godot/scene/2d
Rémi Verschelde a8db4c848d
Merge pull request #31395 from ptrojahn/floatsarenasty
Replace is_zero_approx(A.distance_to(B)) with A==B
2019-08-20 12:54:40 +02:00
..
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
animated_sprite.cpp Remove ERR_EXPLAIN from scene/* code 2019-08-09 13:54:52 +02:00
animated_sprite.h Make AnimatedSprite able to play backwards 2019-03-17 04:03:23 -03:00
area_2d.cpp Remove ERR_EXPLAIN from scene/* code 2019-08-09 13:54:52 +02:00
area_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
audio_stream_player_2d.cpp Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
audio_stream_player_2d.h Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
back_buffer_copy.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
back_buffer_copy.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
camera_2d.cpp Tweaks related to Camera2D drag margins 2019-08-06 16:19:02 +02:00
camera_2d.h Tweaks related to Camera2D drag margins 2019-08-06 16:19:02 +02:00
canvas_item.cpp Remove ERR_EXPLAIN from scene/* code 2019-08-09 13:54:52 +02:00
canvas_item.h Add `width` and `antialiased` parameters to CanvasItem `draw_rect()` 2019-07-09 20:30:18 +02:00
canvas_modulate.cpp Don't modulate canvas on invisible color change 2019-05-24 13:10:21 +02:00
canvas_modulate.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
collision_object_2d.cpp Improve the node configuration warning display 2019-07-09 00:18:00 +02:00
collision_object_2d.h Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
collision_polygon_2d.cpp Added release function to PoolVector::Access. 2019-07-06 12:04:27 +01:00
collision_polygon_2d.h -Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860 2019-01-18 14:15:05 -03:00
collision_shape_2d.cpp Improve 2D RayCast and one-way collision drawing 2019-07-12 23:50:38 +02:00
collision_shape_2d.h Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
cpu_particles_2d.cpp toggle CPUParticles2D visibility when redrawing 2019-07-28 18:31:52 -07:00
cpu_particles_2d.h Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
joints_2d.cpp Fix always true/false values 2019-06-20 16:59:48 +02:00
joints_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
light_2d.cpp Improve the node configuration warning display 2019-07-09 00:18:00 +02:00
light_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
light_occluder_2d.cpp Improve the node configuration warning display 2019-07-09 00:18:00 +02:00
light_occluder_2d.h Merge pull request #24171 from YeldhamDev/occluder_polygon_grab 2019-04-15 16:10:48 -03:00
line_2d.cpp Merge pull request #28565 from CedNaru/CurvedWidthLine2D 2019-07-01 09:38:54 +02:00
line_2d.h Merge pull request #28565 from CedNaru/CurvedWidthLine2D 2019-07-01 09:38:54 +02:00
line_builder.cpp Added a Width Curve to Line2D + UVs fix 2019-06-19 15:44:07 +02:00
line_builder.h Added a Width Curve to Line2D + UVs fix 2019-06-19 15:44:07 +02:00
mesh_instance_2d.cpp Properly add "texture_changed" signal to MeshInstance2D 2019-06-02 23:51:44 -03:00
mesh_instance_2d.h Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
multimesh_instance_2d.cpp added MultiMeshInstance2D node for using MultiMesh in 2D 2019-06-03 12:11:54 -07:00
multimesh_instance_2d.h added MultiMeshInstance2D node for using MultiMesh in 2D 2019-06-03 12:11:54 -07:00
navigation_2d.cpp Replace is_zero_approx(A.distance_to(B)) with A==B 2019-08-19 18:16:58 +02:00
navigation_2d.h Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
navigation_polygon.cpp Fix wrong property binding for NavigationPolygon::vertices 2019-05-29 17:28:22 +02:00
navigation_polygon.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
node_2d.cpp Fix look_at with non uniform scaling 2019-02-08 18:00:54 +01:00
node_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
parallax_background.cpp Ability to make CanvasLayers have pseudo 3D depth. 2019-04-05 10:25:51 -03:00
parallax_background.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
parallax_layer.cpp Fixed error in ParallaxLayer when set_mirroring is called before entering the tree 2019-08-14 13:21:22 +02:00
parallax_layer.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
particles_2d.cpp Fix various memory leaks and errors 2019-07-02 17:23:54 +03:00
particles_2d.h Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
path_2d.cpp Improve the appearance of 2D path editors 2019-08-18 22:27:01 +02:00
path_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
path_texture.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
path_texture.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
physics_body_2d.cpp Remove ERR_EXPLAIN from scene/* code 2019-08-09 13:54:52 +02:00
physics_body_2d.h Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
polygon_2d.cpp Fix some issue with TileMap's and other nodes' boundaries 2019-07-08 12:35:52 +03:00
polygon_2d.h Updat polygons when skeleton setup changes, fixes #25949 2019-02-16 20:08:17 -03:00
position_2d.cpp Fix compilation warnings in JS and Windows builds 2019-06-15 14:40:45 +02:00
position_2d.h Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
ray_cast_2d.cpp Improve 2D RayCast and one-way collision drawing 2019-07-12 23:50:38 +02:00
ray_cast_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
remote_transform_2d.cpp Added force_update_cache() to RemoteTransform and RemoteTransform2D 2019-07-09 14:50:03 +02:00
remote_transform_2d.h Added force_update_cache() to RemoteTransform and RemoteTransform2D 2019-07-09 14:50:03 +02:00
skeleton_2d.cpp Improve the node configuration warning display 2019-07-09 00:18:00 +02:00
skeleton_2d.h Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
sprite.cpp Add frame_cords accessors to Sprite and Sprite3D 2019-07-27 13:05:02 +02:00
sprite.h Add some code changes/fixes proposed by Coverity and Clang Tidy 2019-08-07 12:54:30 +02:00
tile_map.cpp Fix corrupted TileMap saves due to missing/wrong format 2019-08-08 09:30:55 +03:00
tile_map.h Fix some issue with TileMap's and other nodes' boundaries 2019-07-08 12:35:52 +03:00
touch_screen_button.cpp Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
touch_screen_button.h Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
visibility_notifier_2d.cpp Improve the node configuration warning display 2019-07-09 00:18:00 +02:00
visibility_notifier_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
y_sort.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
y_sort.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00