 -04:00 |
particles_copy.glsl
|
…
|
|
roughness_limiter.glsl
|
…
|
|
scene_forward_aa_inc.glsl
|
…
|
|
scene_forward_clustered.glsl
|
Merge pull request #61221 from BastiaanOlij/split_gi_effects
|
2022-06-23 12:28:10 +02:00 |
scene_forward_clustered_inc.glsl
|
Split GI effects and fix stereoscopic rendering of GI effects
|
2022-06-22 12:50:17 +10:00 |
scene_forward_gi_inc.glsl
|
…
|
|
scene_forward_lights_inc.glsl
|
Introduce eye_offset for correcting stereoscopic reflections
|
2022-06-17 19:39:34 +10:00 |
scene_forward_mobile.glsl
|
Workaround MoltenVK shader conversion error
|
2022-06-22 11:58:50 +02:00 |
scene_forward_mobile_inc.glsl
|
Introduce eye_offset for correcting stereoscopic reflections
|
2022-06-17 19:39:34 +10:00 |
screen_space_reflection.glsl
|
…
|
|
screen_space_reflection_filter.glsl
|
…
|
|
screen_space_reflection_scale.glsl
|
…
|
|
skeleton.glsl
|
Fix normal and tangent blending in blend shapes
|
2022-05-20 07:59:45 -04:00 |
sky.glsl
|
…
|
|
sort.glsl
|
…
|
|
specular_merge.glsl
|
…
|
|
ss_effects_downsample.glsl
|
…
|
|
ssao.glsl
|
…
|
|
ssao_blur.glsl
|
…
|
|
ssao_importance_map.glsl
|
…
|
|
ssao_interleave.glsl
|
…
|
|
ssil.glsl
|
…
|
|
ssil_blur.glsl
|
Add and improve license attribution for SSAO and SSIL shader code
|
2022-05-31 09:42:50 -07:00 |
ssil_importance_map.glsl
|
Add and improve license attribution for SSAO and SSIL shader code
|
2022-05-31 09:42:50 -07:00 |
ssil_interleave.glsl
|
Add and improve license attribution for SSAO and SSIL shader code
|
2022-05-31 09:42:50 -07:00 |
subsurface_scattering.glsl
|
…
|
|
taa_resolve.glsl
|
Fix dead link in TAA resolve shader comment
|
2022-07-09 22:51:54 +02:00 |
volumetric_fog.glsl
|
Add Cone and Cylinder shapes to FogVolume
|
2022-05-25 12:35:53 +02:00 |
volumetric_fog_process.glsl
|
Consider uniform writability part of the interface of the set
|
2022-06-27 21:56:18 +02:00 |