godot/scene/resources
2021-09-29 09:36:34 +05:45
..
default_theme Construct values only when necessary. 2021-09-23 22:26:07 +05:45
animation.cpp Calculate proper animation length. 2021-08-24 18:50:22 -07:00
animation.h Calculate proper animation length. 2021-08-24 18:50:22 -07:00
audio_stream_sample.cpp Add polyphony to Audio Stream Player nodes 2021-09-07 09:44:39 -07:00
audio_stream_sample.h Add polyphony to Audio Stream Player nodes 2021-09-07 09:44:39 -07:00
bit_map.cpp Construct values only when necessary. 2021-09-23 22:26:07 +05:45
bit_map.h
box_shape_3d.cpp Re-add extents property to box shapes for compatibility 2021-06-17 17:10:52 -04:00
box_shape_3d.h Re-add extents property to box shapes for compatibility 2021-06-17 17:10:52 -04:00
camera_effects.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
camera_effects.h
canvas_item_material.cpp Prevent shaders from generating code before the constructor finishes. 2021-09-21 11:51:39 +01:00
canvas_item_material.h Prevent shaders from generating code before the constructor finishes. 2021-09-21 11:51:39 +01:00
capsule_shape_2d.cpp Fix capsule height/radius setters with linked properties 2021-08-19 10:31:19 -07:00
capsule_shape_2d.h Make radius & height in CapsuleShape2D independent 2021-08-11 17:34:27 +02:00
capsule_shape_3d.cpp Fix capsule height/radius setters with linked properties 2021-08-19 10:31:19 -07:00
capsule_shape_3d.h Make radius & height in CapsuleShape3D independent 2021-08-11 14:54:53 -07:00
circle_shape_2d.cpp
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape_3d.cpp
concave_polygon_shape_3d.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
convex_polygon_shape_3d.cpp Replace QuickHull with Bullet's convex hull computer. 2021-05-22 22:35:42 +02:00
convex_polygon_shape_3d.h
curve.cpp Curve2D/Curve3D: exact linear interpolation 2021-08-21 16:57:59 +09:00
curve.h Curve2D/Curve3D: exact linear interpolation 2021-08-21 16:57:59 +09:00
cylinder_shape_3d.cpp
cylinder_shape_3d.h
environment.cpp Validates set_sdfgi_cascades argument range 2021-08-02 23:50:59 +08:00
environment.h
font.cpp Fill variation coordinates dictionary with default values when FontData is set/added. 2021-09-22 11:10:40 +03:00
font.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
gradient.cpp
gradient.h
height_map_shape_3d.cpp Some work on double support 2021-08-09 17:43:48 -05:00
height_map_shape_3d.h Some work on double support 2021-08-09 17:43:48 -05:00
immediate_mesh.cpp Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody 2021-09-16 09:55:20 -07:00
immediate_mesh.h Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody 2021-09-16 09:55:20 -07:00
material.cpp Merge pull request #52466 from tcoxon/fix_43733_4.0 2021-09-21 13:52:57 +02:00
material.h Prevent shaders from generating code before the constructor finishes. 2021-09-21 11:51:39 +01:00
mesh_data_tool.cpp Some work on double support 2021-08-09 17:43:48 -05:00
mesh_data_tool.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
mesh_library.cpp implement individual mesh transform for meshlibrary items 2021-09-09 16:40:16 +02:00
mesh_library.h implement individual mesh transform for meshlibrary items 2021-09-09 16:40:16 +02:00
mesh.cpp Merge pull request #52681 from nekomatata/rename-rigid-body 2021-09-16 11:20:21 -07:00
mesh.h Merge pull request #52681 from nekomatata/rename-rigid-body 2021-09-16 11:20:21 -07:00
multimesh.cpp Add PROPERTY_USAGE_NONE and use it 2021-06-17 19:10:26 -04:00
multimesh.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
navigation_mesh.cpp Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
navigation_mesh.h Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
packed_scene.cpp Fail at instantiating if the root node is instantiated 2021-09-18 17:38:36 -07:00
packed_scene.h Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
particles_material.cpp Prevent shaders from generating code before the constructor finishes. 2021-09-21 11:51:39 +01:00
particles_material.h Prevent shaders from generating code before the constructor finishes. 2021-09-21 11:51:39 +01:00
physics_material.cpp Allow values > 1 for friction and bounce in PhysicsMaterial 2021-05-03 17:48:23 -07:00
physics_material.h
polygon_path_finder.cpp Some work on double support 2021-08-09 17:43:48 -05:00
polygon_path_finder.h
primitive_meshes.cpp Fixes the normals of SphereMesh when the radius is different from 1 2021-09-28 00:09:39 +01:00
primitive_meshes.h QuadMesh remove format ARRAY_FORMAT_INDEX 2021-09-27 13:10:34 -04:00
rectangle_shape_2d.cpp Re-add extents property to box shapes for compatibility 2021-06-17 17:10:52 -04:00
rectangle_shape_2d.h Re-add extents property to box shapes for compatibility 2021-06-17 17:10:52 -04:00
resource_format_text.cpp Write node groups one a single line when saving a .tscn file 2021-08-31 17:06:18 +02:00
resource_format_text.h Implement Resource UIDs 2021-07-24 09:16:52 -03:00
SCsub
segment_shape_2d.cpp
segment_shape_2d.h
separation_ray_shape_2d.cpp Rename RayShape to SeparationRayShape 2021-08-24 17:34:55 -07:00
separation_ray_shape_2d.h Rename RayShape to SeparationRayShape 2021-08-24 17:34:55 -07:00
separation_ray_shape_3d.cpp Rename RayShape to SeparationRayShape 2021-08-24 17:34:55 -07:00
separation_ray_shape_3d.h Rename RayShape to SeparationRayShape 2021-08-24 17:34:55 -07:00
shader.cpp Preserve original name in shader params cache 2021-08-05 18:31:08 -05:00
shader.h
shape_2d.cpp
shape_2d.h
shape_3d.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
shape_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
skeleton_modification_2d_ccdik.cpp Use get_global_* functions instead of using transforms. 2021-08-14 14:01:57 +05:45
skeleton_modification_2d_ccdik.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_fabrik.cpp Use functions defined in the their classes. 2021-09-29 09:36:34 +05:45
skeleton_modification_2d_fabrik.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_jiggle.cpp Use get_global_* functions instead of using transforms. 2021-08-14 14:01:57 +05:45
skeleton_modification_2d_jiggle.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_lookat.cpp Use get_global_* functions instead of using transforms. 2021-08-14 14:01:57 +05:45
skeleton_modification_2d_lookat.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_physicalbones.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_physicalbones.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_stackholder.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_stackholder.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_twoboneik.cpp Use builtin Vector2 functions for calculation of angles. 2021-09-07 08:30:26 +05:45
skeleton_modification_2d_twoboneik.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d.cpp Merge duplicate branch conditions to one. 2021-09-26 21:18:15 +05:45
skeleton_modification_2d.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
skeleton_modification_3d_ccdik.cpp New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_3d_ccdik.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_3d_fabrik.cpp Use functions defined in the their classes. 2021-09-29 09:36:34 +05:45
skeleton_modification_3d_fabrik.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_3d_jiggle.cpp New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_3d_jiggle.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_3d_lookat.cpp New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_3d_lookat.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_3d_stackholder.cpp New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_3d_stackholder.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_3d_twoboneik.cpp New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_3d_twoboneik.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_3d.cpp Merge duplicate branch conditions to one. 2021-09-26 21:18:15 +05:45
skeleton_modification_3d.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
skeleton_modification_stack_2d.cpp Validate parameter of SkeletonModificationStack2D::add_modification 2021-06-13 14:07:01 +08:00
skeleton_modification_stack_2d.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_stack_3d.cpp New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_stack_3d.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skin.cpp Rename Variant TRANSFORM to TRANSFORM3D 2021-06-03 07:30:01 -04:00
skin.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
sky_material.cpp Merge pull request #50159 from Calinou/standardmaterial3d-add-shader-comment 2021-08-16 13:00:55 +02:00
sky_material.h Make Sky initialize shaders only once 2021-07-21 09:23:51 -03:00
sky.cpp
sky.h
sphere_shape_3d.cpp
sphere_shape_3d.h
sprite_frames.cpp Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
sprite_frames.h Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
style_box.cpp Use real_t and double where appropriate in Particles 2021-08-12 11:35:31 -05:00
style_box.h Use real_t and double where appropriate in Particles 2021-08-12 11:35:31 -05:00
surface_tool.cpp Validate before passing indices to meshoptimizer 2021-09-27 20:35:56 +08:00
surface_tool.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
syntax_highlighter.cpp Restore syntax highlighting 2021-08-23 18:08:17 +02:00
syntax_highlighter.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
text_file.cpp Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
text_file.h
text_line.cpp Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
text_line.h Merge pull request #51178 from Geometror/layout-options-textline-textparagraph 2021-08-11 07:51:57 +02:00
text_paragraph.cpp Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
text_paragraph.h Merge pull request #51178 from Geometror/layout-options-textline-textparagraph 2021-08-11 07:51:57 +02:00
texture.cpp Remove unused ImageTexture functions 2021-09-14 10:04:26 +08:00
texture.h Remove unused ImageTexture functions 2021-09-14 10:04:26 +08:00
theme.cpp Add support for partial custom editor themes 2021-08-14 02:03:07 +03:00
theme.h Add support for partial custom editor themes 2021-08-14 02:03:07 +03:00
tile_set.cpp Use functions defined in the their classes. 2021-09-29 09:36:34 +05:45
tile_set.h Implement animated tiles 2021-09-23 17:24:37 +02:00
video_stream.h
visual_shader_nodes.cpp Added missed limiters for Visual Shader node enums 2021-08-15 19:10:51 +03:00
visual_shader_nodes.h Added missed limiters for Visual Shader node enums 2021-08-15 19:10:51 +03:00
visual_shader_particle_nodes.cpp Added missed limiters for Visual Shader node enums 2021-08-15 19:10:51 +03:00
visual_shader_particle_nodes.h Fix incorrect inheritance of VisualShaderNodeParticleAccelerator 2021-08-16 14:17:31 +03:00
visual_shader_sdf_nodes.cpp Use C++11 raw literals for shader code to improve readability 2021-07-19 08:19:50 +02:00
visual_shader_sdf_nodes.h
visual_shader.cpp Fix misspelled "overriden" 2021-08-26 01:44:01 +08:00
visual_shader.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
world_2d.cpp Add PROPERTY_USAGE_NONE and use it 2021-06-17 19:10:26 -04:00
world_2d.h Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD 2021-06-16 22:01:39 -03:00
world_3d.cpp Add PROPERTY_USAGE_NONE and use it 2021-06-17 19:10:26 -04:00
world_3d.h Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD 2021-06-16 22:01:39 -03:00
world_boundary_shape_2d.cpp Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 -07:00
world_boundary_shape_2d.h Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 -07:00
world_boundary_shape_3d.cpp Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 -07:00
world_boundary_shape_3d.h Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 -07:00