Commit Graph

12012 Commits

Author SHA1 Message Date
Gilles Roudière
c1de6dc84b Fix right-click on tilset atlas popup wrong position
Fix similar bug in AnimationLibraryEditor
2023-01-18 16:14:11 +01:00
Gilles Roudière
8ecbef36bb Fixes TileSet layer addition not being undoable 2023-01-18 15:54:44 +01:00
bruvzg
d97e5863cb
Disable remote debug button if no remote debug preset found. 2023-01-18 09:59:51 +02:00
Rémi Verschelde
6119399fbd
Merge pull request #71582 from Calinou/advanced-import-settings-improve-actions-visibility
Improve visibility of Actions button in Advanced import settings dialog
2023-01-18 08:38:02 +01:00
Rémi Verschelde
9801bdb74a
Merge pull request #71025 from DarkMessiah/enable_column_clip_content
Enable column clip content in ConnectionDock and FilesystemDock
2023-01-18 08:36:10 +01:00
Hugo Locurcio
ebb6894652
Improve visibility of Actions button in Advanced import settings dialog 2023-01-17 22:27:06 +01:00
Rémi Verschelde
1d8e739a9d
Merge pull request #71563 from groud/limit_toaster_width
Limit toasts' width
2023-01-17 20:13:29 +01:00
Marius Hanl
2697e4ec1b Provide more information about the 'Support' filter when no result was found
Avoid possible confusion by showing more information about the 'Support' filter
2023-01-17 19:02:21 +01:00
Rémi Verschelde
ae766558f0
Merge pull request #71528 from snakept/missing-path-external-editor-error
Checking path variable if empty before opening external editor to fix…
2023-01-17 17:30:58 +01:00
Gilles Roudière
ae223e23a0 Limit toasts' width 2023-01-17 15:55:40 +01:00
Christoh Prenissl
85aa03baaf Checking path variable if empty before opening external editor to fix #71528 2023-01-17 15:07:15 +01:00
Rémi Verschelde
ee7beff3c4
Merge pull request #70630 from asmaloney/importer-crash-null-mesh-node
Fix crash in SceneImportSettings::_select when a mesh has a null mesh node
2023-01-17 15:00:01 +01:00
Rémi Verschelde
f3743e0890
Merge pull request #71545 from groud/fix_rect_draw_tileset
Fixes rectangle painting weird behavior when dragging outside the atlas area
2023-01-17 10:42:26 +01:00
Rémi Verschelde
b2e1ae6034
Merge pull request #71517 from groud/tile_data_editor_shortcut_consistency
Make keyboard shortcuts in tile data editors consistent with tilemap editor.
2023-01-17 10:40:10 +01:00
Gilles Roudière
6285d6e5f5 Fixes rectangle painting when dragging outside the atlas area 2023-01-17 10:30:07 +01:00
SaracenOne
4628736894 Update instances of scenes which have been reimported. 2023-01-16 13:46:33 -08:00
rsjtdrjgfuzkfg
0442a65656 obj: Avoid empty names and meshes
This commit updates the obj importer to properly name imported meshes and
permits it to skip meshes that do not contain geometry. This fixes at
least one crash and several warnings and avoids unnecessary meshes being
generated when importing obj files that do not contain geometry that is
not assigned to a named object (such as when exporting from Blender).
2023-01-16 20:55:59 +01:00
Gilles Roudière
21a88578e9 Make keyboard shortcuts in tile data editors consistent with tilemap editor. Fix a bug with collision shapes painting. 2023-01-16 18:50:11 +01:00
Rémi Verschelde
5ca6c1f9db
Merge pull request #70557 from KoBeWi/class_yeet
Move global script class cache to separate file
2023-01-16 12:49:08 +01:00
Rémi Verschelde
673d9c58fd
Merge pull request #69851 from dalexeev/fix-scaling-issue
Fix scaling issue in `draw_line` and similar methods
2023-01-16 12:48:22 +01:00
Rémi Verschelde
750dc4f906
Merge pull request #71369 from Calinou/editor-tweak-executable-file-filters
Tweak fbx2gltf file filter to remove naming restriction
2023-01-16 12:47:34 +01:00
Rémi Verschelde
d94a46ab95
Merge pull request #64021 from ajreckof/change-shortcut-for-rect-tool-tilemap
Add `Key::CTRL_OR_CMD` and use it to fix shortcut for tilemap painting tools on macOS
2023-01-16 12:47:07 +01:00
Danil Alexeev
a8cbb6245b
Fix scaling issue in draw_line and similar methods 2023-01-16 12:49:58 +03:00
Hugo Locurcio
ea7baa4fdb
Tweak fbx2gltf file filter to remove naming restriction
This relaxes the naming restriction on fbx2gltf binaries,
as people may be renaming them then wondering why they've disappeared
from the dialog unless they select "All Files (*)" as a filter.
2023-01-16 10:20:40 +01:00
kobewi
6444c7d127 Move global script class cache to separate file 2023-01-16 10:16:30 +01:00
Rémi Verschelde
0f0b853c98
Merge pull request #70668 from KoBeWi/never_give_up
Retry loading addons after filesystem scan
2023-01-16 09:47:17 +01:00
Rémi Verschelde
f639f5096e
Merge pull request #71485 from adamscott/history-local
Save history when goto script line in the text editor
2023-01-16 09:25:39 +01:00
Rémi Verschelde
da57e0059e
Merge pull request #70504 from KoBeWi/the_choosen_antipattern
Add EditorUndoRedoManager singleton
2023-01-16 09:24:50 +01:00
Rémi Verschelde
1424cd9e79
Merge pull request #59076 from Sauermann/fix-cursorshape-tilesetatlassourceeditor
Use get_cursor_shape for identifying the cursor shape in TileSetAtlasSourceEditor
2023-01-16 09:14:24 +01:00
ajreckof
fa528b86b6 replace the use of CTRL by CMD_OR_CTRL in three places where using CTRL prevented the use of the functionality on mac
on Mac CTRL + Left click = Right click therefore when a functionality needs CTRL + Left click it is not possible on mac. It then forcibly needs to be CMD on mac
2023-01-16 06:07:16 +01:00
kobewi
b58111588a Add EditorUndoRedoManager singleton 2023-01-16 01:11:52 +01:00
Adam Scott
0dc1bcb0c9 Save history when goto script line in the text editor. 2023-01-15 18:04:35 -05:00
Rémi Verschelde
4f9bdf0639
Merge pull request #70701 from bruvzg/remote_debug_menu
Move remote debug buttons to a single menu.
2023-01-15 13:06:20 +01:00
Rémi Verschelde
0f2937ead1
Merge pull request #71229 from reduz/fix-recursive-resource-inclusion-check
Fix recursive resource inclusion check
2023-01-15 13:03:20 +01:00
TechnoPorg
2904d19069 Make EditorResourceConversionPlugin usable.
Previously, EditorResourceConversionPlugin nominally existed in scripting, but there was no way for a user to actually register one.
This PR adds methods to EditorPlugin for registering/unregistering EditorResourceConversionPlugins.
Additionally, it documents EditorResourceConversionPlugin with descriptions and a basic example.
2023-01-14 18:48:11 -07:00
kobewi
2cfab94fef Improve performance of imported file scan 2023-01-15 00:53:41 +01:00
Rémi Verschelde
cd3e03432a
Merge pull request #71410 from YuriSizov/docs-update-tutorial-links
Update all outdated online documentation links
2023-01-15 00:16:30 +01:00
Rémi Verschelde
4f631dc1b0
Merge pull request #71411 from Paulb23/new-textfile-global-path
Globalise path for New TextFile in FileSystemDock
2023-01-15 00:12:58 +01:00
bruvzg
5406b001ca
Move remote debug buttons to a single menu. 2023-01-14 22:25:35 +02:00
Paulb23
659d9b0fa3 Globalise path for New TextFile in FileSystemDock 2023-01-14 16:43:33 +00:00
Yuri Sizov
4c1f11944e Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
Paulb23
b9f24f1586 Remove secondary carets when using FindReplaceBar 2023-01-14 15:58:56 +00:00
kobewi
59ea36b87c Remove set_drag_forwarding_compat() 2023-01-14 15:16:51 +01:00
Yuri Rubinsky
8180d38910 Fix node preview crashes after updating visual shader node 2023-01-14 14:08:00 +03:00
Rémi Verschelde
e97372068b
Merge pull request #71360 from bruvzg/progress_dialog_theme
Fix editor progress dialog theme update.
2023-01-14 00:42:36 +01:00
Rémi Verschelde
61c48f6910
Merge pull request #71321 from TokageItLab/stop-edit
Implement toggling pause / stop button to AnimationPlayerEditor
2023-01-14 00:09:43 +01:00
bruvzg
026002859b Fix editor progress dialog theme update. 2023-01-14 01:07:24 +02:00
Silc 'Tokage' Renew
e7d4361fae Implement toggling pause / stop button to AnimationPlayerEditor 2023-01-14 07:10:20 +09:00
clayjohn
ccaebcd5e0 Avoid crashing when custom GLSL shaders are imported when using the gl_compatibility renderer 2023-01-13 12:53:19 -08:00
Juan Linietsky
503d2d1cbf Support metadata in MultiNodeEdit
Small hack for metadata to work there (similar to existing script hack).
Does not appear within its own category, not sure if its worth hacking it (would need to be hacked in inspector).

Fixes #59604.
2023-01-13 19:10:19 +01:00
Rémi Verschelde
228db366bf
Merge pull request #70601 from vmedea/keep-terrain-choice
Keep terrain choice when changing layer in tilemap editor
2023-01-13 18:04:02 +01:00
Rémi Verschelde
3e5ee12555
Merge pull request #71335 from groud/fix_atlas_merging
Fixes TileSet atlas merging not working correctly
2023-01-13 18:03:53 +01:00
Rémi Verschelde
44f7392883
Merge pull request #65370 from SaracenOne/tileset_editor_visibility_fixes
Fix contextual visibility of tileset and tilemap editors (again)
2023-01-13 18:02:12 +01:00
Rémi Verschelde
4c2dea108e
Merge pull request #70540 from vaartis/multiline-arrays-dictionaries
Implement export_multiline support for Array[String] and Dictionary
2023-01-13 18:01:55 +01:00
Rémi Verschelde
787179dac8
Merge pull request #70148 from KoBeWi/remove_all_restrictions
Remove conditons for unfolding inspector sections
2023-01-13 18:00:45 +01:00
Rémi Verschelde
3dffe0b967
Merge pull request #63312 from bruvzg/one_click
[Export] Add one-click deploy over SSH for the desktop exports.
2023-01-13 18:00:18 +01:00
Gilles Roudière
28f6fcd68f Fixes TileSet atlas merging not working correctly 2023-01-13 16:50:12 +01:00
Hendrik Brucker
e59d6b1b8c [RichTextLabel] Match minimum size calculation of Label
(optional via fit_content property)
2023-01-13 15:17:26 +01:00
Haoyu Qiu
90d3efcaa5 Fix crash when clicking Edit Region after reopening the scene 2023-01-13 11:30:26 +08:00
Rémi Verschelde
7dfcd55567
Merge pull request #71152 from nongvantinh/fix-70981
Fix node name in the SceneTreeEditor allows a node to have no name
2023-01-13 00:39:20 +01:00
Rémi Verschelde
14cca21256
Merge pull request #71033 from scurest/obj-vertex-color
Add vertex color support to OBJ importer
2023-01-13 00:37:14 +01:00
Rémi Verschelde
f79c58aac5
Merge pull request #71209 from bruvzg/ed_progress_reparent
Automatically reparent editor progress dialog to avoid error spam.
2023-01-13 00:29:48 +01:00
Clay John
21893140eb
Merge pull request #71289 from RandomShaper/avoid_color_flash
Avoid color flash on window creation and resizing
2023-01-12 14:39:41 -08:00
Rémi Verschelde
c2790ec2b9
Merge pull request #68450 from KoBeWi/bracket_escapist
Allow to escape closing brackets in CFG tags
2023-01-12 21:53:15 +01:00
Pedro J. Estébanez
d0e37cd04c Add framework for avoidance of color flash in new windows 2023-01-12 21:42:51 +01:00
Rémi Verschelde
318af8f36c
Merge pull request #71272 from MewPurPur/fix-frame-selection
Fix the Frame Selection (Shift + F) functionality in the 2D editor
2023-01-12 20:08:31 +01:00
Rémi Verschelde
797fb296f0
Merge pull request #58517 from KoBeWi/size_matters
Add expand modes to TextureRect
2023-01-12 20:06:26 +01:00
VolTer
1fa5597520 Fix the Frame Selection functionality 2023-01-12 19:13:00 +02:00
Rémi Verschelde
def592114f
Merge pull request #70700 from vonagam/fix-abstract-extends
GDScript: Fix extending abstract classes, forbid their construction
2023-01-12 17:19:51 +01:00
kobewi
dfc4367a47 Add expand modes to TextureRect 2023-01-12 17:06:03 +01:00
Dmitrii Maganov
274d49790d GDScript: Fix extending abstract classes, forbid their construction 2023-01-12 17:47:10 +02:00
Fabio Alessandrelli
9a59c0a47c [Editor] Fix missing "debug"/"release" export presets feature tags.
So the same code can be used in editor and debug exports ("release" is
kept for consistency).
2023-01-12 15:18:45 +01:00
Rémi Verschelde
84781eb462
Merge pull request #71271 from reduz/fix-editorspinslider-tab-usage
Fix TAB key usage in EditorSpinSlider (and hence inpector).
2023-01-12 15:02:42 +01:00
Rémi Verschelde
a8a9892ad6
Merge pull request #71218 from KoBeWi/unlimited_bikeshedding_lets_go
Split pause() from AnimationPlayer's stop()
2023-01-12 14:30:46 +01:00
Juan Linietsky
2543aec5e4 Fix TAB key usage in EditorSpinSlider (and hence inpector).
* This ensures that the tab key usage is correct in all situations in EditorSpinSlider
* The ESC key can also close the lineedit popup.

I can't find a proper issue to fix, but partially solves the concerns raised in #37723.
2023-01-12 14:13:49 +01:00
Yuri Rubinsky
fcbe7c1c2b Fix various crashes of ParameterRef nodes in visual shader 2023-01-12 14:21:59 +03:00
Danil Alexeev
8f706be6fa
Rearrange editor/naming/* project settings 2023-01-12 11:41:13 +03:00
Juan Linietsky
9a966b95ec Fix recursive resource inclusion check
I forgot a line of code.

Fixes #71194.
2023-01-11 18:28:52 +01:00
kobewi
da9396881e Split pause() from AnimationPlayer's stop() 2023-01-11 14:03:31 +01:00
Rémi Verschelde
62525b7429
Merge pull request #71075 from Repiteo/open_in_file_manager_shortcut
Setup "Open in File Manager" as shortcut
2023-01-11 14:01:48 +01:00
Rémi Verschelde
87efd0b830
Merge pull request #71206 from nongvantinh/enhance-project-convertion
Add missing functions in the Control node when converting project.
2023-01-11 09:50:24 +01:00
Rémi Verschelde
9af4628bbe
Merge pull request #71159 from EricEzaM/minor-input-configuration-fixes
Propagate allowed input types to `event_listener` when setting them on `InputEventConfigurationDialog`
2023-01-11 09:47:08 +01:00
bruvzg
19293d1813
Automatically reparent editor progress dialog to avoid error spam. 2023-01-11 10:13:21 +02:00
Nong Van Tinh
c6a3a262c4 Add missing functions in the Control node when converting project 2023-01-11 14:14:18 +07:00
Rémi Verschelde
3e2843e3ad
Merge pull request #71183 from YuriSizov/control-refresh-layouts-by-parents
Ensure that the cached layout mode is in sync
2023-01-11 01:29:51 +01:00
Rémi Verschelde
54688a7535
Merge pull request #71127 from reduz/drag-forward-to-callables
Change set_drag_forwarding() to use callables.
2023-01-11 01:14:58 +01:00
Yuri Sizov
42cbdbc7df Ensure that the cached layout mode is in sync 2023-01-10 23:51:27 +03:00
Eric M
3bf06e955e Propagate allowed input types to event_listener when setting them on InputEventConfigurationDialog 2023-01-10 23:26:33 +10:00
Juan Linietsky
e6a4debede Change set_drag_forwarding() to use callables.
* This solution is much cleaner than the one in 3.x thanks to the use of callables.
* Works without issues in any language (no need to worry about camel or snake case).
* Editor code uses a compatibility function (too much work to redo).

Fixes #59899
2023-01-10 14:09:24 +01:00
Rémi Verschelde
b427e26230
Merge pull request #71148 from stmSi/canceling-popupmenu-dont-disconnect
Fix canceling add_node Popup doesn't disconnect previous node.
2023-01-10 10:45:15 +01:00
Nong Van Tinh
98ed75f9e0 fixes: #70981 2023-01-10 16:18:38 +07:00
stmSi
88d4291938 Fix canceling add_node Popup doesn't disconnect previous node. 2023-01-10 14:35:09 +06:30
Silc Renew
5d2e7b9b1d Fix undo of editing animation length with spinner by adding flag 2023-01-10 12:29:05 +09:00
Rémi Verschelde
dce8cdbca8
Merge pull request #70863 from bruvzg/win_init_min
Set main window min. size via Window object instead of DisplayServer to preserve it during window updates.
2023-01-09 23:08:52 +01:00
Rémi Verschelde
be4e9dfeab
Merge pull request #69616 from reduz/change-uuid
Ability to change a resource UID from API
2023-01-09 23:08:18 +01:00
Juan Linietsky
07a964fce3 Ability to change a resource UID from API
* Works for text, binary and imported resources
* Allows better clean up of duplicate files.

TODO (future PRs):

* Use this API for assigning new UIDs to copied files.
* Use this API for UID conflict on FS scanning (if more than one file has the same UID, the newer one(s) should get assigned a different UID).
2023-01-09 18:52:00 +01:00
Juan Linietsky
0e0a6bb39b
Removed unused property hints and Object::get_translatable_strings()
* Remove unused `EditorPropertyMember` and related hints, previouly used by
  VisualScript. Such logic should be implemented in the VS module itself.
* As the above broke compatibility with the VS module, clean up the other
  hacks that were still in core in support of VisualScript.
* `PROPERTY_USAGE_INTERNATIONALIZED` was only used in Object's
  `get_translatable_strings()`, which is a legacy function not used anywhere.
  So both are removed.
* Reordered some usage flags after the above removal to minimize the diff.
* General clean up.

Fixes #30203.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-09 16:56:01 +01:00
Thaddeus Crews
4245417ab2 Setup "open in file manager" as shortcut 2023-01-09 08:29:46 -06:00
Yuri Sizov
00b5222f66 Fix inconsistent state of Controls when editing and running scenes 2023-01-09 15:54:04 +03:00
Rémi Verschelde
2db593ac2f
Merge pull request #70580 from timothyqiu/drop-extern
Fix error when dropping script into script editor
2023-01-09 09:22:08 +01:00
Rémi Verschelde
9c7723b717
Merge pull request #70920 from KoBeWi/exhibit_inside_catalogmap
Add Show in FileSystem option in the inspector
2023-01-09 08:33:58 +01:00
Rémi Verschelde
e7905f4f48
Merge pull request #71045 from reduz/use-bitfield-in-core-types
Use BitField<> in core type masks
2023-01-09 08:33:26 +01:00
kobewi
6d65d886f2 Add Show in FileSystem option in the inspector 2023-01-08 23:25:13 +01:00
Rémi Verschelde
bb08997b87
Merge pull request #70994 from reduz/prevent-inspector-resource-recursion
Prevent recursion (and hence crash) in inspector resource assignment.
2023-01-08 22:51:29 +01:00
Rémi Verschelde
c3c5eceb35
Merge pull request #70463 from DarkKilauea/nav-server-const
[4.x] Rework const on NavigationServer methods
2023-01-08 22:50:05 +01:00
Rémi Verschelde
98131c0e32
Merge pull request #71068 from DarkMessiah/fix_about_godot
Fix UTF-8 encoding for copyright in About dialog
2023-01-08 22:48:17 +01:00
Rémi Verschelde
56522f7f8f
Merge pull request #71057 from EricEzaM/editor-node-cleanup
Remove unnecessary changing of shortcut name in editor node.
2023-01-08 22:45:32 +01:00
Rémi Verschelde
1722947c75
Merge pull request #71055 from EricEzaM/66424-fix-undo-redo
Fix Undo/Redo not working until Scene menu is opened.
2023-01-08 22:45:04 +01:00
Rémi Verschelde
30b3434daa
Merge pull request #71036 from Calinou/shader-editor-tweak-disabled-branch-color
Tweak text color for disabled preprocessor branches in the shader editor
2023-01-08 22:39:09 +01:00
Rémi Verschelde
495ec2130e
Merge pull request #70923 from KoBeWi/actual_resource
Refactor inspector code for getting resource
2023-01-08 22:37:05 +01:00
Juan Linietsky
2b815df3c1 Use BitField<> in core type masks
* All core types masks are now correctly marked as bitfields.
* The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks.
* Most bitmask operations replaced by functions in BitField<>
* Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is.
* Documentation and API dump updated to reflect bitfields in core types.
2023-01-08 22:17:40 +01:00
Stanislav Labzyuk
0bde4a95e3 Fix UTF-8 encoding for copyright in About dialog 2023-01-08 16:15:26 +01:00
Eric M
8d0178a589 Remove unnecessary changing of shortcut name.
The same effect which was desired here can just be done with `set_item_text(...)`, which is what this PR does. It removes the need to constantly update the shortcut name when the scene menu is opened.
2023-01-08 20:48:56 +10:00
Eric M
8256b4ea23 Fix Undo/Redo not working until Scene menu is opened. 2023-01-08 20:35:30 +10:00
Josh Jones
a0715b30f9 Rework const on NavigationServer methods
`const` is used on all methods, even when they cause modification of the server.  This reworks the methods of the server to only use `const` on method that don't change the state of the server.
2023-01-07 17:29:00 -08:00
scurest
649857416d Mark OBJ vertex colors sRGB in materials (only if has vertex colors) 2023-01-07 17:07:31 -06:00
scurest
091fa5fb7f Add vertex color support to OBJ importer
Fixes #70982
2023-01-07 13:26:55 -06:00
Hugo Locurcio
5ce488b1fc
Tweak text color for disabled preprocessor branches in the shader editor
This makes text within disabled branches easier to distinguish from comments
when using a non-default editor syntax theme.
(The default editor syntax theme uses the same color as the text with 50%
opacity for comments, which means it looks the exact same.)
2023-01-07 20:18:38 +01:00
Stanislav Labzyuk
86d61a99fb Enable column clip content in ConnectionDock and FilesystemDock 2023-01-07 14:07:33 +01:00
Rémi Verschelde
d642274f75
Merge pull request #70939 from bruvzg/win_screen_2
Add support for the custom initial screen for the main window, fix primary screen detection.
2023-01-07 13:21:36 +01:00
Rémi Verschelde
329b85152a
Merge pull request #70902 from Cretezy/2d-polygon-indices-visibility
Fix "2D Polygon indices are barely visible on bright background" (#38009)
2023-01-07 13:19:33 +01:00
bruvzg
2718a7b7d3
Add support for the custom initial screen for the main window, fix primary screen detection. 2023-01-07 11:14:35 +02:00
Charles Crete
68b728950a Fix "2D Polygon indices are barely visible on bright background" (#38009)
Co-authored-by: Ethan <epruhl102@gmail.com>
2023-01-06 19:09:06 -05:00
Rémi Verschelde
163f6f5fe8
Merge pull request #68429 from KoBeWi/PropertySettings
Add PropertyInfo overload for GLOBAL_DEF
2023-01-06 22:59:29 +01:00
Rémi Verschelde
670405905d
Merge pull request #70999 from timothyqiu/unique-res-confirm
Fix unreadable text in Make Sub-Resources Unique window
2023-01-06 22:57:13 +01:00
Yuri Rubinsky
0e0557146c
Merge pull request #70639 from Chaosus/vs_uint
Closes https://github.com/godotengine/godot/issues/70634
2023-01-06 23:54:24 +03:00
SaracenOne
f5edeb8f58 Disable navmesh, lightmap, and VoxelGI generation on foreign data 2023-01-06 08:39:27 -08:00
Haoyu Qiu
0ba5d41a44 Fix unreadable text in Make Sub-Resources Unique window 2023-01-06 23:23:30 +08:00
Juan Linietsky
bfc4470599 Prevent recursion in inspector resource assignment.
Fixes #43177
2023-01-06 15:05:33 +01:00
Yuri Rubinsky
35a9cd1d63 Fix errors when creating/deleting VisualShaderNodeExpression in graph 2023-01-06 14:20:30 +03:00
Yuri Rubinsky
f101add78b Add uint type support to visual shaders 2023-01-06 10:35:25 +03:00
Rémi Verschelde
b14f7aa9f9
Merge pull request #70500 from hakro/readd-renderer-options
Bring back the renderer options button on the main editor
2023-01-06 08:10:42 +01:00
Rémi Verschelde
158540e96a
Merge pull request #70960 from Maran23/4-x-c#-rect-props
Added Rect (rect_) properties to the c# migration table
2023-01-06 00:19:08 +01:00
Rémi Verschelde
272b82bdae
Merge pull request #70968 from kleonc/tile-atlas-view-update-zoom-and-panning
`TileAtlasView` Update zoom and panning before emitting signal
2023-01-06 00:13:16 +01:00
Rémi Verschelde
e070362bd0
Merge pull request #70963 from YuriSizov/editor-dead-codes-society
Simplify some editor plugin logic and remove dead code
2023-01-06 00:11:59 +01:00
Rémi Verschelde
7bf4753a9b
Merge pull request #70675 from ZangEldor/pot-generating-fix
Fix generating POT for multiline messages
2023-01-06 00:10:06 +01:00
kleonc
4276752608 TileAtlasView Update zoom and panning before emitting signal 2023-01-05 22:00:05 +01:00
Marius Hanl
c0feed47c7 Added Rect (rect_) properties to the c# migration table 2023-01-05 19:13:24 +01:00
Yuri Sizov
82c00c21e6 Simplify some editor plugin logic and remove dead code 2023-01-05 21:04:54 +03:00
Eldor Zang
250d648d2a Fixed issue #70617 : generating POT for multiline message
Fixed the issue and now each message's line is suceeded by a \n.
Fixes #70614
2023-01-05 16:03:02 +02:00
Rémi Verschelde
1d14c054a1
Merge pull request #70907 from xiongyaohua/fix_path3d_gizmo_not_show
Remove side effect of the `handles` method
2023-01-05 15:01:29 +01:00
Rémi Verschelde
798582acf0
Merge pull request #65609 from dalexeev/animated-sprite
`AnimatedSprite{2D,3D}` improvements
2023-01-05 15:00:31 +01:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Rémi Verschelde
d29193affe
Merge pull request #70909 from TokageItLab/revert-improve-update_tree
Revert improve update tree
2023-01-05 12:56:07 +01:00
Rémi Verschelde
f571129f9e
Merge pull request #70903 from Cretezy/tilemap-pattern-double-click
Fix "Double-click on the TileMap's pattern prints an error" (#70892)
2023-01-05 12:51:30 +01:00
Danil Alexeev
0d25d8e7fc
AnimatedSprite{2D,3D} improvements
* Add support for individual frame duration to `SpriteFrames`.
* Various minor improvements.
2023-01-05 13:13:25 +03:00
kobewi
48f60ef1cd Refactor inspector code for getting resource 2023-01-04 19:22:29 +01:00
Yaohua Xiong
20f909219e Remove side effect of the handles method 2023-01-04 20:09:10 +08:00
Silc Renew
724f2422d7 Revert "Merge pull request #70696 from Rindbee/propagate-keying-state"
This reverts commit c774b4ce17, reversing
changes made to ccc609d824.
2023-01-04 20:03:28 +09:00
Silc Renew
eee9e3cd9a Revert "Merge pull request #68498 from Rindbee/improve-update_tree"
This reverts commit d5dc70a478, reversing
changes made to ccbefa1f43.
2023-01-04 19:15:20 +09:00