godot/editor
Poommetee Ketson 968c490302
Merge pull request #12841 from djrm/pr_fixes
Fixed theme update and some widgets.
2017-11-12 16:58:54 +07:00
..
collada Cleanup unnecessary debug prints 2017-10-21 20:41:07 +02:00
doc Added String::dedent() to remove text indentation 2017-11-01 07:20:20 +08:00
fileserver Fix various assorted warnings 2017-09-08 14:57:48 +02:00
icons Some fixes and improvements. 2017-11-10 16:45:08 -06:00
import Restores functionality of the use_compression flag in the Collada importer. 2017-11-01 00:01:24 +00:00
plugins Fixed theme update and some widgets. 2017-11-11 11:58:30 -06:00
translations Fix typo in project manager 2017-10-29 18:48:42 +01:00
SCsub Ignore files not ending with '.xml' when building doc header 2017-11-07 22:57:17 +01:00
animation_editor.cpp Add ability to type easing value for key transition 2017-10-15 03:14:13 +02:00
animation_editor.h Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
array_property_edit.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
array_property_edit.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
code_editor.cpp Added setting to toggle current line highlighting 2017-10-22 13:42:08 +01:00
code_editor.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
connections_dialog.cpp Dead code tells no tales 2017-08-27 22:13:45 +02:00
connections_dialog.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
create_dialog.cpp Merge pull request #12640 from poke1024/createnode-ui 2017-11-05 11:51:59 +01:00
create_dialog.h Fixes random sorting order in Create New Node dialog 2017-11-04 19:01:01 +01:00
dependency_editor.cpp Merge pull request #12031 from NathanWarden/export_cancel_to_done 2017-10-21 00:15:48 +02:00
dependency_editor.h Rework DependencyRemoveDialog for deleting folders 2017-10-09 15:10:40 +01:00
doc_code_font.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
doc_font.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
doc_title_font.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_about.cpp Fixed invalid license symbol 2017-11-07 23:01:43 +03:00
editor_about.h EditorAbout: add donors tab 2017-09-04 00:39:57 +07:00
editor_asset_installer.cpp Removed most of the custom colors from the interface. 2017-09-25 21:43:20 -05:00
editor_asset_installer.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_audio_buses.cpp EditorAudioBus: restore delete option on master bus 2017-10-01 21:26:17 +07:00
editor_audio_buses.h Improved audio buses editor 2017-09-25 01:48:57 -05:00
editor_autoload_settings.cpp Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844 2017-10-05 15:34:34 -03:00
editor_autoload_settings.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_data.cpp Fix typo 'begining' to 'beginning' 2017-09-01 22:54:57 +07:00
editor_data.h Fix typo 'begining' to 'beginning' 2017-09-01 22:54:57 +07:00
editor_dir_dialog.cpp Renamed function arguments to keep them consistent between declaration and implementation 2017-09-14 13:49:15 -04:00
editor_dir_dialog.h -Fixed EditorDirDialog, which was really old and needed to use EditorFileSystem 2017-09-03 00:24:36 -03:00
editor_export.cpp Cleanup unnecessary debug prints 2017-10-21 20:41:07 +02:00
editor_export.h Fix x11 exported executables not getting the +x flag 2017-09-17 14:40:58 -03:00
editor_file_dialog.cpp FileDialog: enlarge the file list a bit 2017-10-22 09:14:11 +07:00
editor_file_dialog.h Several visual improvements. 2017-09-28 15:00:43 -05:00
editor_file_system.cpp Cleanup unnecessary debug prints 2017-10-21 20:41:07 +02:00
editor_file_system.h Fix import order, so scenes are imported after textures. 2017-09-20 21:04:20 -03:00
editor_fonts.cpp Fix theme with custom font. 2017-11-09 20:45:18 -06:00
editor_fonts.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_help.cpp Docs cosmetics: add more space to Signals, Enumerations, Constants; 2017-11-04 14:09:45 +01:00
editor_help.h Several fixed to editor doc. 2017-09-14 01:13:37 -05:00
editor_initialize_ssl.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_initialize_ssl.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_log.cpp Remove unecessary anchors&margins set causing bad display (sons of containers) 2017-09-27 00:38:28 +02:00
editor_log.h Fixed some inconsistent styles, plus some cleanup 2017-09-12 13:16:47 -05:00
editor_name_dialog.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_name_dialog.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_node.cpp Fixed theme update and some widgets. 2017-11-11 11:58:30 -06:00
editor_node.h Some fixes and improvements. 2017-11-10 16:45:08 -06:00
editor_path.cpp White Theme 2017-08-30 21:44:48 +02:00
editor_path.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_plugin.cpp Reworked how servers preallocate RIDs, should fix #10970 2017-11-09 23:35:34 -03:00
editor_plugin.h Fixes snapping and replaces the _draw_canvas by forward_canvas_draw 2017-10-18 00:01:59 +02:00
editor_plugin_settings.cpp Removed most of the custom colors from the interface. 2017-09-25 21:43:20 -05:00
editor_plugin_settings.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_profiler.cpp Refactor Fixed to Physics 2017-10-21 21:28:08 +07:00
editor_profiler.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
editor_resource_preview.cpp Cleanup unnecessary debug prints 2017-10-21 20:41:07 +02:00
editor_resource_preview.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_run.cpp Added a crash handler to dump the backtrace on Windows, Linux and OS X 2017-09-13 10:07:23 -03:00
editor_run.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_run_native.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_run_native.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_run_script.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_run_script.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_scale.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_scale.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_settings.cpp Fixed editor settings disappearing. 2017-11-09 22:10:48 -06:00
editor_settings.h Fixed editor settings disappearing. 2017-11-09 22:10:48 -06:00
editor_sub_scene.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_sub_scene.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_themes.cpp Fixed theme update and some widgets. 2017-11-11 11:58:30 -06:00
editor_themes.h Fixed theme update and some widgets. 2017-11-11 11:58:30 -06:00
export_template_manager.cpp Change URL of the mirror list 2017-11-04 20:08:13 +02:00
export_template_manager.h -Modules can now add custom version info (added it for Mono) 2017-11-01 23:13:27 -03:00
file_type_cache.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
file_type_cache.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
filesystem_dock.cpp Merge pull request #12402 from MillionOstrich/filesystem-drag-move 2017-11-10 09:58:07 +01:00
filesystem_dock.h Don't try to move if dragging a folder into itself 2017-11-03 20:49:36 +00:00
groups_editor.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
groups_editor.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
import_dock.cpp Allow changing importers in the import dock. 2017-11-10 15:53:01 -05:00
import_dock.h Allow changing importers in the import dock. 2017-11-10 15:53:01 -05:00
multi_node_edit.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
multi_node_edit.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
node_dock.cpp Added and improved some icons, plus some other minor visual fixes. 2017-10-12 14:43:11 -05:00
node_dock.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
output_strings.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
output_strings.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
pane_drag.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
pane_drag.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
progress_dialog.cpp Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE) 2017-09-22 11:39:44 +02:00
progress_dialog.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
project_export.cpp Merge pull request #12031 from NathanWarden/export_cancel_to_done 2017-10-21 00:15:48 +02:00
project_export.h Added error dialog when failing to export project 2017-10-13 00:40:19 +02:00
project_manager.cpp Fixed project manager and dialog fonts. 2017-11-09 19:38:48 -06:00
project_manager.h Add language option button to project manager 2017-10-26 14:40:07 -05:00
project_settings_editor.cpp Merge pull request #12829 from ianb96/project_settings_fix 2017-11-11 21:03:05 +01:00
project_settings_editor.h ProjectSettings: show error msg in a label instead 2017-10-28 09:35:09 +07:00
property_editor.cpp Removed show type icons option 2017-11-09 19:45:21 -06:00
property_editor.h Ability to convert from SpatialMaterial to ShaderMaterial 2017-09-22 09:20:52 -03:00
property_selector.cpp Many fixes to visual script, changed virtuals override for a proper selector. 2017-09-12 07:58:54 -03:00
property_selector.h Many fixes to visual script, changed virtuals override for a proper selector. 2017-09-12 07:58:54 -03:00
pvrtc_compress.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
pvrtc_compress.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
quick_open.cpp Fixed quick open not showing enties with no search text, issue 11277 2017-09-16 13:14:22 +00:00
quick_open.h Improve 'quick open' search time 2017-09-02 16:17:59 +02:00
register_exporters.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
reparent_dialog.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
reparent_dialog.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
run_settings_dialog.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
run_settings_dialog.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
scene_tree_dock.cpp Editor: Update 2D viewport and inspector selection on delete. Fix #12591. 2017-11-08 03:10:31 +01:00
scene_tree_dock.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
scene_tree_editor.cpp Added and improved some icons, plus some other minor visual fixes. 2017-10-12 14:43:11 -05:00
scene_tree_editor.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
script_create_dialog.cpp Some fixes and improvements. 2017-11-10 16:45:08 -06:00
script_create_dialog.h Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog 2017-10-24 15:48:58 +02:00
script_editor_debugger.cpp Monitor: add checkbox to monitor list 2017-10-24 01:16:27 +07:00
script_editor_debugger.h Monitor: add checkbox to monitor list 2017-10-24 01:16:27 +07:00
settings_config_dialog.cpp Separated Editor settings and Scene undo redo stack 2017-10-15 18:17:28 +01:00
settings_config_dialog.h Separated Editor settings and Scene undo redo stack 2017-10-15 18:17:28 +01:00
spatial_editor_gizmos.cpp Added and improved some missing icons, plus some other visual fixes. 2017-10-13 16:39:17 -05:00
spatial_editor_gizmos.h Box selection for MeshInstances and subscene nodes. 2017-09-20 14:04:18 +01:00