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doc_classes
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Merge pull request #67656 from MewPurPur/instance🧹
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2022-10-21 18:19:32 +02:00 |
editor
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Remove redundant Variant-types initializations
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2022-11-14 19:35:19 +01:00 |
icons
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Make script type distinguishable by icon
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2022-01-13 12:29:05 +01:00 |
language_server
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Use forward-declarations in big editor classes
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2022-11-29 09:59:43 +01:00 |
tests
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Fix singleton scene cyclic loading
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2022-11-25 12:43:55 -05:00 |
SCsub
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SCons: Unify tools/target build type configuration
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2022-09-26 16:31:46 +02:00 |
config.py
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[Scons] Implement module dependency sorting.
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2022-08-04 20:00:19 +02:00 |
gdscript.cpp
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Fix cyclic references in GDScript 2.0
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2022-11-18 16:41:31 -05:00 |
gdscript.h
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Fix cyclic references in GDScript 2.0
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2022-11-18 16:41:31 -05:00 |
gdscript_analyzer.cpp
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GDScript: Avoid using `get_global_class_native_base`
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2022-11-27 03:55:53 -05:00 |
gdscript_analyzer.h
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Fix ability to overload "script" variable
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2022-11-17 17:21:12 -05:00 |
gdscript_byte_codegen.cpp
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Merge pull request #63049 from Faless/mp/4.x_as_module
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2022-07-28 20:46:31 +02:00 |
gdscript_byte_codegen.h
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[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
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2022-07-26 09:31:12 +02:00 |
gdscript_cache.cpp
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Merge pull request #69224 from adamscott/fix-PackedScene-reload_from_file
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2022-11-28 16:53:36 +01:00 |
gdscript_cache.h
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Fix singleton scene cyclic loading
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2022-11-25 12:43:55 -05:00 |
gdscript_codegen.h
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[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
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2022-07-26 09:31:12 +02:00 |
gdscript_compiler.cpp
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Fix cyclic reference base being loaded but not valid (which is ok)
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2022-11-27 15:50:19 -05:00 |
gdscript_compiler.h
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GDScript compiler subclass bugfixes
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2022-11-13 02:29:21 -08:00 |
gdscript_disassembler.cpp
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Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
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2022-10-07 11:32:33 +03:00 |
gdscript_editor.cpp
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Fix lookup code to pass functions with the same name as built-ins
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2022-11-28 15:53:14 +03:00 |
gdscript_function.cpp
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Fix cyclic references in GDScript 2.0
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2022-11-18 16:41:31 -05:00 |
gdscript_function.h
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Fix cyclic references in GDScript 2.0
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2022-11-18 16:41:31 -05:00 |
gdscript_lambda_callable.cpp
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Clean up Hash Functions
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2022-06-20 12:54:19 +02:00 |
gdscript_lambda_callable.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
gdscript_parser.cpp
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GDScript: Avoid using `get_global_class_native_base`
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2022-11-27 03:55:53 -05:00 |
gdscript_parser.h
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GDScript: Only check if ignoring warnings in debug build
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2022-11-24 11:50:32 +01:00 |
gdscript_rpc_callable.cpp
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[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
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2022-07-26 09:31:12 +02:00 |
gdscript_rpc_callable.h
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[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
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2022-07-26 09:31:12 +02:00 |
gdscript_tokenizer.cpp
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Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
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2022-10-07 11:32:33 +03:00 |
gdscript_tokenizer.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
gdscript_utility_functions.cpp
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Rename `str2var` to `str_to_var` and similar
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2022-08-26 14:58:22 +02:00 |
gdscript_utility_functions.h
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Replace Array return types with TypedArray 3
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2022-08-24 12:53:36 +02:00 |
gdscript_vm.cpp
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Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
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2022-10-07 11:32:33 +03:00 |
gdscript_warning.cpp
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GDScript: Don't warn about RETURN_VALUE_DISCARDED by default
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2022-11-22 15:01:24 +01:00 |
gdscript_warning.h
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Add STATIC_CALLED_ON_INSTANCE warning to highlight
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2022-10-14 10:43:42 -07:00 |
register_types.cpp
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Add support for scene/resource customization in export plugins
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2022-09-01 11:16:00 +02:00 |
register_types.h
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Refactor module initialization
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2022-05-04 17:34:51 +02:00 |