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/*************************************************************************/
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/* world_environment.cpp */
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/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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# include "world_environment.h"
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# include "scene/3d/node_3d.h"
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# include "scene/main/window.h"
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void WorldEnvironment : : _notification ( int p_what ) {
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switch ( p_what ) {
case Node3D : : NOTIFICATION_ENTER_WORLD :
case Node3D : : NOTIFICATION_ENTER_TREE : {
if ( environment . is_valid ( ) ) {
add_to_group ( " _world_environment_ " + itos ( get_viewport ( ) - > find_world_3d ( ) - > get_scenario ( ) . get_id ( ) ) ) ;
_update_current_environment ( ) ;
}
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if ( camera_effects . is_valid ( ) ) {
add_to_group ( " _world_camera_effects_ " + itos ( get_viewport ( ) - > find_world_3d ( ) - > get_scenario ( ) . get_id ( ) ) ) ;
_update_current_camera_effects ( ) ;
}
} break ;
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case Node3D : : NOTIFICATION_EXIT_WORLD :
case Node3D : : NOTIFICATION_EXIT_TREE : {
if ( environment . is_valid ( ) ) {
remove_from_group ( " _world_environment_ " + itos ( get_viewport ( ) - > find_world_3d ( ) - > get_scenario ( ) . get_id ( ) ) ) ;
_update_current_environment ( ) ;
}
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if ( camera_effects . is_valid ( ) ) {
remove_from_group ( " _world_camera_effects_ " + itos ( get_viewport ( ) - > find_world_3d ( ) - > get_scenario ( ) . get_id ( ) ) ) ;
_update_current_camera_effects ( ) ;
}
} break ;
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}
}
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void WorldEnvironment : : _update_current_environment ( ) {
WorldEnvironment * first = Object : : cast_to < WorldEnvironment > ( get_tree ( ) - > get_first_node_in_group ( " _world_environment_ " + itos ( get_viewport ( ) - > find_world_3d ( ) - > get_scenario ( ) . get_id ( ) ) ) ) ;
if ( first ) {
get_viewport ( ) - > find_world_3d ( ) - > set_environment ( first - > environment ) ;
} else {
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get_viewport ( ) - > find_world_3d ( ) - > set_environment ( Ref < Environment > ( ) ) ;
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}
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get_tree ( ) - > call_group_flags ( SceneTree : : GROUP_CALL_DEFERRED , " _world_environment_ " + itos ( get_viewport ( ) - > find_world_3d ( ) - > get_scenario ( ) . get_id ( ) ) , " update_configuration_warnings " ) ;
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}
void WorldEnvironment : : _update_current_camera_effects ( ) {
WorldEnvironment * first = Object : : cast_to < WorldEnvironment > ( get_tree ( ) - > get_first_node_in_group ( " _world_camera_effects_ " + itos ( get_viewport ( ) - > find_world_3d ( ) - > get_scenario ( ) . get_id ( ) ) ) ) ;
if ( first ) {
get_viewport ( ) - > find_world_3d ( ) - > set_camera_effects ( first - > camera_effects ) ;
} else {
get_viewport ( ) - > find_world_3d ( ) - > set_camera_effects ( Ref < CameraEffects > ( ) ) ;
}
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get_tree ( ) - > call_group_flags ( SceneTree : : GROUP_CALL_DEFERRED , " _world_camera_effects_ " + itos ( get_viewport ( ) - > find_world_3d ( ) - > get_scenario ( ) . get_id ( ) ) , " update_configuration_warnings " ) ;
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}
void WorldEnvironment : : set_environment ( const Ref < Environment > & p_environment ) {
if ( environment = = p_environment ) {
return ;
}
if ( is_inside_tree ( ) & & environment . is_valid ( ) ) {
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remove_from_group ( " _world_environment_ " + itos ( get_viewport ( ) - > find_world_3d ( ) - > get_scenario ( ) . get_id ( ) ) ) ;
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}
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environment = p_environment ;
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if ( is_inside_tree ( ) & & environment . is_valid ( ) ) {
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add_to_group ( " _world_environment_ " + itos ( get_viewport ( ) - > find_world_3d ( ) - > get_scenario ( ) . get_id ( ) ) ) ;
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}
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if ( is_inside_tree ( ) ) {
_update_current_environment ( ) ;
} else {
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update_configuration_warnings ( ) ;
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}
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}
Ref < Environment > WorldEnvironment : : get_environment ( ) const {
return environment ;
}
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void WorldEnvironment : : set_camera_effects ( const Ref < CameraEffects > & p_camera_effects ) {
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if ( camera_effects = = p_camera_effects ) {
return ;
}
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if ( is_inside_tree ( ) & & camera_effects . is_valid ( ) & & get_viewport ( ) - > find_world_3d ( ) - > get_camera_effects ( ) = = camera_effects ) {
remove_from_group ( " _world_camera_effects_ " + itos ( get_viewport ( ) - > find_world_3d ( ) - > get_scenario ( ) . get_id ( ) ) ) ;
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}
camera_effects = p_camera_effects ;
if ( is_inside_tree ( ) & & camera_effects . is_valid ( ) ) {
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add_to_group ( " _world_camera_effects_ " + itos ( get_viewport ( ) - > find_world_3d ( ) - > get_scenario ( ) . get_id ( ) ) ) ;
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}
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if ( is_inside_tree ( ) ) {
_update_current_camera_effects ( ) ;
} else {
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update_configuration_warnings ( ) ;
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}
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}
Ref < CameraEffects > WorldEnvironment : : get_camera_effects ( ) const {
return camera_effects ;
}
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TypedArray < String > WorldEnvironment : : get_configuration_warnings ( ) const {
TypedArray < String > warnings = Node : : get_configuration_warnings ( ) ;
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if ( ! environment . is_valid ( ) & & ! camera_effects . is_valid ( ) ) {
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warnings . push_back ( RTR ( " To have any visible effect, WorldEnvironment requires its \" Environment \" property to contain an Environment, its \" Camera Effects \" property to contain a CameraEffects resource, or both. " ) ) ;
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}
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if ( ! is_inside_tree ( ) ) {
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return warnings ;
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}
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if ( environment . is_valid ( ) & & get_viewport ( ) - > find_world_3d ( ) - > get_environment ( ) ! = environment ) {
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warnings . push_back ( ( " Only the first Environment has an effect in a scene (or set of instantiated scenes). " ) ) ;
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}
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if ( camera_effects . is_valid ( ) & & get_viewport ( ) - > find_world_3d ( ) - > get_camera_effects ( ) ! = camera_effects ) {
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warnings . push_back ( RTR ( " Only one WorldEnvironment is allowed per scene (or set of instantiated scenes). " ) ) ;
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}
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return warnings ;
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}
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void WorldEnvironment : : _bind_methods ( ) {
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ClassDB : : bind_method ( D_METHOD ( " set_environment " , " env " ) , & WorldEnvironment : : set_environment ) ;
ClassDB : : bind_method ( D_METHOD ( " get_environment " ) , & WorldEnvironment : : get_environment ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : OBJECT , " environment " , PROPERTY_HINT_RESOURCE_TYPE , " Environment " ) , " set_environment " , " get_environment " ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_camera_effects " , " env " ) , & WorldEnvironment : : set_camera_effects ) ;
ClassDB : : bind_method ( D_METHOD ( " get_camera_effects " ) , & WorldEnvironment : : get_camera_effects ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : OBJECT , " camera_effects " , PROPERTY_HINT_RESOURCE_TYPE , " CameraEffects " ) , " set_camera_effects " , " get_camera_effects " ) ;
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}
WorldEnvironment : : WorldEnvironment ( ) {
}