godot/scene/resources
Rémi Verschelde 481070812e
Merge pull request #64640 from aaronfranke/skeleton-cleanup
2022-08-23 13:44:54 +02:00
..
default_theme Implement `MenuBar` control to wrap `PopupMenu`s or native menu, use native menu for editor. 2022-08-18 22:25:44 +03:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
animation.cpp Merge pull request #64132 from TokageItLab/fix-optimizer 2022-08-22 20:39:06 +02:00
animation.h Merge pull request #64132 from TokageItLab/fix-optimizer 2022-08-22 20:39:06 +02:00
animation_library.cpp Fix type hints for AnimationLibrary's signals 2022-06-12 13:20:51 -04:00
animation_library.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
audio_stream_wav.cpp Rename AudioStreamSample to a more discoverable name 2022-07-28 13:53:36 -03:00
audio_stream_wav.h Rename AudioStreamSample to a more discoverable name 2022-07-28 13:53:36 -03:00
bit_map.cpp Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
bit_map.h Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
bone_map.cpp Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
bone_map.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
box_shape_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
box_shape_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
camera_effects.cpp Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
camera_effects.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
canvas_item_material.cpp Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
canvas_item_material.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
capsule_shape_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
capsule_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
capsule_shape_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
capsule_shape_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
circle_shape_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
circle_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
concave_polygon_shape_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
concave_polygon_shape_2d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
concave_polygon_shape_3d.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
concave_polygon_shape_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
convex_polygon_shape_2d.cpp Restore antialiasing for `draw_line` 2022-04-12 13:03:56 +03:00
convex_polygon_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
convex_polygon_shape_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
convex_polygon_shape_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
curve.cpp Clarify the Line2D, Curve2D/3D documentation and fix parameter names 2022-08-15 21:38:14 +03:00
curve.h Fix Curve{2D,3D} notifying property list changed 2022-06-23 20:07:26 +02:00
cylinder_shape_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
cylinder_shape_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
environment.cpp Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
environment.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
fog_material.cpp Rename `hint_albedo`, `hint_white/black` in shaders 2022-05-09 22:50:18 +03:00
fog_material.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
font.cpp Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
font.h Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
gradient.cpp Fix cppcheck const parameters 2022-04-28 11:35:39 +02:00
gradient.h Fix cubic interpolation for Gradient 2022-07-17 03:46:27 +02:00
height_map_shape_3d.cpp Improve range property hints for various collision shapes 2022-03-26 16:20:30 +01:00
height_map_shape_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
immediate_mesh.cpp Fix more issues found by cppcheck. 2022-04-20 10:34:00 +03:00
immediate_mesh.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
importer_mesh.cpp Mend crash importing a scene with static lightmaps. 2022-06-23 01:33:15 -07:00
importer_mesh.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
label_settings.cpp Remove Signal connect binds 2022-07-29 16:26:13 +02:00
label_settings.h Change LabelSettings default values to match default theme. 2022-08-01 13:33:06 +03:00
material.cpp Merge pull request #58600 from Calinou/material-triplanar-sharpness-clamp 2022-08-22 22:21:33 +02:00
material.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
mesh.cpp Merge pull request #60309 from The-O-King/oct 2022-08-22 19:29:21 +02:00
mesh.h Clean up mesh include code and comments 2022-08-20 13:24:40 -05:00
mesh_data_tool.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
mesh_data_tool.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
mesh_library.cpp Remove unused hints 2022-07-12 00:44:13 +02:00
mesh_library.h Clean up mesh include code and comments 2022-08-20 13:24:40 -05:00
multimesh.cpp Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript 2022-08-08 16:36:01 +03:00
multimesh.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
navigation_mesh.cpp Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
navigation_mesh.h Merge pull request #64339 from YuriSizov/core-multilevel-validate-property 2022-08-22 21:39:48 +02:00
packed_scene.cpp Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript 2022-08-08 16:36:01 +03:00
packed_scene.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
particles_material.cpp Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
particles_material.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
physics_material.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
physics_material.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
polygon_path_finder.cpp Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript 2022-08-08 16:36:01 +03:00
polygon_path_finder.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
primitive_meshes.cpp Add `TorusMesh` 2022-08-04 13:45:54 -05:00
primitive_meshes.h Add `TorusMesh` 2022-08-04 13:45:54 -05:00
rectangle_shape_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
rectangle_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
resource_format_text.cpp Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
resource_format_text.h Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
segment_shape_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
segment_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
separation_ray_shape_2d.cpp rename translate(d) to translate(d)_local in Transform 2D/3D 2022-07-16 11:47:54 +02:00
separation_ray_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
separation_ray_shape_3d.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
separation_ray_shape_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
shader.cpp Implement coloring for disabled branches in the shader editor 2022-08-14 13:57:26 +03:00
shader.h Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
shader_include.cpp Implement coloring for disabled branches in the shader editor 2022-08-14 13:57:26 +03:00
shader_include.h Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
shape_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shape_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
shape_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
skeleton_modification_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
skeleton_modification_2d_ccdik.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_ccdik.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
skeleton_modification_2d_fabrik.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_fabrik.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
skeleton_modification_2d_jiggle.cpp Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
skeleton_modification_2d_jiggle.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
skeleton_modification_2d_lookat.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_lookat.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
skeleton_modification_2d_physicalbones.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_physicalbones.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
skeleton_modification_2d_stackholder.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_stackholder.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
skeleton_modification_2d_twoboneik.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
skeleton_modification_2d_twoboneik.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
skeleton_modification_3d.cpp simplify formatting scripts, add a clang-tidy script, and run clang-tidy 2022-01-29 04:41:03 -06:00
skeleton_modification_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
skeleton_modification_3d_ccdik.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_ccdik.h Clean up include guards in 3D skeleton modification code 2022-08-19 19:18:47 -05:00
skeleton_modification_3d_fabrik.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_fabrik.h Clean up include guards in 3D skeleton modification code 2022-08-19 19:18:47 -05:00
skeleton_modification_3d_jiggle.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_jiggle.h Clean up include guards in 3D skeleton modification code 2022-08-19 19:18:47 -05:00
skeleton_modification_3d_lookat.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_lookat.h Clean up include guards in 3D skeleton modification code 2022-08-19 19:18:47 -05:00
skeleton_modification_3d_stackholder.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_stackholder.h Clean up include guards in 3D skeleton modification code 2022-08-19 19:18:47 -05:00
skeleton_modification_3d_twoboneik.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_twoboneik.h Clean up include guards in 3D skeleton modification code 2022-08-19 19:18:47 -05:00
skeleton_modification_stack_2d.cpp Change skeleton modification 2d and 3d to use the array inspector. 2022-05-07 13:57:10 -07:00
skeleton_modification_stack_2d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
skeleton_modification_stack_3d.cpp Change skeleton modification 2d and 3d to use the array inspector. 2022-05-07 13:57:10 -07:00
skeleton_modification_stack_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
skeleton_profile.cpp Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
skeleton_profile.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
skin.cpp Add dedicated macros for property name extraction 2022-05-19 14:08:47 +08:00
skin.h Merge pull request #56212 from laws65/skin-export-crash-fix 2022-01-05 10:48:52 +01:00
sky.cpp Capitalize/fix some property enum hints 2022-05-12 15:03:16 -05:00
sky.h Revert "Default to real-time radiance map filter for environment sky reflections" 2022-02-17 23:13:32 -08:00
sky_material.cpp Use IGN instead of white noise for sky dithering 2022-05-24 10:57:07 -07:00
sky_material.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
sphere_shape_3d.cpp Decrease SphereShape3D's default radius to 0.5 to match primitive mesh 2022-05-22 08:46:01 +02:00
sphere_shape_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
sprite_frames.cpp Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript 2022-08-08 16:36:01 +03:00
sprite_frames.h SpriteFrames: Sort animations alphabetically 2022-07-13 16:15:11 +02:00
style_box.cpp Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
style_box.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
surface_tool.cpp Clean up Hash Functions 2022-06-20 12:54:19 +02:00
surface_tool.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
syntax_highlighter.cpp Cleanup and move char functions to the `char_utils.h` header. 2022-02-04 11:35:01 +02:00
syntax_highlighter.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
text_file.cpp Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose. 2022-07-07 11:07:18 +03:00
text_file.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
text_line.cpp Fix various typos not caught by codespell 2022-07-21 07:38:23 -04:00
text_line.h Use BitField hint for the TextServer enums. Add missing parts for BitField support to the GDextension API. 2022-07-15 08:49:50 +03:00
text_paragraph.cpp Fix various typos not caught by codespell 2022-07-21 07:38:23 -04:00
text_paragraph.h Use BitField hint for the TextServer enums. Add missing parts for BitField support to the GDextension API. 2022-07-15 08:49:50 +03:00
texture.cpp Merge pull request #64339 from YuriSizov/core-multilevel-validate-property 2022-08-22 21:39:48 +02:00
texture.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
theme.cpp Remove Signal connect binds 2022-07-29 16:26:13 +02:00
theme.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
tile_set.cpp Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
tile_set.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
video_stream.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
visual_shader.cpp Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
visual_shader.h Make `_validate_property` a multilevel method 2022-08-22 18:35:11 +03:00
visual_shader_nodes.cpp Merge pull request #63999 from QbieShay/qbie/vs-qol 2022-08-18 14:47:23 -06:00
visual_shader_nodes.h Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4 2022-08-07 19:16:05 +02:00
visual_shader_particle_nodes.cpp Add static methods for creating Image and ImageTexture 2022-07-08 13:40:47 +02:00
visual_shader_particle_nodes.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
visual_shader_sdf_nodes.cpp Add some more fixes to visual shader 2022-02-07 11:28:42 +03:00
visual_shader_sdf_nodes.h Fix default input port hints for some modes in visual shader 2022-01-22 11:12:56 +03:00
world_2d.cpp Mark some common project settings as basic 2022-06-12 19:50:14 +02:00
world_2d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
world_3d.cpp Remove Octree 2022-07-06 14:10:05 +01:00
world_3d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
world_boundary_shape_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
world_boundary_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
world_boundary_shape_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
world_boundary_shape_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00