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default_theme
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Move code folding into CodeEdit and hide line hiding API
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2021-06-01 17:07:01 +01:00 |
SCsub
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animation.cpp
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Rename Quat to Quaternion
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2021-06-04 18:14:32 +01:00 |
animation.h
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Rename Quat to Quaternion
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2021-06-04 18:14:32 +01:00 |
audio_stream_sample.cpp
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Core: Move DirAccess and FileAccess to `core/io`
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2021-06-11 14:52:39 +02:00 |
audio_stream_sample.h
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bit_map.cpp
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BitMask::create Don't request more memory than needed when size is a multiply of 8
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2021-05-08 13:04:41 +02:00 |
bit_map.h
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box_shape_3d.cpp
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Re-add extents property to box shapes for compatibility
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2021-06-17 17:10:52 -04:00 |
box_shape_3d.h
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Re-add extents property to box shapes for compatibility
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2021-06-17 17:10:52 -04:00 |
camera_effects.cpp
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camera_effects.h
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capsule_shape_2d.cpp
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capsule_shape_2d.h
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capsule_shape_3d.cpp
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capsule_shape_3d.h
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circle_shape_2d.cpp
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circle_shape_2d.h
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concave_polygon_shape_2d.cpp
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concave_polygon_shape_2d.h
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concave_polygon_shape_3d.cpp
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concave_polygon_shape_3d.h
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convex_polygon_shape_2d.cpp
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convex_polygon_shape_2d.h
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convex_polygon_shape_3d.cpp
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Replace QuickHull with Bullet's convex hull computer.
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2021-05-22 22:35:42 +02:00 |
convex_polygon_shape_3d.h
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curve.cpp
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Implement Particle Trails
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2021-04-30 17:38:02 -03:00 |
curve.h
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Implement Particle Trails
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2021-04-30 17:38:02 -03:00 |
cylinder_shape_3d.cpp
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cylinder_shape_3d.h
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environment.cpp
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environment.h
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font.cpp
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font.h
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gradient.cpp
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gradient.h
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height_map_shape_3d.cpp
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Merge pull request #47345 from nekomatata/heightmap-draw-triangles
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2021-04-20 17:41:11 +02:00 |
height_map_shape_3d.h
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Heightmap collision shape support in Godot Physics
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2021-03-25 16:52:41 -07:00 |
line_shape_2d.cpp
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line_shape_2d.h
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Make LineShape2D normal point upwards by default
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2021-06-18 09:14:06 -07:00 |
material.cpp
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Removes deleted OrenNayar mode from shaders and materials
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2021-06-08 15:50:40 +03:00 |
material.h
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Removes deleted OrenNayar mode from shaders and materials
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2021-06-08 15:50:40 +03:00 |
mesh.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
mesh.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
mesh_data_tool.cpp
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mesh_data_tool.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
mesh_library.cpp
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Rename Variant TRANSFORM to TRANSFORM3D
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2021-06-03 07:30:01 -04:00 |
mesh_library.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
multimesh.cpp
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Add PROPERTY_USAGE_NONE and use it
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2021-06-17 19:10:26 -04:00 |
multimesh.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
navigation_mesh.cpp
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Prevent setting too big or too small Collision Mask and Layer
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2021-04-30 17:19:04 +02:00 |
navigation_mesh.h
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packed_scene.cpp
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packed_scene.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
particles_material.cpp
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Merge pull request #48955 from Calinou/editor-tweak-property-hints
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2021-05-25 11:44:43 +02:00 |
particles_material.h
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physics_material.cpp
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Allow values > 1 for friction and bounce in PhysicsMaterial
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2021-05-03 17:48:23 -07:00 |
physics_material.h
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polygon_path_finder.cpp
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polygon_path_finder.h
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primitive_meshes.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
primitive_meshes.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
ray_shape_2d.cpp
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ray_shape_2d.h
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ray_shape_3d.cpp
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ray_shape_3d.h
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rectangle_shape_2d.cpp
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Re-add extents property to box shapes for compatibility
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2021-06-17 17:10:52 -04:00 |
rectangle_shape_2d.h
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Re-add extents property to box shapes for compatibility
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2021-06-17 17:10:52 -04:00 |
resource_format_text.cpp
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Merge pull request #49624 from nekomatata/fix-sub-resource-cache
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2021-06-15 20:38:34 +02:00 |
resource_format_text.h
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Core: Move DirAccess and FileAccess to `core/io`
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2021-06-11 14:52:39 +02:00 |
segment_shape_2d.cpp
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segment_shape_2d.h
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shader.cpp
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Core: Move DirAccess and FileAccess to `core/io`
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2021-06-11 14:52:39 +02:00 |
shader.h
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shape_2d.cpp
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shape_2d.h
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shape_3d.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
shape_3d.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
skeleton_modification_2d.cpp
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Fixed crash on calling set_editor_draw without properly setup
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2021-06-12 21:30:36 +02:00 |
skeleton_modification_2d.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_ccdik.cpp
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_ccdik.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_fabrik.cpp
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_fabrik.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_jiggle.cpp
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_jiggle.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_lookat.cpp
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_lookat.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_physicalbones.cpp
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_physicalbones.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_stackholder.cpp
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_stackholder.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_twoboneik.cpp
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_twoboneik.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_stack_2d.cpp
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Validate parameter of SkeletonModificationStack2D::add_modification
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2021-06-13 14:07:01 +08:00 |
skeleton_modification_stack_2d.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skin.cpp
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Rename Variant TRANSFORM to TRANSFORM3D
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2021-06-03 07:30:01 -04:00 |
skin.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
sky.cpp
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sky.h
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sky_material.cpp
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Added constants PI, TAU and E to the shader language
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2021-05-25 12:15:08 +03:00 |
sky_material.h
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sphere_shape_3d.cpp
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sphere_shape_3d.h
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sprite_frames.cpp
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Add PROPERTY_USAGE_NONE and use it
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2021-06-17 19:10:26 -04:00 |
sprite_frames.h
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style_box.cpp
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Fixed a bunch of connection errors in TextureEditorPlugin
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2021-06-12 08:01:02 +03:00 |
style_box.h
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surface_tool.cpp
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Merge pull request #49401 from fire/8-weights
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2021-06-16 07:43:42 -07:00 |
surface_tool.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
syntax_highlighter.cpp
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syntax_highlighter.h
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text_file.cpp
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Core: Move DirAccess and FileAccess to `core/io`
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2021-06-11 14:52:39 +02:00 |
text_file.h
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text_line.cpp
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Tweak dozens of editor property hints for consistency
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2021-05-25 02:50:35 +02:00 |
text_line.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
text_paragraph.cpp
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Tweak dozens of editor property hints for consistency
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2021-05-25 02:50:35 +02:00 |
text_paragraph.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
texture.cpp
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Add PROPERTY_USAGE_NONE and use it
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2021-06-17 19:10:26 -04:00 |
texture.h
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Merge pull request #47835 from mortarroad/master-lossless-webp
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2021-06-11 19:34:36 +02:00 |
theme.cpp
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Merge pull request #49227 from pycbouh/editor-theme-freeze-changes
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2021-06-13 15:44:32 +02:00 |
theme.h
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Overhaul the theme editor and improve user experience
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2021-06-14 21:46:30 +03:00 |
tile_set.cpp
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Rename `is_valid_integer()` to `is_valid_int()`
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2021-06-16 10:32:22 -06:00 |
tile_set.h
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Fixes TileSet Y-sort not working and TileSet not saving correctly
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2021-05-21 10:13:37 +02:00 |
video_stream.h
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visual_shader.cpp
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Continuation of work on visual particles system
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2021-06-07 20:33:17 +03:00 |
visual_shader.h
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Continuation of work on visual particles system
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2021-06-07 20:33:17 +03:00 |
visual_shader_nodes.cpp
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Continuation of work on visual particles system
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2021-06-07 20:33:17 +03:00 |
visual_shader_nodes.h
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Adds `UVFunc` for panning/scaling on UV's to VisualShader's.
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2021-06-07 08:31:48 +03:00 |
visual_shader_particle_nodes.cpp
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Continuation of work on visual particles system
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2021-06-07 20:33:17 +03:00 |
visual_shader_particle_nodes.h
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Continuation of work on visual particles system
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2021-06-07 20:33:17 +03:00 |
visual_shader_sdf_nodes.cpp
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visual_shader_sdf_nodes.h
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world_2d.cpp
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Add PROPERTY_USAGE_NONE and use it
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2021-06-17 19:10:26 -04:00 |
world_2d.h
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Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
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2021-06-16 22:01:39 -03:00 |
world_3d.cpp
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Add PROPERTY_USAGE_NONE and use it
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2021-06-17 19:10:26 -04:00 |
world_3d.h
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Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
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2021-06-16 22:01:39 -03:00 |
world_margin_shape_3d.cpp
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world_margin_shape_3d.h
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