godot/scene/resources
Juan Linietsky 251433847f -Added new scene conversion to binary on export (disabled by default, please test)
-This method works by directly converting text to binary, so the scene does not need to be loaded and saved
2017-12-15 08:39:26 -03:00
..
default_theme Fix CheckBox minimum size 2017-12-11 15:37:29 +09:00
animation.cpp Add feature to disable animation tracks 2017-12-09 18:22:16 +01:00
animation.h Add feature to disable animation tracks 2017-12-09 18:22:16 +01:00
audio_stream_sample.cpp -Added ramp fadeout in AudioStreamPlayer, removes clips on audio restart 2017-11-12 11:11:45 -03:00
audio_stream_sample.h Rename get_position => get_playback_position and seek_pos => seek on audio classes 2017-09-23 16:55:00 +02:00
bit_mask.cpp Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
bit_mask.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
bounds.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
bounds.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
box_shape.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
box_shape.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
canvas.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
canvas.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
capsule_shape_2d.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
capsule_shape_2d.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
capsule_shape.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
capsule_shape.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
circle_shape_2d.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
circle_shape_2d.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
color_ramp.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
color_ramp.h Fix use of unitialized variables 2017-09-02 01:59:26 +02:00
concave_polygon_shape_2d.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
concave_polygon_shape_2d.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
concave_polygon_shape.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
concave_polygon_shape.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
convex_polygon_shape_2d.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
convex_polygon_shape_2d.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
convex_polygon_shape.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
convex_polygon_shape.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
curve.cpp CurveEditor: fix can't edit right tangent 2017-10-03 03:48:11 +07:00
curve.h Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
dynamic_font_stb.cpp fix: Updates dynamic_font_stb to use get_extension, and memnew 2017-11-12 11:45:29 +01:00
dynamic_font_stb.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
dynamic_font.cpp Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
dynamic_font.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
environment.cpp Set ambient contribution by default to 1, fixes #11850 2017-11-12 08:26:45 -03:00
environment.h Many fixes to SSAO, should be good now. 2017-10-22 13:52:48 -03:00
font.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
font.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
material.cpp -Add lightmapper 2017-12-14 09:01:27 -03:00
material.h -Add lightmapper 2017-12-14 09:01:27 -03:00
mesh_data_tool.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
mesh_data_tool.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
mesh_library.cpp MeshLibrary: remove duplicated line 2017-09-05 04:02:24 +07:00
mesh_library.h -Added an optimization so physics shapes are configured later, speeds up grid map loading and editing 2017-09-03 14:54:15 -03:00
mesh.cpp -Add lightmapper 2017-12-14 09:01:27 -03:00
mesh.h -Ability to and unwrap lightmap coordinates on import 2017-12-09 14:18:14 -03:00
multimesh.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
multimesh.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
packed_scene.cpp Improve slang, especially in user-visible parts 2017-12-05 15:41:38 +01:00
packed_scene.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
plane_shape.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
plane_shape.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
polygon_path_finder.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
polygon_path_finder.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
primitive_meshes.cpp Fix and rewrite folding logic, closes #14005, closes #13421 2017-12-06 19:07:17 -03:00
primitive_meshes.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
ray_shape.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
ray_shape.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
rectangle_shape_2d.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
rectangle_shape_2d.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
room.cpp Dead code tells no tales 2017-08-27 22:13:45 +02:00
room.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
scene_format_text.cpp -Added new scene conversion to binary on export (disabled by default, please test) 2017-12-15 08:39:26 -03:00
scene_format_text.h -Added new scene conversion to binary on export (disabled by default, please test) 2017-12-15 08:39:26 -03:00
SCsub Move other lone thirdparty files to thirdparty/misc 2017-04-28 21:19:25 +02:00
segment_shape_2d.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
segment_shape_2d.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
shader_graph.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
shader_graph.h Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
shader.cpp Remove junk output 2017-10-13 12:40:19 +07:00
shader.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
shape_2d.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
shape_2d.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
shape_line_2d.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
shape_line_2d.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
shape.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
shape.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
sky_box.cpp Fix skybox generation imprecision with Clang 2017-12-10 19:56:45 +01:00
sky_box.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
space_2d.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
space_2d.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
sphere_shape.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
sphere_shape.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
style_box.cpp [DOCS] Fix a few typos. 2017-10-14 12:45:49 +02:00
style_box.h Renamed function arguments to keep them consistent between declaration and implementation 2017-09-14 13:49:15 -04:00
surface_tool.cpp doc: Sync classref with current source 2017-12-10 00:43:49 +01:00
surface_tool.h -Ability to and unwrap lightmap coordinates on import 2017-12-09 14:18:14 -03:00
texture.cpp Added a higher level wrapper for proxy texture 2017-12-04 16:54:17 -03:00
texture.h Added a higher level wrapper for proxy texture 2017-12-04 16:54:17 -03:00
theme.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
theme.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
tile_set.cpp Fix wrong return value in some virtual method bindings 2017-12-10 15:34:08 +01:00
tile_set.h Fix TileSet::AutotileData::ocludder_map typo 2017-12-08 20:38:36 +01:00
video_stream.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
video_stream.h Merge pull request #12014 from hi-ogawa/fix-video-playback 2017-11-13 19:57:18 +01:00
world_2d.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
world_2d.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
world.cpp Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
world.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00