Commit Graph

183 Commits

Author SHA1 Message Date
Juan Linietsky 6349c50f5a -Add some offset to spinboxes in tree, so revert icon does not annoy much when pops up, fixes #3415 2016-02-02 20:44:42 -03:00
Franklin Sobrinho 05a85894da Fix Tree Slider disappearing when clicking on it 2016-01-27 12:24:49 -03:00
Franklin Sobrinho 66eb28b945 Fix wrong position of LineEdit in Scene editor 2016-01-26 16:03:28 -03:00
Juan Linietsky 5a1593951b -Added a "modal_close" signal for controls
-Used it to keep changes on lineedit when focused out
2016-01-23 11:45:36 -03:00
Juan Linietsky 579ec65d36 Revert "Tree and PropertyEditor confirm value change on focus loss" 2016-01-23 11:20:54 -03:00
Rémi Verschelde 23be1d8639 Merge pull request #3407 from TheHX/pr-issue-1717
Tree and PropertyEditor confirm value change on focus loss
2016-01-21 19:33:50 +01:00
Franklin Sobrinho 06cafeac0a Tree and PropertyEditor confirm value change on focus loss 2016-01-21 13:03:06 -03:00
Ignacio Etcheverry bd6f7a411c Fix wrong local mouse pos when holding spinbox and improve behaviour 2016-01-21 14:09:30 +01:00
George Marques 5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
Juan Linietsky d1a799f744 -fix range limit issue in Particles2D, closes #2411 2015-12-31 15:18:03 -03:00
Rémi Verschelde d4993b74fc Add missing argument names in GDScript bindings
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28 02:13:05 +01:00
eska a028840ea5 Fix editing TreeItem cells in range mode
- Show slider when editing range mode tree cells per mouse input
- Hide slider after using keyboard controls to edit range mode tree cells
2015-12-10 23:53:19 +01:00
neikeq d4051e6eb9 Spinbox: increase/decrease with mouse held 2015-12-10 15:44:16 +01:00
Juan Linietsky b4f88eb4b6 Merge pull request #2735 from TheHX/fix_tree_checkbox
Fix Tree checkbox check/uncheck behavior
2015-11-18 18:59:02 -03:00
Juan Linietsky 8420c24f7f -better integration of ndee's theme 2015-11-13 20:56:44 -03:00
Franklin Sobrinho 8d48cf95b9 Add Tree checkbox check/uncheck behavior when pressing enter 2015-11-05 12:20:45 -03:00
Mariano Javier Suligoy 553edf1f25 Merge branch 'master' of https://github.com/okamstudio/godot
# Solved Conflicts:
#	scene/gui/spin_box.cpp
#	scene/gui/tree.cpp
2015-08-30 19:39:36 -03:00
Mariano Javier Suligoy 680402cebf Add missing icons, also make MSVC2010 happy 2015-08-30 19:37:23 -03:00
Juan Linietsky 947b283248 -fix compile issue (pow)
-ask user for track to call nodes when adding call track
2015-08-30 10:10:51 -03:00
Juan Linietsky 7bc9846f16 -multi-selection (shift-click) working in scene tree 2015-08-29 23:46:32 -03:00
Juan Linietsky 3a59747c62 -fixes to capture mode
-ability to drag spinboxes and tree ranges to change values, like in Unity or Unreal
2015-08-29 01:43:21 -03:00
Juan Linietsky 07e9741425 **WARNING BEFORE PULLING**
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools.
If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :)

Summary of Changes

-New Filesystem dock, with filesystem & tree view modes.
-New refactoring tools, to change or fix dependencies.
-Quick search dialog, to quickly search any file
2015-08-23 20:15:56 -03:00
Juan Linietsky 95047562d7 Several performance improvements, mainly in loading and instancing scenes and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-29 00:29:49 -03:00
Juan Linietsky fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
Juan Linietsky 67d357191f begin work on lighting system for 2D
nothing functional yet, just experimenting with API
2015-01-22 11:07:16 -03:00
Juan Linietsky c79be979d4 Batch of Bugfixes
-=-=-=-=-=-=-=-=-

-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914, #859, #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752

Please test!
2014-12-07 02:04:20 -03:00
Juan Linietsky 0dbedd18fc SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00
Juan Linietsky cd218b8c09 Fixes
-=-=-

-Fixed normalmap depth parameter
-Fixes to DirAccess on Windows
-Double click on resource dock will open them
-Fixes to doc generator (should make github wiki on class list more up to date)
2014-10-14 19:44:41 -03:00
Juan Linietsky 11a5ed508b Fixed too many little issues, check the issues closed today. 2014-09-21 01:43:42 -03:00
Juan Linietsky 1a2cb755e2 3D Physics and Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-=

-New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too.
-A lot of fixes to the 3D physics engine
-Added KinematicBody with demo
-Fixed the space query API for 2D (demo will come soon). 3D is WIP.
-Fixed long-standing bug with body_enter/body_exit for Area and Area2D
-Performance variables now includes physics (active bodies, collision pairs and islands)
-Ability to see what's inside of instanced scenes!
-Fixed Blend Shapes (no bs+skeleton yet)
-Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
2014-09-02 23:13:40 -03:00
Juan Linietsky ed6d9463d2 -Added ATITC texture support
-Fixed bug of some tabs showing wrong names
-Exported properties for viewport
2014-02-26 10:08:17 -03:00
Trent McPheron 555d3761db Disabled the slider for numeric values on the tree view. 2014-02-10 16:42:46 -05:00
Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00