godot/servers/rendering/renderer_rd/shaders
Bastiaan Olij d139131aab Adding Variable Rate Shading support to Godot
Improve GI renderer and add VRS support
Implement render device has_feature and move subgroup settings to limit_get
2022-07-17 15:42:24 +10:00
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effects Adding Variable Rate Shading support to Godot 2022-07-17 15:42:24 +10:00
environment Adding Variable Rate Shading support to Godot 2022-07-17 15:42:24 +10:00
SCsub SCons: Properly track codegen script dependency for generated GLSL headers 2022-07-02 16:01:48 +02:00
blit.glsl
canvas.glsl Implement Label3D node. 2022-04-22 12:08:46 +03:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl
cluster_store.glsl
decal_data_inc.glsl
fsr_upscale.glsl
giprobe_write.glsl
light_data_inc.glsl
luminance_reduce.glsl
luminance_reduce_raster.glsl
luminance_reduce_raster_inc.glsl
particles.glsl Fix GPUParticles3D disappearance at attractor origins 2022-05-20 19:56:32 -04:00
particles_copy.glsl
roughness_limiter.glsl
scene_forward_aa_inc.glsl
scene_forward_clustered.glsl Merge pull request #61221 from BastiaanOlij/split_gi_effects 2022-06-23 12:28:10 +02:00
scene_forward_clustered_inc.glsl Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
scene_forward_gi_inc.glsl
scene_forward_lights_inc.glsl Introduce eye_offset for correcting stereoscopic reflections 2022-06-17 19:39:34 +10:00
scene_forward_mobile.glsl Workaround MoltenVK shader conversion error 2022-06-22 11:58:50 +02:00
scene_forward_mobile_inc.glsl Introduce eye_offset for correcting stereoscopic reflections 2022-06-17 19:39:34 +10:00
screen_space_reflection.glsl
screen_space_reflection_filter.glsl
screen_space_reflection_scale.glsl
skeleton.glsl Fix normal and tangent blending in blend shapes 2022-05-20 07:59:45 -04:00
sky.glsl
sort.glsl
specular_merge.glsl
ss_effects_downsample.glsl
ssao.glsl
ssao_blur.glsl
ssao_importance_map.glsl
ssao_interleave.glsl
ssil.glsl
ssil_blur.glsl Add and improve license attribution for SSAO and SSIL shader code 2022-05-31 09:42:50 -07:00
ssil_importance_map.glsl Add and improve license attribution for SSAO and SSIL shader code 2022-05-31 09:42:50 -07:00
ssil_interleave.glsl Add and improve license attribution for SSAO and SSIL shader code 2022-05-31 09:42:50 -07:00
subsurface_scattering.glsl
taa_resolve.glsl Fix dead link in TAA resolve shader comment 2022-07-09 22:51:54 +02:00
volumetric_fog.glsl Add Cone and Cylinder shapes to FogVolume 2022-05-25 12:35:53 +02:00
volumetric_fog_process.glsl Consider uniform writability part of the interface of the set 2022-06-27 21:56:18 +02:00