Daniel Ramirez
9f29b4b26a
Partial documentation for Polygon2D and Raycast2D ( #4467 )
2016-04-28 10:14:55 +02:00
Rémi Verschelde
3a4ec88b37
Classref: Document Button and ButtonArray
...
Also bind relevant constants and define some object types and better
argument names for the docs.
2016-04-28 00:10:17 +02:00
Rémi Verschelde
e9a5471ee1
Merge pull request #4461 from djrm/classref-edit
...
Added GridContainer documentation
2016-04-27 23:49:52 +02:00
Daniel J. Ramirez
a5b4c1d64f
GridContainer, CheckBox documentation, descriptions for Vector2 and CenterContainer.set_use_top_left
2016-04-27 16:09:48 -05:00
Jan Heemstra
e301ca3544
fixed some mistakes in WeakRef documentation
2016-04-27 17:27:01 +02:00
Jan Heemstra
edff81c214
Documented WeakRef and member functions
2016-04-27 16:10:10 +02:00
Jan Heemstra
f2a73816c2
Sync classes reference template with current code base
2016-04-27 15:19:12 +02:00
Julian Murgia - StraToN
87aa128228
Documented Node2D
2016-04-26 23:19:45 +02:00
Josh Grams
a7b4127481
RigidBody2D (add_force, set_inertia): new methods.
2016-04-26 08:15:15 -04:00
Josh Grams
bd95e18ae4
AnimationTree: add filters to Animation nodes.
2016-04-26 06:49:06 -04:00
Julian Murgia
81e405545b
Edited classes.xml : GraphEdit finished ( #4450 )
2016-04-26 12:48:47 +02:00
Josh Grams
f7d31cec38
RigidBody2D: add and bind get_inertia() method.
...
You can't set this value very well, since it's automatically computed
from the mass and the collision shapes. But since the values are higher
than many people might suspect, so being able to read it helps estimate
the amount of torque you might need to apply.
2016-04-20 20:49:37 -04:00
Josh Grams
dbabe4c07c
RigidBody2D: add and bind get/set_applied_torque.
2016-04-20 19:49:35 -04:00
Alexander Holland
a379ed56ea
string ends_with
2016-04-17 23:49:21 +02:00
Rémi Verschelde
d454e64f42
Sync docs with source
2016-04-07 21:27:29 +02:00
Josh Grams
ef08fed277
doc/base/classes.xml: String.match, Node.find_node
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Clarify wildcard behavior.
2016-03-27 08:21:14 -04:00
Kyle Luce
674c6f2f2d
Add function to convert Date time from a dictionary to Epoch
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- Also changed get_time_from_unix_time to get_date_time_from_unix_time to be
consistent.
Ticket:
https://github.com/godotengine/godot/issues/4038
2016-03-16 23:13:39 -07:00
Kyle Luce
feef563f3f
Fixes the month consistency issue in enums and get_date etc
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- Also updated the docs to reflect this.
- Added some vim temp files to gitignore
- Changed NaCL to be consistent with the other OS_Unix::get_date implementation
(added 1 to month to map to 1-12)
Ticket:
https://github.com/godotengine/godot/issues/4025
2016-03-13 15:27:39 -07:00
Bojidar Marinov
0e8a8d2cb1
Add option to keep margins when changing anchors, closes #3979
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Amend: Fixed an issue for non-tool builds
Amend2: Same, just fixed doing nothing at some times
2016-03-09 21:14:17 +02:00
Rémi Verschelde
32bb7a04a2
Merge pull request #3833 from AlexHolly/feature-file-md5
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expose md5 for file(s) to gdscript
2016-03-08 19:32:33 +01:00
hondres
1b806ef54e
doc: fix joystick left/right trigger axis description (index 6/7 instead of 4/5)
2016-03-06 13:40:37 +01:00
Martin Chuckeles
ff7c89ebaf
Add more verbose build-in functions descriptions
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Add descriptions for some global constants
2016-03-06 10:34:07 +01:00
Martin Chuckeles
cd1184d56c
Write GDScript documentation
2016-03-05 15:06:31 +01:00
Stabington
6b7ec5de69
set_time_scale docs
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This is correct?
2016-03-03 10:07:10 +01:00
Rémi Verschelde
002ff3cc9a
Revert "Merge pull request #3814 from est31/iterators_for_for"
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This reverts commit adf5056889
, reversing
changes made to ee2bc87c0e
.
2016-03-01 18:09:48 +01:00
Rémi Verschelde
a12c63ef9e
Quick fixes to tween documentation formatting
...
Maybe the reST parser should be improved instead though ;)
2016-03-01 08:37:35 +01:00
Juan Linietsky
640443be6a
Merge pull request #3864 from leezh/editorplugin_extras
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Adds EditorPlugin::remove_control_from_bottom_panel()
2016-02-28 23:11:37 -03:00
est31
f81153eb69
Add xrange builtin function
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Also update classes.xml in order to document xrange
2016-02-28 22:47:48 +01:00
Zher Huei Lee
3546403af2
Updated the docs for EditorPlugin
...
One thing to note is that visibilty of the bottom panel items are automatically
managed by the buttons along the bottom.
2016-02-28 20:09:15 +00:00
Bojidar Marinov
49e1cc6fa9
Document Tween class
2016-02-28 22:04:01 +02:00
Juan Linietsky
6fc1c3a4d1
Completed the support for plugins! It is not possible to add plugins.
...
Not all APIs are provided yet, please request whathever you are missing.
Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings.
Have fun!
2016-02-27 23:12:27 -03:00
Alexander Holland
d093f558ab
expose md5 for file(s) to gdscript
2016-02-25 19:25:29 +01:00
David
00d3c657de
applied some typo fixes. see godotengine/godot-docs#18
2016-02-24 01:53:44 -06:00
Josh Grams
d2ac38679d
doc (NodePath): Rewrite description and all methods.
2016-02-22 17:59:18 -05:00
Josh Grams
47a2213580
docs: RigidBody2D._integrate_forces: Explain in more detail.
2016-02-20 21:18:24 -05:00
Alexander Holland
d809987827
update doc on HTTPClient headers case-sensitivity
2016-02-20 00:37:43 +01:00
Rémi Verschelde
0dce4f7eb2
Remove broken [image] usage in classref
2016-02-19 18:39:16 +01:00
Rémi Verschelde
16b0cf8bcb
Merge pull request #3754 from akien-mga/pr-subtract
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Rename KEY_KP_SUBSTRACT to KEY_KP_SUBTRACT
2016-02-17 23:33:13 +01:00
Rémi Verschelde
130f8fa193
Rename KEY_KP_SUBSTRACT to KEY_KP_SUBTRACT
...
The former name was incorrect in English, though for us latin lovers it's an understandable mistake.
Second part of and closes #3626 .
2016-02-17 23:01:27 +01:00
Rémi Verschelde
9e4532d689
Implement support for [codeblock] tag in help
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It allows to define a multiline space-indented code block that will be properly parsed by the reST converter for the online docs.
The in-editor help understand the [codeblock] tag as it supposedly understand [code] already (i.e. it just seems to discard it, though the code was supposed to switch it to a monospace font, but that's likely another issue.
2016-02-17 21:17:08 +01:00
Rémi Verschelde
281236280e
Fix NavigationPolygon references in _bind_method
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Also sync the doc accordingly
2016-02-17 18:46:31 +01:00
Josh Grams
a0cffd625b
doc: explain DampedSpringJoint2D parameters.
2016-02-17 10:25:55 -05:00
Rémi Verschelde
747c1709aa
Merge pull request #3710 from AlexHolly/doc-directory
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some doc for directory
2016-02-16 07:47:44 +01:00
Rémi Verschelde
5439937899
Bind method is_cell_transposed
2016-02-15 23:30:52 +01:00
Rémi Verschelde
76ff31b3ff
Fix some broken method references
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+ sync template with source
2016-02-15 23:22:55 +01:00
Alexander Holland
e65838f2d0
some doc for directory
2016-02-14 20:31:55 +01:00
Rémi Verschelde
391a882218
Merge pull request #3699 from Hinsbart/doc_os_getname
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Doc: add list of possible return values to OS.get_name() description
2016-02-13 14:32:50 +01:00
hondres
080b5e4f63
doc: add list of possible return values to OS.get_name() description
2016-02-13 15:24:01 +01:00
hondres
a415996f79
"Sync classes reference template with current code base"
2016-02-13 03:16:24 +01:00
Alexander Holland
260380be45
Doc HTTPClient.get_response_headers_as_dictionary()
2016-02-12 22:39:23 +01:00
Rémi Verschelde
f5433dc60d
Merge pull request #3627 from lordadamson/master
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renamed function get_video_texutre to get_video_texture
2016-02-08 11:21:58 +01:00
Adham Zahran
6be6d02daf
renamed function get_video_texutre to get_video_texture
2016-02-08 12:11:26 +02:00
Rémi Verschelde
9998927cfd
Merge pull request #3625 from lordadamson/master
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'radian' to 'radians' :D
2016-02-07 20:21:54 +01:00
Adham Zahran
485e772d37
just a small type
2016-02-07 21:17:13 +02:00
Rémi Verschelde
938772ac9f
Merge pull request #3624 from lordadamson/master
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fixing typos all over the place
2016-02-07 20:15:26 +01:00
Adham Zahran
8161392eb6
fixing typos all over the place
2016-02-07 21:10:52 +02:00
Rémi Verschelde
6faa1b9288
Merge pull request #3619 from lordadamson/master
...
description for Input.is_mouse_button_pressed()
2016-02-07 19:22:18 +01:00
Adham Zahran
9d8b798d44
description for Input.is_mouse_button_pressed()
2016-02-07 19:48:23 +02:00
Rémi Verschelde
0f11b322b3
Improve parsing of [method ...] tags
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Also improve some code display.
2016-02-07 18:30:18 +01:00
Rémi Verschelde
1af65aff44
Fix badly formatted tags in XML
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Also add parsing of [code] tags in RST converter
2016-02-07 17:19:12 +01:00
Rémi Verschelde
c512dbfe5a
Sync classes ref with code
2016-02-07 11:18:38 +01:00
Johan Manuel
a634fc7a4a
Added get_cellv() method to TileMap
2016-02-06 13:48:41 +01:00
Ovnuniarchos
51dfd4a4b5
Variables SpatialSoundServer and SS pointed to SpatialSound2DServer.
2016-01-30 10:36:58 +01:00
Rémi Verschelde
ac3aa29c24
Sync API reference with current code
2016-01-26 00:19:47 +01:00
hondres
de809f3ed9
replace InputEvent references with GlobalScope in joystick doc
2016-01-23 15:34:27 +01:00
Ovnuniarchos
8ed13c4df4
set_signed_data now works correctly on pcm8 samples.
2016-01-21 14:40:58 +01:00
Ovnuniarchos
37ee43fd5a
Documented AudioServserSW, EventPlayer and EventStream*. Corrections on AudioServer and Sample.
2016-01-21 01:17:17 +01:00
volzhs
4563a5909a
add documentation for OS::set_keep_screen_on
2016-01-16 20:59:44 +09:00
hondres
c632c13c66
Add some joystick functions to input. Enables manipulation of mappings at runtime
2016-01-08 00:40:41 +01:00
Ovnuniarchos
57ffdbc24c
PhysicsBody2D and descendants documented.
2015-12-28 21:53:05 +01:00
Rémi Verschelde
d4993b74fc
Add missing argument names in GDScript bindings
...
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28 02:13:05 +01:00
Rémi Verschelde
d1caf2f037
Remove bogus argument in body_get_node
2015-12-28 01:32:12 +01:00
Rémi Verschelde
46eebac3ae
Remove bogus argument in sample_get_description
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Copy-paste mistake from the setter most likely.
2015-12-28 01:18:37 +01:00
Rémi Verschelde
e66f4a4021
Sync doc with current source
2015-12-27 23:06:13 +01:00
Ovnuniarchos
69a65e5a69
New area space override modes documented. Also, PhysicsBody2D, Area2D, and CollisionObject2D.
2015-12-22 15:48:41 +01:00
Juan Linietsky
ff936c6b2e
Merge pull request #2868 from akien-mga/pr-fix-can-move-to
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Fix can_move_to and rename it for more clarity
2015-12-08 17:09:47 -03:00
Juan Linietsky
afb895f197
Merge pull request #2993 from leezh/nrex-v0.1
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updated the RegEx library nrex to v0.1
2015-12-08 17:00:27 -03:00
Franklin Sobrinho
3c4b0236cb
Add constructor for Image built-in type
2015-12-06 09:12:14 -03:00
Zher Huei Lee
d957749179
updated nrex documentation
2015-12-04 22:19:53 +00:00
Bojidar Marinov
12f2c1378a
Edit documentation for AABB and Rect2.
...
Docs for AABB were already present, but had a few mistakes.
2015-11-29 15:56:40 +02:00
Bojidar Marinov
c81c671131
Run -doctool on existing documentation
...
Also, s/vecor/vector/
2015-11-29 15:38:47 +02:00
est31
323938cc28
Document byte conversion methods for Strings
2015-11-24 05:46:00 +01:00
Rémi Verschelde
a961347d8c
Fix return type of Matrix32 member vars
...
Thanks to @bojidar-bg for localising the issue.
2015-11-23 19:08:54 +01:00
Bojidar Marinov
4359a90cca
Document Vector3 and Vector3Array. Fix documentation of Vector2 and Vector2Array.
2015-11-23 14:18:13 +02:00
Bojidar Marinov
ca750fb7bc
Update doc with -doctool.
2015-11-23 13:57:57 +02:00
Rémi Verschelde
e57dfe2663
Update doc for can_teleport_to
2015-11-22 14:21:04 +01:00
Rémi Verschelde
0c8dda80ff
Update Vector2.angle() description
2015-11-20 18:47:18 +01:00
Rémi Verschelde
497efa720c
Sync doc template with code
2015-11-20 18:39:23 +01:00
Ovnuniarchos
8c0c46c2ae
Inserted explanation about the behaviour of CollsionPolygon2D.set_polygon.
2015-11-20 18:24:28 +01:00
Ovnuniarchos
68a0f713b8
Differences between ConvexPolygon2D and ConcavePolygon2D?
2015-11-20 18:09:31 +01:00
Ovnuniarchos
1155ac884c
ConvexPolygonShape2D.set_point_cloud documented to do nothing.
2015-11-20 18:09:31 +01:00
Ovnuniarchos
73a80e5509
Added definition of bias solver.
2015-11-20 18:09:31 +01:00
Juan Linietsky
232b1a3fef
Merge pull request #2822 from kurikaesu/master
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HTTPClient docs & request functionality + fixes
2015-11-19 09:18:09 -03:00
Aren Villanueva
5c7e9e7e63
Fixes the make_doc.sh, <, > and & signs in descriptions that cause the parser to break.
...
Documentation for HTTPClient.
Added a query_string_from_dict method to HTTPClient to create a x-www-form-urlencoded valid query string for GET and POST messages.
String now has http_escape() and http_unescape() methods to help facilitate the above query_string_from_dict method.
2015-11-19 22:01:42 +11:00
Ovnuniarchos
07110c3a14
Changed capabilities list.
2015-11-19 11:18:22 +01:00
Rémi Verschelde
3fcfdfec0a
Merge pull request #2645 from Ovnuniarchos/DocCurvePathPFollow
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Documented classes Curve*, Path*, and PathFollow*
2015-11-07 13:15:47 +01:00
Ovnuniarchos
8abdb43aab
Documented classes Curve*, Path*, and PathFollow*
2015-11-07 13:09:00 +01:00
Ovnuniarchos
3b2899bc42
Regex class documented. For some reason, parameter descriptors don\'t appear.
2015-11-03 04:39:42 +01:00
Rémi Verschelde
b2f9acb8c9
Merge pull request #2680 from Brickcaster/onceagain
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Added a few notes to classes.xml
2015-11-02 07:38:06 +01:00
Brickcaster
e0e4bcc6a6
Added description to classes/ScrollContainer
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Added description to help understand how to utilize the ScrollContainer
node.
2015-11-01 20:58:07 -05:00
Brickcaster
18964798b7
classes/color - Documenting a trick with set_modulate
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I wanted to document a trick using class color to highlight a sprite.
2015-11-01 20:58:06 -05:00
Brickcaster
44057ed4ae
Updated classes/matrix32
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The 3 members of a matrix 32 are Vector2, not float. Updated
documentation to reflect this.
2015-10-25 19:29:44 -04:00
George Marques
baa59c0670
Add missing reference documentation for Array class
2015-10-20 14:31:30 -02:00
George Marques
eefc2bf5f7
Syncing classes.xml with current binary
2015-10-20 14:26:37 -02:00
Julian Murgia - StraToN
2975064c4d
GraphEdit and GraphNode documentation
2015-10-16 17:56:03 +02:00
George Marques
6e87314d83
Add support for Opus audio format
2015-10-02 14:25:38 -03:00
Rémi Verschelde
7c1a79089a
Update documentation for all Sample* classes
2015-09-26 23:58:12 +02:00
Juan Linietsky
6f0df4e80c
Merge pull request #2534 from eska014/unpress-hidden-buttons
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Fix BaseButtons remaining pressed when hiding while pressed down
2015-09-26 00:53:38 -03:00
eska
6ee2a84e8a
Clarify `BaseButton::is_pressed()` documentation
2015-09-26 05:48:51 +02:00
Rémi Verschelde
4abc7f5740
Update documentation for TileSet and Timer
2015-09-25 20:45:00 +02:00
Rémi Verschelde
c69ea708fa
Sync classes reference template with current code base
2015-09-25 17:54:24 +02:00
Juan Linietsky
52eebdc001
Merge pull request #2449 from leezh/label-valign-fix
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reworked Label class
2015-09-25 11:29:49 -03:00
Rémi Verschelde
d55274b5b0
Document TileMap class
2015-09-23 23:05:47 +02:00
Bojidar Marinov
f41ed99df2
Update descriptions for Vector2 and Vector2Array
2015-09-23 17:41:02 +03:00
Bojidar Marinov
6adb5ed440
Regenerate docs
2015-09-23 17:34:07 +03:00
Zher Huei Lee
b33c288525
updated Label documentation
2015-09-08 10:41:58 +01:00
Ovnuniarchos
d1a260c966
A bunch of spell checks, and rewordings. Also, some simple documentation.
2015-07-26 20:09:47 +02:00
Ovnuniarchos
43053e3a71
Added a proper name and an explanation to arg4 on CanvasItem.draw_texture_rect*.
2015-07-20 20:07:25 +02:00
ShadowKyogre
631cb10e86
Add some documentation for RayCast2D about is_colliding and get_collider quirks
2015-06-24 13:24:42 -07:00
krzycho
d65455185a
- added GDscript bidings for UndoRedo class mechanizm
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- registered UndoRedo
2015-06-21 22:23:09 +02:00
Juan Linietsky
e323cc0505
-Rename unexisting by nonexistant, closes #1940
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-Added function to retrieve list of actions fron InputMap
2015-05-18 10:20:54 -03:00
Juan Linietsky
af06843982
-new collision layer & mask system for 2D, for more flexible collision masking
2015-05-03 16:47:21 -03:00
Simon Wenner
8156db1623
updated outdated or missing Plane class documentation
2015-04-20 23:31:53 +02:00
Simon Wenner
03fd8a80c1
fixed incorrect constructor descriptions in Matrix3
2015-04-20 22:38:26 +02:00
Simon Wenner
87da209f14
fixed typos in the documentation
2015-04-20 22:36:28 +02:00
Juan Linietsky
da7698073f
Merge pull request #1407 from NateWardawg/documentation
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Updated the internal documention for the GDScript class.
2015-03-22 15:02:00 -03:00
Juan Linietsky
4d2198110b
merges from okam repo
2015-03-03 14:39:13 -03:00
Nathan Warden
bfad392387
Updated the variable in the lerp function to be weight instead of percent.
2015-02-20 16:28:48 -05:00
Nathan Warden
071b2ea4f2
Updated the internal documention for the GDScript class.
2015-02-20 13:05:21 -05:00
Juan Linietsky
c79be979d4
Batch of Bugfixes
...
-=-=-=-=-=-=-=-=-
-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914 , #859 , #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899 , but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752
Please test!
2014-12-07 02:04:20 -03:00
Brandon DeRosier
6628c0035b
Fixed documentation typo
2014-11-11 13:57:25 -05:00
Brandon DeRosier
4b76b2caf5
Fix AnimationTreePlayer.node_get_input_source typo
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- Changed node_get_input_sourcre to node_get_input_source
2014-11-11 13:15:19 -05:00
Juan Linietsky
d85b67be53
Bug Fixes
...
-=-=-=-=-
-Fixed problem with scaling shapes (#827 ), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806 )
-Fix Crash in CollisionPolygon2DEditor (#814 )
-Restored Ability to compile without 3D (#795 )
-Fix InterpolatedCamera (#803 )
-Fix UV Import for OBJ Meshes (#771 )
-Fixed issue with modifier gizmos (#794 )
-Fixed CapsuleShape gizmo handle (#50 )
-Fixed Import Button (not properly working in 3D) (#733 )
-Many misc fixes (though no new features)
2014-11-02 11:31:01 -03:00
Drachenfels
894b82a05f
- fix for typo and clarification to documentation
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Previous example were slightly ambiguous, by adding 'fixed' NodePath tree
to compare and one more example it will be easier to understand for
future generation of developers.
2014-08-21 00:06:59 +01:00
Juan Linietsky
ec4ef2d2e7
-Added google play services (needed for some stuff)
...
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones.
-Fixed bug in viewport (can create more instances in 3d-in-2d demo now)
-Can set android permissions and screen sizes manually in the export settings
-Changed export templates extension to .tpz (too many people unzipped the manually..)
-File dialog now ensures that the proper extension is used (will not allow to save without it)
-Fixed bug that made collision exceptions not work in 2D
2014-04-14 22:43:44 -03:00
marynate
4676aac335
Fix #240 TouchScreenButton release signal is not valid
2014-04-02 15:48:02 +08:00
bibby
141b313595
Closes bb-code tags, allowing make_doc.sh to finish
2014-03-05 07:53:33 -08:00
Juan Linietsky
d7d65fa2f2
-improved physics ccd
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-html5 exporter works again
-disable repeat on image loader by default
-can change shape offset en tileset, texture offset was broken
2014-02-19 11:57:14 -03:00
Juan Linietsky
9afdb3e0ad
-fixed bug in Button now exporting font property
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-made GUI Theme editor usable
-editor does not allow to export or create .pck in the same path as a project
-changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export.
-will not look for .pck files recursively, was causing unexpected behaviors
-fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
2014-02-15 02:02:41 -03:00
Juan Linietsky
abb985e755
Reverted to older version of WebP, newer one crashed on Android.
2014-02-10 22:37:07 -03:00
Juan Linietsky
0b806ee0fc
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00