godot/tools/editor
Maximillian 5b7b817c9b Merge branch 'fix_debug_process_exited_alert' 2015-01-08 09:33:40 -07:00
..
fileserver
icons -Visual Shader Editing Finished, PLEASE TEST! 2015-01-07 01:45:46 -03:00
io_plugins -Ability to ask for documents/pictures/etc system dirs. 2014-12-02 14:02:41 -03:00
plugins Fixes to GraphEdit: 2015-01-08 00:41:34 -03:00
SCsub
animation_editor.cpp -Completely removed EmptyControl (but added fallback), closes #1017 2015-01-03 17:24:16 -03:00
animation_editor.h -Completely removed EmptyControl (but added fallback), closes #1017 2015-01-03 17:24:16 -03:00
call_dialog.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
call_dialog.h
code_editor.cpp -make sure selected font is applied on load (#1050) 2015-01-02 13:38:31 -03:00
code_editor.h New Code Completion 2014-12-16 22:31:57 -03:00
connections_dialog.cpp
connections_dialog.h
console.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
console.h
create_dialog.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
create_dialog.h
default_saver.cpp
default_saver.h
doc_code_font.h
doc_font.h
doc_title_font.h
editor_data.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
editor_data.h
editor_dir_dialog.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
editor_dir_dialog.h
editor_file_system.cpp 3D Import Import & UDP 2014-11-12 11:23:23 -03:00
editor_file_system.h 3D Import Import & UDP 2014-11-12 11:23:23 -03:00
editor_fonts.cpp
editor_fonts.h
editor_help.cpp -Completely removed EmptyControl (but added fallback), closes #1017 2015-01-03 17:24:16 -03:00
editor_help.h Bug Fixes 2014-06-29 22:41:02 -03:00
editor_icons.h
editor_import_export.cpp -add *.flags as a filter automatically when exporting, solves #1029 2015-01-03 13:10:00 -03:00
editor_import_export.h
editor_log.cpp -Completely removed EmptyControl (but added fallback), closes #1017 2015-01-03 17:24:16 -03:00
editor_log.h -Completely removed EmptyControl (but added fallback), closes #1017 2015-01-03 17:24:16 -03:00
editor_node.cpp fix little mistake that made the project run each save 2015-01-06 20:35:52 -07:00
editor_node.h Prompt save dialog if running a unsaved scene. Solution for #966 2015-01-06 15:28:25 -07:00
editor_path.cpp Fixed too many little issues, check the issues closed today. 2014-09-21 01:43:42 -03:00
editor_path.h
editor_plugin.cpp
editor_plugin.h
editor_reimport_dialog.cpp Import 3D Scene Improvements 2014-06-19 02:23:03 -03:00
editor_reimport_dialog.h Import 3D Scene Improvements 2014-06-19 02:23:03 -03:00
editor_run.cpp
editor_run.h
editor_run_native.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
editor_run_native.h
editor_run_script.cpp
editor_run_script.h
editor_selection.cpp
editor_selection.h
editor_settings.cpp -fixed bug on focus capture, now respets line/text edit 2015-01-03 15:39:01 -03:00
editor_settings.h
editor_sub_scene.cpp
editor_sub_scene.h
editor_vu.cpp
editor_vu.h
file_type_cache.cpp
file_type_cache.h
groups_editor.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
groups_editor.h
import_settings.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
import_settings.h
optimized_save_dialog.cpp
optimized_save_dialog.h
output_strings.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
output_strings.h
pane_drag.cpp
pane_drag.h
progress_dialog.cpp -Completely removed EmptyControl (but added fallback), closes #1017 2015-01-03 17:24:16 -03:00
progress_dialog.h
project_export.cpp -Completely removed EmptyControl (but added fallback), closes #1017 2015-01-03 17:24:16 -03:00
project_export.h -Completely removed EmptyControl (but added fallback), closes #1017 2015-01-03 17:24:16 -03:00
project_manager.cpp Fix invaild path error text in project manager when no path is entered 2015-01-06 11:46:47 -07:00
project_manager.h Use toolbutton for clear search term 2014-06-17 13:39:01 +08:00
project_settings.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
project_settings.h
property_editor.cpp Merge branch 'master' of https://github.com/okamstudio/godot 2015-01-03 16:53:39 -03:00
property_editor.h -fixed bug on focus capture, now respets line/text edit 2015-01-03 15:39:01 -03:00
pvrtc_compress.cpp
pvrtc_compress.h
quick_open.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
quick_open.h
register_exporters.h
reparent_dialog.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
reparent_dialog.h
resources_dock.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
resources_dock.h
run_settings_dialog.cpp
run_settings_dialog.h
scene_tree_dock.cpp Small clean-up.. 2014-12-18 05:52:27 +01:00
scene_tree_dock.h Fix #395: change node name does not refresh in the inspector until you reselect it 2014-09-21 17:56:19 +02:00
scene_tree_editor.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
scene_tree_editor.h 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
scenes.cpp
scenes.h
scenes_dock.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
scenes_dock.h Search filesystem by name or path; Remove extension filter; Use toolbutton for clear search term 2014-06-17 13:35:14 +08:00
script_create_dialog.cpp
script_create_dialog.h
script_editor_debugger.cpp Fix process being debugged has exited pop up #1128 2015-01-08 09:14:56 -07:00
script_editor_debugger.h
settings_config_dialog.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
settings_config_dialog.h
spatial_editor_gizmos.cpp Bug Fixes 2014-11-02 11:31:01 -03:00
spatial_editor_gizmos.h Build System Changes 2014-10-07 01:31:49 -03:00