David Cambré
0c9947cb2f
Fix VisualScriptPropertySet value hint
2021-08-29 15:42:04 +02:00
Hugo Locurcio
c2945365d8
Document that ENet compression mode must match between client and server
2021-08-23 17:35:42 +02:00
David Cambré
be7718c96c
Revert sequence port VisualScriptPropertySet basic type
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Revert a part of #50709 .
Adding a sequence port to basic type set breaks backwards compatibility
2021-08-20 15:43:47 +02:00
Lyuma
79b016adad
Assign the min values in gltf accessors
2021-08-19 09:30:05 +01:00
Rémi Verschelde
85e13a4e02
Merge pull request #51858 from nekomatata/bullet-test-body-motion-depth-3.x
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[3.x] Add collision depth and safe/unsafe fraction to Bullet body_test_motion
2021-08-18 22:45:54 +02:00
PouleyKetchoupp
02adb0e361
Add collision depth and safe/unsafe fraction to Bullet body_test_motion
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It was only implemented for godot physics before.
2021-08-18 13:09:27 -07:00
PouleyKetchoupp
db47b670f6
Fix crash in body_test_motion when used with RigidBody3D in Bullet
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Kinematic utilities are now initialized for a rigid body if needed for a
call to body_test_motion.
2021-08-18 13:07:21 -07:00
Rémi Verschelde
ddfaf20f62
Merge pull request #50483 from akien-mga/3.x-ci-emscripten-2.0.25
2021-08-18 11:56:39 +02:00
Rémi Verschelde
1de8f31448
CI: Upgrade Emscripten to 2.0.25
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That's the version used by current containers for Godot 3.4.
Fixes a couple stray warnings that new Emscripten/LLVM catches.
2021-08-18 11:13:34 +02:00
Jihyun Yu
5c66891048
Auto-reload scripts with external editor
2021-08-18 16:52:14 +09:00
Rémi Verschelde
632844e464
Merge pull request #51320 from pycbouh/docs-extract-theme-items-3.x
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[3.x] Add theme item descriptions to the online documentation
2021-08-13 22:39:09 +02:00
Rémi Verschelde
f0b37b1519
doc: Point URLs to 3.4 version of the online docs
2021-08-12 17:08:10 +02:00
Rémi Verschelde
ba8551451f
Resource: Remove unused _use_builtin_script()
virtual method
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And another piece of dead code found while searching for "use_builtin".
(cherry picked from commit 6e9439198c
)
2021-08-12 16:45:48 +02:00
K. S. Ernest (iFire) Lee
beb3a6859d
Continue when glTF2 lights fail to parse.
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(cherry picked from commit 0c79a8fa22
)
2021-08-12 16:42:16 +02:00
Rémi Verschelde
0142a378c6
HTML5: Fix a couple warnings
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Add a missing call to disable warnings on a forked env for freetype's
`sfnt.c`.
(cherry picked from commit c44ebb020d
)
2021-08-12 16:37:38 +02:00
Marcel Admiraal
2449b581dd
Fix multiple issues with CSGPolygon
2021-08-12 09:55:18 +01:00
Hugo Locurcio
d0508e5155
Enable range coder compression by default in NetworkedMultiplayerENet
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From empirical testing, this seems to provide the best compression
compared to other compression algorithms when used in the
Multiplayer Bomber demo.
Other algorithms may provide better compression ratios for more
complex games, but some compression is probably better than
no compression.
Zstandard was also not very efficient in my testing, so I added
a note in the documentation.
2021-08-11 21:05:37 +02:00
Haoyu Qiu
f4a6737eed
Improve NavigationMesh typing, parameter validation and documentation
2021-08-11 18:18:27 +08:00
PouleyKetchoupp
da159cd258
Fix 3D moving platform logic
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Same thing that was already done in 2D, applies moving platform motion
by using a call to move_and_collide that excludes the platform itself,
instead of making it part of the body motion.
Helps with handling walls and slopes correctly when the character walks
on the moving platform.
Also made some minor adjustments to the 2D version and documentation.
Co-authored-by: fabriceci <fabricecipolla@gmail.com>
2021-08-09 18:55:49 -07:00
Rémi Verschelde
0403cb8ad5
Merge pull request #51447 from nekomatata/fix-moving-platform-rotation-3.x
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[3.x] Fix applied rotation from moving platforms in move_and_slide
2021-08-09 23:20:35 +02:00
PouleyKetchoupp
f101349225
Fix applied rotation from moving platforms in move_and_slide
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When synchronizing KinematicBody motion with moving the platform using
direct body state, only the linear velocity was taken into account.
This change exposes velocity at local point in direct body state and
uses it in move_and_slide to get the proper velocity that includes
rotations.
2021-08-09 12:04:57 -07:00
Fabio Alessandrelli
ef43d95897
[Net] Add "dtls_hostname" property to ENet.
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Used to specify the expected "CN" in the server certificate if different
from the server address.
2021-08-09 15:50:52 +02:00
Rémi Verschelde
a418d09617
Merge pull request #51166 from RandomShaper/fix_can_reset_3.x
2021-08-09 09:19:25 +02:00
Rémi Verschelde
030bdc5a41
Merge pull request #51325 from raulsntos/fix-msbuild-exception-3.x
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[3.x] Ensure MSBuildPanel buttons are instantiated
2021-08-07 12:19:43 +02:00
Raul Santos
dd9c07ee46
Ensure MSBuildPanel buttons are instantiated
2021-08-06 22:32:54 +02:00
Francois Belair
6db17a523e
Fix LSP completion crashing on sceneless scripts
2021-08-06 15:31:04 -04:00
Yuri Sizov
fcbe5a3fde
Add theme item descriptions to the online documentation
2021-08-06 18:20:51 +03:00
31
659b89c615
Fix 'script_class' null access when reloading a deleted C# script
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(cherry picked from commit 6fd2edddc0
)
2021-08-06 13:03:03 +02:00
Rémi Verschelde
70784f983b
Mono: Remove diagnostics incompatible with 3.x codebase
2021-08-06 12:59:17 +02:00
Francois Belair
1f0fa16a15
Fix LSP parsing get_node only from the scene root
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(cherry picked from commit 03f8fa9f62
)
2021-08-06 11:45:08 +02:00
Raul Santos
332e31260e
Reduce C# Dictionary internal calls
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- Implements new `KeyValuePairs` and `KeyValuePairAt` internal calls
to get the `key` and the `value` in one call.
- Caches the `DictionaryEntry` to reuse properties without repeating
internal calls.
(cherry picked from commit 2deefd938f
)
2021-08-06 11:10:04 +02:00
Raul Santos
ca32c18458
Add documentation to Dictionary in C#
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Adds documentation to `Godot.Collections.Dictionary` in C#.
(cherry picked from commit 0669ffcd15
)
2021-08-06 11:09:56 +02:00
Raul Santos
5c206c38f9
Simplify C# print methods
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- Extracts the parameters logic to a single method
- Simplify the handling of null parameters
(cherry picked from commit ad460cde79
)
2021-08-05 16:35:55 +02:00
Rémi Verschelde
63047093c9
Merge pull request #48616 from Razoric480/lsp-3x-rename
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Implement LSP didSave notify and rename request [3.x]
2021-08-04 20:28:16 +02:00
Yuri Sizov
3857fd5ceb
Fix the editor theme application for the Mono build log
2021-08-03 22:11:33 +03:00
Rémi Verschelde
d38180b20f
Merge pull request #51208 from Chaosus/vs_cleanup_warnings_3.x
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[3.x] Prevents some warnings from appearing in visual scripts
2021-08-03 11:08:00 +02:00
Yuri Roubinsky
96f957f93b
[3.x] Prevents some warnings from appearing in visual scripts
2021-08-03 11:27:45 +03:00
Rémi Verschelde
f5836b40d4
doc: Use self-closing tags for return
and argument
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For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
(cherry picked from commit 7adf4cc9b5
)
2021-08-03 10:20:19 +02:00
Haoyu Qiu
812076baf6
Validates VisualScript.add_node input node
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(cherry picked from commit 0ca38ffe76
)
2021-08-03 09:33:25 +02:00
Haoyu Qiu
f4208ad1e8
Do nothing when dragging CSGBox handle perpendicular to the camera
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(cherry picked from commit 0f1e107ede
)
2021-08-03 09:33:24 +02:00
K. S. Ernest (iFire) Lee
8f592d50c3
glTF2 fallback load PNG and JPG
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(cherry picked from commit ddff1c10c3
)
2021-08-03 09:15:34 +02:00
K. S. Ernest (iFire) Lee
6ba37005d1
In glTF2 animations, log spam less when running.
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(cherry picked from commit 882f7d9bdf
)
2021-08-03 09:15:34 +02:00
K. S. Ernest (iFire) Lee
42ad091738
Make curve interpolate crash less.
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(cherry picked from commit d67c5afa95
)
2021-08-03 09:15:33 +02:00
Raul Santos
ecb973ab02
Use allowEmpty
parameter in Split
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(cherry picked from commit b7a66a820b
)
2021-08-03 09:15:33 +02:00
Haoyu Qiu
ac04032e95
Fix NetworkedMultiplayerENet client memory leak
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The host is not destroyed in some error conditions.
2021-08-03 10:14:14 +08:00
Pedro J. Estébanez
d272464e6e
Implement inherits_script() for NativeScript and PluginScript
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(cherry picked from commit 2dcd064056
)
2021-08-02 17:58:04 +02:00
Ignacio Roldán Etchevery
e72fdc4b95
C#+iOS: Cache AOT compilater output
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Implemented some basic caching to avoid unnecessary AOT compilation
of unchanged assemblies that were already compiled previously.
This reduces iOS export times considerably for subsequent builds
since many dependencies never change, such as framework assemblies
and the Godot bindings.
The AOT compiler asm output and object files are now placed in
`res://.mono/temp/obj/<CONFIG>/godot-aot-cache/` instead of a
temporary directory.
2021-08-02 17:27:47 +02:00
Ignacio Etcheverry
417a69c643
Implement CSharpScript::inherits_script()
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(cherry picked from commit 840255a04b
)
2021-08-02 15:30:13 +02:00
Pedro J. Estébanez
7426b3fa91
Add Script::inherits_script()
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Partial cherry-pick of 5d4dc2d45c
.
Co-authored-by: Juan Linietsky <reduzio@gmail.com>
2021-08-02 15:18:30 +02:00
Rémi Verschelde
02967a9c5e
Merge pull request #51037 from winterpixelgames/ws-fix
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3.x WebsocketPeer outbound buffer fixes and buffer size query
2021-08-01 11:14:03 +02:00