godot/scene
Silc Lizard (Tokage) Renew d654acbd39 Invert start offset on AnimationNode custom timeline 2024-05-11 15:47:21 +09:00
..
2d Fix PropertyListHelper::_get_property returning a valid value even if an index is outside the array valid indices 2024-05-10 10:46:04 +02:00
3d Merge pull request #91507 from lyuma/expose_process_modification 2024-05-10 09:55:44 +02:00
animation Invert start offset on AnimationNode custom timeline 2024-05-11 15:47:21 +09:00
audio Check for NaN in set_volume_db functions 2024-04-18 11:28:57 -04:00
debugger Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
gui Merge pull request #91760 from groud/fix_PropertyListHelper_not_handling_array_size 2024-05-10 10:48:42 +02:00
main [Core] Add case-insensitive `String::containsn` 2024-05-08 12:48:01 +02:00
resources Use data length on QOA checks instead of min size 2024-05-08 12:05:21 -03:00
theme Remove border roundness inside panels of `AcceptDialog` windows 2024-04-06 00:01:16 -03:00
SCsub
property_list_helper.cpp Fix PropertyListHelper::_get_property returning a valid value even if an index is outside the array valid indices 2024-05-10 10:46:04 +02:00
property_list_helper.h Fix PropertyListHelper::_get_property returning a valid value even if an index is outside the array valid indices 2024-05-10 10:46:04 +02:00
property_utils.cpp Fix inherited scenes produce errors in editor when "editable_children" is true 2024-03-10 07:37:47 +08:00
property_utils.h
register_scene_types.cpp Allow users to override SkeletonModifier3D._process_modification 2024-05-09 19:48:56 -07:00
register_scene_types.h
scene_string_names.cpp replace bone_pose_updated to skeleton_updated signal 2024-04-13 05:48:42 +09:00
scene_string_names.h replace bone_pose_updated to skeleton_updated signal 2024-04-13 05:48:42 +09:00