Godot Engine – Multi-platform 2D and 3D game engine
Go to file
Haoyu Qiu b56d1abc47 Fix crash when executing `AnimationTreePlayer.are_nodes_connected`
(cherry picked from commit 9d923764c9)
2022-08-01 22:07:04 +02:00
.github CI: Use mono_static=yes for Mono builds 2022-02-24 10:18:17 +01:00
core Fixup BVH debugging statements 2022-08-01 10:53:42 +02:00
doc Fix typo in MeshInstance.xml 2022-08-01 10:54:19 +02:00
drivers Apply S3TC Android/iOS fix to GLES3 2022-07-19 12:31:40 +02:00
editor Increase AnimationPlayer position SpinBox to fit more decimals 2022-07-07 14:10:46 +02:00
main Sync controller mappings DB with SDL2 community repo 2022-07-18 16:06:16 +02:00
misc Relax version warning in clang-format precommit hook 2022-05-05 15:39:59 +02:00
modules [3.x] Fix Translated method in C# affecting the original transform 2022-08-01 10:54:44 +02:00
platform Flush buffered input events on UWP 2022-07-25 16:41:50 +02:00
scene Fix crash when executing `AnimationTreePlayer.are_nodes_connected` 2022-08-01 22:07:04 +02:00
servers Portals - force full check on adding moving object 2022-07-07 14:09:39 +02:00
thirdparty Bump mbedtls to 2.18.1 (headers). 2022-07-18 18:55:37 +02:00
.clang-format clang-format: Enable `BreakBeforeTernaryOperators` 2021-10-28 14:50:33 +02:00
.clang-tidy Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
.editorconfig [3.x] Add a simple C# .editorconfig 2021-07-24 16:27:57 -04:00
.gitattributes Upgrade Android Gradle to version 7.2 2021-10-15 12:51:43 +02:00
.gitignore Cleanup and reorder .gitignore 2022-04-13 12:18:45 +02:00
.mailmap Update AUTHORS and DONORS list 2022-07-25 16:43:11 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2022-07-25 16:43:11 +02:00
CHANGELOG.md Add changelog for Godot 3.4.5 2022-08-01 17:07:32 +02:00
CONTRIBUTING.md Recommend using GitHub attachments for minimal reproduction projects 2022-02-17 10:33:31 +01:00
COPYRIGHT.txt Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
DONORS.md Update AUTHORS and DONORS list 2022-07-25 16:43:11 +02:00
LICENSE.txt Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-09 11:22:04 +01:00
README.md Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
SConstruct SCons: Prevent using `vsproj` option outside Windows 2022-07-25 16:42:18 +02:00
compat.py
gles_builders.py
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
icon_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
logo_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
logo_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
methods.py SCons: Fix creating VS solution with SCons 4.4.0 2022-08-01 10:54:58 +02:00
platform_methods.py
version.py Bump version to 3.4.5-rc 2022-04-13 12:18:18 +02:00

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Actions Build Status Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs