godot/scene/resources
bitsawer 08bc3570ae Fix ImporterMesh bone weight handling during lightmap unwrap
(cherry picked from commit 145503765a)
2023-10-24 17:05:24 +02:00
..
default_theme CI: Update static checks to black 23.3.0 2023-06-19 23:33:02 +02:00
SCsub
animation.cpp Fix animation keyframes being skipped sometimes when being played backwards. #57271 2023-10-24 16:52:59 +02:00
animation.h Expose interpolation methods for 3D track in Animation class 2023-04-25 01:45:14 +09:00
animation_library.cpp
animation_library.h
audio_stream_polyphonic.cpp
audio_stream_polyphonic.h
audio_stream_wav.cpp Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +02:00
audio_stream_wav.h Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +02:00
bit_map.cpp Fix size error in `BitMap.opaque_to_polygons` 2023-04-28 19:01:02 +02:00
bit_map.h
bone_map.cpp
bone_map.h
box_shape_3d.cpp
box_shape_3d.h
camera_attributes.cpp Change property hint range for camera attributes exposure multiplier 2023-08-31 19:48:17 +02:00
camera_attributes.h
canvas_item_material.cpp Avoid sync issues in materials with scheduled shader updates 2023-05-10 18:53:41 +02:00
canvas_item_material.h Avoid sync issues in materials with scheduled shader updates 2023-05-10 18:53:41 +02:00
capsule_shape_2d.cpp Fixed width of CapsuleShape2D::get_rect + set center to center of shape 2023-05-14 18:09:07 +02:00
capsule_shape_2d.h
capsule_shape_3d.cpp
capsule_shape_3d.h
circle_shape_2d.cpp
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape_3d.cpp
concave_polygon_shape_3d.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
convex_polygon_shape_3d.cpp
convex_polygon_shape_3d.h
curve.cpp Fix Curve3D baking up vectors for nontrivial curves. 2023-09-20 22:44:03 +02:00
curve.h Overhaul the Curve Editor 2023-05-28 14:17:51 +02:00
cylinder_shape_3d.cpp
cylinder_shape_3d.h
environment.cpp Clamp Volumetric Fog Length property to prevent rendering issues 2023-09-21 14:09:19 +02:00
environment.h
fog_material.cpp
fog_material.h
font.cpp Fix: Incorrect property names in FontFile::_get_property_list(). 2023-07-10 17:11:22 +02:00
font.h [TextServer] Add support for retrieving OpenType name strings. 2023-05-22 18:08:34 +03:00
gradient.cpp Merge pull request #77779 from KoBeWi/emit_changed() 2023-06-10 12:11:25 +02:00
gradient.h Add Linear SRGB and OKLab color spaces to Gradient. 2023-05-26 16:18:01 -03:00
height_map_shape_3d.cpp
height_map_shape_3d.h
immediate_mesh.cpp
immediate_mesh.h
importer_mesh.cpp Fix ImporterMesh bone weight handling during lightmap unwrap 2023-10-24 17:05:24 +02:00
importer_mesh.h Add Mesh ConvexDecompositionSettings wrapper 2023-04-07 22:39:25 +02:00
label_settings.cpp
label_settings.h
material.cpp Initialize MSDF parameters in BaseMaterial3D with default 2023-10-19 21:17:46 +02:00
material.h Hash ORM flag in BaseMaterial to differentiate between ORM and Standard materials 2023-06-07 09:31:34 -07:00
mesh.cpp Use NULL instead of COND checks when appropriate 2023-06-10 08:56:30 +02:00
mesh.h Add ValidatedCall to MethodBind 2023-04-30 20:01:26 +02:00
mesh_data_tool.cpp
mesh_data_tool.h
mesh_library.cpp
mesh_library.h
multimesh.cpp
multimesh.h
navigation_mesh.cpp
navigation_mesh.h Fix `cell_height` for navigation meshes 2023-06-13 23:24:32 +02:00
navigation_mesh_source_geometry_data_3d.cpp Fix potential crashes in navmesh bake geometry functions 2023-06-19 20:58:36 +02:00
navigation_mesh_source_geometry_data_3d.h Fix for threaded NavigationMesh baking under new thread guards 2023-06-14 01:53:37 +02:00
navigation_polygon.cpp Add NavigationPolygon cell_size property 2023-06-13 10:53:07 +02:00
navigation_polygon.h Fix `cell_height` for navigation meshes 2023-06-13 23:24:32 +02:00
packed_scene.cpp Fix index in loading of `Array[Node]` 2023-06-19 23:19:38 +02:00
packed_scene.h Fix `PackedScene::get_last_modified_time()` always returns `0` 2023-07-10 18:09:58 +02:00
particle_process_material.cpp Fix GPUParticle2D offset stutter 2023-10-24 16:05:00 +02:00
particle_process_material.h Avoid sync issues in materials with scheduled shader updates 2023-05-10 18:53:41 +02:00
physics_material.cpp
physics_material.h
polygon_path_finder.cpp Remove (or make verbose only) various debug prints. 2023-03-20 08:14:18 +02:00
polygon_path_finder.h
primitive_meshes.cpp Remove unnecessary Clipper lib includes 2023-05-24 23:57:08 +02:00
primitive_meshes.h Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification. 2023-05-15 19:23:54 +03:00
rectangle_shape_2d.cpp
rectangle_shape_2d.h
resource_format_text.cpp Fix missing UID handling in Dependency Editor 2023-06-13 11:09:56 +02:00
resource_format_text.h Avoid interaction issues between resource loading threads 2023-05-10 18:53:41 +02:00
segment_shape_2d.cpp
segment_shape_2d.h
separation_ray_shape_2d.cpp
separation_ray_shape_2d.h
separation_ray_shape_3d.cpp
separation_ray_shape_3d.h
shader.cpp Fix empty shader resource loading 2023-09-20 22:44:03 +02:00
shader.h
shader_include.cpp Fix empty shader resource loading 2023-09-20 22:44:03 +02:00
shader_include.h
shape_2d.cpp
shape_2d.h
shape_3d.cpp Open up bounds of `Shape3D.margin` to support other physics engines 2023-03-18 20:52:13 +01:00
shape_3d.h
skeleton_modification_2d.cpp
skeleton_modification_2d.h
skeleton_modification_2d_ccdik.cpp
skeleton_modification_2d_ccdik.h
skeleton_modification_2d_fabrik.cpp
skeleton_modification_2d_fabrik.h
skeleton_modification_2d_jiggle.cpp
skeleton_modification_2d_jiggle.h
skeleton_modification_2d_lookat.cpp
skeleton_modification_2d_lookat.h
skeleton_modification_2d_physicalbones.cpp Use NULL instead of COND checks when appropriate 2023-06-10 08:56:30 +02:00
skeleton_modification_2d_physicalbones.h
skeleton_modification_2d_stackholder.cpp
skeleton_modification_2d_stackholder.h
skeleton_modification_2d_twoboneik.cpp
skeleton_modification_2d_twoboneik.h
skeleton_modification_stack_2d.cpp
skeleton_modification_stack_2d.h
skeleton_profile.cpp
skeleton_profile.h
skin.cpp
skin.h
sky.cpp
sky.h
sky_material.cpp Fix issue 74259 by setting the sky cover property back to nil when it is reset in the editor. 2023-05-21 18:35:33 +01:00
sky_material.h
sphere_shape_3d.cpp
sphere_shape_3d.h
sprite_frames.cpp
sprite_frames.h
style_box.cpp Remove useless polygons from StyleBoxFlat drawing 2023-05-20 14:28:47 +02:00
style_box.h Fix blurry borders on antialiased FlatStyleBox 2023-04-17 20:23:03 +02:00
surface_tool.cpp Fix parameters passing to `add_triangle_fan` method. 2023-06-08 17:45:26 +02:00
surface_tool.h Single Compilation Unit build. 2023-06-06 15:36:51 +01:00
syntax_highlighter.cpp Make SyntaxHighlighter::get_text_edit a const function 2023-04-07 23:46:50 +05:30
syntax_highlighter.h Make SyntaxHighlighter::get_text_edit a const function 2023-04-07 23:46:50 +05:30
text_file.cpp
text_file.h
text_line.cpp
text_line.h
text_paragraph.cpp Fix issues found by a static analyzer 2023-05-30 12:47:50 +03:00
text_paragraph.h Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification. 2023-05-15 19:23:54 +03:00
texture.cpp Set correct RW locks in AnimatedTexture 2023-06-19 15:21:52 +02:00
texture.h Add a square fill mode to GradientTexture2D 2023-04-20 16:32:42 +02:00
theme.cpp
theme.h
tile_set.cpp Fix crash with failed compatibility tiles 2023-06-28 15:11:10 +02:00
tile_set.h Fixes TileSet set as local to scene 2023-06-20 17:48:56 +02:00
video_stream.cpp
video_stream.h
visual_shader.cpp Remove uses of `vformat()` with no placeholders 2023-07-10 17:46:07 +02:00
visual_shader.h Merge pull request #76787 from RedworkDE/avoid-localvector-copy 2023-06-20 00:01:55 +02:00
visual_shader_nodes.cpp Fix ndc calculation for LinearSceneDepth VS node in GLES3 2023-03-14 15:05:01 +01:00
visual_shader_nodes.h
visual_shader_particle_nodes.cpp
visual_shader_particle_nodes.h
visual_shader_sdf_nodes.cpp
visual_shader_sdf_nodes.h
world_2d.cpp Merge pull request #76713 from KoBeWi/TODO_is_now 2023-05-16 11:00:45 +02:00
world_2d.h Fix 2D audio in multiple viewports 2023-05-03 23:09:40 +02:00
world_3d.cpp Fix `cell_height` for navigation meshes 2023-06-13 23:24:32 +02:00
world_3d.h
world_boundary_shape_2d.cpp Allow setting negative WorldBoundaryShape2D.distance through the editor 2023-06-14 14:54:00 +02:00
world_boundary_shape_2d.h
world_boundary_shape_3d.cpp
world_boundary_shape_3d.h