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@GlobalScope.xml
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Merge pull request #64119 from YuriSizov/theme-init-database
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2022-08-29 14:02:21 +02:00 |
AABB.xml
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AESContext.xml
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AStar2D.xml
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AStar3D.xml
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AStarGrid2D.xml
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Implement `AStarGrid2D` class with jump-point pathfinding
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2022-08-30 17:29:23 +03:00 |
AcceptDialog.xml
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Add dumb and manual theme caching systems to Window
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2022-09-01 16:05:02 +03:00 |
AnimatableBody2D.xml
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AnimatableBody3D.xml
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AnimatedSprite2D.xml
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AnimatedSprite3D.xml
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Merge pull request #64157 from Mickeon/remove-mysterious-is-playing
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2022-09-01 17:40:32 +02:00 |
AnimatedTexture.xml
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Animation.xml
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Add linear/cubic angle interpolation to Animation interpolation type
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2022-08-27 07:58:22 +09:00 |
AnimationLibrary.xml
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Improve documentation for `get_animation()`
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2022-08-29 14:54:57 +08:00 |
AnimationNode.xml
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AnimationNodeAdd2.xml
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AnimationNodeAdd3.xml
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AnimationNodeAnimation.xml
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AnimationNodeBlend2.xml
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AnimationNodeBlend3.xml
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AnimationNodeBlendSpace1D.xml
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AnimationNodeBlendSpace2D.xml
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AnimationNodeBlendTree.xml
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AnimationNodeOneShot.xml
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AnimationNodeOutput.xml
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AnimationNodeStateMachine.xml
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AnimationNodeStateMachinePlayback.xml
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AnimationNodeStateMachineTransition.xml
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AnimationNodeSync.xml
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AnimationNodeTimeScale.xml
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AnimationNodeTimeSeek.xml
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AnimationNodeTransition.xml
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enhancement: Rename declared property AnimationNodeTransition::input_count to AnimationNodeTransition::enabled_inputs
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2022-08-31 10:34:03 +02:00 |
AnimationPlayer.xml
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Improve documentation for `get_animation()`
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2022-08-29 14:54:57 +08:00 |
AnimationRootNode.xml
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AnimationTrackEditPlugin.xml
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AnimationTree.xml
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Area2D.xml
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Area3D.xml
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Array.xml
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ArrayMesh.xml
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Change Array arguments to TypedArray
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2022-09-01 13:13:19 +02:00 |
ArrayOccluder3D.xml
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AspectRatioContainer.xml
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AtlasTexture.xml
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AudioBusLayout.xml
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AudioEffect.xml
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AudioEffectAmplify.xml
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AudioEffectBandLimitFilter.xml
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AudioEffectBandPassFilter.xml
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AudioEffectCapture.xml
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AudioEffectChorus.xml
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AudioEffectCompressor.xml
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AudioEffectDelay.xml
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AudioEffectDistortion.xml
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AudioEffectEQ.xml
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AudioEffectEQ6.xml
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AudioEffectEQ10.xml
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AudioEffectEQ21.xml
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AudioEffectFilter.xml
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AudioEffectHighPassFilter.xml
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AudioEffectHighShelfFilter.xml
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AudioEffectInstance.xml
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AudioEffectLimiter.xml
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AudioEffectLowPassFilter.xml
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AudioEffectLowShelfFilter.xml
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AudioEffectNotchFilter.xml
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AudioEffectPanner.xml
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AudioEffectPhaser.xml
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AudioEffectPitchShift.xml
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AudioEffectRecord.xml
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AudioEffectReverb.xml
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AudioEffectSpectrumAnalyzer.xml
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AudioEffectSpectrumAnalyzerInstance.xml
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AudioEffectStereoEnhance.xml
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AudioListener2D.xml
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AudioListener3D.xml
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AudioServer.xml
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AudioStream.xml
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AudioStreamGenerator.xml
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AudioStreamGeneratorPlayback.xml
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AudioStreamMicrophone.xml
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AudioStreamPlayback.xml
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AudioStreamPlaybackResampled.xml
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AudioStreamPlayer.xml
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AudioStreamPlayer2D.xml
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AudioStreamPlayer3D.xml
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AudioStreamRandomizer.xml
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AudioStreamWAV.xml
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BackBufferCopy.xml
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BaseButton.xml
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BaseMaterial3D.xml
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
Basis.xml
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BitMap.xml
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Refactor BitMap and add tests
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2022-09-01 18:39:17 +02:00 |
Bone2D.xml
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BoneAttachment3D.xml
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BoneMap.xml
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BoxContainer.xml
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Rework oriented containers
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2022-09-01 22:13:46 +02:00 |
BoxMesh.xml
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BoxOccluder3D.xml
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BoxShape3D.xml
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Button.xml
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ButtonGroup.xml
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CPUParticles2D.xml
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CPUParticles3D.xml
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Document 3D particle color properties requiring vertex color as albedo
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2022-08-29 16:20:26 +02:00 |
Callable.xml
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Mention that grab_focus is more reliable deferred
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2022-08-30 14:20:43 +02:00 |
CallbackTweener.xml
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Camera2D.xml
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Camera3D.xml
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
CameraAttributes.xml
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
CameraAttributesPhysical.xml
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
CameraAttributesPractical.xml
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
CameraFeed.xml
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CameraServer.xml
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CameraTexture.xml
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CanvasGroup.xml
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CanvasItem.xml
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Rename `CanvasItem.update()` to `queue_redraw()`
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2022-08-29 14:59:47 +02:00 |
CanvasItemMaterial.xml
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CanvasLayer.xml
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CanvasModulate.xml
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CanvasTexture.xml
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CapsuleMesh.xml
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CapsuleShape2D.xml
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CapsuleShape3D.xml
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CenterContainer.xml
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CharFXTransform.xml
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CharacterBody2D.xml
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CharacterBody3D.xml
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CheckBox.xml
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CheckButton.xml
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CircleShape2D.xml
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ClassDB.xml
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CodeEdit.xml
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CodeHighlighter.xml
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CollisionObject2D.xml
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Expose input interaction virtual functions in CollisionObject
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2022-08-29 14:04:52 +02:00 |
CollisionObject3D.xml
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Expose input interaction virtual functions in CollisionObject
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2022-08-29 14:04:52 +02:00 |
CollisionPolygon2D.xml
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CollisionPolygon3D.xml
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CollisionShape2D.xml
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CollisionShape3D.xml
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Color.xml
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ColorPicker.xml
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Rework oriented containers
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2022-09-01 22:13:46 +02:00 |
ColorPickerButton.xml
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ColorRect.xml
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CompressedCubemap.xml
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CompressedCubemapArray.xml
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CompressedTexture2D.xml
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CompressedTexture2DArray.xml
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CompressedTexture3D.xml
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CompressedTextureLayered.xml
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ConcavePolygonShape2D.xml
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ConcavePolygonShape3D.xml
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ConeTwistJoint3D.xml
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ConfigFile.xml
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Add support for scene/resource customization in export plugins
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2022-09-01 11:16:00 +02:00 |
ConfirmationDialog.xml
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Container.xml
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Control.xml
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Mention that grab_focus is more reliable deferred
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2022-08-30 14:20:43 +02:00 |
ConvexPolygonShape2D.xml
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ConvexPolygonShape3D.xml
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Crypto.xml
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CryptoKey.xml
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Cubemap.xml
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CubemapArray.xml
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Curve.xml
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Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
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2022-08-30 22:08:38 +02:00 |
Curve2D.xml
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Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
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2022-08-30 22:08:38 +02:00 |
Curve3D.xml
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Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
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2022-08-30 22:08:38 +02:00 |
CurveTexture.xml
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CurveXYZTexture.xml
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CylinderMesh.xml
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CylinderShape3D.xml
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DTLSServer.xml
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DampedSpringJoint2D.xml
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Decal.xml
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Dictionary.xml
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DirectionalLight2D.xml
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DirectionalLight3D.xml
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Directory.xml
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DisplayServer.xml
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Merge pull request #65026 from bruvzg/dark_mode
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2022-09-02 13:54:46 +02:00 |
EditorCommandPalette.xml
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EditorDebuggerPlugin.xml
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EditorExportPlatform.xml
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Add support for scene/resource customization in export plugins
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2022-09-01 11:16:00 +02:00 |
EditorExportPlugin.xml
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Add support for scene/resource customization in export plugins
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2022-09-01 11:16:00 +02:00 |
EditorFeatureProfile.xml
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EditorFileDialog.xml
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EditorFileSystem.xml
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EditorFileSystemDirectory.xml
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EditorFileSystemImportFormatSupportQuery.xml
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EditorImportPlugin.xml
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Change Array arguments to TypedArray
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2022-09-01 13:13:19 +02:00 |
EditorInspector.xml
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EditorInspectorPlugin.xml
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EditorInterface.xml
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Change Array arguments to TypedArray
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2022-09-01 13:13:19 +02:00 |
EditorNode3DGizmo.xml
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EditorNode3DGizmoPlugin.xml
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EditorPaths.xml
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EditorPlugin.xml
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EditorProperty.xml
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Add missing parameters for signal in docs
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2022-08-29 20:13:01 -04:00 |
EditorResourceConversionPlugin.xml
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EditorResourcePicker.xml
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EditorResourcePreview.xml
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EditorResourcePreviewGenerator.xml
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EditorSceneFormatImporter.xml
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EditorScenePostImport.xml
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EditorScenePostImportPlugin.xml
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EditorScript.xml
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EditorScriptPicker.xml
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EditorSelection.xml
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EditorSettings.xml
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Change Array arguments to TypedArray
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2022-09-01 13:13:19 +02:00 |
EditorSpinSlider.xml
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EditorSyntaxHighlighter.xml
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EditorTranslationParserPlugin.xml
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Change Array arguments to TypedArray
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2022-09-01 13:13:19 +02:00 |
EditorUndoRedoManager.xml
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EditorVCSInterface.xml
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Change Array arguments to TypedArray
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2022-09-01 13:13:19 +02:00 |
EncodedObjectAsID.xml
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Engine.xml
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EngineDebugger.xml
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EngineProfiler.xml
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Environment.xml
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Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
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2022-09-01 23:52:34 +02:00 |
Expression.xml
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File.xml
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FileDialog.xml
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[Web] Rename JavaScript platform to Web.
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2022-08-29 11:52:00 +02:00 |
FileSystemDock.xml
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FlowContainer.xml
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Rework oriented containers
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2022-09-01 22:13:46 +02:00 |
FogMaterial.xml
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FogVolume.xml
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Font.xml
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FontFile.xml
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FontVariation.xml
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GPUParticles2D.xml
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GPUParticles3D.xml
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GPUParticlesAttractor3D.xml
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GPUParticlesAttractorBox3D.xml
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GPUParticlesAttractorSphere3D.xml
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GPUParticlesAttractorVectorField3D.xml
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GPUParticlesCollision3D.xml
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GPUParticlesCollisionBox3D.xml
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GPUParticlesCollisionHeightField3D.xml
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GPUParticlesCollisionSDF3D.xml
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GPUParticlesCollisionSphere3D.xml
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Generic6DOFJoint3D.xml
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Geometry2D.xml
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Geometry3D.xml
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GeometryInstance3D.xml
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Rename `uniform` to `parameter` across the engine
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2022-09-01 11:42:57 +03:00 |
Gradient.xml
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Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
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2022-08-30 22:08:38 +02:00 |
GradientTexture1D.xml
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GradientTexture2D.xml
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GraphEdit.xml
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GraphNode.xml
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GridContainer.xml
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GrooveJoint2D.xml
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HBoxContainer.xml
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HFlowContainer.xml
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HMACContext.xml
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HScrollBar.xml
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HSeparator.xml
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HSlider.xml
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HSplitContainer.xml
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HTTPClient.xml
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[Web] Rename JavaScript platform to Web.
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2022-08-29 11:52:00 +02:00 |
HTTPRequest.xml
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HashingContext.xml
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HeightMapShape3D.xml
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HingeJoint3D.xml
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IP.xml
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Image.xml
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ImageTexture.xml
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ImageTexture3D.xml
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ImageTextureLayered.xml
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Change Array arguments to TypedArray
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2022-09-01 13:13:19 +02:00 |
ImmediateMesh.xml
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ImporterMesh.xml
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Change Array arguments to TypedArray
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2022-09-01 13:13:19 +02:00 |
ImporterMeshInstance3D.xml
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Input.xml
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[Web] Rename JavaScript platform to Web.
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2022-08-29 11:52:00 +02:00 |
InputEvent.xml
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InputEventAction.xml
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InputEventFromWindow.xml
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InputEventGesture.xml
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InputEventJoypadButton.xml
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InputEventJoypadMotion.xml
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InputEventKey.xml
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InputEventMIDI.xml
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InputEventMagnifyGesture.xml
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InputEventMouse.xml
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InputEventMouseButton.xml
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InputEventMouseMotion.xml
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InputEventPanGesture.xml
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InputEventScreenDrag.xml
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InputEventScreenTouch.xml
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InputEventShortcut.xml
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InputEventWithModifiers.xml
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InputEventWithModifiers: Improve docs of 'command' and 'meta'
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2022-08-29 12:42:19 +02:00 |
InputMap.xml
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InstancePlaceholder.xml
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IntervalTweener.xml
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ItemList.xml
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JNISingleton.xml
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JSON.xml
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JSONRPC.xml
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JavaClass.xml
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JavaClassWrapper.xml
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JavaScript.xml
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[Web] Rename JavaScript platform to Web.
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2022-08-29 11:52:00 +02:00 |
JavaScriptObject.xml
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[Web] Rename JavaScript platform to Web.
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2022-08-29 11:52:00 +02:00 |
Joint2D.xml
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Joint3D.xml
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KinematicCollision2D.xml
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KinematicCollision3D.xml
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Label.xml
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Rename `hint_tooltip` to `tooltip_text` & setget
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2022-08-27 01:35:01 +02:00 |
Label3D.xml
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LabelSettings.xml
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Light2D.xml
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Light3D.xml
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
LightOccluder2D.xml
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LightmapGI.xml
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
LightmapGIData.xml
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LightmapProbe.xml
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Lightmapper.xml
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LightmapperRD.xml
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Line2D.xml
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LineEdit.xml
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[Web] Rename JavaScript platform to Web.
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2022-08-29 11:52:00 +02:00 |
LinkButton.xml
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MainLoop.xml
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MarginContainer.xml
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Marker2D.xml
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Marker3D.xml
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Marshalls.xml
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Material.xml
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MenuBar.xml
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MenuButton.xml
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Mesh.xml
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MeshDataTool.xml
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MeshInstance2D.xml
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MeshInstance3D.xml
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MeshLibrary.xml
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MeshTexture.xml
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MethodTweener.xml
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MissingNode.xml
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MissingResource.xml
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MovieWriter.xml
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MultiMesh.xml
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MultiMeshInstance2D.xml
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MultiMeshInstance3D.xml
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MultiplayerAPI.xml
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MultiplayerAPIExtension.xml
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MultiplayerPeer.xml
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MultiplayerPeerExtension.xml
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Simplify network GDExtension bindings using EXBIND macros.
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2022-09-01 19:10:22 +02:00 |
Mutex.xml
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…
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NativeExtension.xml
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NativeExtensionManager.xml
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…
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NavigationAgent2D.xml
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doc: Clarifying NavigationAgent and NavigationAgent2D velocity_computed requires avoidance_enabled to be true to emit
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2022-09-01 12:32:29 -05:00 |
NavigationAgent3D.xml
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doc: Clarifying NavigationAgent and NavigationAgent2D velocity_computed requires avoidance_enabled to be true to emit
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2022-09-01 12:32:29 -05:00 |
NavigationLink2D.xml
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Added node for Navigation links
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2022-08-26 22:05:15 -07:00 |
NavigationLink3D.xml
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Added node for Navigation links
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2022-08-26 22:05:15 -07:00 |
NavigationMesh.xml
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…
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NavigationMeshGenerator.xml
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…
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NavigationObstacle2D.xml
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…
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NavigationObstacle3D.xml
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…
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NavigationPolygon.xml
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…
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NavigationRegion2D.xml
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…
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|
NavigationRegion3D.xml
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[Web] Rename JavaScript platform to Web.
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2022-08-29 11:52:00 +02:00 |
NavigationServer2D.xml
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Added node for Navigation links
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2022-08-26 22:05:15 -07:00 |
NavigationServer3D.xml
|
Added node for Navigation links
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2022-08-26 22:05:15 -07:00 |
NinePatchRect.xml
|
…
|
|
Node.xml
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Merge pull request #64410 from MewPurPur/rename-notification-instanced
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2022-08-30 12:01:58 +02:00 |
Node2D.xml
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…
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Node3D.xml
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…
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Node3DGizmo.xml
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…
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NodePath.xml
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…
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ORMMaterial3D.xml
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…
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OS.xml
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Merge pull request #65031 from akien-mga/os-drop-obsolete-resource-debugging
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2022-08-29 15:04:17 +02:00 |
Object.xml
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…
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Occluder3D.xml
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…
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OccluderInstance3D.xml
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…
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OccluderPolygon2D.xml
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…
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OmniLight3D.xml
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…
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OptimizedTranslation.xml
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…
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OptionButton.xml
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…
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PCKPacker.xml
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…
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PackedByteArray.xml
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…
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PackedColorArray.xml
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…
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PackedDataContainer.xml
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…
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PackedDataContainerRef.xml
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…
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PackedFloat32Array.xml
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…
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PackedFloat64Array.xml
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…
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PackedInt32Array.xml
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…
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PackedInt64Array.xml
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…
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PackedScene.xml
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Merge pull request #64410 from MewPurPur/rename-notification-instanced
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2022-08-30 12:01:58 +02:00 |
PackedStringArray.xml
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…
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PackedVector2Array.xml
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…
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PackedVector3Array.xml
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…
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PacketPeer.xml
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…
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PacketPeerDTLS.xml
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…
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PacketPeerExtension.xml
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Simplify network GDExtension bindings using EXBIND macros.
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2022-09-01 19:10:22 +02:00 |
PacketPeerStream.xml
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…
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PacketPeerUDP.xml
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…
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Panel.xml
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…
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PanelContainer.xml
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…
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PanoramaSkyMaterial.xml
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…
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ParallaxBackground.xml
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…
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ParallaxLayer.xml
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…
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ParticleProcessMaterial.xml
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Document 3D particle color properties requiring vertex color as albedo
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2022-08-29 16:20:26 +02:00 |
Path2D.xml
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…
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Path3D.xml
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…
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PathFollow2D.xml
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…
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PathFollow3D.xml
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…
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Performance.xml
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…
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PhysicalBone2D.xml
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…
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PhysicalBone3D.xml
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…
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PhysicalSkyMaterial.xml
|
Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
PhysicsBody2D.xml
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…
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PhysicsBody3D.xml
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…
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PhysicsDirectBodyState2D.xml
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…
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PhysicsDirectBodyState3D.xml
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…
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PhysicsDirectBodyState3DExtension.xml
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…
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PhysicsDirectSpaceState2D.xml
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…
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PhysicsDirectSpaceState3D.xml
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…
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PhysicsDirectSpaceState3DExtension.xml
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…
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PhysicsMaterial.xml
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…
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PhysicsPointQueryParameters2D.xml
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Change Array arguments to TypedArray
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2022-09-01 13:13:19 +02:00 |
PhysicsPointQueryParameters3D.xml
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…
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PhysicsRayQueryParameters2D.xml
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Change Array arguments to TypedArray
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2022-09-01 13:13:19 +02:00 |
PhysicsRayQueryParameters3D.xml
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…
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PhysicsServer2D.xml
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…
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PhysicsServer3D.xml
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…
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PhysicsServer3DExtension.xml
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…
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PhysicsServer3DRenderingServerHandler.xml
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…
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PhysicsShapeQueryParameters2D.xml
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Change Array arguments to TypedArray
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2022-09-01 13:13:19 +02:00 |
PhysicsShapeQueryParameters3D.xml
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…
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PhysicsTestMotionParameters2D.xml
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Change Array arguments to TypedArray
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2022-09-01 13:13:19 +02:00 |
PhysicsTestMotionParameters3D.xml
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…
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PhysicsTestMotionResult2D.xml
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…
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PhysicsTestMotionResult3D.xml
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…
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PinJoint2D.xml
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…
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PinJoint3D.xml
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…
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PlaceholderCubemap.xml
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…
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PlaceholderCubemapArray.xml
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…
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PlaceholderMaterial.xml
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…
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PlaceholderMesh.xml
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…
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PlaceholderTexture2D.xml
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…
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PlaceholderTexture2DArray.xml
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…
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PlaceholderTexture3D.xml
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…
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PlaceholderTextureLayered.xml
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…
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Plane.xml
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…
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PlaneMesh.xml
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…
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PointLight2D.xml
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…
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PointMesh.xml
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…
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Polygon2D.xml
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…
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PolygonOccluder3D.xml
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…
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PolygonPathFinder.xml
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…
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Popup.xml
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…
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PopupMenu.xml
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Fix some corner cases in the `Menu/OptionButton` item auto-highlight
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2022-08-28 01:15:03 -03:00 |
PopupPanel.xml
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…
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PortableCompressedTexture2D.xml
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…
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PrimitiveMesh.xml
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…
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PrismMesh.xml
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…
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ProceduralSkyMaterial.xml
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
ProgressBar.xml
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…
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ProjectSettings.xml
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Merge pull request #63479 from DarkKilauea/nav-link
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2022-09-01 23:44:22 +02:00 |
Projection.xml
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…
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PropertyTweener.xml
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…
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QuadOccluder3D.xml
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…
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Quaternion.xml
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…
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RDAttachmentFormat.xml
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…
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RDFramebufferPass.xml
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…
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RDPipelineColorBlendState.xml
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…
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RDPipelineColorBlendStateAttachment.xml
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…
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RDPipelineDepthStencilState.xml
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…
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RDPipelineMultisampleState.xml
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…
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RDPipelineRasterizationState.xml
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…
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RDPipelineSpecializationConstant.xml
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…
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RDSamplerState.xml
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…
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RDShaderFile.xml
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…
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RDShaderSPIRV.xml
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RDShaderSource.xml
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…
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RDTextureFormat.xml
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…
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RDTextureView.xml
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…
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RDUniform.xml
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…
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RDVertexAttribute.xml
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…
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RID.xml
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…
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RandomNumberGenerator.xml
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…
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Range.xml
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…
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RayCast2D.xml
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…
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RayCast3D.xml
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…
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Rect2.xml
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…
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Rect2i.xml
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…
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RectangleShape2D.xml
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…
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RefCounted.xml
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…
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ReferenceRect.xml
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…
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ReflectionProbe.xml
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…
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RemoteTransform2D.xml
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…
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RemoteTransform3D.xml
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…
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RenderingDevice.xml
|
Change Array arguments to TypedArray
|
2022-09-01 13:13:19 +02:00 |
RenderingServer.xml
|
Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
|
2022-09-02 13:57:02 +02:00 |
Resource.xml
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…
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ResourceFormatLoader.xml
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…
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ResourceFormatSaver.xml
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ResourceImporter.xml
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…
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ResourceLoader.xml
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…
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ResourcePreloader.xml
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ResourceSaver.xml
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ResourceUID.xml
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…
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RibbonTrailMesh.xml
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RichTextEffect.xml
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…
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RichTextLabel.xml
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…
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RigidBody2D.xml
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…
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RigidBody3D.xml
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RootMotionView.xml
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…
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SceneState.xml
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…
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SceneTree.xml
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SceneTreeTimer.xml
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Script.xml
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ScriptCreateDialog.xml
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ScriptEditor.xml
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ScriptEditorBase.xml
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…
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ScriptExtension.xml
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…
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ScriptLanguage.xml
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…
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ScriptLanguageExtension.xml
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ScrollBar.xml
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…
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ScrollContainer.xml
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…
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SegmentShape2D.xml
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…
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Semaphore.xml
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…
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SeparationRayShape2D.xml
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…
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SeparationRayShape3D.xml
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…
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Separator.xml
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…
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Shader.xml
|
Rename `uniform` to `parameter` across the engine
|
2022-09-01 11:42:57 +03:00 |
ShaderGlobalsOverride.xml
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…
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ShaderInclude.xml
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…
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ShaderMaterial.xml
|
Rename `uniform` to `parameter` across the engine
|
2022-09-01 11:42:57 +03:00 |
Shape2D.xml
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…
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Shape3D.xml
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…
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ShapeCast2D.xml
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ShapeCast3D.xml
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Shortcut.xml
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…
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Signal.xml
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…
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Skeleton2D.xml
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…
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Skeleton3D.xml
|
Clean-up/change some Skeleton3D API
|
2022-08-30 23:03:12 +09:00 |
SkeletonIK3D.xml
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…
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SkeletonModification2D.xml
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…
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SkeletonModification2DCCDIK.xml
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SkeletonModification2DFABRIK.xml
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…
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SkeletonModification2DJiggle.xml
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…
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SkeletonModification2DLookAt.xml
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…
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SkeletonModification2DPhysicalBones.xml
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…
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SkeletonModification2DStackHolder.xml
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…
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SkeletonModification2DTwoBoneIK.xml
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…
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SkeletonModification3D.xml
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…
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SkeletonModification3DCCDIK.xml
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SkeletonModification3DFABRIK.xml
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…
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SkeletonModification3DJiggle.xml
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…
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SkeletonModification3DLookAt.xml
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…
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SkeletonModification3DStackHolder.xml
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…
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SkeletonModification3DTwoBoneIK.xml
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…
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SkeletonModificationStack2D.xml
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…
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SkeletonModificationStack3D.xml
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…
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SkeletonProfile.xml
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…
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SkeletonProfileHumanoid.xml
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Skin.xml
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SkinReference.xml
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Sky.xml
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Slider.xml
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…
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SliderJoint3D.xml
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SoftBody3D.xml
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SphereMesh.xml
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SphereOccluder3D.xml
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SphereShape3D.xml
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SpinBox.xml
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SplitContainer.xml
|
Rework oriented containers
|
2022-09-01 22:13:46 +02:00 |
SpotLight3D.xml
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SpringArm3D.xml
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Sprite2D.xml
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Sprite3D.xml
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SpriteBase3D.xml
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SpriteFrames.xml
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StandardMaterial3D.xml
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StaticBody2D.xml
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StaticBody3D.xml
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StreamPeer.xml
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StreamPeerBuffer.xml
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…
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StreamPeerExtension.xml
|
Simplify network GDExtension bindings using EXBIND macros.
|
2022-09-01 19:10:22 +02:00 |
StreamPeerSSL.xml
|
[Web] Rename JavaScript platform to Web.
|
2022-08-29 11:52:00 +02:00 |
StreamPeerTCP.xml
|
…
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|
String.xml
|
Add `String.to_{camel,pascal,snake}_case` methods
|
2022-08-30 12:36:24 +03:00 |
StringName.xml
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…
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StyleBox.xml
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StyleBoxEmpty.xml
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StyleBoxFlat.xml
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StyleBoxLine.xml
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StyleBoxTexture.xml
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SubViewport.xml
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SubViewportContainer.xml
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SurfaceTool.xml
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SyntaxHighlighter.xml
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SystemFont.xml
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TCPServer.xml
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TabBar.xml
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…
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TabContainer.xml
|
Add background to TabContainer's tabbar and editor docks
|
2022-08-29 23:43:32 +03:00 |
TextEdit.xml
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TextLine.xml
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TextMesh.xml
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TextParagraph.xml
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…
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TextServer.xml
|
Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
|
2022-09-02 13:57:02 +02:00 |
TextServerDummy.xml
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…
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|
TextServerExtension.xml
|
Change Array arguments to TypedArray
|
2022-09-01 13:13:19 +02:00 |
TextServerManager.xml
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…
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Texture.xml
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…
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Texture2D.xml
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…
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Texture2DArray.xml
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…
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Texture3D.xml
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…
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TextureButton.xml
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TextureLayered.xml
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…
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TextureProgressBar.xml
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TextureRect.xml
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…
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Theme.xml
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ThemeDB.xml
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Thread.xml
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…
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TileData.xml
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…
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TileMap.xml
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…
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TileMapPattern.xml
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TileSet.xml
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…
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TileSetAtlasSource.xml
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…
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TileSetScenesCollectionSource.xml
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…
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TileSetSource.xml
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…
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Time.xml
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…
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Timer.xml
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…
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TorusMesh.xml
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…
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TouchScreenButton.xml
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…
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Transform2D.xml
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…
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Transform3D.xml
|
Discontinued spherical_interpolate_with in Transform3D
|
2022-08-31 16:35:38 +09:00 |
Translation.xml
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…
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TranslationServer.xml
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…
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Tree.xml
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…
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TreeItem.xml
|
Rename TreeItem's `set_tooltip` to `set_tooltip_text`
|
2022-08-30 11:16:23 +02:00 |
TriangleMesh.xml
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…
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TubeTrailMesh.xml
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Tween.xml
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Tweener.xml
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UDPServer.xml
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UndoRedo.xml
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…
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VBoxContainer.xml
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VFlowContainer.xml
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VScrollBar.xml
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VSeparator.xml
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VSlider.xml
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VSplitContainer.xml
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…
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Variant.xml
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…
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Vector2.xml
|
Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
|
2022-09-02 00:29:50 -04:00 |
Vector2i.xml
|
…
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|
Vector3.xml
|
Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
|
2022-09-02 00:29:50 -04:00 |
Vector3i.xml
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…
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|
Vector4.xml
|
Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
|
2022-09-02 00:29:50 -04:00 |
Vector4i.xml
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…
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VehicleBody3D.xml
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…
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VehicleWheel3D.xml
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…
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|
VideoStream.xml
|
…
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|
VideoStreamPlayer.xml
|
[Web] Rename JavaScript platform to Web.
|
2022-08-29 11:52:00 +02:00 |
Viewport.xml
|
Merge pull request #63003 from Geometror/msaa-2d
|
2022-08-30 14:54:20 +02:00 |
ViewportTexture.xml
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…
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|
VisibleOnScreenEnabler2D.xml
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…
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VisibleOnScreenEnabler3D.xml
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…
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VisibleOnScreenNotifier2D.xml
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…
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VisibleOnScreenNotifier3D.xml
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…
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VisualInstance3D.xml
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…
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VisualShader.xml
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…
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VisualShaderNode.xml
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…
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VisualShaderNodeBillboard.xml
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…
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VisualShaderNodeBooleanConstant.xml
|
…
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|
VisualShaderNodeBooleanParameter.xml
|
Rename `uniform` to `parameter` across the engine
|
2022-09-01 11:42:57 +03:00 |
VisualShaderNodeClamp.xml
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…
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VisualShaderNodeColorConstant.xml
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…
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VisualShaderNodeColorFunc.xml
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…
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VisualShaderNodeColorOp.xml
|
…
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VisualShaderNodeColorParameter.xml
|
Rename `uniform` to `parameter` across the engine
|
2022-09-01 11:42:57 +03:00 |
VisualShaderNodeComment.xml
|
…
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|
VisualShaderNodeCompare.xml
|
…
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VisualShaderNodeConstant.xml
|
…
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|
VisualShaderNodeCubemap.xml
|
…
|
|
VisualShaderNodeCubemapParameter.xml
|
Rename `uniform` to `parameter` across the engine
|
2022-09-01 11:42:57 +03:00 |
VisualShaderNodeCurveTexture.xml
|
…
|
|
VisualShaderNodeCurveXYZTexture.xml
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…
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VisualShaderNodeCustom.xml
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…
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|
VisualShaderNodeDerivativeFunc.xml
|
…
|
|
VisualShaderNodeDeterminant.xml
|
…
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|
VisualShaderNodeDistanceFade.xml
|
Implement custom non-trivial shader functions
|
2022-08-27 22:59:12 +02:00 |
VisualShaderNodeDotProduct.xml
|
…
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|
VisualShaderNodeExpression.xml
|
…
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VisualShaderNodeFaceForward.xml
|
…
|
|
VisualShaderNodeFloatConstant.xml
|
…
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|
VisualShaderNodeFloatFunc.xml
|
…
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|
VisualShaderNodeFloatOp.xml
|
…
|
|
VisualShaderNodeFloatParameter.xml
|
Rename `uniform` to `parameter` across the engine
|
2022-09-01 11:42:57 +03:00 |
VisualShaderNodeFresnel.xml
|
…
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|
VisualShaderNodeGlobalExpression.xml
|
…
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|
VisualShaderNodeGroupBase.xml
|
…
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|
VisualShaderNodeIf.xml
|
…
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VisualShaderNodeInput.xml
|
…
|
|
VisualShaderNodeIntConstant.xml
|
…
|
|
VisualShaderNodeIntFunc.xml
|
…
|
|
VisualShaderNodeIntOp.xml
|
…
|
|
VisualShaderNodeIntParameter.xml
|
Rename `uniform` to `parameter` across the engine
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2022-09-01 11:42:57 +03:00 |
VisualShaderNodeIs.xml
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…
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VisualShaderNodeLinearSceneDepth.xml
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Implement custom non-trivial shader functions
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2022-08-27 22:59:12 +02:00 |
VisualShaderNodeMix.xml
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…
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VisualShaderNodeMultiplyAdd.xml
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…
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VisualShaderNodeOuterProduct.xml
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…
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VisualShaderNodeOutput.xml
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…
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VisualShaderNodeParameter.xml
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Rename `uniform` to `parameter` across the engine
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2022-09-01 11:42:57 +03:00 |
VisualShaderNodeParameterRef.xml
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Rename `uniform` to `parameter` across the engine
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2022-09-01 11:42:57 +03:00 |
VisualShaderNodeParticleAccelerator.xml
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…
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VisualShaderNodeParticleBoxEmitter.xml
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…
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VisualShaderNodeParticleConeVelocity.xml
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…
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VisualShaderNodeParticleEmit.xml
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…
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VisualShaderNodeParticleEmitter.xml
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…
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VisualShaderNodeParticleMeshEmitter.xml
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…
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VisualShaderNodeParticleMultiplyByAxisAngle.xml
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…
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VisualShaderNodeParticleOutput.xml
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…
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VisualShaderNodeParticleRandomness.xml
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…
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VisualShaderNodeParticleRingEmitter.xml
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…
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VisualShaderNodeParticleSphereEmitter.xml
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…
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VisualShaderNodeProximityFade.xml
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Implement custom non-trivial shader functions
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2022-08-27 22:59:12 +02:00 |
VisualShaderNodeRandomRange.xml
|
Implement custom non-trivial shader functions
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2022-08-27 22:59:12 +02:00 |
VisualShaderNodeRemap.xml
|
Implement custom non-trivial shader functions
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2022-08-27 22:59:12 +02:00 |
VisualShaderNodeResizableBase.xml
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…
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VisualShaderNodeSDFRaymarch.xml
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…
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VisualShaderNodeSDFToScreenUV.xml
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…
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VisualShaderNodeSample3D.xml
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…
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VisualShaderNodeScreenUVToSDF.xml
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…
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VisualShaderNodeSmoothStep.xml
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VisualShaderNodeStep.xml
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VisualShaderNodeSwitch.xml
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VisualShaderNodeTexture.xml
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…
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VisualShaderNodeTexture2DArray.xml
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…
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VisualShaderNodeTexture2DArrayParameter.xml
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Rename `uniform` to `parameter` across the engine
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2022-09-01 11:42:57 +03:00 |
VisualShaderNodeTexture2DParameter.xml
|
Rename `uniform` to `parameter` across the engine
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2022-09-01 11:42:57 +03:00 |
VisualShaderNodeTexture3D.xml
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…
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VisualShaderNodeTexture3DParameter.xml
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Rename `uniform` to `parameter` across the engine
|
2022-09-01 11:42:57 +03:00 |
VisualShaderNodeTextureParameter.xml
|
Rename `uniform` to `parameter` across the engine
|
2022-09-01 11:42:57 +03:00 |
VisualShaderNodeTextureParameterTriplanar.xml
|
Rename `uniform` to `parameter` across the engine
|
2022-09-01 11:42:57 +03:00 |
VisualShaderNodeTextureSDF.xml
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…
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VisualShaderNodeTextureSDFNormal.xml
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…
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VisualShaderNodeTransformCompose.xml
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…
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VisualShaderNodeTransformConstant.xml
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…
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VisualShaderNodeTransformDecompose.xml
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…
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VisualShaderNodeTransformFunc.xml
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…
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VisualShaderNodeTransformOp.xml
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…
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VisualShaderNodeTransformParameter.xml
|
Rename `uniform` to `parameter` across the engine
|
2022-09-01 11:42:57 +03:00 |
VisualShaderNodeTransformVecMult.xml
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…
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VisualShaderNodeUVFunc.xml
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…
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VisualShaderNodeUVPolarCoord.xml
|
Implement custom non-trivial shader functions
|
2022-08-27 22:59:12 +02:00 |
VisualShaderNodeVarying.xml
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…
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VisualShaderNodeVaryingGetter.xml
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…
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VisualShaderNodeVaryingSetter.xml
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…
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VisualShaderNodeVec2Constant.xml
|
…
|
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VisualShaderNodeVec2Parameter.xml
|
Rename `uniform` to `parameter` across the engine
|
2022-09-01 11:42:57 +03:00 |
VisualShaderNodeVec3Constant.xml
|
…
|
|
VisualShaderNodeVec3Parameter.xml
|
Rename `uniform` to `parameter` across the engine
|
2022-09-01 11:42:57 +03:00 |
VisualShaderNodeVec4Constant.xml
|
Rename `uniform` to `parameter` across the engine
|
2022-09-01 11:42:57 +03:00 |
VisualShaderNodeVec4Parameter.xml
|
Rename `uniform` to `parameter` across the engine
|
2022-09-01 11:42:57 +03:00 |
VisualShaderNodeVectorBase.xml
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…
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VisualShaderNodeVectorCompose.xml
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…
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VisualShaderNodeVectorDecompose.xml
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…
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VisualShaderNodeVectorDistance.xml
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…
|
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VisualShaderNodeVectorFunc.xml
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…
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VisualShaderNodeVectorLen.xml
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…
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VisualShaderNodeVectorOp.xml
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…
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VisualShaderNodeVectorRefract.xml
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…
|
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VoxelGI.xml
|
Implement Physical Light Units as an optional setting.
|
2022-08-31 12:14:46 -07:00 |
VoxelGIData.xml
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…
|
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WeakRef.xml
|
…
|
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Window.xml
|
…
|
|
WorkerThreadPool.xml
|
…
|
|
World2D.xml
|
…
|
|
World3D.xml
|
Implement Physical Light Units as an optional setting.
|
2022-08-31 12:14:46 -07:00 |
WorldBoundaryShape2D.xml
|
…
|
|
WorldBoundaryShape3D.xml
|
…
|
|
WorldEnvironment.xml
|
Implement Physical Light Units as an optional setting.
|
2022-08-31 12:14:46 -07:00 |
X509Certificate.xml
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…
|
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XMLParser.xml
|
…
|
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XRAnchor3D.xml
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…
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XRCamera3D.xml
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…
|
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XRController3D.xml
|
…
|
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XRInterface.xml
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…
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XRInterfaceExtension.xml
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…
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XRNode3D.xml
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…
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XROrigin3D.xml
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…
|
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XRPose.xml
|
…
|
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XRPositionalTracker.xml
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…
|
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XRServer.xml
|
…
|
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bool.xml
|
…
|
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float.xml
|
…
|
|
int.xml
|
…
|
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