..
default_theme
Makes FontData importable resource.
2021-08-27 15:43:18 +03:00
SCsub
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animation.cpp
Calculate proper animation length.
2021-08-24 18:50:22 -07:00
animation.h
Calculate proper animation length.
2021-08-24 18:50:22 -07:00
audio_stream_sample.cpp
Add polyphony to Audio Stream Player nodes
2021-09-07 09:44:39 -07:00
audio_stream_sample.h
Add polyphony to Audio Stream Player nodes
2021-09-07 09:44:39 -07:00
bit_map.cpp
Rename `instance()`->`instantiate()` when it's a verb
2021-06-19 20:49:18 -06:00
bit_map.h
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box_shape_3d.cpp
Re-add extents property to box shapes for compatibility
2021-06-17 17:10:52 -04:00
box_shape_3d.h
Re-add extents property to box shapes for compatibility
2021-06-17 17:10:52 -04:00
camera_effects.cpp
Fix editor suffixes and degrees conversion
2021-06-30 12:38:25 -03:00
camera_effects.h
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canvas_item_material.cpp
Add a comment at the top of generated shaders
2021-08-16 05:19:39 +02:00
canvas_item_material.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
capsule_shape_2d.cpp
Fix capsule height/radius setters with linked properties
2021-08-19 10:31:19 -07:00
capsule_shape_2d.h
Make radius & height in CapsuleShape2D independent
2021-08-11 17:34:27 +02:00
capsule_shape_3d.cpp
Fix capsule height/radius setters with linked properties
2021-08-19 10:31:19 -07:00
capsule_shape_3d.h
Make radius & height in CapsuleShape3D independent
2021-08-11 14:54:53 -07:00
circle_shape_2d.cpp
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circle_shape_2d.h
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concave_polygon_shape_2d.cpp
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concave_polygon_shape_2d.h
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concave_polygon_shape_3d.cpp
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concave_polygon_shape_3d.h
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convex_polygon_shape_2d.cpp
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convex_polygon_shape_2d.h
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convex_polygon_shape_3d.cpp
Replace QuickHull with Bullet's convex hull computer.
2021-05-22 22:35:42 +02:00
convex_polygon_shape_3d.h
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curve.cpp
Curve2D/Curve3D: exact linear interpolation
2021-08-21 16:57:59 +09:00
curve.h
Curve2D/Curve3D: exact linear interpolation
2021-08-21 16:57:59 +09:00
cylinder_shape_3d.cpp
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cylinder_shape_3d.h
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environment.cpp
Validates set_sdfgi_cascades argument range
2021-08-02 23:50:59 +08:00
environment.h
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font.cpp
Makes FontData importable resource.
2021-08-27 15:43:18 +03:00
font.h
Makes FontData importable resource.
2021-08-27 15:43:18 +03:00
gradient.cpp
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gradient.h
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height_map_shape_3d.cpp
Some work on double support
2021-08-09 17:43:48 -05:00
height_map_shape_3d.h
Some work on double support
2021-08-09 17:43:48 -05:00
immediate_mesh.cpp
Fix various typos with codespell
2021-07-25 11:21:51 +02:00
immediate_mesh.h
Deprecate ImmediateGeometry
2021-06-30 14:14:41 -03:00
material.cpp
Merge pull request #50383 from Calinou/standardmaterial3d-improve-simple-parallax
2021-09-09 17:24:07 -03:00
material.h
Merge pull request #50193 from reduz/fix-command-queue-crash
2021-07-07 16:36:13 +02:00
mesh.cpp
8 uvs for glTF2, URI decode and Vertex Custom api.
2021-09-10 09:16:48 -07:00
mesh.h
8 uvs for glTF2, URI decode and Vertex Custom api.
2021-09-10 09:16:48 -07:00
mesh_data_tool.cpp
Some work on double support
2021-08-09 17:43:48 -05:00
mesh_data_tool.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
mesh_library.cpp
Rename Variant TRANSFORM to TRANSFORM3D
2021-06-03 07:30:01 -04:00
mesh_library.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
multimesh.cpp
Add PROPERTY_USAGE_NONE and use it
2021-06-17 19:10:26 -04:00
multimesh.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
navigation_mesh.cpp
Uniformize layer names, script methods and documentation
2021-08-12 08:06:42 -07:00
navigation_mesh.h
Uniformize layer names, script methods and documentation
2021-08-12 08:06:42 -07:00
packed_scene.cpp
Fix loading packed scene with editable children at runtime
2021-08-27 14:49:47 -07:00
packed_scene.h
Rename `instance()`->`instantiate()` when it's a verb
2021-06-19 20:49:18 -06:00
particles_material.cpp
moved particle parameters to minmax and split scale axis
2021-08-22 18:42:17 +02:00
particles_material.h
moved particle parameters to minmax and split scale axis
2021-08-22 18:42:17 +02:00
physics_material.cpp
Allow values > 1 for friction and bounce in PhysicsMaterial
2021-05-03 17:48:23 -07:00
physics_material.h
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polygon_path_finder.cpp
Some work on double support
2021-08-09 17:43:48 -05:00
polygon_path_finder.h
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primitive_meshes.cpp
Fixes the normals of SphereMesh when the sphere/hemisphere is oblong
2021-08-22 21:45:39 +01:00
primitive_meshes.h
Make radius & height in CapsuleShape3D independent
2021-08-11 14:54:53 -07:00
rectangle_shape_2d.cpp
Re-add extents property to box shapes for compatibility
2021-06-17 17:10:52 -04:00
rectangle_shape_2d.h
Re-add extents property to box shapes for compatibility
2021-06-17 17:10:52 -04:00
resource_format_text.cpp
Write node groups one a single line when saving a `.tscn` file
2021-08-31 17:06:18 +02:00
resource_format_text.h
Implement Resource UIDs
2021-07-24 09:16:52 -03:00
segment_shape_2d.cpp
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segment_shape_2d.h
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separation_ray_shape_2d.cpp
Rename RayShape to SeparationRayShape
2021-08-24 17:34:55 -07:00
separation_ray_shape_2d.h
Rename RayShape to SeparationRayShape
2021-08-24 17:34:55 -07:00
separation_ray_shape_3d.cpp
Rename RayShape to SeparationRayShape
2021-08-24 17:34:55 -07:00
separation_ray_shape_3d.h
Rename RayShape to SeparationRayShape
2021-08-24 17:34:55 -07:00
shader.cpp
Preserve original name in shader params cache
2021-08-05 18:31:08 -05:00
shader.h
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shape_2d.cpp
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shape_2d.h
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shape_3d.cpp
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
shape_3d.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
skeleton_modification_2d.cpp
Replace BIND_VMETHOD by new GDVIRTUAL syntax
2021-08-22 08:23:58 -03:00
skeleton_modification_2d.h
Replace BIND_VMETHOD by new GDVIRTUAL syntax
2021-08-22 08:23:58 -03:00
skeleton_modification_2d_ccdik.cpp
Use get_global_* functions instead of using transforms.
2021-08-14 14:01:57 +05:45
skeleton_modification_2d_ccdik.h
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_fabrik.cpp
Fixed magnet vector not working correctly in SkeletonModification2DFABRIK
2021-08-17 20:56:07 -04:00
skeleton_modification_2d_fabrik.h
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_jiggle.cpp
Use get_global_* functions instead of using transforms.
2021-08-14 14:01:57 +05:45
skeleton_modification_2d_jiggle.h
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_lookat.cpp
Use get_global_* functions instead of using transforms.
2021-08-14 14:01:57 +05:45
skeleton_modification_2d_lookat.h
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_physicalbones.cpp
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_physicalbones.h
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_stackholder.cpp
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_stackholder.h
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_twoboneik.cpp
Use get_global_* functions instead of using transforms.
2021-08-14 14:01:57 +05:45
skeleton_modification_2d_twoboneik.h
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_3d.cpp
Replace BIND_VMETHOD by new GDVIRTUAL syntax
2021-08-22 08:23:58 -03:00
skeleton_modification_3d.h
Replace BIND_VMETHOD by new GDVIRTUAL syntax
2021-08-22 08:23:58 -03:00
skeleton_modification_3d_ccdik.cpp
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
skeleton_modification_3d_ccdik.h
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
skeleton_modification_3d_fabrik.cpp
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
skeleton_modification_3d_fabrik.h
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
skeleton_modification_3d_jiggle.cpp
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
skeleton_modification_3d_jiggle.h
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
skeleton_modification_3d_lookat.cpp
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
skeleton_modification_3d_lookat.h
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
skeleton_modification_3d_stackholder.cpp
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
skeleton_modification_3d_stackholder.h
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
skeleton_modification_3d_twoboneik.cpp
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
skeleton_modification_3d_twoboneik.h
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
skeleton_modification_stack_2d.cpp
Validate parameter of SkeletonModificationStack2D::add_modification
2021-06-13 14:07:01 +08:00
skeleton_modification_stack_2d.h
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_stack_3d.cpp
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
skeleton_modification_stack_3d.h
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
skin.cpp
Rename Variant TRANSFORM to TRANSFORM3D
2021-06-03 07:30:01 -04:00
skin.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
sky.cpp
…
sky.h
…
sky_material.cpp
Merge pull request #50159 from Calinou/standardmaterial3d-add-shader-comment
2021-08-16 13:00:55 +02:00
sky_material.h
Make Sky initialize shaders only once
2021-07-21 09:23:51 -03:00
sphere_shape_3d.cpp
…
sphere_shape_3d.h
…
sprite_frames.cpp
Use doubles for time in many other places
2021-08-09 14:05:42 -05:00
sprite_frames.h
Use doubles for time in many other places
2021-08-09 14:05:42 -05:00
style_box.cpp
Use real_t and double where appropriate in Particles
2021-08-12 11:35:31 -05:00
style_box.h
Use real_t and double where appropriate in Particles
2021-08-12 11:35:31 -05:00
surface_tool.cpp
8 uvs for glTF2, URI decode and Vertex Custom api.
2021-09-10 09:16:48 -07:00
surface_tool.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
syntax_highlighter.cpp
Restore syntax highlighting
2021-08-23 18:08:17 +02:00
syntax_highlighter.h
Replace BIND_VMETHOD by new GDVIRTUAL syntax
2021-08-22 08:23:58 -03:00
text_file.cpp
Core: Move DirAccess and FileAccess to `core/io`
2021-06-11 14:52:39 +02:00
text_file.h
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text_line.cpp
Makes FontData importable resource.
2021-08-27 15:43:18 +03:00
text_line.h
Merge pull request #51178 from Geometror/layout-options-textline-textparagraph
2021-08-11 07:51:57 +02:00
text_paragraph.cpp
Makes FontData importable resource.
2021-08-27 15:43:18 +03:00
text_paragraph.h
Merge pull request #51178 from Geometror/layout-options-textline-textparagraph
2021-08-11 07:51:57 +02:00
texture.cpp
Add an `use_hdr` property to GradientTexture to allow storing HDR colors
2021-08-13 23:16:24 +02:00
texture.h
Add an `use_hdr` property to GradientTexture to allow storing HDR colors
2021-08-13 23:16:24 +02:00
theme.cpp
Add support for partial custom editor themes
2021-08-14 02:03:07 +03:00
theme.h
Add support for partial custom editor themes
2021-08-14 02:03:07 +03:00
tile_set.cpp
Tiles renames/bugfixing and documentation
2021-09-08 15:52:43 +02:00
tile_set.h
Tiles renames/bugfixing and documentation
2021-09-08 15:52:43 +02:00
video_stream.h
…
visual_shader.cpp
Fix misspelled "overriden"
2021-08-26 01:44:01 +08:00
visual_shader.h
Replace BIND_VMETHOD by new GDVIRTUAL syntax
2021-08-22 08:23:58 -03:00
visual_shader_nodes.cpp
Added missed limiters for Visual Shader node enums
2021-08-15 19:10:51 +03:00
visual_shader_nodes.h
Added missed limiters for Visual Shader node enums
2021-08-15 19:10:51 +03:00
visual_shader_particle_nodes.cpp
Added missed limiters for Visual Shader node enums
2021-08-15 19:10:51 +03:00
visual_shader_particle_nodes.h
Fix incorrect inheritance of `VisualShaderNodeParticleAccelerator`
2021-08-16 14:17:31 +03:00
visual_shader_sdf_nodes.cpp
Use C++11 raw literals for shader code to improve readability
2021-07-19 08:19:50 +02:00
visual_shader_sdf_nodes.h
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world_2d.cpp
Add PROPERTY_USAGE_NONE and use it
2021-06-17 19:10:26 -04:00
world_2d.h
Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
2021-06-16 22:01:39 -03:00
world_3d.cpp
Add PROPERTY_USAGE_NONE and use it
2021-06-17 19:10:26 -04:00
world_3d.h
Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
2021-06-16 22:01:39 -03:00
world_margin_shape_2d.cpp
Rename LineShape2D to WorldMarginShape2D
2021-08-14 03:12:13 +02:00
world_margin_shape_2d.h
Rename LineShape2D to WorldMarginShape2D
2021-08-14 03:12:13 +02:00
world_margin_shape_3d.cpp
…
world_margin_shape_3d.h
…