godot/platform/ios/display_server_ios.mm

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/**************************************************************************/
/* display_server_ios.mm */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#import "display_server_ios.h"
#import "app_delegate.h"
#import "device_metrics.h"
#import "godot_view.h"
#import "ios.h"
#import "key_mapping_ios.h"
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#import "keyboard_input_view.h"
#import "os_ios.h"
#import "tts_ios.h"
#import "view_controller.h"
#include "core/config/project_settings.h"
#include "core/io/file_access_pack.h"
#import <sys/utsname.h>
static const float kDisplayServerIOSAcceleration = 1.f;
DisplayServerIOS *DisplayServerIOS::get_singleton() {
return (DisplayServerIOS *)DisplayServer::get_singleton();
}
DisplayServerIOS::DisplayServerIOS(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error) {
KeyMappingIOS::initialize();
rendering_driver = p_rendering_driver;
// Init TTS
bool tts_enabled = GLOBAL_GET("audio/general/text_to_speech");
if (tts_enabled) {
tts = [[TTS_IOS alloc] init];
}
#if defined(RD_ENABLED)
context_rd = nullptr;
rendering_device = nullptr;
CALayer *layer = nullptr;
union {
#ifdef VULKAN_ENABLED
VulkanContextIOS::WindowPlatformData vulkan;
#endif
} wpd;
#if defined(VULKAN_ENABLED)
if (rendering_driver == "vulkan") {
layer = [AppDelegate.viewController.godotView initializeRenderingForDriver:@"vulkan"];
if (!layer) {
ERR_FAIL_MSG("Failed to create iOS Vulkan rendering layer.");
}
wpd.vulkan.layer_ptr = &layer;
context_rd = memnew(VulkanContextIOS);
}
#endif
if (context_rd) {
if (context_rd->initialize() != OK) {
memdelete(context_rd);
context_rd = nullptr;
ERR_FAIL_MSG(vformat("Failed to initialize %s context", context_rd->get_api_name()));
}
Size2i size = Size2i(layer.bounds.size.width, layer.bounds.size.height) * screen_get_max_scale();
if (context_rd->window_create(MAIN_WINDOW_ID, p_vsync_mode, size.width, size.height, &wpd) != OK) {
memdelete(context_rd);
context_rd = nullptr;
r_error = ERR_UNAVAILABLE;
ERR_FAIL_MSG(vformat("Failed to create %s window.", context_rd->get_api_name()));
}
rendering_device = memnew(RenderingDevice);
rendering_device->initialize(context_rd);
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RendererCompositorRD::make_current();
}
#endif
#if defined(GLES3_ENABLED)
if (rendering_driver == "opengl3") {
CALayer *layer = [AppDelegate.viewController.godotView initializeRenderingForDriver:@"opengl3"];
if (!layer) {
ERR_FAIL_MSG("Failed to create iOS OpenGLES rendering layer.");
}
RasterizerGLES3::make_current(false);
}
#endif
bool keep_screen_on = bool(GLOBAL_GET("display/window/energy_saving/keep_screen_on"));
screen_set_keep_on(keep_screen_on);
Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
r_error = OK;
}
DisplayServerIOS::~DisplayServerIOS() {
#if defined(RD_ENABLED)
if (rendering_device) {
rendering_device->finalize();
memdelete(rendering_device);
rendering_device = nullptr;
}
if (context_rd) {
context_rd->window_destroy(MAIN_WINDOW_ID);
memdelete(context_rd);
context_rd = nullptr;
}
#endif
}
DisplayServer *DisplayServerIOS::create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error) {
return memnew(DisplayServerIOS(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, r_error));
}
Vector<String> DisplayServerIOS::get_rendering_drivers_func() {
Vector<String> drivers;
#if defined(VULKAN_ENABLED)
drivers.push_back("vulkan");
#endif
#if defined(GLES3_ENABLED)
drivers.push_back("opengl3");
#endif
return drivers;
}
void DisplayServerIOS::register_ios_driver() {
register_create_function("iOS", create_func, get_rendering_drivers_func);
}
// MARK: Events
void DisplayServerIOS::window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window) {
window_resize_callback = p_callable;
}
void DisplayServerIOS::window_set_window_event_callback(const Callable &p_callable, WindowID p_window) {
window_event_callback = p_callable;
}
void DisplayServerIOS::window_set_input_event_callback(const Callable &p_callable, WindowID p_window) {
input_event_callback = p_callable;
}
void DisplayServerIOS::window_set_input_text_callback(const Callable &p_callable, WindowID p_window) {
input_text_callback = p_callable;
}
void DisplayServerIOS::window_set_drop_files_callback(const Callable &p_callable, WindowID p_window) {
// Probably not supported for iOS
}
void DisplayServerIOS::process_events() {
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Input::get_singleton()->flush_buffered_events();
}
void DisplayServerIOS::_dispatch_input_events(const Ref<InputEvent> &p_event) {
DisplayServerIOS::get_singleton()->send_input_event(p_event);
}
void DisplayServerIOS::send_input_event(const Ref<InputEvent> &p_event) const {
_window_callback(input_event_callback, p_event);
}
void DisplayServerIOS::send_input_text(const String &p_text) const {
_window_callback(input_text_callback, p_text);
}
void DisplayServerIOS::send_window_event(DisplayServer::WindowEvent p_event) const {
_window_callback(window_event_callback, int(p_event));
}
void DisplayServerIOS::_window_callback(const Callable &p_callable, const Variant &p_arg) const {
if (!p_callable.is_null()) {
p_callable.call(p_arg);
}
}
// MARK: - Input
// MARK: Touches
void DisplayServerIOS::touch_press(int p_idx, int p_x, int p_y, bool p_pressed, bool p_double_click) {
Ref<InputEventScreenTouch> ev;
ev.instantiate();
ev->set_index(p_idx);
ev->set_pressed(p_pressed);
ev->set_position(Vector2(p_x, p_y));
ev->set_double_tap(p_double_click);
perform_event(ev);
}
void DisplayServerIOS::touch_drag(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_y, float p_pressure, Vector2 p_tilt) {
Ref<InputEventScreenDrag> ev;
ev.instantiate();
ev->set_index(p_idx);
ev->set_pressure(p_pressure);
ev->set_tilt(p_tilt);
ev->set_position(Vector2(p_x, p_y));
ev->set_relative(Vector2(p_x - p_prev_x, p_y - p_prev_y));
perform_event(ev);
}
void DisplayServerIOS::perform_event(const Ref<InputEvent> &p_event) {
Input::get_singleton()->parse_input_event(p_event);
}
void DisplayServerIOS::touches_canceled(int p_idx) {
touch_press(p_idx, -1, -1, false, false);
}
// MARK: Keyboard
void DisplayServerIOS::key(Key p_key, char32_t p_char, Key p_unshifted, Key p_physical, NSInteger p_modifier, bool p_pressed, KeyLocation p_location) {
Ref<InputEventKey> ev;
ev.instantiate();
ev->set_echo(false);
ev->set_pressed(p_pressed);
ev->set_keycode(fix_keycode(p_char, p_key));
if (@available(iOS 13.4, *)) {
if (p_key != Key::SHIFT) {
ev->set_shift_pressed(p_modifier & UIKeyModifierShift);
}
if (p_key != Key::CTRL) {
ev->set_ctrl_pressed(p_modifier & UIKeyModifierControl);
}
if (p_key != Key::ALT) {
ev->set_alt_pressed(p_modifier & UIKeyModifierAlternate);
}
if (p_key != Key::META) {
ev->set_meta_pressed(p_modifier & UIKeyModifierCommand);
}
}
ev->set_key_label(p_unshifted);
ev->set_physical_keycode(p_physical);
ev->set_unicode(fix_unicode(p_char));
ev->set_location(p_location);
perform_event(ev);
}
// MARK: Motion
void DisplayServerIOS::update_gravity(float p_x, float p_y, float p_z) {
Input::get_singleton()->set_gravity(Vector3(p_x, p_y, p_z));
}
void DisplayServerIOS::update_accelerometer(float p_x, float p_y, float p_z) {
// Found out the Z should not be negated! Pass as is!
Vector3 v_accelerometer = Vector3(
p_x / kDisplayServerIOSAcceleration,
p_y / kDisplayServerIOSAcceleration,
p_z / kDisplayServerIOSAcceleration);
Input::get_singleton()->set_accelerometer(v_accelerometer);
}
void DisplayServerIOS::update_magnetometer(float p_x, float p_y, float p_z) {
Input::get_singleton()->set_magnetometer(Vector3(p_x, p_y, p_z));
}
void DisplayServerIOS::update_gyroscope(float p_x, float p_y, float p_z) {
Input::get_singleton()->set_gyroscope(Vector3(p_x, p_y, p_z));
}
// MARK: -
bool DisplayServerIOS::has_feature(Feature p_feature) const {
switch (p_feature) {
// case FEATURE_CURSOR_SHAPE:
// case FEATURE_CUSTOM_CURSOR_SHAPE:
// case FEATURE_GLOBAL_MENU:
// case FEATURE_HIDPI:
// case FEATURE_ICON:
// case FEATURE_IME:
// case FEATURE_MOUSE:
// case FEATURE_MOUSE_WARP:
// case FEATURE_NATIVE_DIALOG:
// case FEATURE_NATIVE_ICON:
// case FEATURE_WINDOW_TRANSPARENCY:
case FEATURE_CLIPBOARD:
case FEATURE_KEEP_SCREEN_ON:
case FEATURE_ORIENTATION:
case FEATURE_TOUCHSCREEN:
case FEATURE_VIRTUAL_KEYBOARD:
case FEATURE_TEXT_TO_SPEECH:
return true;
default:
return false;
}
}
String DisplayServerIOS::get_name() const {
return "iOS";
}
bool DisplayServerIOS::tts_is_speaking() const {
ERR_FAIL_NULL_V_MSG(tts, false, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
return [tts isSpeaking];
}
bool DisplayServerIOS::tts_is_paused() const {
ERR_FAIL_NULL_V_MSG(tts, false, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
return [tts isPaused];
}
TypedArray<Dictionary> DisplayServerIOS::tts_get_voices() const {
ERR_FAIL_NULL_V_MSG(tts, TypedArray<Dictionary>(), "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
return [tts getVoices];
}
void DisplayServerIOS::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) {
ERR_FAIL_NULL_MSG(tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
[tts speak:p_text voice:p_voice volume:p_volume pitch:p_pitch rate:p_rate utterance_id:p_utterance_id interrupt:p_interrupt];
}
void DisplayServerIOS::tts_pause() {
ERR_FAIL_NULL_MSG(tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
[tts pauseSpeaking];
}
void DisplayServerIOS::tts_resume() {
ERR_FAIL_NULL_MSG(tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
[tts resumeSpeaking];
}
void DisplayServerIOS::tts_stop() {
ERR_FAIL_NULL_MSG(tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
[tts stopSpeaking];
}
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bool DisplayServerIOS::is_dark_mode_supported() const {
if (@available(iOS 13.0, *)) {
return true;
} else {
return false;
}
}
bool DisplayServerIOS::is_dark_mode() const {
if (@available(iOS 13.0, *)) {
return [UITraitCollection currentTraitCollection].userInterfaceStyle == UIUserInterfaceStyleDark;
} else {
return false;
}
}
Rect2i DisplayServerIOS::get_display_safe_area() const {
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UIEdgeInsets insets = UIEdgeInsetsZero;
UIView *view = AppDelegate.viewController.godotView;
if ([view respondsToSelector:@selector(safeAreaInsets)]) {
insets = [view safeAreaInsets];
}
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float scale = screen_get_scale();
Size2i insets_position = Size2i(insets.left, insets.top) * scale;
Size2i insets_size = Size2i(insets.left + insets.right, insets.top + insets.bottom) * scale;
return Rect2i(screen_get_position() + insets_position, screen_get_size() - insets_size);
}
int DisplayServerIOS::get_screen_count() const {
return 1;
}
int DisplayServerIOS::get_primary_screen() const {
return 0;
}
Point2i DisplayServerIOS::screen_get_position(int p_screen) const {
return Size2i();
}
Size2i DisplayServerIOS::screen_get_size(int p_screen) const {
CALayer *layer = AppDelegate.viewController.godotView.renderingLayer;
if (!layer) {
return Size2i();
}
return Size2i(layer.bounds.size.width, layer.bounds.size.height) * screen_get_scale(p_screen);
}
Rect2i DisplayServerIOS::screen_get_usable_rect(int p_screen) const {
return Rect2i(screen_get_position(p_screen), screen_get_size(p_screen));
}
int DisplayServerIOS::screen_get_dpi(int p_screen) const {
struct utsname systemInfo;
uname(&systemInfo);
NSString *string = [NSString stringWithCString:systemInfo.machine encoding:NSUTF8StringEncoding];
NSDictionary *iOSModelToDPI = [GodotDeviceMetrics dpiList];
for (NSArray *keyArray in iOSModelToDPI) {
if ([keyArray containsObject:string]) {
NSNumber *value = iOSModelToDPI[keyArray];
return [value intValue];
}
}
// If device wasn't found in dictionary
// make a best guess from device metrics.
CGFloat scale = [UIScreen mainScreen].scale;
UIUserInterfaceIdiom idiom = [UIDevice currentDevice].userInterfaceIdiom;
switch (idiom) {
case UIUserInterfaceIdiomPad:
return scale == 2 ? 264 : 132;
case UIUserInterfaceIdiomPhone: {
if (scale == 3) {
CGFloat nativeScale = [UIScreen mainScreen].nativeScale;
return nativeScale == 3 ? 458 : 401;
}
return 326;
}
default:
return 72;
}
}
float DisplayServerIOS::screen_get_refresh_rate(int p_screen) const {
float fps = [UIScreen mainScreen].maximumFramesPerSecond;
if ([NSProcessInfo processInfo].lowPowerModeEnabled) {
fps = 60;
}
return fps;
}
float DisplayServerIOS::screen_get_scale(int p_screen) const {
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return [UIScreen mainScreen].scale;
}
Vector<DisplayServer::WindowID> DisplayServerIOS::get_window_list() const {
Vector<DisplayServer::WindowID> list;
list.push_back(MAIN_WINDOW_ID);
return list;
}
DisplayServer::WindowID DisplayServerIOS::get_window_at_screen_position(const Point2i &p_position) const {
return MAIN_WINDOW_ID;
}
int64_t DisplayServerIOS::window_get_native_handle(HandleType p_handle_type, WindowID p_window) const {
ERR_FAIL_COND_V(p_window != MAIN_WINDOW_ID, 0);
switch (p_handle_type) {
case DISPLAY_HANDLE: {
return 0; // Not supported.
}
case WINDOW_HANDLE: {
return (int64_t)AppDelegate.viewController;
}
case WINDOW_VIEW: {
return (int64_t)AppDelegate.viewController.godotView;
}
default: {
return 0;
}
}
}
void DisplayServerIOS::window_attach_instance_id(ObjectID p_instance, WindowID p_window) {
window_attached_instance_id = p_instance;
}
ObjectID DisplayServerIOS::window_get_attached_instance_id(WindowID p_window) const {
return window_attached_instance_id;
}
void DisplayServerIOS::window_set_title(const String &p_title, WindowID p_window) {
// Probably not supported for iOS
}
int DisplayServerIOS::window_get_current_screen(WindowID p_window) const {
return SCREEN_OF_MAIN_WINDOW;
}
void DisplayServerIOS::window_set_current_screen(int p_screen, WindowID p_window) {
// Probably not supported for iOS
}
Point2i DisplayServerIOS::window_get_position(WindowID p_window) const {
return Point2i();
}
Point2i DisplayServerIOS::window_get_position_with_decorations(WindowID p_window) const {
return Point2i();
}
void DisplayServerIOS::window_set_position(const Point2i &p_position, WindowID p_window) {
// Probably not supported for single window iOS app
}
void DisplayServerIOS::window_set_transient(WindowID p_window, WindowID p_parent) {
// Probably not supported for iOS
}
void DisplayServerIOS::window_set_max_size(const Size2i p_size, WindowID p_window) {
// Probably not supported for iOS
}
Size2i DisplayServerIOS::window_get_max_size(WindowID p_window) const {
return Size2i();
}
void DisplayServerIOS::window_set_min_size(const Size2i p_size, WindowID p_window) {
// Probably not supported for iOS
}
Size2i DisplayServerIOS::window_get_min_size(WindowID p_window) const {
return Size2i();
}
void DisplayServerIOS::window_set_size(const Size2i p_size, WindowID p_window) {
// Probably not supported for iOS
}
Size2i DisplayServerIOS::window_get_size(WindowID p_window) const {
CGRect screenBounds = [UIScreen mainScreen].bounds;
return Size2i(screenBounds.size.width, screenBounds.size.height) * screen_get_max_scale();
}
Size2i DisplayServerIOS::window_get_size_with_decorations(WindowID p_window) const {
return window_get_size(p_window);
}
void DisplayServerIOS::window_set_mode(WindowMode p_mode, WindowID p_window) {
// Probably not supported for iOS
}
DisplayServer::WindowMode DisplayServerIOS::window_get_mode(WindowID p_window) const {
return WindowMode::WINDOW_MODE_FULLSCREEN;
}
bool DisplayServerIOS::window_is_maximize_allowed(WindowID p_window) const {
return false;
}
void DisplayServerIOS::window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window) {
// Probably not supported for iOS
}
bool DisplayServerIOS::window_get_flag(WindowFlags p_flag, WindowID p_window) const {
return false;
}
void DisplayServerIOS::window_request_attention(WindowID p_window) {
// Probably not supported for iOS
}
void DisplayServerIOS::window_move_to_foreground(WindowID p_window) {
// Probably not supported for iOS
}
bool DisplayServerIOS::window_is_focused(WindowID p_window) const {
return true;
}
float DisplayServerIOS::screen_get_max_scale() const {
return screen_get_scale(SCREEN_OF_MAIN_WINDOW);
}
void DisplayServerIOS::screen_set_orientation(DisplayServer::ScreenOrientation p_orientation, int p_screen) {
screen_orientation = p_orientation;
if (@available(iOS 16.0, *)) {
[AppDelegate.viewController setNeedsUpdateOfSupportedInterfaceOrientations];
} else {
[UIViewController attemptRotationToDeviceOrientation];
}
}
DisplayServer::ScreenOrientation DisplayServerIOS::screen_get_orientation(int p_screen) const {
return screen_orientation;
}
bool DisplayServerIOS::window_can_draw(WindowID p_window) const {
return true;
}
bool DisplayServerIOS::can_any_window_draw() const {
return true;
}
bool DisplayServerIOS::is_touchscreen_available() const {
return true;
}
_FORCE_INLINE_ int _convert_utf32_offset_to_utf16(const String &p_existing_text, int p_pos) {
int limit = p_pos;
for (int i = 0; i < MIN(p_existing_text.length(), p_pos); i++) {
if (p_existing_text[i] > 0xffff) {
limit++;
}
}
return limit;
}
void DisplayServerIOS::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, VirtualKeyboardType p_type, int p_max_length, int p_cursor_start, int p_cursor_end) {
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NSString *existingString = [[NSString alloc] initWithUTF8String:p_existing_text.utf8().get_data()];
AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeDefault;
AppDelegate.viewController.keyboardView.textContentType = nil;
switch (p_type) {
case KEYBOARD_TYPE_DEFAULT: {
AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeDefault;
} break;
case KEYBOARD_TYPE_MULTILINE: {
AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeDefault;
} break;
case KEYBOARD_TYPE_NUMBER: {
AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeNumberPad;
} break;
case KEYBOARD_TYPE_NUMBER_DECIMAL: {
AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeDecimalPad;
} break;
case KEYBOARD_TYPE_PHONE: {
AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypePhonePad;
AppDelegate.viewController.keyboardView.textContentType = UITextContentTypeTelephoneNumber;
} break;
case KEYBOARD_TYPE_EMAIL_ADDRESS: {
AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeEmailAddress;
AppDelegate.viewController.keyboardView.textContentType = UITextContentTypeEmailAddress;
} break;
case KEYBOARD_TYPE_PASSWORD: {
AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeDefault;
AppDelegate.viewController.keyboardView.textContentType = UITextContentTypePassword;
} break;
case KEYBOARD_TYPE_URL: {
AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeWebSearch;
AppDelegate.viewController.keyboardView.textContentType = UITextContentTypeURL;
} break;
}
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[AppDelegate.viewController.keyboardView
becomeFirstResponderWithString:existingString
cursorStart:_convert_utf32_offset_to_utf16(p_existing_text, p_cursor_start)
cursorEnd:_convert_utf32_offset_to_utf16(p_existing_text, p_cursor_end)];
}
bool DisplayServerIOS::is_keyboard_active() const {
return [AppDelegate.viewController.keyboardView isFirstResponder];
}
void DisplayServerIOS::virtual_keyboard_hide() {
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[AppDelegate.viewController.keyboardView resignFirstResponder];
}
void DisplayServerIOS::virtual_keyboard_set_height(int height) {
virtual_keyboard_height = height * screen_get_max_scale();
}
int DisplayServerIOS::virtual_keyboard_get_height() const {
return virtual_keyboard_height;
}
void DisplayServerIOS::clipboard_set(const String &p_text) {
[UIPasteboard generalPasteboard].string = [NSString stringWithUTF8String:p_text.utf8()];
}
String DisplayServerIOS::clipboard_get() const {
NSString *text = [UIPasteboard generalPasteboard].string;
return String::utf8([text UTF8String]);
}
void DisplayServerIOS::screen_set_keep_on(bool p_enable) {
[UIApplication sharedApplication].idleTimerDisabled = p_enable;
}
bool DisplayServerIOS::screen_is_kept_on() const {
return [UIApplication sharedApplication].idleTimerDisabled;
}
void DisplayServerIOS::resize_window(CGSize viewSize) {
Size2i size = Size2i(viewSize.width, viewSize.height) * screen_get_max_scale();
#if defined(RD_ENABLED)
if (context_rd) {
context_rd->window_resize(MAIN_WINDOW_ID, size.x, size.y);
}
#endif
Variant resize_rect = Rect2i(Point2i(), size);
_window_callback(window_resize_callback, resize_rect);
}
void DisplayServerIOS::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
_THREAD_SAFE_METHOD_
#if defined(RD_ENABLED)
if (context_rd) {
context_rd->set_vsync_mode(p_window, p_vsync_mode);
}
#endif
}
DisplayServer::VSyncMode DisplayServerIOS::window_get_vsync_mode(WindowID p_window) const {
_THREAD_SAFE_METHOD_
#if defined(RD_ENABLED)
if (context_rd) {
return context_rd->get_vsync_mode(p_window);
}
#endif
return DisplayServer::VSYNC_ENABLED;
}