2014-02-10 01:10:30 +00:00
|
|
|
import os
|
2020-12-07 17:50:27 +00:00
|
|
|
import sys
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2021-01-25 03:48:11 +00:00
|
|
|
from emscripten_helpers import (
|
|
|
|
run_closure_compiler,
|
|
|
|
create_engine_file,
|
|
|
|
add_js_libraries,
|
|
|
|
add_js_pre,
|
|
|
|
add_js_externs,
|
2021-03-08 14:39:14 +00:00
|
|
|
create_template_zip,
|
2023-12-01 18:39:09 +00:00
|
|
|
get_template_zip_path,
|
2021-01-25 03:48:11 +00:00
|
|
|
)
|
2020-12-07 17:50:27 +00:00
|
|
|
from methods import get_compiler_version
|
2020-10-03 13:46:52 +00:00
|
|
|
from SCons.Util import WhereIs
|
2022-08-23 13:21:46 +00:00
|
|
|
from typing import TYPE_CHECKING
|
|
|
|
|
|
|
|
if TYPE_CHECKING:
|
2023-11-24 19:31:05 +00:00
|
|
|
from SCons.Script.SConscript import SConsEnvironment
|
2016-10-30 18:05:14 +00:00
|
|
|
|
2020-05-08 14:55:01 +00:00
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
def get_name():
|
2022-08-28 18:27:45 +00:00
|
|
|
return "Web"
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2016-10-30 18:05:14 +00:00
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
def can_build():
|
2020-10-03 13:46:52 +00:00
|
|
|
return WhereIs("emcc") is not None
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2016-10-30 18:05:14 +00:00
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
def get_opts():
|
2017-09-25 04:37:17 +00:00
|
|
|
from SCons.Variables import BoolVariable
|
2020-05-08 14:55:01 +00:00
|
|
|
|
2016-10-30 17:44:57 +00:00
|
|
|
return [
|
2021-06-14 05:57:28 +00:00
|
|
|
("initial_memory", "Initial WASM memory (in MiB)", 32),
|
2023-03-21 01:39:07 +00:00
|
|
|
# Matches default values from before Emscripten 3.1.27. New defaults are too low for Godot.
|
|
|
|
("stack_size", "WASM stack size (in KiB)", 5120),
|
|
|
|
("default_pthread_stack_size", "WASM pthread default stack size (in KiB)", 2048),
|
2020-12-10 12:57:27 +00:00
|
|
|
BoolVariable("use_assertions", "Use Emscripten runtime assertions", False),
|
|
|
|
BoolVariable("use_ubsan", "Use Emscripten undefined behavior sanitizer (UBSAN)", False),
|
|
|
|
BoolVariable("use_asan", "Use Emscripten address sanitizer (ASAN)", False),
|
|
|
|
BoolVariable("use_lsan", "Use Emscripten leak sanitizer (LSAN)", False),
|
|
|
|
BoolVariable("use_safe_heap", "Use Emscripten SAFE_HEAP sanitizer", False),
|
2018-03-21 14:51:44 +00:00
|
|
|
# eval() can be a security concern, so it can be disabled.
|
2020-03-30 06:28:32 +00:00
|
|
|
BoolVariable("javascript_eval", "Enable JavaScript eval interface", True),
|
2022-08-29 13:56:28 +00:00
|
|
|
BoolVariable(
|
|
|
|
"dlink_enabled", "Enable WebAssembly dynamic linking (GDExtension support). Produces bigger binaries", False
|
|
|
|
),
|
2020-05-01 12:45:45 +00:00
|
|
|
BoolVariable("use_closure_compiler", "Use closure compiler to minimize JavaScript code", False),
|
2023-07-20 13:42:03 +00:00
|
|
|
BoolVariable(
|
|
|
|
"proxy_to_pthread",
|
|
|
|
"Use Emscripten PROXY_TO_PTHREAD option to run the main application code to a separate thread",
|
2023-10-23 12:44:57 +00:00
|
|
|
False,
|
2023-07-20 13:42:03 +00:00
|
|
|
),
|
2016-10-30 17:44:57 +00:00
|
|
|
]
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2016-10-30 18:05:14 +00:00
|
|
|
|
2023-04-19 09:23:22 +00:00
|
|
|
def get_doc_classes():
|
|
|
|
return [
|
|
|
|
"EditorExportPlatformWeb",
|
|
|
|
]
|
|
|
|
|
|
|
|
|
|
|
|
def get_doc_path():
|
|
|
|
return "doc_classes"
|
|
|
|
|
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
def get_flags():
|
2016-10-30 17:44:57 +00:00
|
|
|
return [
|
2021-12-16 01:38:10 +00:00
|
|
|
("arch", "wasm32"),
|
SCons: Unify tools/target build type configuration
Implements https://github.com/godotengine/godot-proposals/issues/3371.
New `target` presets
====================
The `tools` option is removed and `target` changes to use three new presets,
which match the builds users are familiar with. These targets control the
default optimization level and enable editor-specific and debugging code:
- `editor`: Replaces `tools=yes target=release_debug`.
* Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_debug`: Replaces `tools=no target=release_debug`.
* Defines: `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_release`: Replaces `tools=no target=release`.
* Defines: `-O3`/`/O2`
New `dev_build` option
======================
The previous `target=debug` is now replaced by a separate `dev_build=yes`
option, which can be used in combination with either of the three targets,
and changes the following:
- `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`),
enables generating debug symbols, does not define `NDEBUG` so `assert()`
works in thirdparty libraries, adds a `.dev` suffix to the binary name.
Note: Unlike previously, `dev_build` defaults to off so that users who
compile Godot from source get an optimized and small build by default.
Engine contributors should now set `dev_build=yes` in their build scripts or
IDE configuration manually.
Changed binary names
====================
The name of generated binaries and object files are changed too, to follow
this format:
`godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]`
For example:
- `godot.linuxbsd.editor.dev.arm64`
- `godot.windows.template_release.double.x86_64.mono.exe`
Be sure to update your links/scripts/IDE config accordingly.
More flexible `optimize` and `debug_symbols` options
====================================================
The optimization level and whether to generate debug symbols can be further
specified with the `optimize` and `debug_symbols` options. So the default
values listed above for the various `target` and `dev_build` combinations
are indicative and can be replaced when compiling, e.g.:
`scons p=linuxbsd target=template_debug dev_build=yes optimize=debug`
will make a "debug" export template with dev-only code enabled, `-Og`
optimization level for GCC/Clang, and debug symbols. Perfect for debugging
complex crashes at runtime in an exported project.
2022-09-22 06:28:55 +00:00
|
|
|
("target", "template_debug"),
|
2020-03-30 06:28:32 +00:00
|
|
|
("builtin_pcre2_with_jit", False),
|
2021-05-25 16:26:38 +00:00
|
|
|
("vulkan", False),
|
2023-09-15 22:21:31 +00:00
|
|
|
# Embree is heavy and requires too much memory (GH-70621).
|
|
|
|
("module_raycast_enabled", False),
|
2022-08-29 13:56:28 +00:00
|
|
|
# Use -Os to prioritize optimizing for reduced file size. This is
|
|
|
|
# particularly valuable for the web platform because it directly
|
|
|
|
# decreases download time.
|
|
|
|
# -Os reduces file size by around 5 MiB over -O3. -Oz only saves about
|
|
|
|
# 100 KiB over -Os, which does not justify the negative impact on
|
|
|
|
# run-time performance.
|
|
|
|
("optimize", "size"),
|
2016-10-30 17:44:57 +00:00
|
|
|
]
|
2014-02-10 01:10:30 +00:00
|
|
|
|
|
|
|
|
2023-11-24 19:31:05 +00:00
|
|
|
def configure(env: "SConsEnvironment"):
|
2021-12-16 01:38:10 +00:00
|
|
|
# Validate arch.
|
|
|
|
supported_arches = ["wasm32"]
|
|
|
|
if env["arch"] not in supported_arches:
|
|
|
|
print(
|
|
|
|
'Unsupported CPU architecture "%s" for iOS. Supported architectures are: %s.'
|
|
|
|
% (env["arch"], ", ".join(supported_arches))
|
|
|
|
)
|
|
|
|
sys.exit()
|
|
|
|
|
2021-01-28 19:23:49 +00:00
|
|
|
try:
|
|
|
|
env["initial_memory"] = int(env["initial_memory"])
|
|
|
|
except Exception:
|
|
|
|
print("Initial memory must be a valid integer")
|
|
|
|
sys.exit(255)
|
2016-06-14 14:27:16 +00:00
|
|
|
|
2017-06-30 17:21:38 +00:00
|
|
|
## Build type
|
SCons: Unify tools/target build type configuration
Implements https://github.com/godotengine/godot-proposals/issues/3371.
New `target` presets
====================
The `tools` option is removed and `target` changes to use three new presets,
which match the builds users are familiar with. These targets control the
default optimization level and enable editor-specific and debugging code:
- `editor`: Replaces `tools=yes target=release_debug`.
* Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_debug`: Replaces `tools=no target=release_debug`.
* Defines: `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_release`: Replaces `tools=no target=release`.
* Defines: `-O3`/`/O2`
New `dev_build` option
======================
The previous `target=debug` is now replaced by a separate `dev_build=yes`
option, which can be used in combination with either of the three targets,
and changes the following:
- `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`),
enables generating debug symbols, does not define `NDEBUG` so `assert()`
works in thirdparty libraries, adds a `.dev` suffix to the binary name.
Note: Unlike previously, `dev_build` defaults to off so that users who
compile Godot from source get an optimized and small build by default.
Engine contributors should now set `dev_build=yes` in their build scripts or
IDE configuration manually.
Changed binary names
====================
The name of generated binaries and object files are changed too, to follow
this format:
`godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]`
For example:
- `godot.linuxbsd.editor.dev.arm64`
- `godot.windows.template_release.double.x86_64.mono.exe`
Be sure to update your links/scripts/IDE config accordingly.
More flexible `optimize` and `debug_symbols` options
====================================================
The optimization level and whether to generate debug symbols can be further
specified with the `optimize` and `debug_symbols` options. So the default
values listed above for the various `target` and `dev_build` combinations
are indicative and can be replaced when compiling, e.g.:
`scons p=linuxbsd target=template_debug dev_build=yes optimize=debug`
will make a "debug" export template with dev-only code enabled, `-Og`
optimization level for GCC/Clang, and debug symbols. Perfect for debugging
complex crashes at runtime in an exported project.
2022-09-22 06:28:55 +00:00
|
|
|
|
|
|
|
if env.debug_features:
|
|
|
|
# Retain function names for backtraces at the cost of file size.
|
|
|
|
env.Append(LINKFLAGS=["--profiling-funcs"])
|
|
|
|
else:
|
2020-12-07 17:50:27 +00:00
|
|
|
env["use_assertions"] = True
|
|
|
|
|
|
|
|
if env["use_assertions"]:
|
2020-03-30 06:28:32 +00:00
|
|
|
env.Append(LINKFLAGS=["-s", "ASSERTIONS=1"])
|
|
|
|
|
2023-08-14 11:02:40 +00:00
|
|
|
if env.editor_build and env["initial_memory"] < 64:
|
|
|
|
print('Note: Forcing "initial_memory=64" as it is required for the web editor.')
|
|
|
|
env["initial_memory"] = 64
|
2017-06-30 17:21:38 +00:00
|
|
|
|
2020-12-07 17:50:27 +00:00
|
|
|
env.Append(LINKFLAGS=["-s", "INITIAL_MEMORY=%sMB" % env["initial_memory"]])
|
|
|
|
|
2020-03-11 10:55:28 +00:00
|
|
|
## Copy env variables.
|
2020-03-30 06:28:32 +00:00
|
|
|
env["ENV"] = os.environ
|
2018-03-28 04:10:11 +00:00
|
|
|
|
2020-03-11 10:55:28 +00:00
|
|
|
# LTO
|
2022-09-13 15:01:47 +00:00
|
|
|
|
|
|
|
if env["lto"] == "auto": # Full LTO for production.
|
|
|
|
env["lto"] = "full"
|
|
|
|
|
2022-07-21 13:15:54 +00:00
|
|
|
if env["lto"] != "none":
|
|
|
|
if env["lto"] == "thin":
|
|
|
|
env.Append(CCFLAGS=["-flto=thin"])
|
|
|
|
env.Append(LINKFLAGS=["-flto=thin"])
|
|
|
|
else:
|
|
|
|
env.Append(CCFLAGS=["-flto"])
|
|
|
|
env.Append(LINKFLAGS=["-flto"])
|
2020-03-11 10:55:28 +00:00
|
|
|
|
2020-12-07 17:50:27 +00:00
|
|
|
# Sanitizers
|
|
|
|
if env["use_ubsan"]:
|
|
|
|
env.Append(CCFLAGS=["-fsanitize=undefined"])
|
|
|
|
env.Append(LINKFLAGS=["-fsanitize=undefined"])
|
|
|
|
if env["use_asan"]:
|
|
|
|
env.Append(CCFLAGS=["-fsanitize=address"])
|
|
|
|
env.Append(LINKFLAGS=["-fsanitize=address"])
|
|
|
|
if env["use_lsan"]:
|
|
|
|
env.Append(CCFLAGS=["-fsanitize=leak"])
|
|
|
|
env.Append(LINKFLAGS=["-fsanitize=leak"])
|
|
|
|
if env["use_safe_heap"]:
|
|
|
|
env.Append(LINKFLAGS=["-s", "SAFE_HEAP=1"])
|
|
|
|
|
2020-03-11 10:55:28 +00:00
|
|
|
# Closure compiler
|
2020-03-30 06:28:32 +00:00
|
|
|
if env["use_closure_compiler"]:
|
2020-03-11 10:55:28 +00:00
|
|
|
# For emscripten support code.
|
2020-03-30 06:28:32 +00:00
|
|
|
env.Append(LINKFLAGS=["--closure", "1"])
|
2020-03-11 10:55:28 +00:00
|
|
|
# Register builder for our Engine files
|
2020-03-30 06:28:32 +00:00
|
|
|
jscc = env.Builder(generator=run_closure_compiler, suffix=".cc.js", src_suffix=".js")
|
|
|
|
env.Append(BUILDERS={"BuildJS": jscc})
|
2020-03-11 10:55:28 +00:00
|
|
|
|
2021-01-10 11:19:35 +00:00
|
|
|
# Add helper method for adding libraries, externs, pre-js.
|
|
|
|
env["JS_LIBS"] = []
|
|
|
|
env["JS_PRE"] = []
|
|
|
|
env["JS_EXTERNS"] = []
|
2020-10-23 16:33:20 +00:00
|
|
|
env.AddMethod(add_js_libraries, "AddJSLibraries")
|
2020-09-26 22:15:21 +00:00
|
|
|
env.AddMethod(add_js_pre, "AddJSPre")
|
|
|
|
env.AddMethod(add_js_externs, "AddJSExterns")
|
2020-10-23 16:33:20 +00:00
|
|
|
|
2020-03-11 10:55:28 +00:00
|
|
|
# Add method that joins/compiles our Engine files.
|
|
|
|
env.AddMethod(create_engine_file, "CreateEngineFile")
|
|
|
|
|
2023-12-01 18:39:09 +00:00
|
|
|
# Add method for getting the final zip path
|
|
|
|
env.AddMethod(get_template_zip_path, "GetTemplateZipPath")
|
|
|
|
|
2021-03-08 14:39:14 +00:00
|
|
|
# Add method for creating the final zip file
|
|
|
|
env.AddMethod(create_template_zip, "CreateTemplateZip")
|
|
|
|
|
2020-03-11 10:55:28 +00:00
|
|
|
# Closure compiler extern and support for ecmascript specs (const, let, etc).
|
2024-02-06 08:19:07 +00:00
|
|
|
env["ENV"]["EMCC_CLOSURE_ARGS"] = "--language_in ECMASCRIPT_2021"
|
2020-03-11 10:55:28 +00:00
|
|
|
|
2020-03-30 06:28:32 +00:00
|
|
|
env["CC"] = "emcc"
|
|
|
|
env["CXX"] = "em++"
|
2015-03-20 02:17:06 +00:00
|
|
|
|
2020-03-30 06:28:32 +00:00
|
|
|
env["AR"] = "emar"
|
|
|
|
env["RANLIB"] = "emranlib"
|
2018-03-21 14:51:44 +00:00
|
|
|
|
|
|
|
# Use TempFileMunge since some AR invocations are too long for cmd.exe.
|
|
|
|
# Use POSIX-style paths, required with TempFileMunge.
|
2020-03-30 06:28:32 +00:00
|
|
|
env["ARCOM_POSIX"] = env["ARCOM"].replace("$TARGET", "$TARGET.posix").replace("$SOURCES", "$SOURCES.posix")
|
|
|
|
env["ARCOM"] = "${TEMPFILE(ARCOM_POSIX)}"
|
2018-03-21 14:51:44 +00:00
|
|
|
|
2022-08-29 13:56:28 +00:00
|
|
|
# All intermediate files are just object files.
|
2020-03-30 06:28:32 +00:00
|
|
|
env["OBJPREFIX"] = ""
|
2022-08-29 13:56:28 +00:00
|
|
|
env["OBJSUFFIX"] = ".o"
|
2020-03-30 06:28:32 +00:00
|
|
|
env["PROGPREFIX"] = ""
|
2018-03-21 14:51:44 +00:00
|
|
|
# Program() output consists of multiple files, so specify suffixes manually at builder.
|
2020-03-30 06:28:32 +00:00
|
|
|
env["PROGSUFFIX"] = ""
|
|
|
|
env["LIBPREFIX"] = "lib"
|
2021-04-29 14:46:36 +00:00
|
|
|
env["LIBSUFFIX"] = ".a"
|
2020-03-30 06:28:32 +00:00
|
|
|
env["LIBPREFIXES"] = ["$LIBPREFIX"]
|
|
|
|
env["LIBSUFFIXES"] = ["$LIBSUFFIX"]
|
2015-03-20 02:17:06 +00:00
|
|
|
|
2023-12-11 15:48:35 +00:00
|
|
|
# Get version info for checks below.
|
|
|
|
cc_version = get_compiler_version(env)
|
|
|
|
cc_semver = (cc_version["major"], cc_version["minor"], cc_version["patch"])
|
|
|
|
|
2022-08-28 18:27:45 +00:00
|
|
|
env.Prepend(CPPPATH=["#platform/web"])
|
|
|
|
env.Append(CPPDEFINES=["WEB_ENABLED", "UNIX_ENABLED"])
|
2016-10-30 17:44:57 +00:00
|
|
|
|
2021-10-25 17:16:40 +00:00
|
|
|
if env["opengl3"]:
|
|
|
|
env.AppendUnique(CPPDEFINES=["GLES3_ENABLED"])
|
|
|
|
# This setting just makes WebGL 2 APIs available, it does NOT disable WebGL 1.
|
|
|
|
env.Append(LINKFLAGS=["-s", "USE_WEBGL2=1"])
|
|
|
|
# Allow use to take control of swapping WebGL buffers.
|
|
|
|
env.Append(LINKFLAGS=["-s", "OFFSCREEN_FRAMEBUFFER=1"])
|
2024-02-05 16:42:28 +00:00
|
|
|
# Breaking change since emscripten 3.1.51
|
|
|
|
# https://github.com/emscripten-core/emscripten/blob/main/ChangeLog.md#3151---121323
|
|
|
|
if cc_semver >= (3, 1, 51):
|
|
|
|
# Enables the use of *glGetProcAddress()
|
|
|
|
env.Append(LINKFLAGS=["-s", "GL_ENABLE_GET_PROC_ADDRESS=1"])
|
2021-10-25 17:16:40 +00:00
|
|
|
|
2020-03-30 06:28:32 +00:00
|
|
|
if env["javascript_eval"]:
|
|
|
|
env.Append(CPPDEFINES=["JAVASCRIPT_EVAL_ENABLED"])
|
2017-06-30 17:21:38 +00:00
|
|
|
|
2023-03-21 01:39:07 +00:00
|
|
|
stack_size_opt = "STACK_SIZE" if cc_semver >= (3, 1, 25) else "TOTAL_STACK"
|
|
|
|
env.Append(LINKFLAGS=["-s", "%s=%sKB" % (stack_size_opt, env["stack_size"])])
|
|
|
|
|
2023-12-01 18:39:09 +00:00
|
|
|
if env["threads"]:
|
|
|
|
# Thread support (via SharedArrayBuffer).
|
|
|
|
env.Append(CPPDEFINES=["PTHREAD_NO_RENAME"])
|
|
|
|
env.Append(CCFLAGS=["-s", "USE_PTHREADS=1"])
|
|
|
|
env.Append(LINKFLAGS=["-s", "USE_PTHREADS=1"])
|
|
|
|
env.Append(LINKFLAGS=["-s", "DEFAULT_PTHREAD_STACK_SIZE=%sKB" % env["default_pthread_stack_size"]])
|
|
|
|
env.Append(LINKFLAGS=["-s", "PTHREAD_POOL_SIZE=8"])
|
|
|
|
env.Append(LINKFLAGS=["-s", "WASM_MEM_MAX=2048MB"])
|
|
|
|
elif env["proxy_to_pthread"]:
|
|
|
|
print('"threads=no" support requires "proxy_to_pthread=no", disabling proxy to pthread.')
|
|
|
|
env["proxy_to_pthread"] = False
|
2020-03-11 10:55:28 +00:00
|
|
|
|
2023-09-18 14:32:13 +00:00
|
|
|
if env["lto"] != "none":
|
|
|
|
# Workaround https://github.com/emscripten-core/emscripten/issues/19781.
|
|
|
|
if cc_semver >= (3, 1, 42) and cc_semver < (3, 1, 46):
|
|
|
|
env.Append(LINKFLAGS=["-Wl,-u,scalbnf"])
|
2024-02-04 20:24:24 +00:00
|
|
|
# Workaround https://github.com/emscripten-core/emscripten/issues/16836.
|
|
|
|
if cc_semver >= (3, 1, 47):
|
|
|
|
env.Append(LINKFLAGS=["-Wl,-u,_emscripten_run_callback_on_thread"])
|
2023-09-18 14:32:13 +00:00
|
|
|
|
2022-08-29 13:56:28 +00:00
|
|
|
if env["dlink_enabled"]:
|
2023-07-20 13:42:03 +00:00
|
|
|
if env["proxy_to_pthread"]:
|
2023-12-01 18:39:09 +00:00
|
|
|
print("GDExtension support requires proxy_to_pthread=no, disabling proxy to pthread.")
|
2023-07-20 13:42:03 +00:00
|
|
|
env["proxy_to_pthread"] = False
|
|
|
|
|
2022-08-29 13:56:28 +00:00
|
|
|
if cc_semver < (3, 1, 14):
|
|
|
|
print("GDExtension support requires emscripten >= 3.1.14, detected: %s.%s.%s" % cc_semver)
|
2020-12-07 17:50:27 +00:00
|
|
|
sys.exit(255)
|
2022-06-14 15:23:20 +00:00
|
|
|
|
2022-08-29 13:56:28 +00:00
|
|
|
env.Append(CCFLAGS=["-s", "SIDE_MODULE=2"])
|
|
|
|
env.Append(LINKFLAGS=["-s", "SIDE_MODULE=2"])
|
2023-07-12 13:56:46 +00:00
|
|
|
env.Append(CCFLAGS=["-fvisibility=hidden"])
|
|
|
|
env.Append(LINKFLAGS=["-fvisibility=hidden"])
|
2022-08-29 13:56:28 +00:00
|
|
|
env.extra_suffix = ".dlink" + env.extra_suffix
|
2020-10-24 14:02:09 +00:00
|
|
|
|
2024-02-20 13:19:56 +00:00
|
|
|
# WASM_BIGINT is needed since emscripten ≥ 3.1.41
|
|
|
|
needs_wasm_bigint = cc_semver >= (3, 1, 41)
|
|
|
|
|
2023-07-20 13:42:03 +00:00
|
|
|
# Run the main application in a web worker
|
|
|
|
if env["proxy_to_pthread"]:
|
|
|
|
env.Append(LINKFLAGS=["-s", "PROXY_TO_PTHREAD=1"])
|
|
|
|
env.Append(CPPDEFINES=["PROXY_TO_PTHREAD_ENABLED"])
|
|
|
|
env.Append(LINKFLAGS=["-s", "EXPORTED_RUNTIME_METHODS=['_emscripten_proxy_main']"])
|
|
|
|
# https://github.com/emscripten-core/emscripten/issues/18034#issuecomment-1277561925
|
|
|
|
env.Append(LINKFLAGS=["-s", "TEXTDECODER=0"])
|
|
|
|
# BigInt support to pass object pointers between contexts
|
2024-02-20 13:19:56 +00:00
|
|
|
needs_wasm_bigint = True
|
|
|
|
|
|
|
|
if needs_wasm_bigint:
|
2023-07-20 13:42:03 +00:00
|
|
|
env.Append(LINKFLAGS=["-s", "WASM_BIGINT"])
|
|
|
|
|
2020-03-11 10:55:28 +00:00
|
|
|
# Reduce code size by generating less support code (e.g. skip NodeJS support).
|
2020-03-30 06:28:32 +00:00
|
|
|
env.Append(LINKFLAGS=["-s", "ENVIRONMENT=web,worker"])
|
2017-06-30 17:21:38 +00:00
|
|
|
|
2020-10-24 14:02:09 +00:00
|
|
|
# Wrap the JavaScript support code around a closure named Godot.
|
2020-05-01 12:45:45 +00:00
|
|
|
env.Append(LINKFLAGS=["-s", "MODULARIZE=1", "-s", "EXPORT_NAME='Godot'"])
|
2019-12-02 13:10:46 +00:00
|
|
|
|
2018-03-21 14:51:44 +00:00
|
|
|
# Allow increasing memory buffer size during runtime. This is efficient
|
|
|
|
# when using WebAssembly (in comparison to asm.js) and works well for
|
|
|
|
# us since we don't know requirements at compile-time.
|
2020-03-30 06:28:32 +00:00
|
|
|
env.Append(LINKFLAGS=["-s", "ALLOW_MEMORY_GROWTH=1"])
|
2018-03-21 14:51:44 +00:00
|
|
|
|
2020-10-24 14:02:09 +00:00
|
|
|
# Do not call main immediately when the support code is ready.
|
2020-03-30 06:28:32 +00:00
|
|
|
env.Append(LINKFLAGS=["-s", "INVOKE_RUN=0"])
|
2018-03-21 14:51:44 +00:00
|
|
|
|
2021-04-29 14:46:36 +00:00
|
|
|
# callMain for manual start, cwrap for the mono version.
|
|
|
|
env.Append(LINKFLAGS=["-s", "EXPORTED_RUNTIME_METHODS=['callMain','cwrap']"])
|
2020-10-24 14:02:09 +00:00
|
|
|
|
2020-05-01 12:36:41 +00:00
|
|
|
# Add code that allow exiting runtime.
|
2020-05-01 12:45:45 +00:00
|
|
|
env.Append(LINKFLAGS=["-s", "EXIT_RUNTIME=1"])
|
2022-09-08 07:44:14 +00:00
|
|
|
|
|
|
|
# This workaround creates a closure that prevents the garbage collector from freeing the WebGL context.
|
|
|
|
# We also only use WebGL2, and changing context version is not widely supported anyway.
|
|
|
|
env.Append(LINKFLAGS=["-s", "GL_WORKAROUND_SAFARI_GETCONTEXT_BUG=0"])
|