godot/core
Jamie Pate b18e1e0dcd Fix Game window stops responding when debugger pauses
Fixes #73374

As of godot 4 On windows/osx the game window will be frozen and will not
be updated.

In the debugger loop it calls

OS::get_singleton()->process_and_drop_events();
which allows windows/osx to handle system events. If the window doesn't
handle these events then both systems will judge the window to be 'not
responding' (osx beachball cursor)

When the event processing code was migrated from OS to DisplayServer the
process_and_drop_events() logic was moved to DisplayServer, but the call
inside the remote debugger pause loop was not updated to call the
DisplayServer version, there are currently no implementations of
OS::process_and_drop_events() so i removed it and switched to the new
DisplayServer::force_process_and_drop_events() method.
2024-07-10 13:38:57 -07:00
..
config GDScript: Fix "Mismatched external parser" for autoloads 2024-07-09 16:16:45 +03:00
crypto [Crypto] Expose TLSOptions getters 2024-06-14 22:33:10 +02:00
debugger Fix Game window stops responding when debugger pauses 2024-07-10 13:38:57 -07:00
error Fix GLTF exporting invalid meshes and attempting to export gizmo meshes 2024-02-04 02:58:29 -06:00
extension [TextServer, GDExtension] Fix building text servers as GDExtension, expose new/changed low-level methods to GDExtension API. 2024-06-12 19:30:19 +03:00
input Add Home/End to text caret movements on macOS 2024-07-08 16:08:27 +02:00
io ResourceLoader: Fix error message due to already-awaited tasks being re-awaited 2024-07-08 12:19:44 +02:00
math Add a check to prevent user to call `AStarGrid2D::update` when its not needed 2024-07-06 14:59:38 +03:00
object GDExtension: Fix setting base class properties on a runtime class 2024-07-08 12:33:55 -05:00
os Fix Game window stops responding when debugger pauses 2024-07-10 13:38:57 -07:00
string Remove editor pseudolocalization debug feature 2024-06-24 17:08:26 +02:00
templates WorkerThreadPool: Refactor deadlock prevention collaboration into a generic mechanism 2024-06-19 14:01:54 +02:00
variant Core: Improve vformat error reporting on sprintf failure 2024-07-04 10:54:55 +02:00
SCsub SCons: Fix `mono` dependency 2024-06-01 16:37:54 -05:00
core_bind.cpp [Crypto] Expose OS.get_entropy 2024-06-17 12:02:37 +02:00
core_bind.h [Crypto] Expose OS.get_entropy 2024-06-17 12:02:37 +02:00
core_builders.py Update pre-commit hooks configuration to use `ruff` instead of `black` 2024-05-21 18:02:29 -05:00
core_constants.cpp Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00
core_constants.h Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
core_globals.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
core_globals.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
core_string_names.cpp Cleanup unused/underused singleton StringNames 2024-05-14 18:18:29 +02:00
core_string_names.h Cleanup unused/underused singleton StringNames 2024-05-14 18:18:29 +02:00
doc_data.cpp Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
doc_data.h Documentation: Add support for deprecated/experimental messages 2024-02-15 15:59:50 +03:00
register_core_types.cpp fixed cleanup order in `unregister_core_types()` 2024-06-18 00:44:01 -07:00
register_core_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
typedefs.h Core: Replace `_NO_DISCARD_` macro with attribute 2024-04-12 16:40:01 -05:00
version.h Display the build date in the editor and when starting the engine 2024-02-27 20:39:17 +01:00