godot/modules/gdscript
2022-12-01 20:43:27 -05:00
..
doc_classes Merge pull request #67656 from MewPurPur/instance🧹 2022-10-21 18:19:32 +02:00
editor Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
icons Make script type distinguishable by icon 2022-01-13 12:29:05 +01:00
language_server Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
tests Fix singleton scene cyclic loading 2022-11-25 12:43:55 -05:00
config.py [Scons] Implement module dependency sorting. 2022-08-04 20:00:19 +02:00
gdscript_analyzer.cpp GDScript: Fix subclass script path issues 2022-12-01 20:43:27 -05:00
gdscript_analyzer.h Fix ability to overload "script" variable 2022-11-17 17:21:12 -05:00
gdscript_byte_codegen.cpp GDScript: Fix subclass script path issues 2022-12-01 20:43:27 -05:00
gdscript_byte_codegen.h [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
gdscript_cache.cpp Merge pull request #69224 from adamscott/fix-PackedScene-reload_from_file 2022-11-28 16:53:36 +01:00
gdscript_cache.h Fix singleton scene cyclic loading 2022-11-25 12:43:55 -05:00
gdscript_codegen.h [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
gdscript_compiler.cpp GDScript: Fix subclass script path issues 2022-12-01 20:43:27 -05:00
gdscript_compiler.h GDScript compiler subclass bugfixes 2022-11-13 02:29:21 -08:00
gdscript_disassembler.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
gdscript_editor.cpp Fix lookup code to pass functions with the same name as built-ins 2022-11-28 15:53:14 +03:00
gdscript_function.cpp Fix cyclic references in GDScript 2.0 2022-11-18 16:41:31 -05:00
gdscript_function.h Fix cyclic references in GDScript 2.0 2022-11-18 16:41:31 -05:00
gdscript_lambda_callable.cpp Clean up Hash Functions 2022-06-20 12:54:19 +02:00
gdscript_lambda_callable.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
gdscript_parser.cpp GDScript: Avoid using get_global_class_native_base 2022-11-27 03:55:53 -05:00
gdscript_parser.h GDScript: Only check if ignoring warnings in debug build 2022-11-24 11:50:32 +01:00
gdscript_rpc_callable.cpp [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
gdscript_rpc_callable.h [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
gdscript_tokenizer.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
gdscript_tokenizer.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
gdscript_utility_functions.cpp GDScript: Fix subclass script path issues 2022-12-01 20:43:27 -05:00
gdscript_utility_functions.h Replace Array return types with TypedArray 3 2022-08-24 12:53:36 +02:00
gdscript_vm.cpp GDScript: Fix subclass script path issues 2022-12-01 20:43:27 -05:00
gdscript_warning.cpp GDScript: Don't warn about RETURN_VALUE_DISCARDED by default 2022-11-22 15:01:24 +01:00
gdscript_warning.h Add STATIC_CALLED_ON_INSTANCE warning to highlight 2022-10-14 10:43:42 -07:00
gdscript.cpp GDScript: Fix subclass script path issues 2022-12-01 20:43:27 -05:00
gdscript.h GDScript: Fix subclass script path issues 2022-12-01 20:43:27 -05:00
register_types.cpp Add support for scene/resource customization in export plugins 2022-09-01 11:16:00 +02:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00
SCsub SCons: Unify tools/target build type configuration 2022-09-26 16:31:46 +02:00