Rémi Verschelde
fe78ebbcb4
Merge pull request #8920 from pixelpicosean/scroll-to-pan-canvas-item-editor
...
Add settings to pan canvas editor instead of zoom with mouse/touchpad scrolling
2017-06-09 10:49:25 +02:00
Pedro J. Estébanez
14e30c3faa
Remove mutex-locking from non-debug memory routines
...
since the malloc() suite is nowadays thread-safe by itself (from MSVC 2010 you don't even have a non-MT runtime and for POSIX-based OSs it's mandatory by the spec.
Bonus: Clear about-to-be-released blocks with a better magic number for better debugging of dangling pointers.
2017-06-08 20:37:43 +02:00
Pedro J. Estébanez
8e4c60756a
Add option for filtered texscreen
2017-06-08 20:19:04 +02:00
Rémi Verschelde
a23d321445
Merge pull request #9088 from vnen/uwp-2.1
...
[2.1] Add WinRT support
2017-06-07 22:02:24 +02:00
George Marques
b2f8a365f2
Fix cherry-picking issues caused by code updates
2017-06-07 12:59:42 -03:00
George Marques
477c770181
Change winrt build to be less dependent on ANGLE
...
Now it does not try to build if the solution is not found. This way it's
possible to provide a minimal package with includes and libs and make it
build correctly.
Also remove messages from detect.py since it is ran for every platform
target.
2017-06-07 12:50:38 -03:00
George Marques
21c4bff64c
Add Windows Universal export to editor
...
- Use OPENSSL_ENABLED definition to the whole source to detect it
anywhere.
- Add WinRT/UWP template files with manifest and default images.
2017-06-07 11:36:00 -03:00
George Marques
1cb77c3684
Patch thirdy-party libraries to build for WinRT
...
- Patch enet code.
- Patch OpenSSL code and add shims for unavailable API.
- Add extra definition header for Freetype.
2017-06-07 11:36:00 -03:00
George Marques
c51f54749f
Fix drivers coding for WinRT
...
- Add a proper function to retrieve IP addresses.
- Solve issues with Windows FileAccess and DirAccess to use the same code
for WinRT.
- Add patches to the GLES2 rasterizer to workaround ANGLE issues.
2017-06-07 11:36:00 -03:00
George Marques
1d759f02e6
Fix root path resolution on PCK file
2017-06-07 11:36:00 -03:00
George Marques
e01fdd8a86
Remove embedded ANGLE headers
...
There's now a dependency on external ANGLE code, those are not needed
anymore.
2017-06-07 11:36:00 -03:00
George Marques
48a06f730f
Implement missing WinRT functions
...
- Fix buildsystem for WinRT/UWP platform.
- Add audio driver and joystick mapping for WinRT.
- Enable thread class for WinRT.
- Refactor MSVC compiler architecture detection to methods.py, so it can
be used by Windows and WinRT.
2017-06-07 11:36:00 -03:00
Rémi Verschelde
7c3b3e0a80
Revert "Fix text warp in color blocks with CJK"
...
This reverts commit b93fce1c18
.
That commit introduced regressions for non-CJK languages are discussed
in #8952 . Fixes #9078 .
2017-06-07 07:40:06 +02:00
Rémi Verschelde
5f98c16d59
Merge pull request #8964 from RandomShaper/fix-bc-2.1
...
Use builtin BC decompression when libsquish not available (2.1)
2017-05-29 08:10:16 +02:00
Pedro J. Estébanez
bf4a25c272
Use builtin BC decompression when libsquish not available
...
Builtin code is revived and fixed.
2017-05-28 03:45:38 +02:00
Pedro J. Estébanez
499ef55cbc
Improve/harmonize mobile builds
2017-05-27 23:26:47 +02:00
Rémi Verschelde
6fb97d9898
Merge pull request #8952 from GodotExplorer/pr-fix-richtextlabel-warp-CJK
...
[2.1] Fix text warp in color blocks with CJK
2017-05-27 11:34:31 +02:00
Rémi Verschelde
3ebf4d5b32
Merge pull request #8945 from tagcup/s3tc_stuff_2_1
...
Use libsquish to decompress DXT textures.
2017-05-27 11:33:23 +02:00
Rémi Verschelde
fd1f712aeb
Merge pull request #8941 from RandomShaper/warn-levels-2.1
...
Rework warning levels (2.1)
2017-05-27 11:30:19 +02:00
Rémi Verschelde
1b99d75d7e
Merge pull request #8934 from volzhs/get-locale
...
Make OS.get_locale() returns same value
2017-05-27 11:27:14 +02:00
Rémi Verschelde
7b286b06da
Merge pull request #8919 from pixelpicosean/fix-item-list-scroll
...
[2.1] Fix item list scroll speed
2017-05-27 11:20:47 +02:00
Rémi Verschelde
680b905ae4
Merge pull request #8918 from GodotExplorer/pr-expose-texturebutton-resize-model-consts
...
Expose texturebutton resize model constants
2017-05-27 11:19:24 +02:00
Geequlim
cd778e00dc
Fix text warp in color blocks with CJK
2017-05-27 14:07:18 +08:00
Pedro J. Estébanez
49669c9b42
Rework warning levels
...
Now you have: extra, all (the default), moderate, no.
The old 'yes' option is still supported, but a warning will be printed and 'all' will be assumed.
The different options will translate to the following:
MSVC:
extra -> /Wall (implies /W4)
all -> /W3 + disable non-essential (*)
moderate -> /W2 + disable non-essential (*)
no -> /w
GCC/Clang:
extra -> -Wall -Wextra
all -> -Wall
moderate -> -Wall -Wno-unused
no -> -w
* = Truncations, narrowing conversions...: /wd4267 /wd4244 /wd4305 /wd4800
2017-05-27 02:31:05 +02:00
Ferenc Arn
aef3c4a804
Use libsquish to decompress DXT textures.
...
Also ensure that save_png doesn't modify the image.
Removed the broken decompressor in the process.
2017-05-26 18:56:10 -05:00
Rémi Verschelde
441196a52c
Merge pull request #8940 from RandomShaper/ccflags-iphone-2.1
...
Allow custom CCFLAGS for iPhone builds (2.1)
2017-05-27 00:48:59 +02:00
sanikoyes
b8ae40de72
Fixed audio can not resume if it is interrupted cause by an incoming phone call
...
(cherry picked from commit 7d374b5974
)
2017-05-27 00:42:59 +02:00
Bojidar Marinov
831cb5b119
Fix weigth scale of A* being applied to the whole path and estimation
...
Attempt to fix #8584
(cherry picked from commit bd91730347
)
2017-05-27 00:42:59 +02:00
Ferenc Arn
89703435a1
Avoid overestimating the cost in AStar heuristics.
...
This is a necessary condition for finding optimal solutions.
This is achieved by simply requiring/ensuring that no weights are smaller than 1.
Fixes #8584 .
(cherry picked from commit e4eb093c62
)
2017-05-27 00:42:59 +02:00
Rémi Verschelde
405b113a18
Add recent contributors to AUTHORS
...
(cherry picked from commit afda71a2a6
)
2017-05-27 00:42:59 +02:00
Fabian Mathews
f0beb36652
Added bool to allow astar points to be connected in one direction only
...
(cherry picked from commit 2262a59ab3
)
2017-05-27 00:42:59 +02:00
Ferenc Arn
c2c1d2076c
GDScript bindings for various missing Mesh functions.
...
Fixes #8041 .
(cherry picked from commit f2a335d0c1
)
2017-05-27 00:42:59 +02:00
Andreas Haas
1033250001
Editor: Make "open 2d/3d/script editor" shortcuts configurable.
...
Also adds shortcuts for opening the AssetLib and for switching to the next/prev editor.
(cherry picked from commit 3be8a94868
)
2017-05-27 00:42:59 +02:00
yanorax
06ca73c6f8
Add column_title_pressed signal to Tree node
...
The Tree node column/table form is missing the ability to
capture column title clicks easily.
Adding this functionality will give us the ability to
create functions such as sort by column, which is a common
table manipulation ability in games/apps.
https://godotengine.org/qa/7699
(cherry picked from commit 7b00ad22b9
)
2017-05-27 00:42:58 +02:00
Bojidar Marinov
3bc2d95149
Add trim_trailing_whitespace to .editorconfig
...
(cherry picked from commit 3288ce63d3
)
2017-05-27 00:42:58 +02:00
Christian Winter
bd32b67ab6
fixed typo 'one short connection' to 'one shot'
...
(cherry picked from commit 25776dbf76
)
2017-05-27 00:42:58 +02:00
AlexHoratio
3cd1185b25
Fixed #8526 , popup menu width now responds to submenu icon
...
(cherry picked from commit 69359f2220
)
2017-05-27 00:42:58 +02:00
honix
43b0aa612f
docs: ERR_EOF -> ERR_FILE_EOF
...
(cherry picked from commit 78c7847d1d
)
2017-05-27 00:42:58 +02:00
Rémi Verschelde
971b2b2aee
Document exhaustive licensing info of all files
...
Uses the machine-readable debian/copyright standard to be explicit
about both the licenses and the corresponding copyright attributions
for Godot source files and thirdparty libraries bundled in the source
repository.
(cherry picked from commit e776a1ebb2
)
2017-05-27 00:19:43 +02:00
Andreas Haas
4d9d3819f0
Project Settings: Use capitalized properties.
...
There's been some inconsistency between the ProjectSettings and EditorSettings:
One would use "snake_case_properties", the other "Capitalized Properties".
This fixes that by also using capitalized properties for the project settings.
(It's actually the default, so the line setting it to false was just removed..)
Was there a strong reason for using snake_case here in the first place?
(cherry picked from commit 162068640b
)
2017-05-26 23:59:03 +02:00
Marcelo Fernandez
645636e27c
Fixed the IP resolver code blocking the main thread, it uses a Mutex now to lock its own thread.
...
(cherry picked from commit bba8f1db30
)
2017-05-26 23:56:31 +02:00
Poommetee Ketson
85e6a38c0b
RayCast2D: fix detached arrow tip
...
(cherry picked from commit 64879e592b
)
2017-05-26 23:54:34 +02:00
Rémi Verschelde
d8ae6e5815
Fix license formatting breaking GH detection
...
(cherry picked from commit f2d126809f
)
2017-05-26 23:53:40 +02:00
Rémi Verschelde
d432ad1e17
Improve documentation of thirdparty code snippets
...
(cherry picked from commit c8aea60324
)
2017-05-26 23:53:14 +02:00
Andreas Haas
4a1c9de869
Tree: Clear search string on selection.
...
The Tree node has the ability to jump to a specific item by typing the first few chars of it's name.
But on selection ('item_activated' signal), it didn't clear the search string used for that. It was especially annoying in `FileDialog`s and has been bugging me for
ages :P
With this, you can traverse a directory structure in a FileDiag quickly with the keyboard (like you'd expect from pretty much any modern file browser) :)
(cherry picked from commit def41b9856
)
2017-05-26 23:45:11 +02:00
Poommetee Ketson
e06fa5a089
LineEdit: fix placeholder text affected by secret
...
(cherry picked from commit e64c473bc9
)
2017-05-26 23:44:24 +02:00
mbalint12
1ca67fd484
Make script debugger display all kinds of objects
...
(cherry picked from commit be5e02708d
)
2017-05-26 23:43:09 +02:00
mbalint12
8eba737992
Make property editor display dictionaries (read only)
...
(cherry picked from commit a542372642
)
2017-05-26 23:42:34 +02:00
Rémi Verschelde
6cf507f004
Move other lone thirdparty files to thirdparty/misc
...
Also move Box2D ConvexDecomposition contrib code to
thirdparty/b2d_convexdecomp.
(cherry picked from commit d4029aa51a
)
2017-05-26 23:39:47 +02:00
Rémi Verschelde
86724ba1c6
Split thirdparty smaz.c out of compressed_translation.cpp
...
Code comes from 150e125cba/smaz.c
With a small modification to match Godot expectations:
```
diff --git a/thirdparty/core/smaz.c b/thirdparty/core/smaz.c
index 9b1ebc2..555dfea 100644
--- a/thirdparty/core/smaz.c
+++ b/thirdparty/core/smaz.c
@@ -14,7 +14,7 @@ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
#include <string.h>
/* Our compression codebook, used for compression */
-static char *Smaz_cb[241] = {
+static const char *Smaz_cb[241] = {
"\002s,\266", "\003had\232\002leW", "\003on \216", "", "\001yS",
"\002ma\255\002li\227", "\003or \260", "", "\002ll\230\003s t\277",
"\004fromg\002mel", "", "\003its\332", "\001z\333", "\003ingF", "\001>\336",
@@ -89,7 +89,7 @@ static char *Smaz_rcb[254] = {
"e, ", " it", "whi", " ma", "ge", "x", "e c", "men", ".com"
};
-int smaz_compress(char *in, int inlen, char *out, int outlen) {
+int smaz_compress(const char *in, int inlen, char *out, int outlen) {
unsigned int h1,h2,h3=0;
int verblen = 0, _outlen = outlen;
char verb[256], *_out = out;
@@ -167,7 +167,7 @@ out:
return out-_out;
}
-int smaz_decompress(char *in, int inlen, char *out, int outlen) {
+int smaz_decompress(const char *in, int inlen, char *out, int outlen) {
unsigned char *c = (unsigned char*) in;
char *_out = out;
int _outlen = outlen;
@@ -192,7 +192,7 @@ int smaz_decompress(char *in, int inlen, char *out, int outlen) {
inlen -= 2+len;
} else {
/* Codebook entry */
- char *s = Smaz_rcb[*c];
+ const char *s = Smaz_rcb[*c];
int len = strlen(s);
if (outlen < len) return _outlen+1;
diff --git a/thirdparty/core/smaz.h b/thirdparty/core/smaz.h
index a547d89..a9d8a33 100644
--- a/thirdparty/core/smaz.h
+++ b/thirdparty/core/smaz.h
@@ -14,7 +14,7 @@ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
#ifndef _SMAZ_H
#define _SMAZ_H
-int smaz_compress(char *in, int inlen, char *out, int outlen);
-int smaz_decompress(char *in, int inlen, char *out, int outlen);
+int smaz_compress(const char *in, int inlen, char *out, int outlen);
+int smaz_decompress(const char *in, int inlen, char *out, int outlen);
#endif
```
(cherry picked from commit c5f830d6b9
)
2017-05-26 23:35:15 +02:00