Commit Graph

32248 Commits

Author SHA1 Message Date
lawnjelly 26e93dc5c6 Fix lighting_dirty flag bug
In rare circumstances, changing the geometry data attached to an instance, there was the opporunity for the lighting_dirty flag to get out of sync, which could lead to access to a stale light RID, and warnings or worse.

This PR fixes the problem by ensuring the lighting is always updated on the instance when first adding GeometryData.
2021-12-11 11:27:21 +00:00
Rémi Verschelde 4cae48d81c
Merge pull request #55803 from Calinou/2d-batching-tweak-stdout-message
Only print OpenGL 2D batching status when in verbose mode
2021-12-11 08:53:23 +01:00
Hugo Locurcio 21bc241a34
Only print OpenGL 2D batching status when in verbose mode
Since the new asynchronous shader compilation message prints to a
separate line (as it can be quite long), this frees up space in the
editor Output panel.
2021-12-10 22:53:52 +01:00
Rémi Verschelde 37863f332d
Merge pull request #55802 from aaronfranke/3.x-misc-buildsystem 2021-12-10 22:17:45 +01:00
Aaron Franke 7bf7bd70ac
[3.x] Misc build system fixes 2021-12-10 12:15:16 -06:00
Steve Szilágyi 285b816f1f
VehicleWheel can now return the surface it's colliding with.
Fixed PR issues.

Update vehicle_body_3d.cpp

Apply suggestions from code review

Co-authored-by: Camille Mohr-Daurat <pouleyKetchoup@gmail.com>
(cherry picked from commit 0c352407d8)
2021-12-10 19:01:06 +01:00
Rémi Verschelde 3e41e8dfa0
Merge pull request #55521 from Calinou/editor-spin-slider-float-draw-filled-slider-3.x 2021-12-10 19:00:31 +01:00
Anilforextra 9351bc4b1c
Fixed awkwardly named AnimatedSprite Setters.
(cherry picked from commit 0c06ed98fb)
2021-12-10 17:57:39 +01:00
Rémi Verschelde fc7528b366
Merge pull request #55788 from RPicster/3.x-particles-random-start-color 2021-12-10 16:52:19 +01:00
Raffaele Picca 6dd593d579 Random initial color for all Particle Nodes 2021-12-10 16:35:25 +01:00
Rémi Verschelde c6a9a384a0
Merge pull request #55783 from timothyqiu/broken-doc-link
[3.x] Fix broken links in Class Reference
2021-12-10 15:51:17 +01:00
Haoyu Qiu b1153f8829 Fix broken links in Class Reference 2021-12-10 21:07:21 +08:00
Rémi Verschelde e82091db51
Merge pull request #55782 from RPicster/3.x-gpu-particle-vis-rect 2021-12-10 13:50:45 +01:00
Rémi Verschelde eac0d90c39
Merge pull request #55560 from pycbouh/docs-overridden-cross-linked-3.x
[3.x] Make overridden properties link to parent definition
2021-12-10 12:42:09 +01:00
Rémi Verschelde 95f895f087
i18n: Remove deleted translations from PO files
Since we bundle the whole files in the editor binary, they actual impact the
binary size needlessly.

Automate it via `make merge`.

(cherry picked from commit 6fb47a271f)
2021-12-10 11:52:45 +01:00
Rémi Verschelde 213f7cb719
i18n: Sync classref translations with Weblate
(cherry picked from commit f4b3c3ff09)
2021-12-10 11:52:41 +01:00
Rémi Verschelde 6b1fa33c55
i18n: Sync editor translations with Weblate
(cherry picked from commit fd86272ca0)
2021-12-10 11:52:35 +01:00
Raffaele Picca 995408b492 GPU Particles (2D + 3D) visibility rect / gizmo optimization for reduced visual clutter 2021-12-10 11:22:44 +01:00
Haoyu Qiu 56574aa891
Center the indeterminate spinner on HTML5 page
(cherry picked from commit 84982f5778)
2021-12-10 11:18:38 +01:00
Hugo Locurcio d879540456
Improve accent color modulate visibility for the Anchor editor icon
This switches to the default icon color so that the accent color
modulation becomes more easily visible.

(cherry picked from commit f0c7d78ebf)
2021-12-10 11:18:04 +01:00
PouleyKetchoupp e11662ad77
Handle test body motion with 0 margin
Margin needs to have a high enough value for test body motion to work
properly (separate using the margin, move without then gather rest info
with the margin again).

Fixes issues with test motion returning no collision in some cases with
margin equal to 0.

(cherry picked from commit 0c354047e1)
2021-12-10 11:16:35 +01:00
Rémi Verschelde 2025648d6d
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@348cfa347f.

(cherry picked from commit 03e105f677)
2021-12-10 11:08:30 +01:00
Maverick Liberty e6cee71097
ResourceImporterScene: Add error when "default" is not defined to create clips
(cherry picked from commit 4b9e12b8c0)
2021-12-10 11:08:13 +01:00
Hugo Locurcio 491acf346d
Document sampling a TextureArray with sRGB -> linear conversion
This is required when sampling an albedo map from a texture array
in 3D. Otherwise, colors will look washed out.
2021-12-10 01:02:48 +01:00
Rémi Verschelde 45aac0b9e9
Merge pull request #55768 from m4gr3d/config_hand_tracking_frequency_3x 2021-12-09 23:05:06 +01:00
Fredia Huya-Kouadio 4f6ce8a7ba
Enable configuration of the `android:excludeFromRecents` activity attribute.
(cherry picked from commit cfa81ff32a)
2021-12-09 23:03:19 +01:00
Rémi Verschelde 599ae423ba
Merge pull request #55735 from m4gr3d/add_min_target_sdk_configs 2021-12-09 23:01:56 +01:00
Francois Belair b8f2f48d86
Remove extraneous return to LSP
(cherry picked from commit ad01201f34)
2021-12-09 22:08:48 +01:00
Rémi Verschelde 76ab82526a
Merge pull request #54650 from tinmanjuggernaut/fix_rid 2021-12-09 22:00:24 +01:00
Rémi Verschelde 2780859734
Merge pull request #55717 from RPicster/3.x-particles-texture-animation-speed 2021-12-09 21:59:57 +01:00
ne0fhyk 9d22ad3c9b Add support for configuring the xr hand tracking frequency mode 2021-12-09 12:26:06 -08:00
Raffaele Picca 28a6d32971 Fixed texture animation speed when using random lifetime 2021-12-09 19:59:24 +01:00
Cory Petkovsek 3d20218dae Clears RIDs wherever they are freed by VisualServer or PhysicsServer and possibly reused. Fixes #53374 2021-12-10 02:31:30 +08:00
Luis Sanchez e00d20aa5a
Fix files_dropped in HTML5 export.
(Ignore trailing slash when creating the temporary directory)

(cherry picked from commit 40f26cb260)
2021-12-09 12:05:44 +01:00
Raul Santos 229489f7b7
Expose `ScriptEditor::edit` to scripting
Exposes a method in `EditorInterface` to open scripts on a specified
line and column. This method handles if the internal or the external
editor should be used.

(cherry picked from commit 9535831866)
2021-12-09 12:05:14 +01:00
Fredia Huya-Kouadio 65cfa28cce Add configs to specify the min and target sdk versions. 2021-12-08 09:06:09 -08:00
Rémi Verschelde eb309b75ce
Merge pull request #55728 from KoBeWi/is_built_in()_should've_been_backported 2021-12-08 14:24:53 +01:00
kobewi 6eb1c92cea Fix custom built-in script names 2021-12-08 14:04:10 +01:00
Rémi Verschelde 93808ce6cb
Revert "Print a warning with unknown SCons variables to ease troubleshooting"
This reverts commit c3f4d3afbe.
2021-12-08 12:13:08 +01:00
Rémi Verschelde 193b2789bb
Merge pull request #55719 from lawnjelly/rid_tracking_better_info 2021-12-08 12:10:41 +01:00
Raul Santos ffbd59572e
Various fixes to C# documentation
(cherry picked from commit 2deabd553f)
2021-12-08 11:28:12 +01:00
lawnjelly 7eae6cd310 RID tracked handles better error messages for dangling RIDs
Keeps track of previous allocations as well as current allocations, as the previous allocation will be the one of interest in many cases for dangling RIDs.

Prints the file / line number in the error message, instead of using print_verbose.
2021-12-08 10:07:25 +00:00
bruvzg 9968d0feea
[macOS] Fix crash handler not printing function names on M1 Macs.
(cherry picked from commit c8037ef2e5)
2021-12-08 10:37:49 +01:00
bruvzg eb54676e0f
Add DynamicFontData oversampling override property. 2021-12-08 11:34:56 +02:00
Hugo Locurcio bfe77b8fab
Document physics simulation being limited to 8 ticks per rendered frame 2021-12-08 00:22:03 +01:00
Rémi Verschelde 7ac92d2bc8
Merge pull request #55701 from lawnjelly/fix_gles2_env_leak 2021-12-07 20:07:15 +01:00
lawnjelly 7134ef90bb Fix leaking environment RIDs in GLES2
This PR adds the code necessary to correctly free environments in GLES2, which was previously missing causing them to leak.
2021-12-07 18:42:10 +00:00
Camille Mohr-Daurat 05f8986e36
Merge pull request #52020 from Calinou/doc-physics-angular-velocity
Document that RigidBody angular velocity is in degrees per second
2021-12-07 11:15:30 -07:00
Hugo Locurcio 2fe15124de
Document that RigidBody angular velocity is in degrees per second
This will be changed to radians per second in Godot 4.0, but it can't
be changed in 3.x to preserve compatibility with existing projects.
2021-12-07 18:38:03 +01:00
Rémi Verschelde 35b79284cc
SceneTree: Document font oversampling, remove warnings 2021-12-07 14:15:09 +01:00