This website requires JavaScript.
Explore
Help
Sign In
godotengine
/
godot
Watch
1
Star
0
Fork
You've already forked godot
0
Code
Issues
Pull Requests
Packages
Projects
Releases
Wiki
Activity
c21412fa7e
godot
/
scene
/
3d
History
Juan Linietsky
4d664c9289
Merge pull request
#5692
from kubecz3k/remoteTransform
...
Remote transform node (for 3d)
2016-09-10 12:28:47 -03:00
..
SCsub
…
area.cpp
…
area.h
…
baked_light_instance.cpp
Stop baking process if there is no geometry in the BakedLightInstance.
2016-07-25 21:45:20 -05:00
baked_light_instance.h
Stop baking process if there is no geometry in the BakedLightInstance.
2016-07-25 21:45:20 -05:00
body_shape.cpp
…
body_shape.h
…
bone_attachment.cpp
…
bone_attachment.h
…
camera.cpp
…
camera.h
…
character_camera.cpp
…
character_camera.h
…
collision_object.cpp
…
collision_object.h
…
collision_polygon.cpp
…
collision_polygon.h
…
immediate_geometry.cpp
Added option for UVs (and tangents) in adding sphere for ImmediateGeometry,
closes
#6398
2016-09-06 19:31:44 -03:00
immediate_geometry.h
Added option for UVs (and tangents) in adding sphere for ImmediateGeometry,
closes
#6398
2016-09-06 19:31:44 -03:00
interpolated_camera.cpp
…
interpolated_camera.h
…
light.cpp
…
light.h
…
listener.cpp
…
listener.h
…
mesh_instance.cpp
…
mesh_instance.h
…
multimesh_instance.cpp
…
multimesh_instance.h
…
navigation.cpp
…
navigation.h
…
navigation_mesh.cpp
…
navigation_mesh.h
…
particles.cpp
…
particles.h
…
path.cpp
…
path.h
…
physics_body.cpp
…
physics_body.h
…
physics_joint.cpp
…
physics_joint.h
…
portal.cpp
…
portal.h
…
position_3d.cpp
…
position_3d.h
…
proximity_group.cpp
…
proximity_group.h
…
quad.cpp
…
quad.h
…
ray_cast.cpp
…
ray_cast.h
…
remote_transform.cpp
…
remote_transform.h
…
room_instance.cpp
…
room_instance.h
…
scenario_fx.cpp
…
scenario_fx.h
…
skeleton.cpp
…
skeleton.h
…
spatial.cpp
…
spatial.h
…
spatial_indexer.cpp
…
spatial_indexer.h
…
spatial_player.cpp
…
spatial_player.h
…
spatial_sample_player.cpp
…
spatial_sample_player.h
…
spatial_stream_player.cpp
…
spatial_stream_player.h
…
sprite_3d.cpp
…
sprite_3d.h
…
test_cube.cpp
…
test_cube.h
…
vehicle_body.cpp
…
vehicle_body.h
…
visibility_notifier.cpp
…
visibility_notifier.h
…
visual_instance.cpp
…
visual_instance.h
…