Manuel Moos
d5abd4eb75
Add hysteresis to physics timestep count per frame
...
Add new class _TimerSync to manage timestep calculations.
The new class handles the decisions about simulation progression
previously handled by main::iteration(). It is fed the current timer
ticks and determines how many physics updates are to be run and what
the delta argument to the _process() functions should be.
The new class tries to keep the number of physics updates per frame as
constant as possible from frame to frame. Ideally, it would be N steps
every render frame, but even with perfectly regular rendering, the
general case is that N or N+1 steps are required per frame, for some
fixed N. The best guess for N is stored in typical_physics_steps.
When determining the number of steps to take, no restrictions are
imposed between the choice of typical_physics_steps and
typical_physics_steps+1 steps. Should more or less steps than that be
required, the accumulated remaining time (as before, stored in
time_accum) needs to surpass its boundaries by some minimal threshold.
Once surpassed, typical_physics_steps is updated to allow the new step
count for future updates.
Care is taken that the modified calculation of the number of physics
steps is not observable from game code that only checks the delta
parameters to the _process and _physics_process functions; in addition
to modifying the number of steps, the _process argument is modified as
well to stay in expected bounds. Extra care is taken that the accumulated
steps still sum up to roughly the real elapsed time, up to a maximum
tolerated difference.
To allow the hysteresis code to work correctly on higher refresh
monitors, the number of typical physics steps is not only recorded and
kept consistent for single render frames, but for groups of them.
Currently, up to 12 frames are grouped that way.
The engine parameter physics_jitter_fix controls both the maximum
tolerated difference between wall clock time and summed up _process
arguments and the threshold for changing typical_physics_steps. It is
given in units of the real physics frame slice 1/physics_fps. Set
physics_jitter_fix to 0 to disable the effects of the new code here.
It starts to be effective against the random physics jitter at around
0.02 to 0.05. at values greater than 1 it starts having ill effects on
the engine's ability to react sensibly to dropped frames and framerate
changes.
2018-04-09 22:27:29 +02:00
bruvzg
ddae098dee
Experimental support for windows with per-pixel transparency (macOS, X11 and Windows).
2018-04-07 17:11:45 +03:00
Marcelo Fernandez
a4e64c5454
Added File.get_path and File.get_path_absolute functions
2018-03-13 12:07:37 -03:00
Marcelo Fernandez
d780d774aa
Clean and expose get_audio/video_driver_* funcs on OS class
2018-03-04 14:18:05 -03:00
Rémi Verschelde
e0f43e0678
Merge pull request #15564 from RandomShaper/adpod-topmost
...
Add new window setting: always on top
2018-02-14 16:43:40 +01:00
Marcelo Fernandez
ea1d726a46
Added OS::center_window to center the window precisely on desktop platforms
2018-02-12 15:45:41 -03:00
Bernhard Liebl
c1e099b48f
Add Geometry::line_intersects_line_2d()
2018-01-21 15:31:34 +01:00
Paul Joannon
a066f896d8
get_target_fps and set_target_fps now both use an int
2018-01-12 14:26:21 +01:00
Bojidar Marinov
9b8e8b2220
Bind many more properties to scripts
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Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
Rémi Verschelde
1fea0adc5c
Merge pull request #15337 from touilleMan/fix-classdb_get_method_list-without-instrospection
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Fix _ClassDB::get_method_list when instrospection is disabled
2018-01-08 15:18:20 +01:00
Juan Linietsky
b1ab44aa05
Print error if a resource can't load from script, fixes #15313
2018-01-05 17:35:48 -03:00
Pedro J. Estébanez
ee2c31d306
Add new window setting: always on top
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Implemented for Windows and Linux.
2018-01-05 21:31:04 +01:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
...
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Emmanuel Leblond
c1e2ed1d84
Fix _ClassDB::get_method_list to returns only what's available when introspection is disabled
2018-01-04 19:04:05 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
...
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Rémi Verschelde
e6f3253f7d
Merge pull request #12603 from GodotExplorer/beautify-json
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Add indent and sort keys support for JSON.print
2017-12-06 23:53:05 +01:00
Rémi Verschelde
73049d115e
Rename OS::get_data_dir to OS::get_user_data_dir
...
Will be needed to avoid confusion with system data path (XDG_DATA_HOME)
and editor data dir in upcoming refactoring.
2017-11-17 20:55:09 +01:00
Leon Krause
9b7b46143d
Move singleton management from ProjectSettings to Engine
2017-11-14 15:15:13 +01:00
Geequlim
f7168bf217
Add indent and sort keys support for JSON.print
2017-11-07 11:52:45 +08:00
Bernhard Liebl
7ec32b6d09
Basic docs for Geometry plus two new functions
2017-11-05 07:56:27 +01:00
N0hbdy
f3fc07272c
Add Colemak keybindings to editor for osx
2017-10-30 22:51:02 +01:00
Gilles Roudiere
5b9b158354
Merge pull request #11823 from endragor/virtual-keyboard-height
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Allow to obtain virtual keyboard height
2017-10-04 18:16:28 +02:00
Ruslan Mustakov
275e537058
Allow to obtain virtual keyboard height
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On mobile platforms virtual keyboards take up significant amount of
screen space and UI containing a text box may need to be adjusted
after the keyboard appears to keep the text box visible to user. This
commit adds a way to obtain virtual keyabord height so that controls
are aware of how much they need to move.
2017-10-04 17:21:05 +07:00
Juan Linietsky
3cadecf17b
fixed the OS.has_feature() API, and added support for 32 and 64.
2017-10-03 17:36:14 -03:00
Hein-Pieter van Braam
2bece6bbd3
Merge pull request #11782 from eska014/persistent-userfs-test
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Add OS::is_userfs_persistent, allow starting HTML5 platform in private mode
2017-10-03 12:24:11 +02:00
Leon Krause
7b23665e72
Add OS::is_userfs_persistent to check user:// persistence
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Allows starting HTML5 export when IndexedDB is not available.
2017-10-02 21:07:05 +02:00
AndreaCatania
4537977d6d
Renamed fixed_process to physics_process
2017-09-30 16:19:07 +02:00
letheed
5ad9be4c24
Rename pos to position in user facing methods and variables
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Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Thomas Herzog
41715c1e8f
Merge pull request #11294 from karroffel/json-object
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added JSON singleton
2017-09-17 16:31:27 +02:00
Ignacio Etcheverry
f1f8fd1b68
Adds _OS::PowerState enum
2017-09-16 12:28:23 +02:00
karroffel
308d20aba5
added JSON singleton
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There was no way to access JSON functionality in scripting languages
apart from GDScript because the JSON class wasn't exposed to ClassDB.
2017-09-15 15:40:27 +02:00
Maxim Sheronov
0fffa45158
Fix enums bindings
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Add missed bindings for enums
Move some enums to class to have correct output of api.json
2017-09-13 20:57:07 +03:00
Poommetee Ketson
459f526119
Fix typos 'a' and 'an'
2017-09-02 21:19:06 +07:00
Hein-Pieter van Braam
f9467ec1ea
Fix signed and unsigned comparisons
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The first in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-01 08:13:12 +02:00
Rémi Verschelde
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
Hein-Pieter van Braam
cacced7e50
Convert Object::cast_to() to the static version
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Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.
This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.
It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Rémi Verschelde
7f49e2a7a0
Merge pull request #10487 from marcelofg55/curscr_as_default
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p_screen param from get_screen_* funcs now default to the current screen
2017-08-22 08:12:04 +02:00
Rémi Verschelde
df590fc2d3
Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments
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Removed unnecessary assignments
2017-08-22 00:58:12 +02:00
Juan Linietsky
2cc8309249
Merge pull request #10351 from neikeq/enums-are-for-the-weak
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ClassDB: Provide the enum name of integer constants
2017-08-21 19:56:08 -03:00
Marcelo Fernandez
63f847b306
p_screen param from get_screen_* funcs now default to the current screen
2017-08-21 18:28:29 -03:00
Wilson E. Alvarez
738d2ab969
Removed unnecessary assignments
2017-08-21 15:15:55 -04:00
Rémi Verschelde
93f1fb1c2f
Fixes for new two-dash long command line arguments
...
- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Always use long form of arguments when starting a new Godot process from C++, for clarity and easy grepping
- Cleanup obsolete code here and there
2017-08-21 08:09:22 +02:00
Ignacio Etcheverry
32dd9a9f66
ClassDB: Provide the enum name of integer constants
2017-08-20 22:07:43 +02:00
Juan Linietsky
541fdffc0a
Merge pull request #10319 from neikeq/pr-engine-editor-hint
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Adds Engine::is_editor_hint() method
2017-08-20 12:55:46 -03:00
Juan Linietsky
b9dcebb37c
Revert "Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup"
2017-08-19 17:47:27 -03:00
Rémi Verschelde
70b0857f6c
Fixes for new two-dash long command line arguments
...
- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Cleanup obsolete code here and there
2017-08-19 16:48:11 +02:00
Ignacio Etcheverry
fd69604bd9
Adds editor_hint to Engine class
2017-08-19 01:03:12 +02:00
TwistedTwigleg
00f6c85928
Synchronize parameter names in definition and declaration
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Fixes #10244 .
2017-08-16 17:22:23 +02:00
Ignacio Etcheverry
2f290038d6
Removes type information from method binds
2017-08-10 07:17:50 +02:00
Indah Sylvia
5ae78fdf6a
Makes all Godot API's methods Lower Case
2017-08-07 18:24:35 +07:00
Poommetee Ketson
2777f81d29
Add object type hint for docs
2017-07-23 18:57:03 +07:00
Juan Linietsky
25678b1876
-Renamed GlobalConfig to ProjectSettings, makes more sense.
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-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Poommetee Ketson
49c7620326
Add object type hint for docs
2017-07-19 02:03:34 +07:00
George Marques
0f765c86e5
Add GZIP compression support
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- Fix a wrong call in PoolByteArray::compress
2017-07-13 14:41:10 -03:00
geequlim
7358766ff6
IME window follow the input cursor.
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Abstruct set_ime_position to OS class.
Update ime position for LineEdit and TextEdit.
2017-07-11 18:36:20 +08:00
George Marques
5c779c574a
Add compression support for File object
2017-06-19 16:38:37 -03:00
kubeczek
a81b706e09
Fixed thread check, solves: #3698
2017-06-13 17:49:28 +02:00
Juan Linietsky
98a3296702
Removal of Image from Variant, converted to a Resource.
2017-05-17 07:37:45 -03:00
Rémi Verschelde
2398eb6ed4
Move core thirdparty files to thirdparty/{minizip,misc}
2017-04-28 21:19:23 +02:00
Sergey Pusnei
8589ca3903
Rename [gs]et_pos to [gs]et_position for Controls
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Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
2017-04-10 08:27:34 +02:00
Rémi Verschelde
f29dc079dc
Merge pull request #8333 from touilleMan/classdb-class_sget_property-binding
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Add _ClassDB.class_[g|s]et_property to ClassDB exposed methods
2017-04-09 17:46:35 +02:00
Emmanuel Leblond
42eba57bad
Add return value in ClassDB.class_[g|s]et_property bindings
2017-04-09 14:04:01 +02:00
Emmanuel Leblond
23c310be7b
Add _ClassDB.class_[g|s]et_property to ClassDB exposed methods
2017-04-09 13:27:07 +02:00
Rémi Verschelde
df61dc4b2b
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
Karroffel
6ab3213a55
fixed ClassDB inconsistencies
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fixes #7960
2017-03-13 21:17:31 +01:00
Rémi Verschelde
5dbf1809c6
A Whole New World (clang-format edition)
...
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde
e6952cad3a
Merge pull request #7950 from RandomShaper/expose-more-geom
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Expose uncapped versions of closest-point-to-segment utilities
2017-03-05 12:04:23 +01:00
Pedro J. Estébanez
0e0b6ec443
Expose uncapped versions of closest-point-to-segment utilities
2017-03-04 23:02:27 +01:00
Julian Murgia
94103c0c02
Add API to access battery power state
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Done:
- X11, server (tested)
- Windows (developed, would be nice to retest)
- OSX (not tested)
Prepared (not developed):
- Android (code is here, but may not compile)
- iphone
- winrt
- bb10
- haiku
- javascript
2017-03-04 18:04:29 +01:00
Pedro J. Estébanez
eaa6433b3b
Expose Geometry::get_closest_point_to_segment_2d()
2017-03-04 01:55:12 +01:00
Juan Linietsky
de0045cf1b
-renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
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-.pck and .zip exporting redone, seems to be working..
2017-02-21 00:06:30 -03:00
Hein-Pieter van Braam
411ee71b4d
Rename the _MD macro to D_METHOD
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This new name also makes its purpose a little clearer
This is a step towards fixing #56
2017-02-13 12:50:02 +01:00
Karroffel
a7b1f9ee5a
corrected ClassDB::insatnce() return type
2017-01-30 14:13:13 +01:00
Juan Linietsky
96de0141cc
Removed import/export system, will start new one from scratch.
2017-01-25 21:57:08 -03:00
Rémi Verschelde
831d9b925a
Merge pull request #7563 from RayKoopa/extended_list_dir_begin
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Add parameters to Directory.list_dir_begin() to skip navigational or hidden entries
2017-01-25 20:22:34 +01:00
Ray Koopa
1ce9bbc8ed
Added parameters to skip hidden and/or navigational file system entries
2017-01-24 21:07:02 +01:00
Andreas Haas
5ec0610c60
Add ClassDB binding for File.get_modified_time
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Closes #7613
2017-01-23 22:33:58 +01:00
Rémi Verschelde
e2a3f06f3d
Style: Keep long lines for now
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clang-format does not play well with tab-aligned multiline statements...
Some more research will be needed if we want to set a column limit.
2017-01-16 08:48:24 +01:00
Rémi Verschelde
40323407df
Style: No break before list brace
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clang-format does not handle that well *at all*.
For the reference, found the relevant pieces of code with:
`ag "=[ "$'\t'"]?"$'\n'"[ "$'\t'"]?{" --ignore=thirdparty`
2017-01-16 08:48:24 +01:00
Wilhem Barbier
54b20874b6
Fix _Directory::get_current_drive error condition
2017-01-14 18:47:06 +01:00
Rémi Verschelde
ce99286362
Merge pull request #7524 from neikeq/pr-dir-getcurdrive
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Directory: Bind get_current_drive() method
2017-01-14 17:22:06 +01:00
Ignacio Etcheverry
0b2ae7313b
Directory: Bind get_current_drive() method
2017-01-14 17:20:16 +01:00
Juan Linietsky
dcb95ec147
removed duplicated functions in class hierarchy that were bound more than once
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added a check to detect this case in the future
2017-01-14 11:10:42 -03:00
Rémi Verschelde
93ab45b6b5
Style: Fix whole-line commented code
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They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00
Juan Linietsky
78e90ac60b
Unexpose the video mode API, will be completely removed when multi-window support is implemented.
2017-01-14 10:06:15 -03:00
Juan Linietsky
da4170540c
Fixed dir access return value, changed it to Error like all other funcs
2017-01-14 09:17:15 -03:00
Rémi Verschelde
d2aae675e9
Replace Engine version API by preexisting OS one
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It outputs a single Dictionary with all relevant information as
keys, that will less bloat the documentation and provide all details
in one function call.
2017-01-13 18:25:49 +01:00
Juan Linietsky
e53c247cb1
Created new Engine singleton, and moved engine related OS functions to it.
2017-01-13 12:51:14 -03:00
Juan Linietsky
bc26f90581
Type renames:
...
Matrix32 -> Transform2D
Matrix3 -> Basis
AABB -> Rect3
RawArray -> PoolByteArray
IntArray -> PoolIntArray
FloatArray -> PoolFloatArray
Vector2Array -> PoolVector2Array
Vector3Array -> PoolVector3Array
ColorArray -> PoolColorArray
2017-01-11 00:52:51 -03:00
Rémi Verschelde
9856843717
Merge pull request #7462 from karroffel/error_code
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expose OS.set_exit_code and OS.get_exit_code to ClassDB
2017-01-10 15:29:39 +01:00
Juan Linietsky
2ab83e1abb
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
karroffel
fbfcc981d9
exposed OS.set_exit_code and OS.get_exit_code to ClassDB
2017-01-07 18:55:48 +01:00
Juan Linietsky
0f7af4ea51
-Changed most project settings in the engine, so they have major and minor categories.
...
-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-05 09:16:00 -03:00
Juan Linietsky
118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
Rémi Verschelde
c7bc44d5ad
Welcome in 2017, dear changelog reader!
...
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
ISylvox
b5c383fd61
vsnc --> vsync
2016-11-08 21:06:57 +07:00
George Marques
88b00cb658
Merge pull request #7048 from neikeq/pr-marshals-singleton
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Add singleton instance to _Marshalls
2016-11-06 13:34:18 -02:00
Ignacio Etcheverry
6d6d9bc7f9
Core: Add singleton instance to _Marshalls
2016-11-05 17:13:04 +01:00
Rémi Verschelde
d4c17700aa
style: Fix PEP8 whitespace issues in Python files
...
Done with `autopep8 --select=E2,W2`, fixes:
- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
2016-11-01 00:35:16 +01:00
Rémi Verschelde
fc8ccd5b8c
SCsub: Add python shebang as a hint for syntax highlighting
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Also switch existing shebangs to "better" /usr/bin/env python.
2016-10-17 20:10:46 +02:00
Juan Linietsky
df6dbadc3e
Fixed bug in make_dir_recursive, closes #6016
2016-08-08 18:21:06 -03:00
Rémi Verschelde
c57b992774
Merge pull request #5847 from 29jm/patch-3
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Expose virtual keyboard functions to GDScript
2016-07-22 08:39:07 +02:00
Johan Manuel
ec8c6e2c7c
Expose virtual keyboard functions to GDScript
2016-07-21 23:58:58 +02:00
Rémi Verschelde
d723e5a62f
Merge pull request #5560 from vnen/os-request-attention
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Add OS.request_attention() for Windows
2016-07-21 17:29:45 +02:00
Rémi Verschelde
c328693e83
Merge pull request #5709 from akien-mga/pr-get-engine-version
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OS: Add get_engine_version method
2016-07-18 00:55:29 +02:00
Rémi Verschelde
b2953bc1cc
OS: Add get_engine_version method
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Fixes #5693 .
2016-07-18 00:54:56 +02:00
Rémi Verschelde
22419082d9
Remove some noisy debug prints
...
Part of #5031
2016-07-17 18:25:21 +02:00
George Marques
9a931e333c
Fix binding of File::get_sha256()
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Fix #5698
2016-07-14 14:23:22 -03:00
George Marques
5c355a63d3
Add OS.request_attention() for Windows
2016-07-05 12:29:08 -03:00
SuperUserNameMan
7a142780f0
windows get_latin_keyboard_variant() implementation and gdscript binding
2016-07-03 19:35:13 +02:00
George Marques
0f20d8756e
Fix File.get_as_text() to return the whole file
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It was returning only from the cursor forward.
2016-06-21 11:25:03 -03:00
Juan Linietsky
d8be671313
-Changed how Dir works so it's more user friendly, closes #4705
2016-06-18 12:11:48 -03:00
Juan Linietsky
e3905a084e
-made get_space_left() return values more homogenous, also for script, converted to mb, closes #4617
2016-06-18 11:32:45 -03:00
Rémi Verschelde
a7fc04626a
Add missing license headers in our source files ( #5255 )
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Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
Bojidar Marinov
7073bb0bb2
Add sha256 to String and File/FileAccess.
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Probably does #4166
2016-06-17 10:55:16 +03:00
Juan Linietsky
2420e46b44
vsync support
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-works on windows
-may not work on X11, if so please fix
-OSX does not seem to support disabling vsync
2016-06-05 19:14:33 -03:00
Juan Linietsky
4f100f92d8
DPI Detection support
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Windows only for now.
Many builds may break (older visual studio, mingw32)
2016-05-29 13:40:21 -03:00
Hubert Jarosz
33403d91f7
remove trailing whitespace
2016-05-21 15:29:25 +02:00
Rémi Verschelde
22d1385caf
classref: Directory and ConfigFile
2016-05-12 08:41:43 +02:00
Kyle Luce
674c6f2f2d
Add function to convert Date time from a dictionary to Epoch
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- Also changed get_time_from_unix_time to get_date_time_from_unix_time to be
consistent.
Ticket:
https://github.com/godotengine/godot/issues/4038
2016-03-16 23:13:39 -07:00
Kyle Luce
feef563f3f
Fixes the month consistency issue in enums and get_date etc
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- Also updated the docs to reflect this.
- Added some vim temp files to gitignore
- Changed NaCL to be consistent with the other OS_Unix::get_date implementation
(added 1 to month to map to 1-12)
Ticket:
https://github.com/godotengine/godot/issues/4025
2016-03-13 15:27:39 -07:00
Rémi Verschelde
801221d01b
Remove undefined binds
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Bug introduced by 6eb4812
2016-03-12 18:53:13 +01:00
Saracen
6eb4812317
Borderless window support for the Win32 build. Default window position is now also centred.
2016-03-12 16:38:12 +00:00
Rémi Verschelde
042f8bf88c
Merge pull request #3934 from Razzlegames/epocConvert
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Added epoc to dictionary converter (for human readable display when only given an epoc time)
2016-03-10 15:00:58 +01:00
Rémi Verschelde
32bb7a04a2
Merge pull request #3833 from AlexHolly/feature-file-md5
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expose md5 for file(s) to gdscript
2016-03-08 19:32:33 +01:00
Kyle Luce
866e47ec54
Added epoc to dictionary converter
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Useful for when user is storing time as epoc and wants to do operations on this
time and then display in human readable form
https://www.facebook.com/groups/godotengine/permalink/737469773056286/?comment_id=738011009668829&reply_comment_id=738192799650650¬if_t=group_comment_reply
2016-03-05 12:15:01 -07:00
Juan Linietsky
6fc1c3a4d1
Completed the support for plugins! It is not possible to add plugins.
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Not all APIs are provided yet, please request whathever you are missing.
Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings.
Have fun!
2016-02-27 23:12:27 -03:00
Alexander Holland
d093f558ab
expose md5 for file(s) to gdscript
2016-02-25 19:25:29 +01:00
Aren Villanueva
7b25641813
Reject any native video player calls on iOS that point to files within .pck archives.
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Fix the paths for both res:// and user:// specified video files.
2016-02-19 16:05:49 +11:00
Rémi Verschelde
7cb930dbed
Merge pull request #3502 from trtstm/csv
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Added delimiter to File.get_csv_line
2016-02-03 11:21:52 +01:00
Ariel Manzur
0cd8c054a2
thread renaming
2016-01-31 20:23:24 -03:00
tmt
2447c3171f
File: Added delimiter to get_csv_line
2016-01-28 23:20:18 +01:00
volzhs
fb2bf78591
Add ability to set "keep screen on" for android
2016-01-16 20:57:34 +09:00
Juan Linietsky
a120c66f98
-Removed OS.get_system_time_msec(), this is undoable on Windows and also unusable from GDscript due to precision.
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-Added, instead an OS.get_system_time_secs(), which is 32 bits friendly, fixes #3143
2016-01-10 18:24:55 -03:00
Juan Linietsky
52e53d4513
-Added a new mode, WRITE_READ to File, to recover compatibility with old projects but also achieve desired functionality. Closes #3272
2016-01-10 15:15:04 -03:00
Rémi Verschelde
d4993b74fc
Add missing argument names in GDScript bindings
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All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28 02:13:05 +01:00
Ariel Manzur
b989d4f887
thread can't rename itself on initialization :(
2015-12-18 09:48:39 -03:00
Ariel Manzur
f25812794d
thread renaming by core_bind
2015-12-18 03:06:51 -03:00
Ariel Manzur
10298b9534
thread set name
2015-12-17 06:24:27 -03:00
Juan Linietsky
f2183a5e09
replaced :var by :Variant in documentation, fixes #2897
2015-12-14 08:28:01 -03:00
Rémi Verschelde
399b1b0474
Cosmetic fixes to SCons buildsystem
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- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39 )
- Potentially fixed an identation issue for openssl check
2015-11-01 20:53:26 +01:00
Juan Linietsky
ce6fefced8
Properly implement OS.alert() from script, and use xmessage on X11
2015-09-21 09:39:46 -03:00
Maximillian
6f9a084ac8
Add OS.get_system_time_msec
2015-08-06 10:29:33 -07:00
Juan Linietsky
09a2de9916
added bindings for screen rotation in OS
2015-08-04 18:09:51 -03:00
punto-
922356b903
adding some base64 marshalls
2015-07-28 12:50:52 +02:00
Juan Linietsky
95047562d7
Several performance improvements, mainly in loading and instancing scenes and resources.
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A general speedup should be apparent, with even more peformance increase when compiling optimized.
WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-29 00:29:49 -03:00
est31
c5338fd6c4
Add OS.get_time_zone_info function
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The returned dictionary maps "name" to the
name of the current time zone, and "bias" to
a bias from UTC in minutes.
2015-06-06 05:57:33 +02:00
est31
803069886e
Add utc param to get_time and get_date methods
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If utc == false, we return the local time, like before.
Otherwise, we return UTC time.
utc defaults to false to not break behaviour.
2015-06-06 05:55:28 +02:00
Juan Linietsky
1e50677594
fixes on sample importing
2015-05-19 23:37:04 -03:00
Juan Linietsky
f220183e40
fix a crash situation when starting a thread and other small fixes
2015-05-18 12:45:53 -03:00