Two main changes:
- Better handling of concave shapes to make sure the queries don't
return a triangle index instead of shape index.
Note: A concave shape within a compound shape will always return a shape
index of 0 because of Bullet limitations.
- Extra check for compound shapes in some queries to avoid undefined
behavior, because the shape index can have an uninitialized value with
convex shapes in some cases.
(cherry picked from commit 02d40de30d)
This makes it more obvious that the slider has a "filled" part
on the left, which improves visibility especially in wider inspectors
(such as the Project Settings and Editor Settings).
- Regarding preservation of owner, `free()` and `remove_child()` now behave the same: owner is kept during `tree_exiting` signal and `null` during `tree_exited`.
- Superfluous code to handle cancelation of ownership is removed.
The Godot Project Leadership Committe has decided to update the sponsoring
tiers so that the Platinum Sponsorship no longer includes a logo on the
editor splash screen.
This lets us reclaim the editor splash screen space for community-related
content instead of sponsors (e.g. a different community-designed splash
screen for each stable branch?).
Also removes two Platinum Sponsors whose sponsorship has expired earlier this
year.
(cherry picked from commit c283fce698)
The code to populate the input data for WebAssembly was incorrectly
overriding values when multiple touches were present due to wrong
indexing.
(cherry picked from commit 470496d8d4)
The doc now states that the method searches for a World2D among ancestor Viewports as well, differentiating it from the get_world_2d() getter.
and also find_world_3d()
(cherry picked from commit 81c1d5197e)
Ensure better compatibility when emcc which may run some tools from
different paths (e.g. closure compiler).
This fixes externs include issues with modern emcc using the closure
compiler.
(cherry picked from commit eaedc92c61)
The "webgl/webgl2.h" include provides that function, but it's not
available in emscripten versions < 2.0.17 .
Since we need to support emscripten 1.39.9 (mono builds), this commit
adds a JS function in library_godot_display.js as a compatibility layer
for it, and implement glGetBufferSubData by funneling the call to that
function (so we don't have name collisions JS-side with recent emcc).
All those hacks are now moved to the platform directory instead of being
ifdefs inside the drivers implementations.