..
rasterizer.cpp
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
rasterizer.h
Skeletons can now choose between using local or world coords for processing, fixes #26468
2019-03-03 12:24:00 -03:00
SCsub
SCons: Build thirdparty code in own env, disable warnings
2018-09-28 14:07:39 +02:00
shader_language.cpp
Ensure implicit conversions for scalar constants work in shaders, closes #26239
2019-02-26 23:21:37 -03:00
shader_language.h
Fix typos with codespell
2019-02-13 09:23:29 +01:00
shader_types.cpp
Merge pull request #24539 from BastiaanOlij/override_gl_position
2019-01-04 15:40:05 +01:00
shader_types.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
visual_server_canvas.cpp
Don't try to statically allocate 2x 8193 pointers
2019-07-03 16:29:10 +02:00
visual_server_canvas.h
Don't try to statically allocate 2x 8193 pointers
2019-07-03 16:29:10 +02:00
visual_server_globals.cpp
Drivers, main, servers: Ensure classes match their header filename
2019-02-12 14:39:47 +01:00
visual_server_globals.h
Drivers, main, servers: Ensure classes match their header filename
2019-02-12 14:39:47 +01:00
visual_server_light_baker.cpp
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
visual_server_light_baker.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
visual_server_raster.cpp
Properly redraw if something animated is visible
2019-03-03 13:43:54 -03:00
visual_server_raster.h
Skeletons can now choose between using local or world coords for processing, fixes #26468
2019-03-03 12:24:00 -03:00
visual_server_scene.cpp
Clean up blend shape support in GLES2 and GLES3.
2019-03-01 16:01:44 -03:00
visual_server_scene.h
Core: Ensure classes match their header filename
2019-02-12 13:34:25 +01:00
visual_server_viewport.cpp
Added eye_height, changed description and fixed size of viewport issue
2019-04-20 20:21:02 +02:00
visual_server_viewport.h
Fix #25641 by not shifting a negative value.
2019-03-05 21:18:46 +01:00
visual_server_wrap_mt.cpp
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
visual_server_wrap_mt.h
Skeletons can now choose between using local or world coords for processing, fixes #26468
2019-03-03 12:24:00 -03:00