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/**************************************************************************/
/* gdscript_vm.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
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# include "gdscript_function.h"
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# include "core/core_string_names.h"
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# include "core/os/os.h"
# include "gdscript.h"
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# include "gdscript_lambda_callable.h"
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# ifdef DEBUG_ENABLED
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static String _get_script_name ( const Ref < Script > p_script ) {
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Ref < GDScript > gdscript = p_script ;
if ( gdscript . is_valid ( ) ) {
return gdscript - > get_script_class_name ( ) ;
} else if ( p_script - > get_name ( ) . is_empty ( ) ) {
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return p_script - > get_path ( ) . get_file ( ) ;
} else {
return p_script - > get_name ( ) ;
}
}
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static String _get_element_type ( Variant : : Type builtin_type , const StringName & native_type , const Ref < Script > & script_type ) {
if ( script_type . is_valid ( ) & & script_type - > is_valid ( ) ) {
return _get_script_name ( script_type ) ;
} else if ( native_type ! = StringName ( ) ) {
return native_type . operator String ( ) ;
} else {
return Variant : : get_type_name ( builtin_type ) ;
}
}
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static String _get_var_type ( const Variant * p_var ) {
String basestr ;
if ( p_var - > get_type ( ) = = Variant : : OBJECT ) {
bool was_freed ;
Object * bobj = p_var - > get_validated_object_with_check ( was_freed ) ;
if ( ! bobj ) {
if ( was_freed ) {
basestr = " previously freed " ;
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} else {
basestr = " null instance " ;
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}
} else {
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if ( bobj - > is_class_ptr ( GDScriptNativeClass : : get_class_ptr_static ( ) ) ) {
basestr = Object : : cast_to < GDScriptNativeClass > ( bobj ) - > get_name ( ) ;
} else {
basestr = bobj - > get_class ( ) ;
if ( bobj - > get_script_instance ( ) ) {
basestr + = " ( " + _get_script_name ( bobj - > get_script_instance ( ) - > get_script ( ) ) + " ) " ;
}
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}
}
} else {
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if ( p_var - > get_type ( ) = = Variant : : ARRAY ) {
basestr = " Array " ;
const Array * p_array = VariantInternal : : get_array ( p_var ) ;
Variant : : Type builtin_type = ( Variant : : Type ) p_array - > get_typed_builtin ( ) ;
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if ( builtin_type ! = Variant : : NIL ) {
basestr + = " [ " + _get_element_type ( builtin_type , p_array - > get_typed_class_name ( ) , p_array - > get_typed_script ( ) ) + " ] " ;
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}
} else {
basestr = Variant : : get_type_name ( p_var - > get_type ( ) ) ;
}
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}
return basestr ;
}
# endif // DEBUG_ENABLED
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Variant GDScriptFunction : : _get_default_variant_for_data_type ( const GDScriptDataType & p_data_type ) {
if ( p_data_type . kind = = GDScriptDataType : : BUILTIN ) {
if ( p_data_type . builtin_type = = Variant : : ARRAY ) {
Array array ;
// Typed array.
if ( p_data_type . has_container_element_type ( ) ) {
const GDScriptDataType & element_type = p_data_type . get_container_element_type ( ) ;
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array . set_typed ( element_type . builtin_type , element_type . native_type , element_type . script_type ) ;
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}
return array ;
} else {
Callable : : CallError ce ;
Variant variant ;
Variant : : construct ( p_data_type . builtin_type , variant , nullptr , 0 , ce ) ;
ERR_FAIL_COND_V ( ce . error ! = Callable : : CallError : : CALL_OK , Variant ( ) ) ;
return variant ;
}
}
return Variant ( ) ;
}
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String GDScriptFunction : : _get_call_error ( const Callable : : CallError & p_err , const String & p_where , const Variant * * argptrs ) const {
String err_text ;
if ( p_err . error = = Callable : : CallError : : CALL_ERROR_INVALID_ARGUMENT ) {
int errorarg = p_err . argument ;
// Handle the Object to Object case separately as we don't have further class details.
# ifdef DEBUG_ENABLED
if ( p_err . expected = = Variant : : OBJECT & & argptrs [ errorarg ] - > get_type ( ) = = p_err . expected ) {
err_text = " Invalid type in " + p_where + " . The Object-derived class of argument " + itos ( errorarg + 1 ) + " ( " + _get_var_type ( argptrs [ errorarg ] ) + " ) is not a subclass of the expected argument class. " ;
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} else if ( p_err . expected = = Variant : : ARRAY & & argptrs [ errorarg ] - > get_type ( ) = = p_err . expected ) {
err_text = " Invalid type in " + p_where + " . The array of argument " + itos ( errorarg + 1 ) + " ( " + _get_var_type ( argptrs [ errorarg ] ) + " ) does not have the same element type as the expected typed array argument. " ;
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} else
# endif // DEBUG_ENABLED
{
err_text = " Invalid type in " + p_where + " . Cannot convert argument " + itos ( errorarg + 1 ) + " from " + Variant : : get_type_name ( argptrs [ errorarg ] - > get_type ( ) ) + " to " + Variant : : get_type_name ( Variant : : Type ( p_err . expected ) ) + " . " ;
}
} else if ( p_err . error = = Callable : : CallError : : CALL_ERROR_TOO_MANY_ARGUMENTS ) {
err_text = " Invalid call to " + p_where + " . Expected " + itos ( p_err . argument ) + " arguments. " ;
} else if ( p_err . error = = Callable : : CallError : : CALL_ERROR_TOO_FEW_ARGUMENTS ) {
err_text = " Invalid call to " + p_where + " . Expected " + itos ( p_err . argument ) + " arguments. " ;
} else if ( p_err . error = = Callable : : CallError : : CALL_ERROR_INVALID_METHOD ) {
err_text = " Invalid call. Nonexistent " + p_where + " . " ;
} else if ( p_err . error = = Callable : : CallError : : CALL_ERROR_INSTANCE_IS_NULL ) {
err_text = " Attempt to call " + p_where + " on a null instance. " ;
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} else if ( p_err . error = = Callable : : CallError : : CALL_ERROR_METHOD_NOT_CONST ) {
err_text = " Attempt to call " + p_where + " on a const instance. " ;
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} else {
err_text = " Bug, call error: # " + itos ( p_err . error ) ;
}
return err_text ;
}
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void ( * type_init_function_table [ ] ) ( Variant * ) = {
nullptr , // NIL (shouldn't be called).
& VariantInitializer < bool > : : init , // BOOL.
& VariantInitializer < int64_t > : : init , // INT.
& VariantInitializer < double > : : init , // FLOAT.
& VariantInitializer < String > : : init , // STRING.
& VariantInitializer < Vector2 > : : init , // VECTOR2.
& VariantInitializer < Vector2i > : : init , // VECTOR2I.
& VariantInitializer < Rect2 > : : init , // RECT2.
& VariantInitializer < Rect2i > : : init , // RECT2I.
& VariantInitializer < Vector3 > : : init , // VECTOR3.
& VariantInitializer < Vector3i > : : init , // VECTOR3I.
& VariantInitializer < Transform2D > : : init , // TRANSFORM2D.
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
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& VariantInitializer < Vector4 > : : init , // VECTOR4.
& VariantInitializer < Vector4i > : : init , // VECTOR4I.
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& VariantInitializer < Plane > : : init , // PLANE.
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& VariantInitializer < Quaternion > : : init , // QUATERNION.
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& VariantInitializer < AABB > : : init , // AABB.
& VariantInitializer < Basis > : : init , // BASIS.
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& VariantInitializer < Transform3D > : : init , // TRANSFORM3D.
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
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& VariantInitializer < Projection > : : init , // PROJECTION.
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& VariantInitializer < Color > : : init , // COLOR.
& VariantInitializer < StringName > : : init , // STRING_NAME.
& VariantInitializer < NodePath > : : init , // NODE_PATH.
& VariantInitializer < RID > : : init , // RID.
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& VariantInitializer < Object * > : : init , // OBJECT.
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& VariantInitializer < Callable > : : init , // CALLABLE.
& VariantInitializer < Signal > : : init , // SIGNAL.
& VariantInitializer < Dictionary > : : init , // DICTIONARY.
& VariantInitializer < Array > : : init , // ARRAY.
& VariantInitializer < PackedByteArray > : : init , // PACKED_BYTE_ARRAY.
& VariantInitializer < PackedInt32Array > : : init , // PACKED_INT32_ARRAY.
& VariantInitializer < PackedInt64Array > : : init , // PACKED_INT64_ARRAY.
& VariantInitializer < PackedFloat32Array > : : init , // PACKED_FLOAT32_ARRAY.
& VariantInitializer < PackedFloat64Array > : : init , // PACKED_FLOAT64_ARRAY.
& VariantInitializer < PackedStringArray > : : init , // PACKED_STRING_ARRAY.
& VariantInitializer < PackedVector2Array > : : init , // PACKED_VECTOR2_ARRAY.
& VariantInitializer < PackedVector3Array > : : init , // PACKED_VECTOR3_ARRAY.
& VariantInitializer < PackedColorArray > : : init , // PACKED_COLOR_ARRAY.
} ;
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# if defined(__GNUC__)
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# define OPCODES_TABLE \
static const void * switch_table_ops [ ] = { \
& & OPCODE_OPERATOR , \
& & OPCODE_OPERATOR_VALIDATED , \
& & OPCODE_EXTENDS_TEST , \
& & OPCODE_IS_BUILTIN , \
& & OPCODE_SET_KEYED , \
& & OPCODE_SET_KEYED_VALIDATED , \
& & OPCODE_SET_INDEXED_VALIDATED , \
& & OPCODE_GET_KEYED , \
& & OPCODE_GET_KEYED_VALIDATED , \
& & OPCODE_GET_INDEXED_VALIDATED , \
& & OPCODE_SET_NAMED , \
& & OPCODE_SET_NAMED_VALIDATED , \
& & OPCODE_GET_NAMED , \
& & OPCODE_GET_NAMED_VALIDATED , \
& & OPCODE_SET_MEMBER , \
& & OPCODE_GET_MEMBER , \
& & OPCODE_ASSIGN , \
& & OPCODE_ASSIGN_TRUE , \
& & OPCODE_ASSIGN_FALSE , \
& & OPCODE_ASSIGN_TYPED_BUILTIN , \
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& & OPCODE_ASSIGN_TYPED_ARRAY , \
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& & OPCODE_ASSIGN_TYPED_NATIVE , \
& & OPCODE_ASSIGN_TYPED_SCRIPT , \
& & OPCODE_CAST_TO_BUILTIN , \
& & OPCODE_CAST_TO_NATIVE , \
& & OPCODE_CAST_TO_SCRIPT , \
& & OPCODE_CONSTRUCT , \
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& & OPCODE_CONSTRUCT_VALIDATED , \
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& & OPCODE_CONSTRUCT_ARRAY , \
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& & OPCODE_CONSTRUCT_TYPED_ARRAY , \
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& & OPCODE_CONSTRUCT_DICTIONARY , \
& & OPCODE_CALL , \
& & OPCODE_CALL_RETURN , \
& & OPCODE_CALL_ASYNC , \
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& & OPCODE_CALL_UTILITY , \
& & OPCODE_CALL_UTILITY_VALIDATED , \
& & OPCODE_CALL_GDSCRIPT_UTILITY , \
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& & OPCODE_CALL_BUILTIN_TYPE_VALIDATED , \
& & OPCODE_CALL_SELF_BASE , \
& & OPCODE_CALL_METHOD_BIND , \
& & OPCODE_CALL_METHOD_BIND_RET , \
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& & OPCODE_CALL_BUILTIN_STATIC , \
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& & OPCODE_CALL_NATIVE_STATIC , \
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& & OPCODE_CALL_PTRCALL_NO_RETURN , \
& & OPCODE_CALL_PTRCALL_BOOL , \
& & OPCODE_CALL_PTRCALL_INT , \
& & OPCODE_CALL_PTRCALL_FLOAT , \
& & OPCODE_CALL_PTRCALL_STRING , \
& & OPCODE_CALL_PTRCALL_VECTOR2 , \
& & OPCODE_CALL_PTRCALL_VECTOR2I , \
& & OPCODE_CALL_PTRCALL_RECT2 , \
& & OPCODE_CALL_PTRCALL_RECT2I , \
& & OPCODE_CALL_PTRCALL_VECTOR3 , \
& & OPCODE_CALL_PTRCALL_VECTOR3I , \
& & OPCODE_CALL_PTRCALL_TRANSFORM2D , \
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
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& & OPCODE_CALL_PTRCALL_VECTOR4 , \
& & OPCODE_CALL_PTRCALL_VECTOR4I , \
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& & OPCODE_CALL_PTRCALL_PLANE , \
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& & OPCODE_CALL_PTRCALL_QUATERNION , \
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& & OPCODE_CALL_PTRCALL_AABB , \
& & OPCODE_CALL_PTRCALL_BASIS , \
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& & OPCODE_CALL_PTRCALL_TRANSFORM3D , \
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
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& & OPCODE_CALL_PTRCALL_PROJECTION , \
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& & OPCODE_CALL_PTRCALL_COLOR , \
& & OPCODE_CALL_PTRCALL_STRING_NAME , \
& & OPCODE_CALL_PTRCALL_NODE_PATH , \
& & OPCODE_CALL_PTRCALL_RID , \
& & OPCODE_CALL_PTRCALL_OBJECT , \
& & OPCODE_CALL_PTRCALL_CALLABLE , \
& & OPCODE_CALL_PTRCALL_SIGNAL , \
& & OPCODE_CALL_PTRCALL_DICTIONARY , \
& & OPCODE_CALL_PTRCALL_ARRAY , \
& & OPCODE_CALL_PTRCALL_PACKED_BYTE_ARRAY , \
& & OPCODE_CALL_PTRCALL_PACKED_INT32_ARRAY , \
& & OPCODE_CALL_PTRCALL_PACKED_INT64_ARRAY , \
& & OPCODE_CALL_PTRCALL_PACKED_FLOAT32_ARRAY , \
& & OPCODE_CALL_PTRCALL_PACKED_FLOAT64_ARRAY , \
& & OPCODE_CALL_PTRCALL_PACKED_STRING_ARRAY , \
& & OPCODE_CALL_PTRCALL_PACKED_VECTOR2_ARRAY , \
& & OPCODE_CALL_PTRCALL_PACKED_VECTOR3_ARRAY , \
& & OPCODE_CALL_PTRCALL_PACKED_COLOR_ARRAY , \
& & OPCODE_AWAIT , \
& & OPCODE_AWAIT_RESUME , \
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& & OPCODE_CREATE_LAMBDA , \
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& & OPCODE_CREATE_SELF_LAMBDA , \
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& & OPCODE_JUMP , \
& & OPCODE_JUMP_IF , \
& & OPCODE_JUMP_IF_NOT , \
& & OPCODE_JUMP_TO_DEF_ARGUMENT , \
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& & OPCODE_JUMP_IF_SHARED , \
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& & OPCODE_RETURN , \
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& & OPCODE_RETURN_TYPED_BUILTIN , \
& & OPCODE_RETURN_TYPED_ARRAY , \
& & OPCODE_RETURN_TYPED_NATIVE , \
& & OPCODE_RETURN_TYPED_SCRIPT , \
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& & OPCODE_ITERATE_BEGIN , \
& & OPCODE_ITERATE_BEGIN_INT , \
& & OPCODE_ITERATE_BEGIN_FLOAT , \
& & OPCODE_ITERATE_BEGIN_VECTOR2 , \
& & OPCODE_ITERATE_BEGIN_VECTOR2I , \
& & OPCODE_ITERATE_BEGIN_VECTOR3 , \
& & OPCODE_ITERATE_BEGIN_VECTOR3I , \
& & OPCODE_ITERATE_BEGIN_STRING , \
& & OPCODE_ITERATE_BEGIN_DICTIONARY , \
& & OPCODE_ITERATE_BEGIN_ARRAY , \
& & OPCODE_ITERATE_BEGIN_PACKED_BYTE_ARRAY , \
& & OPCODE_ITERATE_BEGIN_PACKED_INT32_ARRAY , \
& & OPCODE_ITERATE_BEGIN_PACKED_INT64_ARRAY , \
& & OPCODE_ITERATE_BEGIN_PACKED_FLOAT32_ARRAY , \
& & OPCODE_ITERATE_BEGIN_PACKED_FLOAT64_ARRAY , \
& & OPCODE_ITERATE_BEGIN_PACKED_STRING_ARRAY , \
& & OPCODE_ITERATE_BEGIN_PACKED_VECTOR2_ARRAY , \
& & OPCODE_ITERATE_BEGIN_PACKED_VECTOR3_ARRAY , \
& & OPCODE_ITERATE_BEGIN_PACKED_COLOR_ARRAY , \
& & OPCODE_ITERATE_BEGIN_OBJECT , \
& & OPCODE_ITERATE , \
& & OPCODE_ITERATE_INT , \
& & OPCODE_ITERATE_FLOAT , \
& & OPCODE_ITERATE_VECTOR2 , \
& & OPCODE_ITERATE_VECTOR2I , \
& & OPCODE_ITERATE_VECTOR3 , \
& & OPCODE_ITERATE_VECTOR3I , \
& & OPCODE_ITERATE_STRING , \
& & OPCODE_ITERATE_DICTIONARY , \
& & OPCODE_ITERATE_ARRAY , \
& & OPCODE_ITERATE_PACKED_BYTE_ARRAY , \
& & OPCODE_ITERATE_PACKED_INT32_ARRAY , \
& & OPCODE_ITERATE_PACKED_INT64_ARRAY , \
& & OPCODE_ITERATE_PACKED_FLOAT32_ARRAY , \
& & OPCODE_ITERATE_PACKED_FLOAT64_ARRAY , \
& & OPCODE_ITERATE_PACKED_STRING_ARRAY , \
& & OPCODE_ITERATE_PACKED_VECTOR2_ARRAY , \
& & OPCODE_ITERATE_PACKED_VECTOR3_ARRAY , \
& & OPCODE_ITERATE_PACKED_COLOR_ARRAY , \
& & OPCODE_ITERATE_OBJECT , \
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& & OPCODE_STORE_GLOBAL , \
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& & OPCODE_STORE_NAMED_GLOBAL , \
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& & OPCODE_TYPE_ADJUST_BOOL , \
& & OPCODE_TYPE_ADJUST_INT , \
& & OPCODE_TYPE_ADJUST_FLOAT , \
& & OPCODE_TYPE_ADJUST_STRING , \
& & OPCODE_TYPE_ADJUST_VECTOR2 , \
& & OPCODE_TYPE_ADJUST_VECTOR2I , \
& & OPCODE_TYPE_ADJUST_RECT2 , \
& & OPCODE_TYPE_ADJUST_RECT2I , \
& & OPCODE_TYPE_ADJUST_VECTOR3 , \
& & OPCODE_TYPE_ADJUST_VECTOR3I , \
& & OPCODE_TYPE_ADJUST_TRANSFORM2D , \
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
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& & OPCODE_TYPE_ADJUST_VECTOR4 , \
& & OPCODE_TYPE_ADJUST_VECTOR4I , \
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& & OPCODE_TYPE_ADJUST_PLANE , \
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& & OPCODE_TYPE_ADJUST_QUATERNION , \
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& & OPCODE_TYPE_ADJUST_AABB , \
& & OPCODE_TYPE_ADJUST_BASIS , \
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& & OPCODE_TYPE_ADJUST_TRANSFORM3D , \
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
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& & OPCODE_TYPE_ADJUST_PROJECTION , \
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& & OPCODE_TYPE_ADJUST_COLOR , \
& & OPCODE_TYPE_ADJUST_STRING_NAME , \
& & OPCODE_TYPE_ADJUST_NODE_PATH , \
& & OPCODE_TYPE_ADJUST_RID , \
& & OPCODE_TYPE_ADJUST_OBJECT , \
& & OPCODE_TYPE_ADJUST_CALLABLE , \
& & OPCODE_TYPE_ADJUST_SIGNAL , \
& & OPCODE_TYPE_ADJUST_DICTIONARY , \
& & OPCODE_TYPE_ADJUST_ARRAY , \
& & OPCODE_TYPE_ADJUST_PACKED_BYTE_ARRAY , \
& & OPCODE_TYPE_ADJUST_PACKED_INT32_ARRAY , \
& & OPCODE_TYPE_ADJUST_PACKED_INT64_ARRAY , \
& & OPCODE_TYPE_ADJUST_PACKED_FLOAT32_ARRAY , \
& & OPCODE_TYPE_ADJUST_PACKED_FLOAT64_ARRAY , \
& & OPCODE_TYPE_ADJUST_PACKED_STRING_ARRAY , \
& & OPCODE_TYPE_ADJUST_PACKED_VECTOR2_ARRAY , \
& & OPCODE_TYPE_ADJUST_PACKED_VECTOR3_ARRAY , \
& & OPCODE_TYPE_ADJUST_PACKED_COLOR_ARRAY , \
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& & OPCODE_ASSERT , \
& & OPCODE_BREAKPOINT , \
& & OPCODE_LINE , \
& & OPCODE_END \
} ; \
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static_assert ( ( sizeof ( switch_table_ops ) / sizeof ( switch_table_ops [ 0 ] ) = = ( OPCODE_END + 1 ) ) , " Opcodes in jump table aren't the same as opcodes in enum. " ) ;
# define OPCODE(m_op) \
m_op :
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# define OPCODE_WHILE(m_test)
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# define OPCODES_END \
OPSEXIT :
# define OPCODES_OUT \
OPSOUT :
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# define OPCODE_SWITCH(m_test) goto *switch_table_ops[m_test];
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# ifdef DEBUG_ENABLED
# define DISPATCH_OPCODE \
last_opcode = _code_ptr [ ip ] ; \
goto * switch_table_ops [ last_opcode ]
# else
# define DISPATCH_OPCODE goto *switch_table_ops[_code_ptr[ip]]
# endif
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# define OPCODE_BREAK goto OPSEXIT
# define OPCODE_OUT goto OPSOUT
# else
# define OPCODES_TABLE
# define OPCODE(m_op) case m_op:
# define OPCODE_WHILE(m_test) while (m_test)
# define OPCODES_END
# define OPCODES_OUT
# define DISPATCH_OPCODE continue
# define OPCODE_SWITCH(m_test) switch (m_test)
# define OPCODE_BREAK break
# define OPCODE_OUT break
# endif
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// Helpers for VariantInternal methods in macros.
# define OP_GET_BOOL get_bool
# define OP_GET_INT get_int
# define OP_GET_FLOAT get_float
# define OP_GET_VECTOR2 get_vector2
# define OP_GET_VECTOR2I get_vector2i
# define OP_GET_VECTOR3 get_vector3
# define OP_GET_VECTOR3I get_vector3i
# define OP_GET_RECT2 get_rect2
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
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# define OP_GET_VECTOR4 get_vector4
# define OP_GET_VECTOR4I get_vector4i
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# define OP_GET_RECT2I get_rect2i
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# define OP_GET_QUATERNION get_quaternion
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# define OP_GET_COLOR get_color
# define OP_GET_STRING get_string
# define OP_GET_STRING_NAME get_string_name
# define OP_GET_NODE_PATH get_node_path
# define OP_GET_CALLABLE get_callable
# define OP_GET_SIGNAL get_signal
# define OP_GET_ARRAY get_array
# define OP_GET_DICTIONARY get_dictionary
# define OP_GET_PACKED_BYTE_ARRAY get_byte_array
# define OP_GET_PACKED_INT32_ARRAY get_int32_array
# define OP_GET_PACKED_INT64_ARRAY get_int64_array
# define OP_GET_PACKED_FLOAT32_ARRAY get_float32_array
# define OP_GET_PACKED_FLOAT64_ARRAY get_float64_array
# define OP_GET_PACKED_STRING_ARRAY get_string_array
# define OP_GET_PACKED_VECTOR2_ARRAY get_vector2_array
# define OP_GET_PACKED_VECTOR3_ARRAY get_vector3_array
# define OP_GET_PACKED_COLOR_ARRAY get_color_array
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# define OP_GET_TRANSFORM3D get_transform
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# define OP_GET_TRANSFORM2D get_transform2d
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
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# define OP_GET_PROJECTION get_projection
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# define OP_GET_PLANE get_plane
# define OP_GET_AABB get_aabb
# define OP_GET_BASIS get_basis
# define OP_GET_RID get_rid
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# define METHOD_CALL_ON_NULL_VALUE_ERROR(method_pointer) "Cannot call method '" + (method_pointer)->get_name() + "' on a null value."
# define METHOD_CALL_ON_FREED_INSTANCE_ERROR(method_pointer) "Cannot call method '" + (method_pointer)->get_name() + "' on a previously freed instance."
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Variant GDScriptFunction : : call ( GDScriptInstance * p_instance , const Variant * * p_args , int p_argcount , Callable : : CallError & r_err , CallState * p_state ) {
OPCODES_TABLE ;
if ( ! _code_ptr ) {
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return _get_default_variant_for_data_type ( return_type ) ;
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}
r_err . error = Callable : : CallError : : CALL_OK ;
Variant retvalue ;
Variant * stack = nullptr ;
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Variant * * instruction_args = nullptr ;
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const void * * call_args_ptr = nullptr ;
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int defarg = 0 ;
# ifdef DEBUG_ENABLED
//GDScriptLanguage::get_singleton()->calls++;
# endif
uint32_t alloca_size = 0 ;
GDScript * script ;
int ip = 0 ;
int line = _initial_line ;
if ( p_state ) {
//use existing (supplied) state (awaited)
stack = ( Variant * ) p_state - > stack . ptr ( ) ;
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instruction_args = ( Variant * * ) & p_state - > stack . ptr ( ) [ sizeof ( Variant ) * p_state - > stack_size ] ; //ptr() to avoid bounds check
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line = p_state - > line ;
ip = p_state - > ip ;
alloca_size = p_state - > stack . size ( ) ;
script = p_state - > script ;
p_instance = p_state - > instance ;
defarg = p_state - > defarg ;
} else {
if ( p_argcount ! = _argument_count ) {
if ( p_argcount > _argument_count ) {
r_err . error = Callable : : CallError : : CALL_ERROR_TOO_MANY_ARGUMENTS ;
r_err . argument = _argument_count ;
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return _get_default_variant_for_data_type ( return_type ) ;
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} else if ( p_argcount < _argument_count - _default_arg_count ) {
r_err . error = Callable : : CallError : : CALL_ERROR_TOO_FEW_ARGUMENTS ;
r_err . argument = _argument_count - _default_arg_count ;
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return _get_default_variant_for_data_type ( return_type ) ;
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} else {
defarg = _argument_count - p_argcount ;
}
}
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// Add 3 here for self, class, and nil.
alloca_size = sizeof ( Variant * ) * 3 + sizeof ( Variant * ) * _instruction_args_size + sizeof ( Variant ) * _stack_size ;
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uint8_t * aptr = ( uint8_t * ) alloca ( alloca_size ) ;
stack = ( Variant * ) aptr ;
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for ( int i = 0 ; i < p_argcount ; i + + ) {
if ( ! argument_types [ i ] . has_type ) {
memnew_placement ( & stack [ i + 3 ] , Variant ( * p_args [ i ] ) ) ;
continue ;
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}
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// If types already match, don't call Variant::construct(). Constructors of some types
// (e.g. packed arrays) do copies, whereas they pass by reference when inside a Variant.
if ( argument_types [ i ] . is_type ( * p_args [ i ] , false ) ) {
memnew_placement ( & stack [ i + 3 ] , Variant ( * p_args [ i ] ) ) ;
continue ;
}
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if ( ! argument_types [ i ] . is_type ( * p_args [ i ] , true ) ) {
r_err . error = Callable : : CallError : : CALL_ERROR_INVALID_ARGUMENT ;
r_err . argument = i ;
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r_err . expected = argument_types [ i ] . builtin_type ;
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return _get_default_variant_for_data_type ( return_type ) ;
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}
if ( argument_types [ i ] . kind = = GDScriptDataType : : BUILTIN ) {
Variant arg ;
Variant : : construct ( argument_types [ i ] . builtin_type , arg , & p_args [ i ] , 1 , r_err ) ;
memnew_placement ( & stack [ i + 3 ] , Variant ( arg ) ) ;
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} else {
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memnew_placement ( & stack [ i + 3 ] , Variant ( * p_args [ i ] ) ) ;
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}
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}
for ( int i = p_argcount + 3 ; i < _stack_size ; i + + ) {
memnew_placement ( & stack [ i ] , Variant ) ;
}
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if ( _instruction_args_size ) {
instruction_args = ( Variant * * ) & aptr [ sizeof ( Variant ) * _stack_size ] ;
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} else {
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instruction_args = nullptr ;
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}
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for ( const KeyValue < int , Variant : : Type > & E : temporary_slots ) {
type_init_function_table [ E . value ] ( & stack [ E . key ] ) ;
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}
}
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if ( _ptrcall_args_size ) {
call_args_ptr = ( const void * * ) alloca ( _ptrcall_args_size * sizeof ( void * ) ) ;
} else {
call_args_ptr = nullptr ;
}
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if ( p_instance ) {
memnew_placement ( & stack [ ADDR_STACK_SELF ] , Variant ( p_instance - > owner ) ) ;
script = p_instance - > script . ptr ( ) ;
} else {
memnew_placement ( & stack [ ADDR_STACK_SELF ] , Variant ) ;
script = _script ;
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}
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memnew_placement ( & stack [ ADDR_STACK_CLASS ] , Variant ( script ) ) ;
memnew_placement ( & stack [ ADDR_STACK_NIL ] , Variant ) ;
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String err_text ;
# ifdef DEBUG_ENABLED
if ( EngineDebugger : : is_active ( ) ) {
GDScriptLanguage : : get_singleton ( ) - > enter_function ( p_instance , this , stack , & ip , & line ) ;
}
# define GD_ERR_BREAK(m_cond) \
{ \
if ( unlikely ( m_cond ) ) { \
_err_print_error ( FUNCTION_STR , __FILE__ , __LINE__ , " Condition ' " _STR ( m_cond ) " ' is true. Breaking..: " ) ; \
OPCODE_BREAK ; \
} \
}
# define CHECK_SPACE(m_space) \
GD_ERR_BREAK ( ( ip + m_space ) > _code_size )
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# define GET_VARIANT_PTR(m_v, m_code_ofs) \
Variant * m_v ; \
{ \
int address = _code_ptr [ ip + 1 + ( m_code_ofs ) ] ; \
int address_type = ( address & ADDR_TYPE_MASK ) > > ADDR_BITS ; \
if ( unlikely ( address_type < 0 | | address_type > = ADDR_TYPE_MAX ) ) { \
err_text = " Bad address type. " ; \
OPCODE_BREAK ; \
} \
int address_index = address & ADDR_MASK ; \
if ( unlikely ( address_index < 0 | | address_index > = variant_address_limits [ address_type ] ) ) { \
if ( address_type = = ADDR_TYPE_MEMBER & & ! p_instance ) { \
err_text = " Cannot access member without instance. " ; \
} else { \
err_text = " Bad address index. " ; \
} \
OPCODE_BREAK ; \
} \
m_v = & variant_addresses [ address_type ] [ address_index ] ; \
if ( unlikely ( ! m_v ) ) \
OPCODE_BREAK ; \
}
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# else
# define GD_ERR_BREAK(m_cond)
# define CHECK_SPACE(m_space)
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# define GET_VARIANT_PTR(m_v, m_code_ofs) \
Variant * m_v ; \
{ \
int address = _code_ptr [ ip + 1 + ( m_code_ofs ) ] ; \
m_v = & variant_addresses [ ( address & ADDR_TYPE_MASK ) > > ADDR_BITS ] [ address & ADDR_MASK ] ; \
if ( unlikely ( ! m_v ) ) \
OPCODE_BREAK ; \
}
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# endif
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# define LOAD_INSTRUCTION_ARGS \
int instr_arg_count = _code_ptr [ ip + 1 ] ; \
for ( int i = 0 ; i < instr_arg_count ; i + + ) { \
GET_VARIANT_PTR ( v , i + 1 ) ; \
instruction_args [ i ] = v ; \
} \
ip + = 1 ; // Offset to skip instruction argcount.
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# define GET_INSTRUCTION_ARG(m_v, m_idx) \
Variant * m_v = instruction_args [ m_idx ]
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# ifdef DEBUG_ENABLED
uint64_t function_start_time = 0 ;
uint64_t function_call_time = 0 ;
if ( GDScriptLanguage : : get_singleton ( ) - > profiling ) {
function_start_time = OS : : get_singleton ( ) - > get_ticks_usec ( ) ;
function_call_time = 0 ;
profile . call_count + + ;
profile . frame_call_count + + ;
}
bool exit_ok = false ;
bool awaited = false ;
# endif
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# ifdef DEBUG_ENABLED
int variant_address_limits [ ADDR_TYPE_MAX ] = { _stack_size , _constant_count , p_instance ? p_instance - > members . size ( ) : 0 } ;
# endif
Variant * variant_addresses [ ADDR_TYPE_MAX ] = { stack , _constants_ptr , p_instance ? p_instance - > members . ptrw ( ) : nullptr } ;
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# ifdef DEBUG_ENABLED
OPCODE_WHILE ( ip < _code_size ) {
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int last_opcode = _code_ptr [ ip ] ;
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# else
OPCODE_WHILE ( true ) {
# endif
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OPCODE_SWITCH ( _code_ptr [ ip ] ) {
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OPCODE ( OPCODE_OPERATOR ) {
CHECK_SPACE ( 5 ) ;
bool valid ;
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Variant : : Operator op = ( Variant : : Operator ) _code_ptr [ ip + 4 ] ;
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GD_ERR_BREAK ( op > = Variant : : OP_MAX ) ;
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GET_VARIANT_PTR ( a , 0 ) ;
GET_VARIANT_PTR ( b , 1 ) ;
GET_VARIANT_PTR ( dst , 2 ) ;
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# ifdef DEBUG_ENABLED
Variant ret ;
Variant : : evaluate ( op , * a , * b , ret , valid ) ;
# else
Variant : : evaluate ( op , * a , * b , * dst , valid ) ;
# endif
# ifdef DEBUG_ENABLED
if ( ! valid ) {
if ( ret . get_type ( ) = = Variant : : STRING ) {
//return a string when invalid with the error
err_text = ret ;
err_text + = " in operator ' " + Variant : : get_operator_name ( op ) + " '. " ;
} else {
err_text = " Invalid operands ' " + Variant : : get_type_name ( a - > get_type ( ) ) + " ' and ' " + Variant : : get_type_name ( b - > get_type ( ) ) + " ' in operator ' " + Variant : : get_operator_name ( op ) + " '. " ;
}
OPCODE_BREAK ;
}
* dst = ret ;
# endif
ip + = 5 ;
}
DISPATCH_OPCODE ;
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OPCODE ( OPCODE_OPERATOR_VALIDATED ) {
CHECK_SPACE ( 5 ) ;
int operator_idx = _code_ptr [ ip + 4 ] ;
GD_ERR_BREAK ( operator_idx < 0 | | operator_idx > = _operator_funcs_count ) ;
Variant : : ValidatedOperatorEvaluator operator_func = _operator_funcs_ptr [ operator_idx ] ;
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GET_VARIANT_PTR ( a , 0 ) ;
GET_VARIANT_PTR ( b , 1 ) ;
GET_VARIANT_PTR ( dst , 2 ) ;
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operator_func ( a , b , dst ) ;
ip + = 5 ;
}
DISPATCH_OPCODE ;
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OPCODE ( OPCODE_EXTENDS_TEST ) {
CHECK_SPACE ( 4 ) ;
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GET_VARIANT_PTR ( a , 0 ) ;
GET_VARIANT_PTR ( b , 1 ) ;
GET_VARIANT_PTR ( dst , 2 ) ;
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# ifdef DEBUG_ENABLED
if ( b - > get_type ( ) ! = Variant : : OBJECT | | b - > operator Object * ( ) = = nullptr ) {
err_text = " Right operand of 'is' is not a class. " ;
OPCODE_BREAK ;
}
# endif
bool extends_ok = false ;
if ( a - > get_type ( ) = = Variant : : OBJECT & & a - > operator Object * ( ) ! = nullptr ) {
# ifdef DEBUG_ENABLED
bool was_freed ;
Object * obj_A = a - > get_validated_object_with_check ( was_freed ) ;
if ( was_freed ) {
err_text = " Left operand of 'is' is a previously freed instance. " ;
OPCODE_BREAK ;
}
Object * obj_B = b - > get_validated_object_with_check ( was_freed ) ;
if ( was_freed ) {
err_text = " Right operand of 'is' is a previously freed instance. " ;
OPCODE_BREAK ;
}
# else
Object * obj_A = * a ;
Object * obj_B = * b ;
# endif // DEBUG_ENABLED
GDScript * scr_B = Object : : cast_to < GDScript > ( obj_B ) ;
if ( scr_B ) {
//if B is a script, the only valid condition is that A has an instance which inherits from the script
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//in other situation, this should return false.
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if ( obj_A - > get_script_instance ( ) & & obj_A - > get_script_instance ( ) - > get_language ( ) = = GDScriptLanguage : : get_singleton ( ) ) {
GDScript * cmp = static_cast < GDScript * > ( obj_A - > get_script_instance ( ) - > get_script ( ) . ptr ( ) ) ;
//bool found=false;
while ( cmp ) {
if ( cmp = = scr_B ) {
//inherits from script, all ok
extends_ok = true ;
break ;
}
cmp = cmp - > _base ;
}
}
} else {
GDScriptNativeClass * nc = Object : : cast_to < GDScriptNativeClass > ( obj_B ) ;
# ifdef DEBUG_ENABLED
if ( ! nc ) {
err_text = " Right operand of 'is' is not a class (type: ' " + obj_B - > get_class ( ) + " '). " ;
OPCODE_BREAK ;
}
# endif
extends_ok = ClassDB : : is_parent_class ( obj_A - > get_class_name ( ) , nc - > get_name ( ) ) ;
}
}
* dst = extends_ok ;
ip + = 4 ;
}
DISPATCH_OPCODE ;
OPCODE ( OPCODE_IS_BUILTIN ) {
CHECK_SPACE ( 4 ) ;
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GET_VARIANT_PTR ( value , 0 ) ;
GET_VARIANT_PTR ( dst , 1 ) ;
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Variant : : Type var_type = ( Variant : : Type ) _code_ptr [ ip + 3 ] ;
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GD_ERR_BREAK ( var_type < 0 | | var_type > = Variant : : VARIANT_MAX ) ;
* dst = value - > get_type ( ) = = var_type ;
ip + = 4 ;
}
DISPATCH_OPCODE ;
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OPCODE ( OPCODE_SET_KEYED ) {
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CHECK_SPACE ( 3 ) ;
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GET_VARIANT_PTR ( dst , 0 ) ;
GET_VARIANT_PTR ( index , 1 ) ;
GET_VARIANT_PTR ( value , 2 ) ;
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bool valid ;
dst - > set ( * index , * value , & valid ) ;
# ifdef DEBUG_ENABLED
if ( ! valid ) {
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Object * obj = dst - > get_validated_object ( ) ;
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String v = index - > operator String ( ) ;
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bool read_only_property = false ;
if ( obj ) {
read_only_property = ClassDB : : has_property ( obj - > get_class_name ( ) , v ) & & ( ClassDB : : get_property_setter ( obj - > get_class_name ( ) , v ) = = StringName ( ) ) ;
}
if ( read_only_property ) {
err_text = vformat ( R " (Cannot set value into property " % s " (on base " % s " ) because it is read-only.) " , v , _get_var_type ( dst ) ) ;
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} else {
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if ( ! v . is_empty ( ) ) {
v = " ' " + v + " ' " ;
} else {
v = " of type ' " + _get_var_type ( index ) + " ' " ;
}
err_text = " Invalid set index " + v + " (on base: ' " + _get_var_type ( dst ) + " ') with value of type ' " + _get_var_type ( value ) + " ' " ;
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}
OPCODE_BREAK ;
}
# endif
ip + = 4 ;
}
DISPATCH_OPCODE ;
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OPCODE ( OPCODE_SET_KEYED_VALIDATED ) {
CHECK_SPACE ( 4 ) ;
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GET_VARIANT_PTR ( dst , 0 ) ;
GET_VARIANT_PTR ( index , 1 ) ;
GET_VARIANT_PTR ( value , 2 ) ;
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int index_setter = _code_ptr [ ip + 4 ] ;
GD_ERR_BREAK ( index_setter < 0 | | index_setter > = _keyed_setters_count ) ;
const Variant : : ValidatedKeyedSetter setter = _keyed_setters_ptr [ index_setter ] ;
bool valid ;
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setter ( dst , index , value , & valid ) ;
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# ifdef DEBUG_ENABLED
if ( ! valid ) {
String v = index - > operator String ( ) ;
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if ( ! v . is_empty ( ) ) {
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v = " ' " + v + " ' " ;
} else {
v = " of type ' " + _get_var_type ( index ) + " ' " ;
}
err_text = " Invalid set index " + v + " (on base: ' " + _get_var_type ( dst ) + " ') with value of type ' " + _get_var_type ( value ) + " ' " ;
OPCODE_BREAK ;
}
# endif
ip + = 5 ;
}
DISPATCH_OPCODE ;
OPCODE ( OPCODE_SET_INDEXED_VALIDATED ) {
CHECK_SPACE ( 4 ) ;
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GET_VARIANT_PTR ( dst , 0 ) ;
GET_VARIANT_PTR ( index , 1 ) ;
GET_VARIANT_PTR ( value , 2 ) ;
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int index_setter = _code_ptr [ ip + 4 ] ;
GD_ERR_BREAK ( index_setter < 0 | | index_setter > = _indexed_setters_count ) ;
const Variant : : ValidatedIndexedSetter setter = _indexed_setters_ptr [ index_setter ] ;
int64_t int_index = * VariantInternal : : get_int ( index ) ;
bool oob ;
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setter ( dst , int_index , value , & oob ) ;
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# ifdef DEBUG_ENABLED
if ( oob ) {
String v = index - > operator String ( ) ;
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if ( ! v . is_empty ( ) ) {
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v = " ' " + v + " ' " ;
} else {
v = " of type ' " + _get_var_type ( index ) + " ' " ;
}
err_text = " Out of bounds set index " + v + " (on base: ' " + _get_var_type ( dst ) + " ') " ;
OPCODE_BREAK ;
}
# endif
ip + = 5 ;
}
DISPATCH_OPCODE ;
OPCODE ( OPCODE_GET_KEYED ) {
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CHECK_SPACE ( 3 ) ;
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GET_VARIANT_PTR ( src , 0 ) ;
GET_VARIANT_PTR ( index , 1 ) ;
GET_VARIANT_PTR ( dst , 2 ) ;
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bool valid ;
# ifdef DEBUG_ENABLED
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// Allow better error message in cases where src and dst are the same stack position.
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Variant ret = src - > get ( * index , & valid ) ;
# else
* dst = src - > get ( * index , & valid ) ;
# endif
# ifdef DEBUG_ENABLED
if ( ! valid ) {
String v = index - > operator String ( ) ;
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if ( ! v . is_empty ( ) ) {
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v = " ' " + v + " ' " ;
} else {
v = " of type ' " + _get_var_type ( index ) + " ' " ;
}
err_text = " Invalid get index " + v + " (on base: ' " + _get_var_type ( src ) + " '). " ;
OPCODE_BREAK ;
}
* dst = ret ;
# endif
ip + = 4 ;
}
DISPATCH_OPCODE ;
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OPCODE ( OPCODE_GET_KEYED_VALIDATED ) {
CHECK_SPACE ( 4 ) ;
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GET_VARIANT_PTR ( src , 0 ) ;
GET_VARIANT_PTR ( key , 1 ) ;
GET_VARIANT_PTR ( dst , 2 ) ;
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int index_getter = _code_ptr [ ip + 4 ] ;
GD_ERR_BREAK ( index_getter < 0 | | index_getter > = _keyed_getters_count ) ;
const Variant : : ValidatedKeyedGetter getter = _keyed_getters_ptr [ index_getter ] ;
bool valid ;
# ifdef DEBUG_ENABLED
// Allow better error message in cases where src and dst are the same stack position.
Variant ret ;
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getter ( src , key , & ret , & valid ) ;
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# else
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getter ( src , key , dst , & valid ) ;
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# endif
# ifdef DEBUG_ENABLED
if ( ! valid ) {
String v = key - > operator String ( ) ;
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if ( ! v . is_empty ( ) ) {
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v = " ' " + v + " ' " ;
} else {
v = " of type ' " + _get_var_type ( key ) + " ' " ;
}
err_text = " Invalid get index " + v + " (on base: ' " + _get_var_type ( src ) + " '). " ;
OPCODE_BREAK ;
}
* dst = ret ;
# endif
ip + = 5 ;
}
DISPATCH_OPCODE ;
OPCODE ( OPCODE_GET_INDEXED_VALIDATED ) {
CHECK_SPACE ( 4 ) ;
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GET_VARIANT_PTR ( src , 0 ) ;
GET_VARIANT_PTR ( index , 1 ) ;
GET_VARIANT_PTR ( dst , 2 ) ;
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int index_getter = _code_ptr [ ip + 4 ] ;
GD_ERR_BREAK ( index_getter < 0 | | index_getter > = _indexed_getters_count ) ;
const Variant : : ValidatedIndexedGetter getter = _indexed_getters_ptr [ index_getter ] ;
int64_t int_index = * VariantInternal : : get_int ( index ) ;
bool oob ;
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getter ( src , int_index , dst , & oob ) ;
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# ifdef DEBUG_ENABLED
if ( oob ) {
String v = index - > operator String ( ) ;
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if ( ! v . is_empty ( ) ) {
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v = " ' " + v + " ' " ;
} else {
v = " of type ' " + _get_var_type ( index ) + " ' " ;
}
err_text = " Out of bounds get index " + v + " (on base: ' " + _get_var_type ( src ) + " ') " ;
OPCODE_BREAK ;
}
# endif
ip + = 5 ;
}
DISPATCH_OPCODE ;
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OPCODE ( OPCODE_SET_NAMED ) {
CHECK_SPACE ( 3 ) ;
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GET_VARIANT_PTR ( dst , 0 ) ;
GET_VARIANT_PTR ( value , 1 ) ;
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int indexname = _code_ptr [ ip + 3 ] ;
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GD_ERR_BREAK ( indexname < 0 | | indexname > = _global_names_count ) ;
const StringName * index = & _global_names_ptr [ indexname ] ;
bool valid ;
dst - > set_named ( * index , * value , valid ) ;
# ifdef DEBUG_ENABLED
if ( ! valid ) {
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Object * obj = dst - > get_validated_object ( ) ;
bool read_only_property = false ;
if ( obj ) {
read_only_property = ClassDB : : has_property ( obj - > get_class_name ( ) , * index ) & & ( ClassDB : : get_property_setter ( obj - > get_class_name ( ) , * index ) = = StringName ( ) ) ;
}
if ( read_only_property ) {
err_text = vformat ( R " (Cannot set value into property " % s " (on base " % s " ) because it is read-only.) " , String ( * index ) , _get_var_type ( dst ) ) ;
} else {
err_text = " Invalid set index ' " + String ( * index ) + " ' (on base: ' " + _get_var_type ( dst ) + " ') with value of type ' " + _get_var_type ( value ) + " '. " ;
}
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OPCODE_BREAK ;
}
# endif
ip + = 4 ;
}
DISPATCH_OPCODE ;
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OPCODE ( OPCODE_SET_NAMED_VALIDATED ) {
CHECK_SPACE ( 3 ) ;
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GET_VARIANT_PTR ( dst , 0 ) ;
GET_VARIANT_PTR ( value , 1 ) ;
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int index_setter = _code_ptr [ ip + 3 ] ;
GD_ERR_BREAK ( index_setter < 0 | | index_setter > = _setters_count ) ;
const Variant : : ValidatedSetter setter = _setters_ptr [ index_setter ] ;
setter ( dst , value ) ;
ip + = 4 ;
}
DISPATCH_OPCODE ;
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OPCODE ( OPCODE_GET_NAMED ) {
CHECK_SPACE ( 4 ) ;
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GET_VARIANT_PTR ( src , 0 ) ;
GET_VARIANT_PTR ( dst , 1 ) ;
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int indexname = _code_ptr [ ip + 3 ] ;
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GD_ERR_BREAK ( indexname < 0 | | indexname > = _global_names_count ) ;
const StringName * index = & _global_names_ptr [ indexname ] ;
bool valid ;
# ifdef DEBUG_ENABLED
//allow better error message in cases where src and dst are the same stack position
Variant ret = src - > get_named ( * index , valid ) ;
# else
* dst = src - > get_named ( * index , valid ) ;
# endif
# ifdef DEBUG_ENABLED
if ( ! valid ) {
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err_text = " Invalid get index ' " + index - > operator String ( ) + " ' (on base: ' " + _get_var_type ( src ) + " '). " ;
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OPCODE_BREAK ;
}
* dst = ret ;
# endif
ip + = 4 ;
}
DISPATCH_OPCODE ;
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OPCODE ( OPCODE_GET_NAMED_VALIDATED ) {
CHECK_SPACE ( 3 ) ;
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GET_VARIANT_PTR ( src , 0 ) ;
GET_VARIANT_PTR ( dst , 1 ) ;
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int index_getter = _code_ptr [ ip + 3 ] ;
GD_ERR_BREAK ( index_getter < 0 | | index_getter > = _getters_count ) ;
const Variant : : ValidatedGetter getter = _getters_ptr [ index_getter ] ;
getter ( src , dst ) ;
ip + = 4 ;
}
DISPATCH_OPCODE ;
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OPCODE ( OPCODE_SET_MEMBER ) {
CHECK_SPACE ( 3 ) ;
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GET_VARIANT_PTR ( src , 0 ) ;
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int indexname = _code_ptr [ ip + 2 ] ;
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GD_ERR_BREAK ( indexname < 0 | | indexname > = _global_names_count ) ;
const StringName * index = & _global_names_ptr [ indexname ] ;
bool valid ;
# ifndef DEBUG_ENABLED
ClassDB : : set_property ( p_instance - > owner , * index , * src , & valid ) ;
# else
bool ok = ClassDB : : set_property ( p_instance - > owner , * index , * src , & valid ) ;
if ( ! ok ) {
err_text = " Internal error setting property: " + String ( * index ) ;
OPCODE_BREAK ;
} else if ( ! valid ) {
err_text = " Error setting property ' " + String ( * index ) + " ' with value of type " + Variant : : get_type_name ( src - > get_type ( ) ) + " . " ;
OPCODE_BREAK ;
}
# endif
ip + = 3 ;
}
DISPATCH_OPCODE ;
OPCODE ( OPCODE_GET_MEMBER ) {
CHECK_SPACE ( 3 ) ;
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GET_VARIANT_PTR ( dst , 0 ) ;
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int indexname = _code_ptr [ ip + 2 ] ;
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GD_ERR_BREAK ( indexname < 0 | | indexname > = _global_names_count ) ;
const StringName * index = & _global_names_ptr [ indexname ] ;
# ifndef DEBUG_ENABLED
ClassDB : : get_property ( p_instance - > owner , * index , * dst ) ;
# else
bool ok = ClassDB : : get_property ( p_instance - > owner , * index , * dst ) ;
if ( ! ok ) {
err_text = " Internal error getting property: " + String ( * index ) ;
OPCODE_BREAK ;
}
# endif
ip + = 3 ;
}
DISPATCH_OPCODE ;
OPCODE ( OPCODE_ASSIGN ) {
CHECK_SPACE ( 3 ) ;
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GET_VARIANT_PTR ( dst , 0 ) ;
GET_VARIANT_PTR ( src , 1 ) ;
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* dst = * src ;
ip + = 3 ;
}
DISPATCH_OPCODE ;
OPCODE ( OPCODE_ASSIGN_TRUE ) {
CHECK_SPACE ( 2 ) ;
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GET_VARIANT_PTR ( dst , 0 ) ;
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* dst = true ;
ip + = 2 ;
}
DISPATCH_OPCODE ;
OPCODE ( OPCODE_ASSIGN_FALSE ) {
CHECK_SPACE ( 2 ) ;
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GET_VARIANT_PTR ( dst , 0 ) ;
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* dst = false ;
ip + = 2 ;
}
DISPATCH_OPCODE ;
OPCODE ( OPCODE_ASSIGN_TYPED_BUILTIN ) {
CHECK_SPACE ( 4 ) ;
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GET_VARIANT_PTR ( dst , 0 ) ;
GET_VARIANT_PTR ( src , 1 ) ;
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Variant : : Type var_type = ( Variant : : Type ) _code_ptr [ ip + 3 ] ;
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GD_ERR_BREAK ( var_type < 0 | | var_type > = Variant : : VARIANT_MAX ) ;
if ( src - > get_type ( ) ! = var_type ) {
# ifdef DEBUG_ENABLED
if ( Variant : : can_convert_strict ( src - > get_type ( ) , var_type ) ) {
# endif // DEBUG_ENABLED
Callable : : CallError ce ;
Variant : : construct ( var_type , * dst , const_cast < const Variant * * > ( & src ) , 1 , ce ) ;
} else {
# ifdef DEBUG_ENABLED
err_text = " Trying to assign value of type ' " + Variant : : get_type_name ( src - > get_type ( ) ) +
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" ' to a variable of type ' " + Variant : : get_type_name ( var_type ) + " '. " ;
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OPCODE_BREAK ;
}
} else {
# endif // DEBUG_ENABLED
* dst = * src ;
}
ip + = 4 ;
}
DISPATCH_OPCODE ;
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OPCODE ( OPCODE_ASSIGN_TYPED_ARRAY ) {
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CHECK_SPACE ( 6 ) ;
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GET_VARIANT_PTR ( dst , 0 ) ;
GET_VARIANT_PTR ( src , 1 ) ;
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GET_VARIANT_PTR ( script_type , 2 ) ;
Variant : : Type builtin_type = ( Variant : : Type ) _code_ptr [ ip + 4 ] ;
int native_type_idx = _code_ptr [ ip + 5 ] ;
GD_ERR_BREAK ( native_type_idx < 0 | | native_type_idx > = _global_names_count ) ;
const StringName native_type = _global_names_ptr [ native_type_idx ] ;
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if ( src - > get_type ( ) ! = Variant : : ARRAY ) {
# ifdef DEBUG_ENABLED
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err_text = vformat ( R " (Trying to assign a value of type " % s " to a variable of type " Array [ % s ] " .) " ,
_get_var_type ( src ) , _get_element_type ( builtin_type , native_type , * script_type ) ) ;
# endif // DEBUG_ENABLED
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OPCODE_BREAK ;
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}
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Array * array = VariantInternal : : get_array ( src ) ;
if ( array - > get_typed_builtin ( ) ! = ( ( uint32_t ) builtin_type ) | | array - > get_typed_class_name ( ) ! = native_type | | array - > get_typed_script ( ) ! = * script_type | | array - > get_typed_class_name ( ) ! = native_type ) {
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# ifdef DEBUG_ENABLED
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err_text = vformat ( R " (Trying to assign an array of type " % s " to a variable of type " Array [ % s ] " .) " ,
_get_var_type ( src ) , _get_element_type ( builtin_type , native_type , * script_type ) ) ;
# endif // DEBUG_ENABLED
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OPCODE_BREAK ;
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}
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* dst = * src ;
ip + = 6 ;
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}
DISPATCH_OPCODE ;
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OPCODE ( OPCODE_ASSIGN_TYPED_NATIVE ) {
CHECK_SPACE ( 4 ) ;
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GET_VARIANT_PTR ( dst , 0 ) ;
GET_VARIANT_PTR ( src , 1 ) ;
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# ifdef DEBUG_ENABLED
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GET_VARIANT_PTR ( type , 2 ) ;
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GDScriptNativeClass * nc = Object : : cast_to < GDScriptNativeClass > ( type - > operator Object * ( ) ) ;
GD_ERR_BREAK ( ! nc ) ;
if ( src - > get_type ( ) ! = Variant : : OBJECT & & src - > get_type ( ) ! = Variant : : NIL ) {
err_text = " Trying to assign value of type ' " + Variant : : get_type_name ( src - > get_type ( ) ) +
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" ' to a variable of type ' " + nc - > get_name ( ) + " '. " ;
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OPCODE_BREAK ;
}
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bool was_freed = false ;
Object * src_obj = src - > get_validated_object_with_check ( was_freed ) ;
if ( ! src_obj ) {
if ( was_freed ) {
err_text = " Trying to assign invalid previously freed instance. " ;
} else {
err_text = " Trying to assign invalid null variable. " ;
}
OPCODE_BREAK ;
}
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if ( src_obj & & ! ClassDB : : is_parent_class ( src_obj - > get_class_name ( ) , nc - > get_name ( ) ) ) {
err_text = " Trying to assign value of type ' " + src_obj - > get_class_name ( ) +
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" ' to a variable of type ' " + nc - > get_name ( ) + " '. " ;
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OPCODE_BREAK ;
}
# endif // DEBUG_ENABLED
* dst = * src ;
ip + = 4 ;
}
DISPATCH_OPCODE ;
OPCODE ( OPCODE_ASSIGN_TYPED_SCRIPT ) {
CHECK_SPACE ( 4 ) ;
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GET_VARIANT_PTR ( dst , 0 ) ;
GET_VARIANT_PTR ( src , 1 ) ;
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# ifdef DEBUG_ENABLED
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GET_VARIANT_PTR ( type , 2 ) ;
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Script * base_type = Object : : cast_to < Script > ( type - > operator Object * ( ) ) ;
GD_ERR_BREAK ( ! base_type ) ;
if ( src - > get_type ( ) ! = Variant : : OBJECT & & src - > get_type ( ) ! = Variant : : NIL ) {
err_text = " Trying to assign a non-object value to a variable of type ' " + base_type - > get_path ( ) . get_file ( ) + " '. " ;
OPCODE_BREAK ;
}
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if ( src - > get_type ( ) ! = Variant : : NIL ) {
bool was_freed = false ;
Object * val_obj = src - > get_validated_object_with_check ( was_freed ) ;
if ( ! val_obj ) {
if ( was_freed ) {
err_text = " Trying to assign invalid previously freed instance. " ;
} else {
err_text = " Trying to assign invalid null variable. " ;
}
OPCODE_BREAK ;
}
ScriptInstance * scr_inst = val_obj - > get_script_instance ( ) ;
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if ( ! scr_inst ) {
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err_text = " Trying to assign value of type ' " + val_obj - > get_class_name ( ) +
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" ' to a variable of type ' " + base_type - > get_path ( ) . get_file ( ) + " '. " ;
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OPCODE_BREAK ;
}
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Script * src_type = val_obj - > get_script_instance ( ) - > get_script ( ) . ptr ( ) ;
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bool valid = false ;
while ( src_type ) {
if ( src_type = = base_type ) {
valid = true ;
break ;
}
src_type = src_type - > get_base_script ( ) . ptr ( ) ;
}
if ( ! valid ) {
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err_text = " Trying to assign value of type ' " + val_obj - > get_script_instance ( ) - > get_script ( ) - > get_path ( ) . get_file ( ) +
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" ' to a variable of type ' " + base_type - > get_path ( ) . get_file ( ) + " '. " ;
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OPCODE_BREAK ;
}
}
# endif // DEBUG_ENABLED
* dst = * src ;
ip + = 4 ;
}
DISPATCH_OPCODE ;
OPCODE ( OPCODE_CAST_TO_BUILTIN ) {
CHECK_SPACE ( 4 ) ;
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GET_VARIANT_PTR ( src , 0 ) ;
GET_VARIANT_PTR ( dst , 1 ) ;
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Variant : : Type to_type = ( Variant : : Type ) _code_ptr [ ip + 3 ] ;
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GD_ERR_BREAK ( to_type < 0 | | to_type > = Variant : : VARIANT_MAX ) ;
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# ifdef DEBUG_ENABLED
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if ( src - > operator Object * ( ) & & ! src - > get_validated_object ( ) ) {
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err_text = " Trying to cast a freed object. " ;
OPCODE_BREAK ;
}
# endif
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Callable : : CallError err ;
Variant : : construct ( to_type , * dst , ( const Variant * * ) & src , 1 , err ) ;
# ifdef DEBUG_ENABLED
if ( err . error ! = Callable : : CallError : : CALL_OK ) {
err_text = " Invalid cast: could not convert value to ' " + Variant : : get_type_name ( to_type ) + " '. " ;
OPCODE_BREAK ;
}
# endif
ip + = 4 ;
}
DISPATCH_OPCODE ;
OPCODE ( OPCODE_CAST_TO_NATIVE ) {
CHECK_SPACE ( 4 ) ;
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GET_VARIANT_PTR ( src , 0 ) ;
GET_VARIANT_PTR ( dst , 1 ) ;
GET_VARIANT_PTR ( to_type , 2 ) ;
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GDScriptNativeClass * nc = Object : : cast_to < GDScriptNativeClass > ( to_type - > operator Object * ( ) ) ;
GD_ERR_BREAK ( ! nc ) ;
# ifdef DEBUG_ENABLED
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if ( src - > operator Object * ( ) & & ! src - > get_validated_object ( ) ) {
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err_text = " Trying to cast a freed object. " ;
OPCODE_BREAK ;
}
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if ( src - > get_type ( ) ! = Variant : : OBJECT & & src - > get_type ( ) ! = Variant : : NIL ) {
err_text = " Invalid cast: can't convert a non-object value to an object type. " ;
OPCODE_BREAK ;
}
# endif
Object * src_obj = src - > operator Object * ( ) ;
if ( src_obj & & ! ClassDB : : is_parent_class ( src_obj - > get_class_name ( ) , nc - > get_name ( ) ) ) {
* dst = Variant ( ) ; // invalid cast, assign NULL
} else {
* dst = * src ;
}
ip + = 4 ;
}
DISPATCH_OPCODE ;
OPCODE ( OPCODE_CAST_TO_SCRIPT ) {
CHECK_SPACE ( 4 ) ;
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GET_VARIANT_PTR ( src , 0 ) ;
GET_VARIANT_PTR ( dst , 1 ) ;
GET_VARIANT_PTR ( to_type , 2 ) ;
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Script * base_type = Object : : cast_to < Script > ( to_type - > operator Object * ( ) ) ;
GD_ERR_BREAK ( ! base_type ) ;
# ifdef DEBUG_ENABLED
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if ( src - > operator Object * ( ) & & ! src - > get_validated_object ( ) ) {
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err_text = " Trying to cast a freed object. " ;
OPCODE_BREAK ;
}
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if ( src - > get_type ( ) ! = Variant : : OBJECT & & src - > get_type ( ) ! = Variant : : NIL ) {
err_text = " Trying to assign a non-object value to a variable of type ' " + base_type - > get_path ( ) . get_file ( ) + " '. " ;
OPCODE_BREAK ;
}
# endif
bool valid = false ;
if ( src - > get_type ( ) ! = Variant : : NIL & & src - > operator Object * ( ) ! = nullptr ) {
ScriptInstance * scr_inst = src - > operator Object * ( ) - > get_script_instance ( ) ;
if ( scr_inst ) {
Script * src_type = src - > operator Object * ( ) - > get_script_instance ( ) - > get_script ( ) . ptr ( ) ;
while ( src_type ) {
if ( src_type = = base_type ) {
valid = true ;
break ;
}
src_type = src_type - > get_base_script ( ) . ptr ( ) ;
}
}
}
if ( valid ) {
* dst = * src ; // Valid cast, copy the source object
} else {
* dst = Variant ( ) ; // invalid cast, assign NULL
}
ip + = 4 ;
}
DISPATCH_OPCODE ;
OPCODE ( OPCODE_CONSTRUCT ) {
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LOAD_INSTRUCTION_ARGS
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CHECK_SPACE ( 2 + instr_arg_count ) ;
ip + = instr_arg_count ;
int argc = _code_ptr [ ip + 1 ] ;
Variant : : Type t = Variant : : Type ( _code_ptr [ ip + 2 ] ) ;
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Variant * * argptrs = instruction_args ;
GET_INSTRUCTION_ARG ( dst , argc ) ;
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Callable : : CallError err ;
Variant : : construct ( t , * dst , ( const Variant * * ) argptrs , argc , err ) ;
# ifdef DEBUG_ENABLED
if ( err . error ! = Callable : : CallError : : CALL_OK ) {
err_text = _get_call_error ( err , " ' " + Variant : : get_type_name ( t ) + " ' constructor " , ( const Variant * * ) argptrs ) ;
OPCODE_BREAK ;
}
# endif
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ip + = 3 ;
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}
DISPATCH_OPCODE ;
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OPCODE ( OPCODE_CONSTRUCT_VALIDATED ) {
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LOAD_INSTRUCTION_ARGS
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CHECK_SPACE ( 2 + instr_arg_count ) ;
ip + = instr_arg_count ;
int argc = _code_ptr [ ip + 1 ] ;
int constructor_idx = _code_ptr [ ip + 2 ] ;
GD_ERR_BREAK ( constructor_idx < 0 | | constructor_idx > = _constructors_count ) ;
Variant : : ValidatedConstructor constructor = _constructors_ptr [ constructor_idx ] ;
Variant * * argptrs = instruction_args ;
GET_INSTRUCTION_ARG ( dst , argc ) ;
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constructor ( dst , ( const Variant * * ) argptrs ) ;
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ip + = 3 ;
}
DISPATCH_OPCODE ;
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OPCODE ( OPCODE_CONSTRUCT_ARRAY ) {
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LOAD_INSTRUCTION_ARGS
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CHECK_SPACE ( 1 + instr_arg_count ) ;
ip + = instr_arg_count ;
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int argc = _code_ptr [ ip + 1 ] ;
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Array array ;
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array . resize ( argc ) ;
for ( int i = 0 ; i < argc ; i + + ) {
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array [ i ] = * ( instruction_args [ i ] ) ;
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}
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GET_INSTRUCTION_ARG ( dst , argc ) ;
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* dst = Variant ( ) ; // Clear potential previous typed array.
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* dst = array ;
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ip + = 2 ;
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}
DISPATCH_OPCODE ;
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OPCODE ( OPCODE_CONSTRUCT_TYPED_ARRAY ) {
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LOAD_INSTRUCTION_ARGS
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CHECK_SPACE ( 3 + instr_arg_count ) ;
ip + = instr_arg_count ;
int argc = _code_ptr [ ip + 1 ] ;
GET_INSTRUCTION_ARG ( script_type , argc + 1 ) ;
Variant : : Type builtin_type = ( Variant : : Type ) _code_ptr [ ip + 2 ] ;
int native_type_idx = _code_ptr [ ip + 3 ] ;
GD_ERR_BREAK ( native_type_idx < 0 | | native_type_idx > = _global_names_count ) ;
const StringName native_type = _global_names_ptr [ native_type_idx ] ;
Array array ;
array . resize ( argc ) ;
for ( int i = 0 ; i < argc ; i + + ) {
array [ i ] = * ( instruction_args [ i ] ) ;
}
GET_INSTRUCTION_ARG ( dst , argc ) ;
* dst = Variant ( ) ; // Clear potential previous typed array.
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* dst = Array ( array , builtin_type , native_type , * script_type ) ;
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ip + = 4 ;
}
DISPATCH_OPCODE ;
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OPCODE ( OPCODE_CONSTRUCT_DICTIONARY ) {
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LOAD_INSTRUCTION_ARGS
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CHECK_SPACE ( 2 + instr_arg_count ) ;
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ip + = instr_arg_count ;
int argc = _code_ptr [ ip + 1 ] ;
Dictionary dict ;
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for ( int i = 0 ; i < argc ; i + + ) {
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GET_INSTRUCTION_ARG ( k , i * 2 + 0 ) ;
GET_INSTRUCTION_ARG ( v , i * 2 + 1 ) ;
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dict [ * k ] = * v ;
}
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GET_INSTRUCTION_ARG ( dst , argc * 2 ) ;
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* dst = dict ;
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ip + = 2 ;
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}
DISPATCH_OPCODE ;
OPCODE ( OPCODE_CALL_ASYNC )
OPCODE ( OPCODE_CALL_RETURN )
OPCODE ( OPCODE_CALL ) {
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bool call_ret = ( _code_ptr [ ip ] ) ! = OPCODE_CALL ;
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# ifdef DEBUG_ENABLED
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bool call_async = ( _code_ptr [ ip ] ) = = OPCODE_CALL_ASYNC ;
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# endif
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LOAD_INSTRUCTION_ARGS
CHECK_SPACE ( 3 + instr_arg_count ) ;
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ip + = instr_arg_count ;
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int argc = _code_ptr [ ip + 1 ] ;
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GD_ERR_BREAK ( argc < 0 ) ;
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int methodname_idx = _code_ptr [ ip + 2 ] ;
GD_ERR_BREAK ( methodname_idx < 0 | | methodname_idx > = _global_names_count ) ;
const StringName * methodname = & _global_names_ptr [ methodname_idx ] ;
GET_INSTRUCTION_ARG ( base , argc ) ;
Variant * * argptrs = instruction_args ;
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# ifdef DEBUG_ENABLED
uint64_t call_time = 0 ;
if ( GDScriptLanguage : : get_singleton ( ) - > profiling ) {
call_time = OS : : get_singleton ( ) - > get_ticks_usec ( ) ;
}
# endif
Callable : : CallError err ;
if ( call_ret ) {
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GET_INSTRUCTION_ARG ( ret , argc + 1 ) ;
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# ifdef DEBUG_ENABLED
Variant : : Type base_type = base - > get_type ( ) ;
Object * base_obj = base - > get_validated_object ( ) ;
StringName base_class = base_obj ? base_obj - > get_class_name ( ) : StringName ( ) ;
# endif
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base - > callp ( * methodname , ( const Variant * * ) argptrs , argc , * ret , err ) ;
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# ifdef DEBUG_ENABLED
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if ( ret - > get_type ( ) = = Variant : : NIL ) {
if ( base_type = = Variant : : OBJECT ) {
if ( base_obj ) {
MethodBind * method = ClassDB : : get_method ( base_class , * methodname ) ;
if ( * methodname = = CoreStringNames : : get_singleton ( ) - > _free | | ( method & & ! method - > has_return ( ) ) ) {
err_text = R " (Trying to get a return value of a method that returns " void " ) " ;
OPCODE_BREAK ;
}
}
} else if ( Variant : : has_builtin_method ( base_type , * methodname ) & & ! Variant : : has_builtin_method_return_value ( base_type , * methodname ) ) {
err_text = R " (Trying to get a return value of a method that returns " void " ) " ;
OPCODE_BREAK ;
}
}
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if ( ! call_async & & ret - > get_type ( ) = = Variant : : OBJECT ) {
// Check if getting a function state without await.
bool was_freed = false ;
Object * obj = ret - > get_validated_object_with_check ( was_freed ) ;
if ( was_freed ) {
err_text = " Got a freed object as a result of the call. " ;
OPCODE_BREAK ;
}
if ( obj & & obj - > is_class_ptr ( GDScriptFunctionState : : get_class_ptr_static ( ) ) ) {
err_text = R " (Trying to call an async function without " await " .) " ;
OPCODE_BREAK ;
}
}
# endif
} else {
Variant ret ;
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base - > callp ( * methodname , ( const Variant * * ) argptrs , argc , ret , err ) ;
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}
# ifdef DEBUG_ENABLED
if ( GDScriptLanguage : : get_singleton ( ) - > profiling ) {
function_call_time + = OS : : get_singleton ( ) - > get_ticks_usec ( ) - call_time ;
}
if ( err . error ! = Callable : : CallError : : CALL_OK ) {
String methodstr = * methodname ;
String basestr = _get_var_type ( base ) ;
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bool is_callable = false ;
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if ( methodstr = = " call " ) {
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if ( argc > = 1 & & base - > get_type ( ) ! = Variant : : CALLABLE ) {
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methodstr = String ( * argptrs [ 0 ] ) + " (via call) " ;
if ( err . error = = Callable : : CallError : : CALL_ERROR_INVALID_ARGUMENT ) {
err . argument + = 1 ;
}
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} else {
methodstr = base - > operator String ( ) + " (Callable) " ;
is_callable = true ;
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}
} else if ( methodstr = = " free " ) {
if ( err . error = = Callable : : CallError : : CALL_ERROR_INVALID_METHOD ) {
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if ( base - > is_ref_counted ( ) ) {
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err_text = " Attempted to free a reference. " ;
OPCODE_BREAK ;
} else if ( base - > get_type ( ) = = Variant : : OBJECT ) {
err_text = " Attempted to free a locked object (calling or emitting). " ;
OPCODE_BREAK ;
}
}
} else if ( methodstr = = " call_recursive " & & basestr = = " TreeItem " ) {
if ( argc > = 1 ) {
methodstr = String ( * argptrs [ 0 ] ) + " (via TreeItem.call_recursive) " ;
if ( err . error = = Callable : : CallError : : CALL_ERROR_INVALID_ARGUMENT ) {
err . argument + = 1 ;
}
}
}
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err_text = _get_call_error ( err , " function ' " + methodstr + ( is_callable ? " " : " ' in base ' " + basestr ) + " ' " , ( const Variant * * ) argptrs ) ;
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OPCODE_BREAK ;
}
# endif
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ip + = 3 ;
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}
DISPATCH_OPCODE ;
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OPCODE ( OPCODE_CALL_METHOD_BIND )
OPCODE ( OPCODE_CALL_METHOD_BIND_RET ) {
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bool call_ret = ( _code_ptr [ ip ] ) = = OPCODE_CALL_METHOD_BIND_RET ;
LOAD_INSTRUCTION_ARGS
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CHECK_SPACE ( 3 + instr_arg_count ) ;
ip + = instr_arg_count ;
int argc = _code_ptr [ ip + 1 ] ;
GD_ERR_BREAK ( argc < 0 ) ;
GD_ERR_BREAK ( _code_ptr [ ip + 2 ] < 0 | | _code_ptr [ ip + 2 ] > = _methods_count ) ;
MethodBind * method = _methods_ptr [ _code_ptr [ ip + 2 ] ] ;
GET_INSTRUCTION_ARG ( base , argc ) ;
# ifdef DEBUG_ENABLED
bool freed = false ;
Object * base_obj = base - > get_validated_object_with_check ( freed ) ;
if ( freed ) {
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err_text = METHOD_CALL_ON_FREED_INSTANCE_ERROR ( method ) ;
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OPCODE_BREAK ;
} else if ( ! base_obj ) {
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err_text = METHOD_CALL_ON_NULL_VALUE_ERROR ( method ) ;
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OPCODE_BREAK ;
}
# else
Object * base_obj = base - > operator Object * ( ) ;
# endif
Variant * * argptrs = instruction_args ;
# ifdef DEBUG_ENABLED
uint64_t call_time = 0 ;
if ( GDScriptLanguage : : get_singleton ( ) - > profiling ) {
call_time = OS : : get_singleton ( ) - > get_ticks_usec ( ) ;
}
# endif
Callable : : CallError err ;
if ( call_ret ) {
GET_INSTRUCTION_ARG ( ret , argc + 1 ) ;
* ret = method - > call ( base_obj , ( const Variant * * ) argptrs , argc , err ) ;
} else {
method - > call ( base_obj , ( const Variant * * ) argptrs , argc , err ) ;
}
# ifdef DEBUG_ENABLED
if ( GDScriptLanguage : : get_singleton ( ) - > profiling ) {
function_call_time + = OS : : get_singleton ( ) - > get_ticks_usec ( ) - call_time ;
}
if ( err . error ! = Callable : : CallError : : CALL_OK ) {
String methodstr = method - > get_name ( ) ;
String basestr = _get_var_type ( base ) ;
if ( methodstr = = " call " ) {
if ( argc > = 1 ) {
methodstr = String ( * argptrs [ 0 ] ) + " (via call) " ;
if ( err . error = = Callable : : CallError : : CALL_ERROR_INVALID_ARGUMENT ) {
err . argument + = 1 ;
}
}
} else if ( methodstr = = " free " ) {
if ( err . error = = Callable : : CallError : : CALL_ERROR_INVALID_METHOD ) {
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if ( base - > is_ref_counted ( ) ) {
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err_text = " Attempted to free a reference. " ;
OPCODE_BREAK ;
} else if ( base - > get_type ( ) = = Variant : : OBJECT ) {
err_text = " Attempted to free a locked object (calling or emitting). " ;
OPCODE_BREAK ;
}
}
}
err_text = _get_call_error ( err , " function ' " + methodstr + " ' in base ' " + basestr + " ' " , ( const Variant * * ) argptrs ) ;
OPCODE_BREAK ;
}
# endif
ip + = 3 ;
}
DISPATCH_OPCODE ;
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OPCODE ( OPCODE_CALL_BUILTIN_STATIC ) {
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LOAD_INSTRUCTION_ARGS
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CHECK_SPACE ( 4 + instr_arg_count ) ;
ip + = instr_arg_count ;
GD_ERR_BREAK ( _code_ptr [ ip + 1 ] < 0 | | _code_ptr [ ip + 1 ] > = Variant : : VARIANT_MAX ) ;
Variant : : Type builtin_type = ( Variant : : Type ) _code_ptr [ ip + 1 ] ;
int methodname_idx = _code_ptr [ ip + 2 ] ;
GD_ERR_BREAK ( methodname_idx < 0 | | methodname_idx > = _global_names_count ) ;
const StringName * methodname = & _global_names_ptr [ methodname_idx ] ;
int argc = _code_ptr [ ip + 3 ] ;
GD_ERR_BREAK ( argc < 0 ) ;
GET_INSTRUCTION_ARG ( ret , argc ) ;
const Variant * * argptrs = const_cast < const Variant * * > ( instruction_args ) ;
# ifdef DEBUG_ENABLED
uint64_t call_time = 0 ;
if ( GDScriptLanguage : : get_singleton ( ) - > profiling ) {
call_time = OS : : get_singleton ( ) - > get_ticks_usec ( ) ;
}
# endif
Callable : : CallError err ;
Variant : : call_static ( builtin_type , * methodname , argptrs , argc , * ret , err ) ;
# ifdef DEBUG_ENABLED
if ( GDScriptLanguage : : get_singleton ( ) - > profiling ) {
function_call_time + = OS : : get_singleton ( ) - > get_ticks_usec ( ) - call_time ;
}
if ( err . error ! = Callable : : CallError : : CALL_OK ) {
err_text = _get_call_error ( err , " static function ' " + methodname - > operator String ( ) + " ' in type ' " + Variant : : get_type_name ( builtin_type ) + " ' " , argptrs ) ;
OPCODE_BREAK ;
}
# endif
ip + = 4 ;
}
DISPATCH_OPCODE ;
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OPCODE ( OPCODE_CALL_NATIVE_STATIC ) {
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LOAD_INSTRUCTION_ARGS
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CHECK_SPACE ( 3 + instr_arg_count ) ;
ip + = instr_arg_count ;
GD_ERR_BREAK ( _code_ptr [ ip + 1 ] < 0 | | _code_ptr [ ip + 1 ] > = _methods_count ) ;
MethodBind * method = _methods_ptr [ _code_ptr [ ip + 1 ] ] ;
int argc = _code_ptr [ ip + 2 ] ;
GD_ERR_BREAK ( argc < 0 ) ;
GET_INSTRUCTION_ARG ( ret , argc ) ;
const Variant * * argptrs = const_cast < const Variant * * > ( instruction_args ) ;
# ifdef DEBUG_ENABLED
uint64_t call_time = 0 ;
if ( GDScriptLanguage : : get_singleton ( ) - > profiling ) {
call_time = OS : : get_singleton ( ) - > get_ticks_usec ( ) ;
}
# endif
Callable : : CallError err ;
* ret = method - > call ( nullptr , argptrs , argc , err ) ;
# ifdef DEBUG_ENABLED
if ( GDScriptLanguage : : get_singleton ( ) - > profiling ) {
function_call_time + = OS : : get_singleton ( ) - > get_ticks_usec ( ) - call_time ;
}
if ( err . error ! = Callable : : CallError : : CALL_OK ) {
err_text = _get_call_error ( err , " static function ' " + method - > get_name ( ) . operator String ( ) + " ' in type ' " + method - > get_instance_class ( ) . operator String ( ) + " ' " , argptrs ) ;
OPCODE_BREAK ;
}
# endif
ip + = 3 ;
}
DISPATCH_OPCODE ;
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# ifdef DEBUG_ENABLED
# define OPCODE_CALL_PTR(m_type) \
OPCODE ( OPCODE_CALL_PTRCALL_ # # m_type ) { \
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LOAD_INSTRUCTION_ARGS \
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CHECK_SPACE ( 3 + instr_arg_count ) ; \
ip + = instr_arg_count ; \
int argc = _code_ptr [ ip + 1 ] ; \
GD_ERR_BREAK ( argc < 0 ) ; \
GET_INSTRUCTION_ARG ( base , argc ) ; \
GD_ERR_BREAK ( _code_ptr [ ip + 2 ] < 0 | | _code_ptr [ ip + 2 ] > = _methods_count ) ; \
MethodBind * method = _methods_ptr [ _code_ptr [ ip + 2 ] ] ; \
bool freed = false ; \
Object * base_obj = base - > get_validated_object_with_check ( freed ) ; \
if ( freed ) { \
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err_text = METHOD_CALL_ON_FREED_INSTANCE_ERROR ( method ) ; \
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OPCODE_BREAK ; \
} else if ( ! base_obj ) { \
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err_text = METHOD_CALL_ON_NULL_VALUE_ERROR ( method ) ; \
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OPCODE_BREAK ; \
} \
const void * * argptrs = call_args_ptr ; \
for ( int i = 0 ; i < argc ; i + + ) { \
GET_INSTRUCTION_ARG ( v , i ) ; \
argptrs [ i ] = VariantInternal : : get_opaque_pointer ( ( const Variant * ) v ) ; \
} \
uint64_t call_time = 0 ; \
if ( GDScriptLanguage : : get_singleton ( ) - > profiling ) { \
call_time = OS : : get_singleton ( ) - > get_ticks_usec ( ) ; \
} \
GET_INSTRUCTION_ARG ( ret , argc + 1 ) ; \
VariantInternal : : initialize ( ret , Variant : : m_type ) ; \
void * ret_opaque = VariantInternal : : OP_GET_ # # m_type ( ret ) ; \
method - > ptrcall ( base_obj , argptrs , ret_opaque ) ; \
if ( GDScriptLanguage : : get_singleton ( ) - > profiling ) { \
function_call_time + = OS : : get_singleton ( ) - > get_ticks_usec ( ) - call_time ; \
} \
ip + = 3 ; \
} \
DISPATCH_OPCODE
# else
# define OPCODE_CALL_PTR(m_type) \
OPCODE ( OPCODE_CALL_PTRCALL_ # # m_type ) { \
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LOAD_INSTRUCTION_ARGS \
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CHECK_SPACE ( 3 + instr_arg_count ) ; \
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ip + = instr_arg_count ; \
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int argc = _code_ptr [ ip + 1 ] ; \
GET_INSTRUCTION_ARG ( base , argc ) ; \
MethodBind * method = _methods_ptr [ _code_ptr [ ip + 2 ] ] ; \
Object * base_obj = * VariantInternal : : get_object ( base ) ; \
const void * * argptrs = call_args_ptr ; \
for ( int i = 0 ; i < argc ; i + + ) { \
GET_INSTRUCTION_ARG ( v , i ) ; \
argptrs [ i ] = VariantInternal : : get_opaque_pointer ( ( const Variant * ) v ) ; \
} \
GET_INSTRUCTION_ARG ( ret , argc + 1 ) ; \
VariantInternal : : initialize ( ret , Variant : : m_type ) ; \
void * ret_opaque = VariantInternal : : OP_GET_ # # m_type ( ret ) ; \
method - > ptrcall ( base_obj , argptrs , ret_opaque ) ; \
ip + = 3 ; \
} \
DISPATCH_OPCODE
# endif
OPCODE_CALL_PTR ( BOOL ) ;
OPCODE_CALL_PTR ( INT ) ;
OPCODE_CALL_PTR ( FLOAT ) ;
OPCODE_CALL_PTR ( STRING ) ;
OPCODE_CALL_PTR ( VECTOR2 ) ;
OPCODE_CALL_PTR ( VECTOR2I ) ;
OPCODE_CALL_PTR ( RECT2 ) ;
OPCODE_CALL_PTR ( RECT2I ) ;
OPCODE_CALL_PTR ( VECTOR3 ) ;
OPCODE_CALL_PTR ( VECTOR3I ) ;
OPCODE_CALL_PTR ( TRANSFORM2D ) ;
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
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OPCODE_CALL_PTR ( VECTOR4 ) ;
OPCODE_CALL_PTR ( VECTOR4I ) ;
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OPCODE_CALL_PTR ( PLANE ) ;
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OPCODE_CALL_PTR ( QUATERNION ) ;
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OPCODE_CALL_PTR ( AABB ) ;
OPCODE_CALL_PTR ( BASIS ) ;
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OPCODE_CALL_PTR ( TRANSFORM3D ) ;
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
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OPCODE_CALL_PTR ( PROJECTION ) ;
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OPCODE_CALL_PTR ( COLOR ) ;
OPCODE_CALL_PTR ( STRING_NAME ) ;
OPCODE_CALL_PTR ( NODE_PATH ) ;
OPCODE_CALL_PTR ( RID ) ;
OPCODE_CALL_PTR ( CALLABLE ) ;
OPCODE_CALL_PTR ( SIGNAL ) ;
OPCODE_CALL_PTR ( DICTIONARY ) ;
OPCODE_CALL_PTR ( ARRAY ) ;
OPCODE_CALL_PTR ( PACKED_BYTE_ARRAY ) ;
OPCODE_CALL_PTR ( PACKED_INT32_ARRAY ) ;
OPCODE_CALL_PTR ( PACKED_INT64_ARRAY ) ;
OPCODE_CALL_PTR ( PACKED_FLOAT32_ARRAY ) ;
OPCODE_CALL_PTR ( PACKED_FLOAT64_ARRAY ) ;
OPCODE_CALL_PTR ( PACKED_STRING_ARRAY ) ;
OPCODE_CALL_PTR ( PACKED_VECTOR2_ARRAY ) ;
OPCODE_CALL_PTR ( PACKED_VECTOR3_ARRAY ) ;
OPCODE_CALL_PTR ( PACKED_COLOR_ARRAY ) ;
OPCODE ( OPCODE_CALL_PTRCALL_OBJECT ) {
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LOAD_INSTRUCTION_ARGS
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CHECK_SPACE ( 3 + instr_arg_count ) ;
ip + = instr_arg_count ;
int argc = _code_ptr [ ip + 1 ] ;
GD_ERR_BREAK ( argc < 0 ) ;
GD_ERR_BREAK ( _code_ptr [ ip + 2 ] < 0 | | _code_ptr [ ip + 2 ] > = _methods_count ) ;
MethodBind * method = _methods_ptr [ _code_ptr [ ip + 2 ] ] ;
GET_INSTRUCTION_ARG ( base , argc ) ;
# ifdef DEBUG_ENABLED
bool freed = false ;
Object * base_obj = base - > get_validated_object_with_check ( freed ) ;
if ( freed ) {
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err_text = METHOD_CALL_ON_FREED_INSTANCE_ERROR ( method ) ;
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OPCODE_BREAK ;
} else if ( ! base_obj ) {
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err_text = METHOD_CALL_ON_NULL_VALUE_ERROR ( method ) ;
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OPCODE_BREAK ;
}
# else
Object * base_obj = * VariantInternal : : get_object ( base ) ;
# endif
const void * * argptrs = call_args_ptr ;
for ( int i = 0 ; i < argc ; i + + ) {
GET_INSTRUCTION_ARG ( v , i ) ;
argptrs [ i ] = VariantInternal : : get_opaque_pointer ( ( const Variant * ) v ) ;
}
# ifdef DEBUG_ENABLED
uint64_t call_time = 0 ;
if ( GDScriptLanguage : : get_singleton ( ) - > profiling ) {
call_time = OS : : get_singleton ( ) - > get_ticks_usec ( ) ;
}
# endif
GET_INSTRUCTION_ARG ( ret , argc + 1 ) ;
VariantInternal : : initialize ( ret , Variant : : OBJECT ) ;
Object * * ret_opaque = VariantInternal : : get_object ( ret ) ;
method - > ptrcall ( base_obj , argptrs , ret_opaque ) ;
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if ( method - > is_return_type_raw_object_ptr ( ) ) {
// The Variant has to participate in the ref count since the method returns a raw Object *.
VariantInternal : : object_assign ( ret , * ret_opaque ) ;
} else {
// The method, in case it returns something, returns an already encapsulated object.
VariantInternal : : update_object_id ( ret ) ;
}
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# ifdef DEBUG_ENABLED
if ( GDScriptLanguage : : get_singleton ( ) - > profiling ) {
function_call_time + = OS : : get_singleton ( ) - > get_ticks_usec ( ) - call_time ;
}
# endif
ip + = 3 ;
}
DISPATCH_OPCODE ;
OPCODE ( OPCODE_CALL_PTRCALL_NO_RETURN ) {
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LOAD_INSTRUCTION_ARGS
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CHECK_SPACE ( 3 + instr_arg_count ) ;
ip + = instr_arg_count ;
int argc = _code_ptr [ ip + 1 ] ;
GD_ERR_BREAK ( argc < 0 ) ;
GD_ERR_BREAK ( _code_ptr [ ip + 2 ] < 0 | | _code_ptr [ ip + 2 ] > = _methods_count ) ;
MethodBind * method = _methods_ptr [ _code_ptr [ ip + 2 ] ] ;
GET_INSTRUCTION_ARG ( base , argc ) ;
# ifdef DEBUG_ENABLED
bool freed = false ;
Object * base_obj = base - > get_validated_object_with_check ( freed ) ;
if ( freed ) {
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err_text = METHOD_CALL_ON_FREED_INSTANCE_ERROR ( method ) ;
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OPCODE_BREAK ;
} else if ( ! base_obj ) {
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err_text = METHOD_CALL_ON_NULL_VALUE_ERROR ( method ) ;
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OPCODE_BREAK ;
}
# else
Object * base_obj = * VariantInternal : : get_object ( base ) ;
# endif
const void * * argptrs = call_args_ptr ;
for ( int i = 0 ; i < argc ; i + + ) {
GET_INSTRUCTION_ARG ( v , i ) ;
argptrs [ i ] = VariantInternal : : get_opaque_pointer ( ( const Variant * ) v ) ;
}
# ifdef DEBUG_ENABLED
uint64_t call_time = 0 ;
if ( GDScriptLanguage : : get_singleton ( ) - > profiling ) {
call_time = OS : : get_singleton ( ) - > get_ticks_usec ( ) ;
}
# endif
GET_INSTRUCTION_ARG ( ret , argc + 1 ) ;
VariantInternal : : initialize ( ret , Variant : : NIL ) ;
method - > ptrcall ( base_obj , argptrs , nullptr ) ;
# ifdef DEBUG_ENABLED
if ( GDScriptLanguage : : get_singleton ( ) - > profiling ) {
function_call_time + = OS : : get_singleton ( ) - > get_ticks_usec ( ) - call_time ;
}
# endif
ip + = 3 ;
}
DISPATCH_OPCODE ;
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OPCODE ( OPCODE_CALL_BUILTIN_TYPE_VALIDATED ) {
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LOAD_INSTRUCTION_ARGS
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CHECK_SPACE ( 3 + instr_arg_count ) ;
ip + = instr_arg_count ;
int argc = _code_ptr [ ip + 1 ] ;
GD_ERR_BREAK ( argc < 0 ) ;
GET_INSTRUCTION_ARG ( base , argc ) ;
GD_ERR_BREAK ( _code_ptr [ ip + 2 ] < 0 | | _code_ptr [ ip + 2 ] > = _builtin_methods_count ) ;
Variant : : ValidatedBuiltInMethod method = _builtin_methods_ptr [ _code_ptr [ ip + 2 ] ] ;
Variant * * argptrs = instruction_args ;
# ifdef DEBUG_ENABLED
uint64_t call_time = 0 ;
if ( GDScriptLanguage : : get_singleton ( ) - > profiling ) {
call_time = OS : : get_singleton ( ) - > get_ticks_usec ( ) ;
}
# endif
GET_INSTRUCTION_ARG ( ret , argc + 1 ) ;
method ( base , ( const Variant * * ) argptrs , argc , ret ) ;
# ifdef DEBUG_ENABLED
if ( GDScriptLanguage : : get_singleton ( ) - > profiling ) {
function_call_time + = OS : : get_singleton ( ) - > get_ticks_usec ( ) - call_time ;
}
# endif
ip + = 3 ;
}
DISPATCH_OPCODE ;
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OPCODE ( OPCODE_CALL_UTILITY ) {
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LOAD_INSTRUCTION_ARGS
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CHECK_SPACE ( 3 + instr_arg_count ) ;
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2020-11-13 13:31:14 +00:00
ip + = instr_arg_count ;
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int argc = _code_ptr [ ip + 1 ] ;
GD_ERR_BREAK ( argc < 0 ) ;
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GD_ERR_BREAK ( _code_ptr [ ip + 2 ] < 0 | | _code_ptr [ ip + 2 ] > = _global_names_count ) ;
StringName function = _global_names_ptr [ _code_ptr [ ip + 2 ] ] ;
Variant * * argptrs = instruction_args ;
GET_INSTRUCTION_ARG ( dst , argc ) ;
Callable : : CallError err ;
Variant : : call_utility_function ( function , dst , ( const Variant * * ) argptrs , argc , err ) ;
# ifdef DEBUG_ENABLED
if ( err . error ! = Callable : : CallError : : CALL_OK ) {
String methodstr = function ;
if ( dst - > get_type ( ) = = Variant : : STRING ) {
// Call provided error string.
err_text = " Error calling utility function ' " + methodstr + " ': " + String ( * dst ) ;
} else {
err_text = _get_call_error ( err , " utility function ' " + methodstr + " ' " , ( const Variant * * ) argptrs ) ;
}
OPCODE_BREAK ;
}
# endif
ip + = 3 ;
}
DISPATCH_OPCODE ;
OPCODE ( OPCODE_CALL_UTILITY_VALIDATED ) {
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LOAD_INSTRUCTION_ARGS
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CHECK_SPACE ( 3 + instr_arg_count ) ;
ip + = instr_arg_count ;
int argc = _code_ptr [ ip + 1 ] ;
GD_ERR_BREAK ( argc < 0 ) ;
GD_ERR_BREAK ( _code_ptr [ ip + 2 ] < 0 | | _code_ptr [ ip + 2 ] > = _utilities_count ) ;
Variant : : ValidatedUtilityFunction function = _utilities_ptr [ _code_ptr [ ip + 2 ] ] ;
Variant * * argptrs = instruction_args ;
GET_INSTRUCTION_ARG ( dst , argc ) ;
function ( dst , ( const Variant * * ) argptrs , argc ) ;
ip + = 3 ;
}
DISPATCH_OPCODE ;
OPCODE ( OPCODE_CALL_GDSCRIPT_UTILITY ) {
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LOAD_INSTRUCTION_ARGS
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CHECK_SPACE ( 3 + instr_arg_count ) ;
ip + = instr_arg_count ;
int argc = _code_ptr [ ip + 1 ] ;
GD_ERR_BREAK ( argc < 0 ) ;
GD_ERR_BREAK ( _code_ptr [ ip + 2 ] < 0 | | _code_ptr [ ip + 2 ] > = _gds_utilities_count ) ;
GDScriptUtilityFunctions : : FunctionPtr function = _gds_utilities_ptr [ _code_ptr [ ip + 2 ] ] ;
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Variant * * argptrs = instruction_args ;
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GET_INSTRUCTION_ARG ( dst , argc ) ;
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Callable : : CallError err ;
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function ( dst , ( const Variant * * ) argptrs , argc , err ) ;
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# ifdef DEBUG_ENABLED
if ( err . error ! = Callable : : CallError : : CALL_OK ) {
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// TODO: Add this information in debug.
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String methodstr = " <unknown function> " ;
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if ( dst - > get_type ( ) = = Variant : : STRING ) {
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// Call provided error string.
err_text = " Error calling GDScript utility function ' " + methodstr + " ': " + String ( * dst ) ;
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} else {
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err_text = _get_call_error ( err , " GDScript utility function ' " + methodstr + " ' " , ( const Variant * * ) argptrs ) ;
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}
OPCODE_BREAK ;
}
# endif
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ip + = 3 ;
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}
DISPATCH_OPCODE ;
OPCODE ( OPCODE_CALL_SELF_BASE ) {
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LOAD_INSTRUCTION_ARGS
2020-11-13 13:31:14 +00:00
CHECK_SPACE ( 3 + instr_arg_count ) ;
ip + = instr_arg_count ;
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2021-06-13 15:40:22 +00:00
int argc = _code_ptr [ ip + 1 ] ;
GD_ERR_BREAK ( argc < 0 ) ;
int self_fun = _code_ptr [ ip + 2 ] ;
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# ifdef DEBUG_ENABLED
if ( self_fun < 0 | | self_fun > = _global_names_count ) {
err_text = " compiler bug, function name not found " ;
OPCODE_BREAK ;
}
# endif
const StringName * methodname = & _global_names_ptr [ self_fun ] ;
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Variant * * argptrs = instruction_args ;
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2020-11-13 13:31:14 +00:00
GET_INSTRUCTION_ARG ( dst , argc ) ;
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const GDScript * gds = _script ;
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HashMap < StringName , GDScriptFunction * > : : ConstIterator E ;
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while ( gds - > base . ptr ( ) ) {
gds = gds - > base . ptr ( ) ;
E = gds - > member_functions . find ( * methodname ) ;
if ( E ) {
break ;
}
}
Callable : : CallError err ;
if ( E ) {
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* dst = E - > value - > call ( p_instance , ( const Variant * * ) argptrs , argc , err ) ;
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} else if ( gds - > native . ptr ( ) ) {
if ( * methodname ! = GDScriptLanguage : : get_singleton ( ) - > strings . _init ) {
MethodBind * mb = ClassDB : : get_method ( gds - > native - > get_name ( ) , * methodname ) ;
if ( ! mb ) {
err . error = Callable : : CallError : : CALL_ERROR_INVALID_METHOD ;
} else {
* dst = mb - > call ( p_instance - > owner , ( const Variant * * ) argptrs , argc , err ) ;
}
} else {
err . error = Callable : : CallError : : CALL_OK ;
}
} else {
if ( * methodname ! = GDScriptLanguage : : get_singleton ( ) - > strings . _init ) {
err . error = Callable : : CallError : : CALL_ERROR_INVALID_METHOD ;
} else {
err . error = Callable : : CallError : : CALL_OK ;
}
}
if ( err . error ! = Callable : : CallError : : CALL_OK ) {
String methodstr = * methodname ;
err_text = _get_call_error ( err , " function ' " + methodstr + " ' " , ( const Variant * * ) argptrs ) ;
OPCODE_BREAK ;
}
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ip + = 3 ;
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}
DISPATCH_OPCODE ;
OPCODE ( OPCODE_AWAIT ) {
CHECK_SPACE ( 2 ) ;
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// Do the one-shot connect.
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GET_VARIANT_PTR ( argobj , 0 ) ;
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Signal sig ;
bool is_signal = true ;
{
Variant result = * argobj ;
if ( argobj - > get_type ( ) = = Variant : : OBJECT ) {
bool was_freed = false ;
Object * obj = argobj - > get_validated_object_with_check ( was_freed ) ;
if ( was_freed ) {
err_text = " Trying to await on a freed object. " ;
OPCODE_BREAK ;
}
// Is this even possible to be null at this point?
if ( obj ) {
if ( obj - > is_class_ptr ( GDScriptFunctionState : : get_class_ptr_static ( ) ) ) {
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result = Signal ( obj , " completed " ) ;
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}
}
}
if ( result . get_type ( ) ! = Variant : : SIGNAL ) {
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// Not async, return immediately using the target from OPCODE_AWAIT_RESUME.
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GET_VARIANT_PTR ( target , 2 ) ;
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* target = result ;
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ip + = 4 ; // Skip OPCODE_AWAIT_RESUME and its data.
is_signal = false ;
} else {
sig = result ;
}
}
if ( is_signal ) {
Ref < GDScriptFunctionState > gdfs = memnew ( GDScriptFunctionState ) ;
gdfs - > function = this ;
gdfs - > state . stack . resize ( alloca_size ) ;
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// First 3 stack addresses are special, so we just skip them here.
for ( int i = 3 ; i < _stack_size ; i + + ) {
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memnew_placement ( & gdfs - > state . stack . write [ sizeof ( Variant ) * i ] , Variant ( stack [ i ] ) ) ;
}
gdfs - > state . stack_size = _stack_size ;
gdfs - > state . alloca_size = alloca_size ;
gdfs - > state . ip = ip + 2 ;
gdfs - > state . line = line ;
gdfs - > state . script = _script ;
{
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MutexLock lock ( GDScriptLanguage : : get_singleton ( ) - > mutex ) ;
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_script - > pending_func_states . add ( & gdfs - > scripts_list ) ;
if ( p_instance ) {
gdfs - > state . instance = p_instance ;
p_instance - > pending_func_states . add ( & gdfs - > instances_list ) ;
} else {
gdfs - > state . instance = nullptr ;
}
}
# ifdef DEBUG_ENABLED
gdfs - > state . function_name = name ;
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gdfs - > state . script_path = _script - > get_script_path ( ) ;
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# endif
gdfs - > state . defarg = defarg ;
gdfs - > function = this ;
retvalue = gdfs ;
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Error err = sig . connect ( Callable ( gdfs . ptr ( ) , " _signal_callback " ) . bind ( retvalue ) , Object : : CONNECT_ONE_SHOT ) ;
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if ( err ! = OK ) {
err_text = " Error connecting to signal: " + sig . get_name ( ) + " during await. " ;
OPCODE_BREAK ;
}
# ifdef DEBUG_ENABLED
exit_ok = true ;
awaited = true ;
# endif
OPCODE_BREAK ;
}
}
DISPATCH_OPCODE ; // Needed for synchronous calls (when result is immediately available).
OPCODE ( OPCODE_AWAIT_RESUME ) {
CHECK_SPACE ( 2 ) ;
# ifdef DEBUG_ENABLED
if ( ! p_state ) {
err_text = ( " Invalid Resume (bug?) " ) ;
OPCODE_BREAK ;
}
# endif
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GET_VARIANT_PTR ( result , 0 ) ;
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* result = p_state - > result ;
ip + = 2 ;
}
DISPATCH_OPCODE ;
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OPCODE ( OPCODE_CREATE_LAMBDA ) {
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LOAD_INSTRUCTION_ARGS
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CHECK_SPACE ( 2 + instr_arg_count ) ;
ip + = instr_arg_count ;
int captures_count = _code_ptr [ ip + 1 ] ;
GD_ERR_BREAK ( captures_count < 0 ) ;
int lambda_index = _code_ptr [ ip + 2 ] ;
GD_ERR_BREAK ( lambda_index < 0 | | lambda_index > = _lambdas_count ) ;
GDScriptFunction * lambda = _lambdas_ptr [ lambda_index ] ;
Vector < Variant > captures ;
captures . resize ( captures_count ) ;
for ( int i = 0 ; i < captures_count ; i + + ) {
GET_INSTRUCTION_ARG ( arg , i ) ;
captures . write [ i ] = * arg ;
}
GDScriptLambdaCallable * callable = memnew ( GDScriptLambdaCallable ( Ref < GDScript > ( script ) , lambda , captures ) ) ;
GET_INSTRUCTION_ARG ( result , captures_count ) ;
* result = Callable ( callable ) ;
ip + = 3 ;
}
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DISPATCH_OPCODE ;
OPCODE ( OPCODE_CREATE_SELF_LAMBDA ) {
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LOAD_INSTRUCTION_ARGS
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CHECK_SPACE ( 2 + instr_arg_count ) ;
GD_ERR_BREAK ( p_instance = = nullptr ) ;
ip + = instr_arg_count ;
int captures_count = _code_ptr [ ip + 1 ] ;
GD_ERR_BREAK ( captures_count < 0 ) ;
int lambda_index = _code_ptr [ ip + 2 ] ;
GD_ERR_BREAK ( lambda_index < 0 | | lambda_index > = _lambdas_count ) ;
GDScriptFunction * lambda = _lambdas_ptr [ lambda_index ] ;
Vector < Variant > captures ;
captures . resize ( captures_count ) ;
for ( int i = 0 ; i < captures_count ; i + + ) {
GET_INSTRUCTION_ARG ( arg , i ) ;
captures . write [ i ] = * arg ;
}
GDScriptLambdaSelfCallable * callable ;
if ( Object : : cast_to < RefCounted > ( p_instance - > owner ) ) {
callable = memnew ( GDScriptLambdaSelfCallable ( Ref < RefCounted > ( Object : : cast_to < RefCounted > ( p_instance - > owner ) ) , lambda , captures ) ) ;
} else {
callable = memnew ( GDScriptLambdaSelfCallable ( p_instance - > owner , lambda , captures ) ) ;
}
GET_INSTRUCTION_ARG ( result , captures_count ) ;
* result = Callable ( callable ) ;
ip + = 3 ;
}
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DISPATCH_OPCODE ;
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OPCODE ( OPCODE_JUMP ) {
CHECK_SPACE ( 2 ) ;
int to = _code_ptr [ ip + 1 ] ;
GD_ERR_BREAK ( to < 0 | | to > _code_size ) ;
ip = to ;
}
DISPATCH_OPCODE ;
OPCODE ( OPCODE_JUMP_IF ) {
CHECK_SPACE ( 3 ) ;
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GET_VARIANT_PTR ( test , 0 ) ;
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bool result = test - > booleanize ( ) ;
if ( result ) {
int to = _code_ptr [ ip + 2 ] ;
GD_ERR_BREAK ( to < 0 | | to > _code_size ) ;
ip = to ;
} else {
ip + = 3 ;
}
}
DISPATCH_OPCODE ;
OPCODE ( OPCODE_JUMP_IF_NOT ) {
CHECK_SPACE ( 3 ) ;
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GET_VARIANT_PTR ( test , 0 ) ;
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bool result = test - > booleanize ( ) ;
if ( ! result ) {
int to = _code_ptr [ ip + 2 ] ;
GD_ERR_BREAK ( to < 0 | | to > _code_size ) ;
ip = to ;
} else {
ip + = 3 ;
}
}
DISPATCH_OPCODE ;
OPCODE ( OPCODE_JUMP_TO_DEF_ARGUMENT ) {
CHECK_SPACE ( 2 ) ;
ip = _default_arg_ptr [ defarg ] ;
}
DISPATCH_OPCODE ;
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OPCODE ( OPCODE_JUMP_IF_SHARED ) {
CHECK_SPACE ( 3 ) ;
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GET_VARIANT_PTR ( val , 0 ) ;
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if ( val - > is_shared ( ) ) {
int to = _code_ptr [ ip + 2 ] ;
GD_ERR_BREAK ( to < 0 | | to > _code_size ) ;
ip = to ;
} else {
ip + = 3 ;
}
}
DISPATCH_OPCODE ;
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OPCODE ( OPCODE_RETURN ) {
CHECK_SPACE ( 2 ) ;
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GET_VARIANT_PTR ( r , 0 ) ;
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retvalue = * r ;
# ifdef DEBUG_ENABLED
exit_ok = true ;
# endif
OPCODE_BREAK ;
}
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OPCODE ( OPCODE_RETURN_TYPED_BUILTIN ) {
CHECK_SPACE ( 3 ) ;
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GET_VARIANT_PTR ( r , 0 ) ;
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Variant : : Type ret_type = ( Variant : : Type ) _code_ptr [ ip + 2 ] ;
GD_ERR_BREAK ( ret_type < 0 | | ret_type > = Variant : : VARIANT_MAX ) ;
if ( r - > get_type ( ) ! = ret_type ) {
if ( Variant : : can_convert_strict ( r - > get_type ( ) , ret_type ) ) {
Callable : : CallError ce ;
Variant : : construct ( ret_type , retvalue , const_cast < const Variant * * > ( & r ) , 1 , ce ) ;
} else {
# ifdef DEBUG_ENABLED
err_text = vformat ( R " (Trying to return value of type " % s " from a function which the return type is " % s " .) " ,
Variant : : get_type_name ( r - > get_type ( ) ) , Variant : : get_type_name ( ret_type ) ) ;
# endif // DEBUG_ENABLED
// Construct a base type anyway so type constraints are met.
Callable : : CallError ce ;
Variant : : construct ( ret_type , retvalue , nullptr , 0 , ce ) ;
OPCODE_BREAK ;
}
} else {
retvalue = * r ;
}
# ifdef DEBUG_ENABLED
exit_ok = true ;
# endif // DEBUG_ENABLED
OPCODE_BREAK ;
}
OPCODE ( OPCODE_RETURN_TYPED_ARRAY ) {
CHECK_SPACE ( 5 ) ;
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GET_VARIANT_PTR ( r , 0 ) ;
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GET_VARIANT_PTR ( script_type , 1 ) ;
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Variant : : Type builtin_type = ( Variant : : Type ) _code_ptr [ ip + 3 ] ;
int native_type_idx = _code_ptr [ ip + 4 ] ;
GD_ERR_BREAK ( native_type_idx < 0 | | native_type_idx > = _global_names_count ) ;
const StringName native_type = _global_names_ptr [ native_type_idx ] ;
if ( r - > get_type ( ) ! = Variant : : ARRAY ) {
# ifdef DEBUG_ENABLED
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err_text = vformat ( R " (Trying to return a value of type " % s " where expected return type is " Array [ % s ] " .) " ,
_get_var_type ( r ) , _get_element_type ( builtin_type , native_type , * script_type ) ) ;
# endif // DEBUG_ENABLED
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OPCODE_BREAK ;
}
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Array * array = VariantInternal : : get_array ( r ) ;
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if ( array - > get_typed_builtin ( ) ! = ( ( uint32_t ) builtin_type ) | | array - > get_typed_class_name ( ) ! = native_type | | array - > get_typed_script ( ) ! = * script_type | | array - > get_typed_class_name ( ) ! = native_type ) {
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# ifdef DEBUG_ENABLED
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err_text = vformat ( R " (Trying to return an array of type " % s " where expected return type is " Array [ % s ] " .) " ,
_get_var_type ( r ) , _get_element_type ( builtin_type , native_type , * script_type ) ) ;
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# endif // DEBUG_ENABLED
OPCODE_BREAK ;
}
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retvalue = * array ;
# ifdef DEBUG_ENABLED
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exit_ok = true ;
# endif // DEBUG_ENABLED
OPCODE_BREAK ;
}
OPCODE ( OPCODE_RETURN_TYPED_NATIVE ) {
CHECK_SPACE ( 3 ) ;
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GET_VARIANT_PTR ( r , 0 ) ;
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GET_VARIANT_PTR ( type , 1 ) ;
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GDScriptNativeClass * nc = Object : : cast_to < GDScriptNativeClass > ( type - > operator Object * ( ) ) ;
GD_ERR_BREAK ( ! nc ) ;
if ( r - > get_type ( ) ! = Variant : : OBJECT & & r - > get_type ( ) ! = Variant : : NIL ) {
err_text = vformat ( R " (Trying to return value of type " % s " from a function which the return type is " % s " .) " ,
Variant : : get_type_name ( r - > get_type ( ) ) , nc - > get_name ( ) ) ;
OPCODE_BREAK ;
}
# ifdef DEBUG_ENABLED
bool freed = false ;
Object * ret_obj = r - > get_validated_object_with_check ( freed ) ;
if ( freed ) {
err_text = " Trying to return a previously freed instance. " ;
OPCODE_BREAK ;
}
# else
Object * ret_obj = r - > operator Object * ( ) ;
# endif // DEBUG_ENABLED
if ( ret_obj & & ! ClassDB : : is_parent_class ( ret_obj - > get_class_name ( ) , nc - > get_name ( ) ) ) {
# ifdef DEBUG_ENABLED
err_text = vformat ( R " (Trying to return value of type " % s " from a function which the return type is " % s " .) " ,
ret_obj - > get_class_name ( ) , nc - > get_name ( ) ) ;
# endif // DEBUG_ENABLED
OPCODE_BREAK ;
}
retvalue = * r ;
# ifdef DEBUG_ENABLED
exit_ok = true ;
# endif // DEBUG_ENABLED
OPCODE_BREAK ;
}
OPCODE ( OPCODE_RETURN_TYPED_SCRIPT ) {
CHECK_SPACE ( 3 ) ;
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GET_VARIANT_PTR ( r , 0 ) ;
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GET_VARIANT_PTR ( type , 1 ) ;
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Script * base_type = Object : : cast_to < Script > ( type - > operator Object * ( ) ) ;
GD_ERR_BREAK ( ! base_type ) ;
if ( r - > get_type ( ) ! = Variant : : OBJECT & & r - > get_type ( ) ! = Variant : : NIL ) {
# ifdef DEBUG_ENABLED
err_text = vformat ( R " (Trying to return value of type " % s " from a function which the return type is " % s " .) " ,
Variant : : get_type_name ( r - > get_type ( ) ) , _get_script_name ( Ref < Script > ( base_type ) ) ) ;
# endif // DEBUG_ENABLED
OPCODE_BREAK ;
}
# ifdef DEBUG_ENABLED
bool freed = false ;
Object * ret_obj = r - > get_validated_object_with_check ( freed ) ;
if ( freed ) {
err_text = " Trying to return a previously freed instance. " ;
OPCODE_BREAK ;
}
# else
Object * ret_obj = r - > operator Object * ( ) ;
# endif // DEBUG_ENABLED
if ( ret_obj ) {
ScriptInstance * ret_inst = ret_obj - > get_script_instance ( ) ;
if ( ! ret_inst ) {
# ifdef DEBUG_ENABLED
err_text = vformat ( R " (Trying to return value of type " % s " from a function which the return type is " % s " .) " ,
ret_obj - > get_class_name ( ) , _get_script_name ( Ref < GDScript > ( base_type ) ) ) ;
# endif // DEBUG_ENABLED
OPCODE_BREAK ;
}
Script * ret_type = ret_obj - > get_script_instance ( ) - > get_script ( ) . ptr ( ) ;
bool valid = false ;
while ( ret_type ) {
if ( ret_type = = base_type ) {
valid = true ;
break ;
}
ret_type = ret_type - > get_base_script ( ) . ptr ( ) ;
}
if ( ! valid ) {
# ifdef DEBUG_ENABLED
err_text = vformat ( R " (Trying to return value of type " % s " from a function which the return type is " % s " .) " ,
_get_script_name ( ret_obj - > get_script_instance ( ) - > get_script ( ) ) , _get_script_name ( Ref < GDScript > ( base_type ) ) ) ;
# endif // DEBUG_ENABLED
OPCODE_BREAK ;
}
}
retvalue = * r ;
# ifdef DEBUG_ENABLED
exit_ok = true ;
# endif // DEBUG_ENABLED
OPCODE_BREAK ;
}
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OPCODE ( OPCODE_ITERATE_BEGIN ) {
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CHECK_SPACE ( 8 ) ; // Space for this and a regular iterate.
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GET_VARIANT_PTR ( counter , 0 ) ;
GET_VARIANT_PTR ( container , 1 ) ;
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bool valid ;
if ( ! container - > iter_init ( * counter , valid ) ) {
# ifdef DEBUG_ENABLED
if ( ! valid ) {
err_text = " Unable to iterate on object of type ' " + Variant : : get_type_name ( container - > get_type ( ) ) + " '. " ;
OPCODE_BREAK ;
}
# endif
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int jumpto = _code_ptr [ ip + 4 ] ;
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GD_ERR_BREAK ( jumpto < 0 | | jumpto > _code_size ) ;
ip = jumpto ;
} else {
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GET_VARIANT_PTR ( iterator , 2 ) ;
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* iterator = container - > iter_get ( * counter , valid ) ;
# ifdef DEBUG_ENABLED
if ( ! valid ) {
err_text = " Unable to obtain iterator object of type ' " + Variant : : get_type_name ( container - > get_type ( ) ) + " '. " ;
OPCODE_BREAK ;
}
# endif
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ip + = 5 ; // Skip regular iterate which is always next.
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}
}
DISPATCH_OPCODE ;
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OPCODE ( OPCODE_ITERATE_BEGIN_INT ) {
CHECK_SPACE ( 8 ) ; // Check space for iterate instruction too.
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GET_VARIANT_PTR ( counter , 0 ) ;
GET_VARIANT_PTR ( container , 1 ) ;
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int64_t size = * VariantInternal : : get_int ( container ) ;
VariantInternal : : initialize ( counter , Variant : : INT ) ;
* VariantInternal : : get_int ( counter ) = 0 ;
if ( size > 0 ) {
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GET_VARIANT_PTR ( iterator , 2 ) ;
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VariantInternal : : initialize ( iterator , Variant : : INT ) ;
* VariantInternal : : get_int ( iterator ) = 0 ;
// Skip regular iterate.
ip + = 5 ;
} else {
// Jump to end of loop.
int jumpto = _code_ptr [ ip + 4 ] ;
GD_ERR_BREAK ( jumpto < 0 | | jumpto > _code_size ) ;
ip = jumpto ;
}
}
DISPATCH_OPCODE ;
OPCODE ( OPCODE_ITERATE_BEGIN_FLOAT ) {
CHECK_SPACE ( 8 ) ; // Check space for iterate instruction too.
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GET_VARIANT_PTR ( counter , 0 ) ;
GET_VARIANT_PTR ( container , 1 ) ;
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double size = * VariantInternal : : get_float ( container ) ;
VariantInternal : : initialize ( counter , Variant : : FLOAT ) ;
* VariantInternal : : get_float ( counter ) = 0.0 ;
if ( size > 0 ) {
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GET_VARIANT_PTR ( iterator , 2 ) ;
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VariantInternal : : initialize ( iterator , Variant : : FLOAT ) ;
* VariantInternal : : get_float ( iterator ) = 0 ;
// Skip regular iterate.
ip + = 5 ;
} else {
// Jump to end of loop.
int jumpto = _code_ptr [ ip + 4 ] ;
GD_ERR_BREAK ( jumpto < 0 | | jumpto > _code_size ) ;
ip = jumpto ;
}
}
DISPATCH_OPCODE ;
OPCODE ( OPCODE_ITERATE_BEGIN_VECTOR2 ) {
CHECK_SPACE ( 8 ) ; // Check space for iterate instruction too.
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GET_VARIANT_PTR ( counter , 0 ) ;
GET_VARIANT_PTR ( container , 1 ) ;
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Vector2 * bounds = VariantInternal : : get_vector2 ( container ) ;
VariantInternal : : initialize ( counter , Variant : : FLOAT ) ;
* VariantInternal : : get_float ( counter ) = bounds - > x ;
if ( bounds - > x < bounds - > y ) {
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GET_VARIANT_PTR ( iterator , 2 ) ;
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VariantInternal : : initialize ( iterator , Variant : : FLOAT ) ;
* VariantInternal : : get_float ( iterator ) = bounds - > x ;
// Skip regular iterate.
ip + = 5 ;
} else {
// Jump to end of loop.
int jumpto = _code_ptr [ ip + 4 ] ;
GD_ERR_BREAK ( jumpto < 0 | | jumpto > _code_size ) ;
ip = jumpto ;
}
}
DISPATCH_OPCODE ;
OPCODE ( OPCODE_ITERATE_BEGIN_VECTOR2I ) {
CHECK_SPACE ( 8 ) ; // Check space for iterate instruction too.
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GET_VARIANT_PTR ( counter , 0 ) ;
GET_VARIANT_PTR ( container , 1 ) ;
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Vector2i * bounds = VariantInternal : : get_vector2i ( container ) ;
VariantInternal : : initialize ( counter , Variant : : FLOAT ) ;
* VariantInternal : : get_int ( counter ) = bounds - > x ;
if ( bounds - > x < bounds - > y ) {
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GET_VARIANT_PTR ( iterator , 2 ) ;
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VariantInternal : : initialize ( iterator , Variant : : INT ) ;
* VariantInternal : : get_int ( iterator ) = bounds - > x ;
// Skip regular iterate.
ip + = 5 ;
} else {
// Jump to end of loop.
int jumpto = _code_ptr [ ip + 4 ] ;
GD_ERR_BREAK ( jumpto < 0 | | jumpto > _code_size ) ;
ip = jumpto ;
}
}
DISPATCH_OPCODE ;
OPCODE ( OPCODE_ITERATE_BEGIN_VECTOR3 ) {
CHECK_SPACE ( 8 ) ; // Check space for iterate instruction too.
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GET_VARIANT_PTR ( counter , 0 ) ;
GET_VARIANT_PTR ( container , 1 ) ;
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Vector3 * bounds = VariantInternal : : get_vector3 ( container ) ;
double from = bounds - > x ;
double to = bounds - > y ;
double step = bounds - > z ;
VariantInternal : : initialize ( counter , Variant : : FLOAT ) ;
* VariantInternal : : get_float ( counter ) = from ;
bool do_continue = from = = to ? false : ( from < to ? step > 0 : step < 0 ) ;
if ( do_continue ) {
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GET_VARIANT_PTR ( iterator , 2 ) ;
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VariantInternal : : initialize ( iterator , Variant : : FLOAT ) ;
* VariantInternal : : get_float ( iterator ) = from ;
// Skip regular iterate.
ip + = 5 ;
} else {
// Jump to end of loop.
int jumpto = _code_ptr [ ip + 4 ] ;
GD_ERR_BREAK ( jumpto < 0 | | jumpto > _code_size ) ;
ip = jumpto ;
}
}
DISPATCH_OPCODE ;
OPCODE ( OPCODE_ITERATE_BEGIN_VECTOR3I ) {
CHECK_SPACE ( 8 ) ; // Check space for iterate instruction too.
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GET_VARIANT_PTR ( counter , 0 ) ;
GET_VARIANT_PTR ( container , 1 ) ;
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Vector3i * bounds = VariantInternal : : get_vector3i ( container ) ;
int64_t from = bounds - > x ;
int64_t to = bounds - > y ;
int64_t step = bounds - > z ;
VariantInternal : : initialize ( counter , Variant : : INT ) ;
* VariantInternal : : get_int ( counter ) = from ;
bool do_continue = from = = to ? false : ( from < to ? step > 0 : step < 0 ) ;
if ( do_continue ) {
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GET_VARIANT_PTR ( iterator , 2 ) ;
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VariantInternal : : initialize ( iterator , Variant : : INT ) ;
* VariantInternal : : get_int ( iterator ) = from ;
// Skip regular iterate.
ip + = 5 ;
} else {
// Jump to end of loop.
int jumpto = _code_ptr [ ip + 4 ] ;
GD_ERR_BREAK ( jumpto < 0 | | jumpto > _code_size ) ;
ip = jumpto ;
}
}
DISPATCH_OPCODE ;
OPCODE ( OPCODE_ITERATE_BEGIN_STRING ) {
CHECK_SPACE ( 8 ) ; // Check space for iterate instruction too.
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GET_VARIANT_PTR ( counter , 0 ) ;
GET_VARIANT_PTR ( container , 1 ) ;
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String * str = VariantInternal : : get_string ( container ) ;
VariantInternal : : initialize ( counter , Variant : : INT ) ;
* VariantInternal : : get_int ( counter ) = 0 ;
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if ( ! str - > is_empty ( ) ) {
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GET_VARIANT_PTR ( iterator , 2 ) ;
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VariantInternal : : initialize ( iterator , Variant : : STRING ) ;
* VariantInternal : : get_string ( iterator ) = str - > substr ( 0 , 1 ) ;
// Skip regular iterate.
ip + = 5 ;
} else {
// Jump to end of loop.
int jumpto = _code_ptr [ ip + 4 ] ;
GD_ERR_BREAK ( jumpto < 0 | | jumpto > _code_size ) ;
ip = jumpto ;
}
}
DISPATCH_OPCODE ;
OPCODE ( OPCODE_ITERATE_BEGIN_DICTIONARY ) {
CHECK_SPACE ( 8 ) ; // Check space for iterate instruction too.
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GET_VARIANT_PTR ( counter , 0 ) ;
GET_VARIANT_PTR ( container , 1 ) ;
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Dictionary * dict = VariantInternal : : get_dictionary ( container ) ;
const Variant * next = dict - > next ( nullptr ) ;
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if ( ! dict - > is_empty ( ) ) {
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GET_VARIANT_PTR ( iterator , 2 ) ;
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* counter = * next ;
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* iterator = * next ;
// Skip regular iterate.
ip + = 5 ;
} else {
// Jump to end of loop.
int jumpto = _code_ptr [ ip + 4 ] ;
GD_ERR_BREAK ( jumpto < 0 | | jumpto > _code_size ) ;
ip = jumpto ;
}
}
DISPATCH_OPCODE ;
OPCODE ( OPCODE_ITERATE_BEGIN_ARRAY ) {
CHECK_SPACE ( 8 ) ; // Check space for iterate instruction too.
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GET_VARIANT_PTR ( counter , 0 ) ;
GET_VARIANT_PTR ( container , 1 ) ;
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Array * array = VariantInternal : : get_array ( container ) ;
VariantInternal : : initialize ( counter , Variant : : INT ) ;
* VariantInternal : : get_int ( counter ) = 0 ;
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if ( ! array - > is_empty ( ) ) {
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GET_VARIANT_PTR ( iterator , 2 ) ;
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* iterator = array - > get ( 0 ) ;
// Skip regular iterate.
ip + = 5 ;
} else {
// Jump to end of loop.
int jumpto = _code_ptr [ ip + 4 ] ;
GD_ERR_BREAK ( jumpto < 0 | | jumpto > _code_size ) ;
ip = jumpto ;
}
}
DISPATCH_OPCODE ;
# define OPCODE_ITERATE_BEGIN_PACKED_ARRAY(m_var_type, m_elem_type, m_get_func, m_var_ret_type, m_ret_type, m_ret_get_func) \
OPCODE ( OPCODE_ITERATE_BEGIN_PACKED_ # # m_var_type # # _ARRAY ) { \
CHECK_SPACE ( 8 ) ; \
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GET_VARIANT_PTR ( counter , 0 ) ; \
GET_VARIANT_PTR ( container , 1 ) ; \
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Vector < m_elem_type > * array = VariantInternal : : m_get_func ( container ) ; \
VariantInternal : : initialize ( counter , Variant : : INT ) ; \
* VariantInternal : : get_int ( counter ) = 0 ; \
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if ( ! array - > is_empty ( ) ) { \
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GET_VARIANT_PTR ( iterator , 2 ) ; \
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VariantInternal : : initialize ( iterator , Variant : : m_var_ret_type ) ; \
m_ret_type * it = VariantInternal : : m_ret_get_func ( iterator ) ; \
* it = array - > get ( 0 ) ; \
ip + = 5 ; \
} else { \
int jumpto = _code_ptr [ ip + 4 ] ; \
GD_ERR_BREAK ( jumpto < 0 | | jumpto > _code_size ) ; \
ip = jumpto ; \
} \
} \
DISPATCH_OPCODE
OPCODE_ITERATE_BEGIN_PACKED_ARRAY ( BYTE , uint8_t , get_byte_array , INT , int64_t , get_int ) ;
OPCODE_ITERATE_BEGIN_PACKED_ARRAY ( INT32 , int32_t , get_int32_array , INT , int64_t , get_int ) ;
OPCODE_ITERATE_BEGIN_PACKED_ARRAY ( INT64 , int64_t , get_int64_array , INT , int64_t , get_int ) ;
OPCODE_ITERATE_BEGIN_PACKED_ARRAY ( FLOAT32 , float , get_float32_array , FLOAT , double , get_float ) ;
OPCODE_ITERATE_BEGIN_PACKED_ARRAY ( FLOAT64 , double , get_float64_array , FLOAT , double , get_float ) ;
OPCODE_ITERATE_BEGIN_PACKED_ARRAY ( STRING , String , get_string_array , STRING , String , get_string ) ;
OPCODE_ITERATE_BEGIN_PACKED_ARRAY ( VECTOR2 , Vector2 , get_vector2_array , VECTOR2 , Vector2 , get_vector2 ) ;
OPCODE_ITERATE_BEGIN_PACKED_ARRAY ( VECTOR3 , Vector3 , get_vector3_array , VECTOR3 , Vector3 , get_vector3 ) ;
OPCODE_ITERATE_BEGIN_PACKED_ARRAY ( COLOR , Color , get_color_array , COLOR , Color , get_color ) ;
OPCODE ( OPCODE_ITERATE_BEGIN_OBJECT ) {
CHECK_SPACE ( 4 ) ;
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GET_VARIANT_PTR ( counter , 0 ) ;
GET_VARIANT_PTR ( container , 1 ) ;
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# ifdef DEBUG_ENABLED
bool freed = false ;
Object * obj = container - > get_validated_object_with_check ( freed ) ;
if ( freed ) {
err_text = " Trying to iterate on a previously freed object. " ;
OPCODE_BREAK ;
} else if ( ! obj ) {
err_text = " Trying to iterate on a null value. " ;
OPCODE_BREAK ;
}
# else
Object * obj = * VariantInternal : : get_object ( container ) ;
# endif
Array ref ;
ref . push_back ( * counter ) ;
Variant vref ;
VariantInternal : : initialize ( & vref , Variant : : ARRAY ) ;
* VariantInternal : : get_array ( & vref ) = ref ;
Variant * * args = instruction_args ; // Overriding an instruction argument, but we don't need access to that anymore.
args [ 0 ] = & vref ;
Callable : : CallError ce ;
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Variant has_next = obj - > callp ( CoreStringNames : : get_singleton ( ) - > _iter_init , ( const Variant * * ) args , 1 , ce ) ;
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# ifdef DEBUG_ENABLED
if ( ce . error ! = Callable : : CallError : : CALL_OK ) {
err_text = vformat ( R " (There was an error calling " _iter_next " on iterator object of type %s.) " , * container ) ;
OPCODE_BREAK ;
}
# endif
if ( ! has_next . booleanize ( ) ) {
int jumpto = _code_ptr [ ip + 4 ] ;
GD_ERR_BREAK ( jumpto < 0 | | jumpto > _code_size ) ;
ip = jumpto ;
} else {
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GET_VARIANT_PTR ( iterator , 2 ) ;
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* iterator = obj - > callp ( CoreStringNames : : get_singleton ( ) - > _iter_get , ( const Variant * * ) args , 1 , ce ) ;
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# ifdef DEBUG_ENABLED
if ( ce . error ! = Callable : : CallError : : CALL_OK ) {
err_text = vformat ( R " (There was an error calling " _iter_get " on iterator object of type %s.) " , * container ) ;
OPCODE_BREAK ;
}
# endif
ip + = 5 ; // Loop again.
}
}
DISPATCH_OPCODE ;
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OPCODE ( OPCODE_ITERATE ) {
CHECK_SPACE ( 4 ) ;
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GET_VARIANT_PTR ( counter , 0 ) ;
GET_VARIANT_PTR ( container , 1 ) ;
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bool valid ;
if ( ! container - > iter_next ( * counter , valid ) ) {
# ifdef DEBUG_ENABLED
if ( ! valid ) {
err_text = " Unable to iterate on object of type ' " + Variant : : get_type_name ( container - > get_type ( ) ) + " ' (type changed since first iteration?). " ;
OPCODE_BREAK ;
}
# endif
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int jumpto = _code_ptr [ ip + 4 ] ;
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GD_ERR_BREAK ( jumpto < 0 | | jumpto > _code_size ) ;
ip = jumpto ;
} else {
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GET_VARIANT_PTR ( iterator , 2 ) ;
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* iterator = container - > iter_get ( * counter , valid ) ;
# ifdef DEBUG_ENABLED
if ( ! valid ) {
err_text = " Unable to obtain iterator object of type ' " + Variant : : get_type_name ( container - > get_type ( ) ) + " ' (but was obtained on first iteration?). " ;
OPCODE_BREAK ;
}
# endif
ip + = 5 ; //loop again
}
}
DISPATCH_OPCODE ;
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OPCODE ( OPCODE_ITERATE_INT ) {
CHECK_SPACE ( 4 ) ;
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GET_VARIANT_PTR ( counter , 0 ) ;
GET_VARIANT_PTR ( container , 1 ) ;
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int64_t size = * VariantInternal : : get_int ( container ) ;
int64_t * count = VariantInternal : : get_int ( counter ) ;
( * count ) + + ;
if ( * count > = size ) {
int jumpto = _code_ptr [ ip + 4 ] ;
GD_ERR_BREAK ( jumpto < 0 | | jumpto > _code_size ) ;
ip = jumpto ;
} else {
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GET_VARIANT_PTR ( iterator , 2 ) ;
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* VariantInternal : : get_int ( iterator ) = * count ;
ip + = 5 ; // Loop again.
}
}
DISPATCH_OPCODE ;
OPCODE ( OPCODE_ITERATE_FLOAT ) {
CHECK_SPACE ( 4 ) ;
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GET_VARIANT_PTR ( counter , 0 ) ;
GET_VARIANT_PTR ( container , 1 ) ;
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double size = * VariantInternal : : get_float ( container ) ;
double * count = VariantInternal : : get_float ( counter ) ;
( * count ) + + ;
if ( * count > = size ) {
int jumpto = _code_ptr [ ip + 4 ] ;
GD_ERR_BREAK ( jumpto < 0 | | jumpto > _code_size ) ;
ip = jumpto ;
} else {
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GET_VARIANT_PTR ( iterator , 2 ) ;
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* VariantInternal : : get_float ( iterator ) = * count ;
ip + = 5 ; // Loop again.
}
}
DISPATCH_OPCODE ;
OPCODE ( OPCODE_ITERATE_VECTOR2 ) {
CHECK_SPACE ( 4 ) ;
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GET_VARIANT_PTR ( counter , 0 ) ;
GET_VARIANT_PTR ( container , 1 ) ;
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const Vector2 * bounds = VariantInternal : : get_vector2 ( ( const Variant * ) container ) ;
double * count = VariantInternal : : get_float ( counter ) ;
( * count ) + + ;
if ( * count > = bounds - > y ) {
int jumpto = _code_ptr [ ip + 4 ] ;
GD_ERR_BREAK ( jumpto < 0 | | jumpto > _code_size ) ;
ip = jumpto ;
} else {
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GET_VARIANT_PTR ( iterator , 2 ) ;
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* VariantInternal : : get_float ( iterator ) = * count ;
ip + = 5 ; // Loop again.
}
}
DISPATCH_OPCODE ;
OPCODE ( OPCODE_ITERATE_VECTOR2I ) {
CHECK_SPACE ( 4 ) ;
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GET_VARIANT_PTR ( counter , 0 ) ;
GET_VARIANT_PTR ( container , 1 ) ;
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const Vector2i * bounds = VariantInternal : : get_vector2i ( ( const Variant * ) container ) ;
int64_t * count = VariantInternal : : get_int ( counter ) ;
( * count ) + + ;
if ( * count > = bounds - > y ) {
int jumpto = _code_ptr [ ip + 4 ] ;
GD_ERR_BREAK ( jumpto < 0 | | jumpto > _code_size ) ;
ip = jumpto ;
} else {
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GET_VARIANT_PTR ( iterator , 2 ) ;
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* VariantInternal : : get_int ( iterator ) = * count ;
ip + = 5 ; // Loop again.
}
}
DISPATCH_OPCODE ;
OPCODE ( OPCODE_ITERATE_VECTOR3 ) {
CHECK_SPACE ( 4 ) ;
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GET_VARIANT_PTR ( counter , 0 ) ;
GET_VARIANT_PTR ( container , 1 ) ;
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const Vector3 * bounds = VariantInternal : : get_vector3 ( ( const Variant * ) container ) ;
double * count = VariantInternal : : get_float ( counter ) ;
* count + = bounds - > z ;
if ( ( bounds - > z < 0 & & * count < = bounds - > y ) | | ( bounds - > z > 0 & & * count > = bounds - > y ) ) {
int jumpto = _code_ptr [ ip + 4 ] ;
GD_ERR_BREAK ( jumpto < 0 | | jumpto > _code_size ) ;
ip = jumpto ;
} else {
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GET_VARIANT_PTR ( iterator , 2 ) ;
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* VariantInternal : : get_float ( iterator ) = * count ;
ip + = 5 ; // Loop again.
}
}
DISPATCH_OPCODE ;
OPCODE ( OPCODE_ITERATE_VECTOR3I ) {
CHECK_SPACE ( 4 ) ;
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GET_VARIANT_PTR ( counter , 0 ) ;
GET_VARIANT_PTR ( container , 1 ) ;
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const Vector3i * bounds = VariantInternal : : get_vector3i ( ( const Variant * ) container ) ;
int64_t * count = VariantInternal : : get_int ( counter ) ;
* count + = bounds - > z ;
if ( ( bounds - > z < 0 & & * count < = bounds - > y ) | | ( bounds - > z > 0 & & * count > = bounds - > y ) ) {
int jumpto = _code_ptr [ ip + 4 ] ;
GD_ERR_BREAK ( jumpto < 0 | | jumpto > _code_size ) ;
ip = jumpto ;
} else {
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GET_VARIANT_PTR ( iterator , 2 ) ;
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* VariantInternal : : get_int ( iterator ) = * count ;
ip + = 5 ; // Loop again.
}
}
DISPATCH_OPCODE ;
OPCODE ( OPCODE_ITERATE_STRING ) {
CHECK_SPACE ( 4 ) ;
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GET_VARIANT_PTR ( counter , 0 ) ;
GET_VARIANT_PTR ( container , 1 ) ;
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const String * str = VariantInternal : : get_string ( ( const Variant * ) container ) ;
int64_t * idx = VariantInternal : : get_int ( counter ) ;
( * idx ) + + ;
if ( * idx > = str - > length ( ) ) {
int jumpto = _code_ptr [ ip + 4 ] ;
GD_ERR_BREAK ( jumpto < 0 | | jumpto > _code_size ) ;
ip = jumpto ;
} else {
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GET_VARIANT_PTR ( iterator , 2 ) ;
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* VariantInternal : : get_string ( iterator ) = str - > substr ( * idx , 1 ) ;
ip + = 5 ; // Loop again.
}
}
DISPATCH_OPCODE ;
OPCODE ( OPCODE_ITERATE_DICTIONARY ) {
CHECK_SPACE ( 4 ) ;
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GET_VARIANT_PTR ( counter , 0 ) ;
GET_VARIANT_PTR ( container , 1 ) ;
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const Dictionary * dict = VariantInternal : : get_dictionary ( ( const Variant * ) container ) ;
const Variant * next = dict - > next ( counter ) ;
if ( ! next ) {
int jumpto = _code_ptr [ ip + 4 ] ;
GD_ERR_BREAK ( jumpto < 0 | | jumpto > _code_size ) ;
ip = jumpto ;
} else {
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GET_VARIANT_PTR ( iterator , 2 ) ;
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* counter = * next ;
* iterator = * next ;
ip + = 5 ; // Loop again.
}
}
DISPATCH_OPCODE ;
OPCODE ( OPCODE_ITERATE_ARRAY ) {
CHECK_SPACE ( 4 ) ;
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GET_VARIANT_PTR ( counter , 0 ) ;
GET_VARIANT_PTR ( container , 1 ) ;
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const Array * array = VariantInternal : : get_array ( ( const Variant * ) container ) ;
int64_t * idx = VariantInternal : : get_int ( counter ) ;
( * idx ) + + ;
if ( * idx > = array - > size ( ) ) {
int jumpto = _code_ptr [ ip + 4 ] ;
GD_ERR_BREAK ( jumpto < 0 | | jumpto > _code_size ) ;
ip = jumpto ;
} else {
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GET_VARIANT_PTR ( iterator , 2 ) ;
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* iterator = array - > get ( * idx ) ;
ip + = 5 ; // Loop again.
}
}
DISPATCH_OPCODE ;
# define OPCODE_ITERATE_PACKED_ARRAY(m_var_type, m_elem_type, m_get_func, m_ret_get_func) \
OPCODE ( OPCODE_ITERATE_PACKED_ # # m_var_type # # _ARRAY ) { \
CHECK_SPACE ( 4 ) ; \
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GET_VARIANT_PTR ( counter , 0 ) ; \
GET_VARIANT_PTR ( container , 1 ) ; \
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const Vector < m_elem_type > * array = VariantInternal : : m_get_func ( ( const Variant * ) container ) ; \
int64_t * idx = VariantInternal : : get_int ( counter ) ; \
( * idx ) + + ; \
if ( * idx > = array - > size ( ) ) { \
int jumpto = _code_ptr [ ip + 4 ] ; \
GD_ERR_BREAK ( jumpto < 0 | | jumpto > _code_size ) ; \
ip = jumpto ; \
} else { \
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GET_VARIANT_PTR ( iterator , 2 ) ; \
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* VariantInternal : : m_ret_get_func ( iterator ) = array - > get ( * idx ) ; \
ip + = 5 ; \
} \
} \
DISPATCH_OPCODE
OPCODE_ITERATE_PACKED_ARRAY ( BYTE , uint8_t , get_byte_array , get_int ) ;
OPCODE_ITERATE_PACKED_ARRAY ( INT32 , int32_t , get_int32_array , get_int ) ;
OPCODE_ITERATE_PACKED_ARRAY ( INT64 , int64_t , get_int64_array , get_int ) ;
OPCODE_ITERATE_PACKED_ARRAY ( FLOAT32 , float , get_float32_array , get_float ) ;
OPCODE_ITERATE_PACKED_ARRAY ( FLOAT64 , double , get_float64_array , get_float ) ;
OPCODE_ITERATE_PACKED_ARRAY ( STRING , String , get_string_array , get_string ) ;
OPCODE_ITERATE_PACKED_ARRAY ( VECTOR2 , Vector2 , get_vector2_array , get_vector2 ) ;
OPCODE_ITERATE_PACKED_ARRAY ( VECTOR3 , Vector3 , get_vector3_array , get_vector3 ) ;
OPCODE_ITERATE_PACKED_ARRAY ( COLOR , Color , get_color_array , get_color ) ;
OPCODE ( OPCODE_ITERATE_OBJECT ) {
CHECK_SPACE ( 4 ) ;
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GET_VARIANT_PTR ( counter , 0 ) ;
GET_VARIANT_PTR ( container , 1 ) ;
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# ifdef DEBUG_ENABLED
bool freed = false ;
Object * obj = container - > get_validated_object_with_check ( freed ) ;
if ( freed ) {
err_text = " Trying to iterate on a previously freed object. " ;
OPCODE_BREAK ;
} else if ( ! obj ) {
err_text = " Trying to iterate on a null value. " ;
OPCODE_BREAK ;
}
# else
Object * obj = * VariantInternal : : get_object ( container ) ;
# endif
Array ref ;
ref . push_back ( * counter ) ;
Variant vref ;
VariantInternal : : initialize ( & vref , Variant : : ARRAY ) ;
* VariantInternal : : get_array ( & vref ) = ref ;
Variant * * args = instruction_args ; // Overriding an instruction argument, but we don't need access to that anymore.
args [ 0 ] = & vref ;
Callable : : CallError ce ;
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Variant has_next = obj - > callp ( CoreStringNames : : get_singleton ( ) - > _iter_next , ( const Variant * * ) args , 1 , ce ) ;
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# ifdef DEBUG_ENABLED
if ( ce . error ! = Callable : : CallError : : CALL_OK ) {
err_text = vformat ( R " (There was an error calling " _iter_next " on iterator object of type %s.) " , * container ) ;
OPCODE_BREAK ;
}
# endif
if ( ! has_next . booleanize ( ) ) {
int jumpto = _code_ptr [ ip + 4 ] ;
GD_ERR_BREAK ( jumpto < 0 | | jumpto > _code_size ) ;
ip = jumpto ;
} else {
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GET_VARIANT_PTR ( iterator , 2 ) ;
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* iterator = obj - > callp ( CoreStringNames : : get_singleton ( ) - > _iter_get , ( const Variant * * ) args , 1 , ce ) ;
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# ifdef DEBUG_ENABLED
if ( ce . error ! = Callable : : CallError : : CALL_OK ) {
err_text = vformat ( R " (There was an error calling " _iter_get " on iterator object of type %s.) " , * container ) ;
OPCODE_BREAK ;
}
# endif
ip + = 5 ; // Loop again.
}
}
DISPATCH_OPCODE ;
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OPCODE ( OPCODE_STORE_GLOBAL ) {
CHECK_SPACE ( 3 ) ;
int global_idx = _code_ptr [ ip + 2 ] ;
GD_ERR_BREAK ( global_idx < 0 | | global_idx > = GDScriptLanguage : : get_singleton ( ) - > get_global_array_size ( ) ) ;
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GET_VARIANT_PTR ( dst , 0 ) ;
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* dst = GDScriptLanguage : : get_singleton ( ) - > get_global_array ( ) [ global_idx ] ;
ip + = 3 ;
}
DISPATCH_OPCODE ;
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OPCODE ( OPCODE_STORE_NAMED_GLOBAL ) {
CHECK_SPACE ( 3 ) ;
int globalname_idx = _code_ptr [ ip + 2 ] ;
GD_ERR_BREAK ( globalname_idx < 0 | | globalname_idx > = _global_names_count ) ;
const StringName * globalname = & _global_names_ptr [ globalname_idx ] ;
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GD_ERR_BREAK ( ! GDScriptLanguage : : get_singleton ( ) - > get_named_globals_map ( ) . has ( * globalname ) ) ;
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GET_VARIANT_PTR ( dst , 0 ) ;
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* dst = GDScriptLanguage : : get_singleton ( ) - > get_named_globals_map ( ) [ * globalname ] ;
ip + = 3 ;
}
DISPATCH_OPCODE ;
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# define OPCODE_TYPE_ADJUST(m_v_type, m_c_type) \
OPCODE ( OPCODE_TYPE_ADJUST_ # # m_v_type ) { \
CHECK_SPACE ( 2 ) ; \
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GET_VARIANT_PTR ( arg , 0 ) ; \
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VariantTypeAdjust < m_c_type > : : adjust ( arg ) ; \
ip + = 2 ; \
} \
DISPATCH_OPCODE
OPCODE_TYPE_ADJUST ( BOOL , bool ) ;
OPCODE_TYPE_ADJUST ( INT , int64_t ) ;
OPCODE_TYPE_ADJUST ( FLOAT , double ) ;
OPCODE_TYPE_ADJUST ( STRING , String ) ;
OPCODE_TYPE_ADJUST ( VECTOR2 , Vector2 ) ;
OPCODE_TYPE_ADJUST ( VECTOR2I , Vector2i ) ;
OPCODE_TYPE_ADJUST ( RECT2 , Rect2 ) ;
OPCODE_TYPE_ADJUST ( RECT2I , Rect2i ) ;
OPCODE_TYPE_ADJUST ( VECTOR3 , Vector3 ) ;
OPCODE_TYPE_ADJUST ( VECTOR3I , Vector3i ) ;
OPCODE_TYPE_ADJUST ( TRANSFORM2D , Transform2D ) ;
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
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OPCODE_TYPE_ADJUST ( VECTOR4 , Vector4 ) ;
OPCODE_TYPE_ADJUST ( VECTOR4I , Vector4i ) ;
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OPCODE_TYPE_ADJUST ( PLANE , Plane ) ;
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OPCODE_TYPE_ADJUST ( QUATERNION , Quaternion ) ;
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OPCODE_TYPE_ADJUST ( AABB , AABB ) ;
OPCODE_TYPE_ADJUST ( BASIS , Basis ) ;
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OPCODE_TYPE_ADJUST ( TRANSFORM3D , Transform3D ) ;
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
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OPCODE_TYPE_ADJUST ( PROJECTION , Projection ) ;
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OPCODE_TYPE_ADJUST ( COLOR , Color ) ;
OPCODE_TYPE_ADJUST ( STRING_NAME , StringName ) ;
OPCODE_TYPE_ADJUST ( NODE_PATH , NodePath ) ;
OPCODE_TYPE_ADJUST ( RID , RID ) ;
OPCODE_TYPE_ADJUST ( OBJECT , Object * ) ;
OPCODE_TYPE_ADJUST ( CALLABLE , Callable ) ;
OPCODE_TYPE_ADJUST ( SIGNAL , Signal ) ;
OPCODE_TYPE_ADJUST ( DICTIONARY , Dictionary ) ;
OPCODE_TYPE_ADJUST ( ARRAY , Array ) ;
OPCODE_TYPE_ADJUST ( PACKED_BYTE_ARRAY , PackedByteArray ) ;
OPCODE_TYPE_ADJUST ( PACKED_INT32_ARRAY , PackedInt32Array ) ;
OPCODE_TYPE_ADJUST ( PACKED_INT64_ARRAY , PackedInt64Array ) ;
OPCODE_TYPE_ADJUST ( PACKED_FLOAT32_ARRAY , PackedFloat32Array ) ;
OPCODE_TYPE_ADJUST ( PACKED_FLOAT64_ARRAY , PackedFloat64Array ) ;
OPCODE_TYPE_ADJUST ( PACKED_STRING_ARRAY , PackedStringArray ) ;
OPCODE_TYPE_ADJUST ( PACKED_VECTOR2_ARRAY , PackedVector2Array ) ;
OPCODE_TYPE_ADJUST ( PACKED_VECTOR3_ARRAY , PackedVector3Array ) ;
OPCODE_TYPE_ADJUST ( PACKED_COLOR_ARRAY , PackedColorArray ) ;
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OPCODE ( OPCODE_ASSERT ) {
CHECK_SPACE ( 3 ) ;
# ifdef DEBUG_ENABLED
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GET_VARIANT_PTR ( test , 0 ) ;
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bool result = test - > booleanize ( ) ;
if ( ! result ) {
String message_str ;
if ( _code_ptr [ ip + 2 ] ! = 0 ) {
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GET_VARIANT_PTR ( message , 1 ) ;
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Variant message_var = * message ;
if ( message - > get_type ( ) ! = Variant : : NIL ) {
message_str = message_var ;
}
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}
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if ( message_str . is_empty ( ) ) {
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err_text = " Assertion failed. " ;
} else {
err_text = " Assertion failed: " + message_str ;
}
OPCODE_BREAK ;
}
# endif
ip + = 3 ;
}
DISPATCH_OPCODE ;
OPCODE ( OPCODE_BREAKPOINT ) {
# ifdef DEBUG_ENABLED
if ( EngineDebugger : : is_active ( ) ) {
GDScriptLanguage : : get_singleton ( ) - > debug_break ( " Breakpoint Statement " , true ) ;
}
# endif
ip + = 1 ;
}
DISPATCH_OPCODE ;
OPCODE ( OPCODE_LINE ) {
CHECK_SPACE ( 2 ) ;
line = _code_ptr [ ip + 1 ] ;
ip + = 2 ;
if ( EngineDebugger : : is_active ( ) ) {
// line
bool do_break = false ;
if ( EngineDebugger : : get_script_debugger ( ) - > get_lines_left ( ) > 0 ) {
if ( EngineDebugger : : get_script_debugger ( ) - > get_depth ( ) < = 0 ) {
EngineDebugger : : get_script_debugger ( ) - > set_lines_left ( EngineDebugger : : get_script_debugger ( ) - > get_lines_left ( ) - 1 ) ;
}
if ( EngineDebugger : : get_script_debugger ( ) - > get_lines_left ( ) < = 0 ) {
do_break = true ;
}
}
if ( EngineDebugger : : get_script_debugger ( ) - > is_breakpoint ( line , source ) ) {
do_break = true ;
}
if ( do_break ) {
GDScriptLanguage : : get_singleton ( ) - > debug_break ( " Breakpoint " , true ) ;
}
EngineDebugger : : get_singleton ( ) - > line_poll ( ) ;
}
}
DISPATCH_OPCODE ;
OPCODE ( OPCODE_END ) {
# ifdef DEBUG_ENABLED
exit_ok = true ;
# endif
OPCODE_BREAK ;
}
#if 0 // Enable for debugging.
default : {
err_text = " Illegal opcode " + itos ( _code_ptr [ ip ] ) + " at address " + itos ( ip ) ;
OPCODE_BREAK ;
}
# endif
}
OPCODES_END
# ifdef DEBUG_ENABLED
if ( exit_ok ) {
OPCODE_OUT ;
}
//error
// function, file, line, error, explanation
String err_file ;
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if ( p_instance & & ObjectDB : : get_instance ( p_instance - > owner_id ) ! = nullptr & & p_instance - > script - > is_valid ( ) & & ! p_instance - > script - > path . is_empty ( ) ) {
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err_file = p_instance - > script - > path ;
} else if ( script ) {
err_file = script - > path ;
}
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if ( err_file . is_empty ( ) ) {
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err_file = " <built-in> " ;
}
String err_func = name ;
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if ( p_instance & & ObjectDB : : get_instance ( p_instance - > owner_id ) ! = nullptr & & p_instance - > script - > is_valid ( ) & & ! p_instance - > script - > name . is_empty ( ) ) {
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err_func = p_instance - > script - > name + " . " + err_func ;
}
int err_line = line ;
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if ( err_text . is_empty ( ) ) {
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err_text = " Internal script error! Opcode: " + itos ( last_opcode ) + " (please report). " ;
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}
if ( ! GDScriptLanguage : : get_singleton ( ) - > debug_break ( err_text , false ) ) {
// debugger break did not happen
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_err_print_error ( err_func . utf8 ( ) . get_data ( ) , err_file . utf8 ( ) . get_data ( ) , err_line , err_text . utf8 ( ) . get_data ( ) , false , ERR_HANDLER_SCRIPT ) ;
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}
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// Get a default return type in case of failure
retvalue = _get_default_variant_for_data_type ( return_type ) ;
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# endif
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OPCODE_OUT ;
}
OPCODES_OUT
# ifdef DEBUG_ENABLED
if ( GDScriptLanguage : : get_singleton ( ) - > profiling ) {
uint64_t time_taken = OS : : get_singleton ( ) - > get_ticks_usec ( ) - function_start_time ;
profile . total_time + = time_taken ;
profile . self_time + = time_taken - function_call_time ;
profile . frame_total_time + = time_taken ;
profile . frame_self_time + = time_taken - function_call_time ;
GDScriptLanguage : : get_singleton ( ) - > script_frame_time + = time_taken - function_call_time ;
}
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// Check if this is not the last time it was interrupted by `await` or if it's the first time executing.
// If that is the case then we exit the function as normal. Otherwise we postpone it until the last `await` is completed.
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// This ensures the call stack can be properly shown when using `await`, showing what resumed the function.
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if ( ! p_state | | awaited ) {
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if ( EngineDebugger : : is_active ( ) ) {
GDScriptLanguage : : get_singleton ( ) - > exit_function ( ) ;
}
# endif
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// Free stack, except reserved addresses.
for ( int i = 3 ; i < _stack_size ; i + + ) {
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stack [ i ] . ~ Variant ( ) ;
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}
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# ifdef DEBUG_ENABLED
}
# endif
// Always free reserved addresses, since they are never copied.
for ( int i = 0 ; i < 3 ; i + + ) {
stack [ i ] . ~ Variant ( ) ;
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}
return retvalue ;
}