godot/editor
Juan Linietsky f11a138505 Added more hacks to GLTF2 importer to support crap exporter (MakeHuman in this case), fixes #13393 2017-12-28 16:07:45 -03:00
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collada Cleanup unnecessary debug prints 2017-10-21 20:41:07 +02:00
doc Created internal usage flag to remove non editor properties from doc, closes #13334 2017-12-06 17:16:25 -03:00
fileserver Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
icons Merge pull request #14786 from djrm/pr_fixes 2017-12-17 22:21:06 +01:00
import Added more hacks to GLTF2 importer to support crap exporter (MakeHuman in this case), fixes #13393 2017-12-28 16:07:45 -03:00
plugins Fix 2D editor checkboxes with a new project 2017-12-26 16:39:58 +01:00
translations i18n: Sync translation templates with current source 2017-12-20 17:10:28 +01:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
animation_editor.cpp Enhance undoredo action name, TTR, cleanup 2017-12-12 23:04:37 +07:00
animation_editor.h Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
array_property_edit.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
array_property_edit.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
code_editor.cpp Native pan and zoom for macOS 2017-11-21 09:11:39 +01:00
code_editor.h Native pan and zoom for macOS 2017-11-21 09:11:39 +01:00
connections_dialog.cpp Enhance undoredo action name, TTR, cleanup 2017-12-12 23:04:37 +07:00
connections_dialog.h Enhance undoredo action name, TTR, cleanup 2017-12-12 23:04:37 +07:00
create_dialog.cpp Changes to the Editor File Dialog. 2017-12-25 02:29:00 -02:00
create_dialog.h Fixes random sorting order in Create New Node dialog 2017-11-04 19:01:01 +01:00
dependency_editor.cpp Updated icons 2017-12-14 15:49:27 -06:00
dependency_editor.h Add context menu to editor file dialogs. 2017-12-05 21:05:58 +01:00
dictionary_property_edit.cpp Better supported for remote object editing with the inspector with a simple dictionary editor implement 2017-11-17 09:20:33 +08:00
dictionary_property_edit.h Better supported for remote object editing with the inspector with a simple dictionary editor implement 2017-11-17 09:20:33 +08:00
doc_code_font.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
doc_font.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
doc_title_font.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_about.cpp EditorAbout: TTR workaround for "Project Manager" contexts 2017-12-25 15:02:54 +07:00
editor_about.h Changed EditorAbout's TextEdits to RichTextLabels. 2017-12-01 13:20:10 -02:00
editor_asset_installer.cpp Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
editor_asset_installer.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_audio_buses.cpp Some untranslated UI strings 2017-12-02 16:59:45 +07:00
editor_audio_buses.h Improved audio buses editor 2017-09-25 01:48:57 -05:00
editor_autoload_settings.cpp Clean up setting dialogues a bit. 2017-12-17 18:39:36 +01:00
editor_autoload_settings.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_data.cpp Properly rename scenes and resources after renaming or moving files, should fix #13976 2017-12-26 16:32:12 -03:00
editor_data.h Properly rename scenes and resources after renaming or moving files, should fix #13976 2017-12-26 16:32:12 -03:00
editor_dir_dialog.cpp Renamed function arguments to keep them consistent between declaration and implementation 2017-09-14 13:49:15 -04:00
editor_dir_dialog.h -Fixed EditorDirDialog, which was really old and needed to use EditorFileSystem 2017-09-03 00:24:36 -03:00
editor_export.cpp Use a different strategy for path remaps, try loading from a remap file instead. 2017-12-18 11:21:49 -03:00
editor_export.h Merge pull request #14597 from NathanWarden/linux_extensions 2017-12-16 13:05:18 +01:00
editor_file_dialog.cpp Changes to the Editor File Dialog. 2017-12-25 02:29:00 -02:00
editor_file_dialog.h Changes to the Editor File Dialog. 2017-12-25 02:29:00 -02:00
editor_file_system.cpp Reimport now checks source path changes and imported files and their md5, fixes #14728 2017-12-27 15:22:04 -03:00
editor_file_system.h Changed reimport logic to also check md5 before reimporting, fixes #13135 2017-11-24 13:39:41 -03:00
editor_fonts.cpp Fix text editor status font 2017-12-27 06:09:28 +09:00
editor_fonts.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_help.cpp Minor style fixes for editor help 2017-12-27 10:35:26 -06:00
editor_help.h Docs methods grouping by prefix 2017-12-16 20:02:10 +01:00
editor_initialize_ssl.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_initialize_ssl.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_log.cpp Remove unecessary anchors&margins set causing bad display (sons of containers) 2017-09-27 00:38:28 +02:00
editor_log.h Fixed some inconsistent styles, plus some cleanup 2017-09-12 13:16:47 -05:00
editor_name_dialog.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_name_dialog.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_node.cpp EditorSettings: Move scene tab options to their dedicated category 2017-12-20 19:41:02 +01:00
editor_node.h -Add lightmapper 2017-12-14 09:01:27 -03:00
editor_path.cpp Better supported for remote object editing with the inspector with a simple dictionary editor implement 2017-11-17 09:20:33 +08:00
editor_path.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_plugin.cpp Defer the scan filesystem call when adding import plugins 2017-12-09 14:59:01 -02:00
editor_plugin.h Style: Re-apply clang-format over recent invalid additions 2017-12-10 01:27:02 +01:00
editor_plugin_settings.cpp Removed most of the custom colors from the interface. 2017-09-25 21:43:20 -05:00
editor_plugin_settings.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_profiler.cpp Some untranslated UI strings 2017-12-02 16:59:45 +07:00
editor_profiler.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
editor_resource_preview.cpp Use new XDG folders to dehardcode paths 2017-11-19 20:54:26 +01:00
editor_resource_preview.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_run.cpp Fix player window centering on macOS retina screens 2017-12-10 18:28:08 +01:00
editor_run.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_run_native.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_run_native.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_run_script.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_run_script.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_scale.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_scale.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_settings.cpp Merge pull request #14853 from MattUV/context-menu 2017-12-25 08:40:20 +07:00
editor_settings.h Fixed editor settings disappearing (caused by uninitialized variable). 2017-11-29 22:04:41 -06:00
editor_sub_scene.cpp Enhanced Merge From Scene 2017-12-13 12:38:35 +08:00
editor_sub_scene.h Enhanced Merge From Scene 2017-12-13 12:38:35 +08:00
editor_themes.cpp Added default close and title color to editor themed graph nodes 2017-12-24 13:08:53 -06:00
editor_themes.h Fixed theme update and some widgets. 2017-11-11 11:58:30 -06:00
export_template_manager.cpp Fix bug in previous commit 2017-12-18 20:59:32 +01:00
export_template_manager.h Property install export templates when downloaded from http 2017-12-17 15:48:24 -03:00
file_type_cache.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
file_type_cache.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
filesystem_dock.cpp Properly rename scenes and resources after renaming or moving files, should fix #13976 2017-12-26 16:32:12 -03:00
filesystem_dock.h Properly rename scenes and resources after renaming or moving files, should fix #13976 2017-12-26 16:32:12 -03:00
groups_editor.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
groups_editor.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
import_dock.cpp Fix not being able to select an editor layout created in another language. 2017-11-26 13:27:48 -02:00
import_dock.h Refresh import options when changing importer 2017-11-13 17:31:00 -02:00
multi_node_edit.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
multi_node_edit.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
node_dock.cpp Fix not being able to select an editor layout created in another language. 2017-11-26 13:27:48 -02:00
node_dock.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
output_strings.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
output_strings.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
pane_drag.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
pane_drag.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
progress_dialog.cpp Should no longer crash after rebaking, may be a solution to #14795 2017-12-19 09:58:02 -03:00
progress_dialog.h -Add lightmapper 2017-12-14 09:01:27 -03:00
project_export.cpp Updated Linux template extensions to match architecture. 2017-12-12 16:09:48 -05:00
project_export.h Fix file extensions persisting in file dialog after export 2017-11-20 23:20:56 +01:00
project_manager.cpp ProjectManager: enhance dialog ok button text 2017-12-23 09:06:03 +07:00
project_manager.h Ask users to explore official projects when none is loaded. 2017-11-26 15:31:48 -03:00
project_settings_editor.cpp Fixes and modifications for some dialogs. 2017-12-21 15:26:46 -02:00
project_settings_editor.h ProjectSettings: show error msg in a label instead 2017-10-28 09:35:09 +07:00
property_editor.cpp Merge pull request #14991 from djrm/pr_fixes 2017-12-27 10:29:25 +07:00
property_editor.h Clean up setting dialogues a bit. 2017-12-17 18:39:36 +01:00
property_selector.cpp PropertyEditor: Fix display of property doc in tooltip 2017-12-09 22:54:12 +01:00
property_selector.h Many fixes to visual script, changed virtuals override for a proper selector. 2017-09-12 07:58:54 -03:00
pvrtc_compress.cpp Use new XDG folders to dehardcode paths 2017-11-19 20:54:26 +01:00
pvrtc_compress.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
quick_open.cpp Fixed quick open not showing enties with no search text, issue 11277 2017-09-16 13:14:22 +00:00
quick_open.h Improve 'quick open' search time 2017-09-02 16:17:59 +02:00
register_exporters.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
reparent_dialog.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
reparent_dialog.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
run_settings_dialog.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
run_settings_dialog.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
scene_tree_dock.cpp Merge pull request #14991 from djrm/pr_fixes 2017-12-27 10:29:25 +07:00
scene_tree_dock.h Show sub-resources as sub-menu 2017-12-17 23:55:24 +09:00
scene_tree_editor.cpp Merge pull request #14652 from hoelzl/pr-moved-instanced-children 2017-12-16 00:38:52 +01:00
scene_tree_editor.h Scene Tree Dock: added ability to deselect items when clicking on empty space 2017-11-26 18:30:48 +03:00
script_create_dialog.cpp Merge pull request #14551 from volzhs/ok-alert-confirm 2017-12-16 01:17:45 +01:00
script_create_dialog.h Pressing Enter key creates or loads script on Attach script window 2017-12-11 23:20:25 +09:00
script_editor_debugger.cpp Make auto switch to remote scene tree opt-in 2017-12-04 10:25:35 +01:00
script_editor_debugger.h Add editor setting to allow keep show local scene tree while debugger start. 2017-11-22 21:53:01 +08:00
settings_config_dialog.cpp doc: Sync classref with current source 2017-12-18 08:13:58 +01:00
settings_config_dialog.h Clean up setting dialogues a bit. 2017-12-17 18:39:36 +01:00
spatial_editor_gizmos.cpp Fixed joint gizmos orientations 2017-12-23 15:19:03 +01:00
spatial_editor_gizmos.h Fixed joint gizmos orientations 2017-12-23 15:19:03 +01:00