Rainer Deyke
0f04a522c2
Add 'fill selection' command to grid map editor
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This commit adds a 'fill selection' command (shortcut: shift+f) to the
grid map editor, making it easier to block out large parts of grid maps.
The new command is equivalent to the existing 'clear selection' command
except that it fills the selection with the currently selected block
instead of the empty grid cell.
2018-02-23 09:31:40 +01:00
Rémi Verschelde
b6bf572e02
Merge pull request #16929 from Calinou/add-changelog
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Add a project changelog
2018-02-23 09:29:20 +01:00
Juan Linietsky
92ece2e727
Ability to edit Polygon2D shape from within the UV editor, this will eventually make it possible to in the future.
2018-02-22 17:40:54 -03:00
Rémi Verschelde
be7bfdfac3
server: Add support for statically linking libgcc and libstdc++
2018-02-22 19:06:11 +01:00
Rémi Verschelde
270ef3a189
i18n: Sync translation templates with 3.0 source
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Currently staying in sync with the 3.0 branch to give translators a chance
to increase the completion rate of their 3.0 translations for the stable
branch (translation template is synced with the master branch).
(cherry picked from commit 07e2461995
)
2018-02-22 18:47:42 +01:00
Rémi Verschelde
661ab3c88e
i18n: Sync translations with Weblate
2018-02-22 18:42:07 +01:00
Hugo Locurcio
f00b2dfc55
Add a project changelog
2018-02-22 18:25:40 +01:00
Rémi Verschelde
edd07270c2
Merge pull request #16924 from Noshyaar/anim
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AnimationEditor: fix time indicator offset
2018-02-22 15:07:18 +01:00
Poommetee Ketson
acf54f8bdc
AnimationEditor: fix time indicator offset
2018-02-22 20:51:28 +07:00
Rémi Verschelde
79a225ac2a
Merge pull request #16914 from bruvzg/missing_return_error
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[Build] Abort compilation on missing return values (CGG/clang)
2018-02-22 11:16:30 +01:00
Rémi Verschelde
bd01fb5367
Merge pull request #16916 from Noshyaar/color
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Color:fix setting V switch S to old V value
2018-02-22 10:55:30 +01:00
Poommetee Ketson
f4f92b55e1
Color:fix setting V switch S to old V value
2018-02-22 16:43:00 +07:00
bruvzg
5ec09455ed
Abort compilation on missing return values (CGG/clang)
2018-02-22 11:23:05 +02:00
Poommetee Ketson
fef49cadcb
Merge pull request #16915 from sudoio/master
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Insert proper copy icon to debugger
2018-02-22 15:17:49 +07:00
Rémi Verschelde
742d01b888
Merge pull request #16888 from GodotExplorer/debugger-improvement-2
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Fix builtin script cannot open from debug stacks
2018-02-22 08:51:24 +01:00
Artem Varaksa
db2a1544c0
Insert proper copy icon to debugger
2018-02-22 10:50:38 +03:00
Rémi Verschelde
9d82c82a63
Merge pull request #16913 from BastiaanOlij/vehicle_docs
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Added documentation for VehicleBody
2018-02-22 08:46:50 +01:00
Rémi Verschelde
49cf747faf
Merge pull request #16909 from djrm/pr_visual_improvements
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Icons update
2018-02-22 08:44:21 +01:00
Rémi Verschelde
e349cedb6e
Skeleton2D: Fix missing return value in comparator
2018-02-22 08:18:25 +01:00
BastiaanOlij
234b86e6b2
Added documentation for VehicleBody
2018-02-22 17:39:25 +11:00
Daniel J. Ramirez
cecf274364
Icons update
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includes new enum, MeshInstance2D, Skeleton2D, Cut, Copy and Paste icons.
2018-02-21 19:05:50 -06:00
Rémi Verschelde
24cf4fe062
Update warning about C# support
2018-02-21 22:47:44 +01:00
Juan Linietsky
7cd867c3fe
2D Skeletons WORK IN PROGRESS
2018-02-21 17:24:00 -03:00
luz.paz
612ab4bbc6
Fix typos with codespell
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Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Rémi Verschelde
6afaf83de3
Merge pull request #16890 from Chaosus/ctrlsnap
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Enable snapping in 3D when control key pressed
2018-02-21 16:05:23 +01:00
Chaosus
24c170555d
Enable snapping when control key pressed
2018-02-21 17:36:25 +03:00
Rémi Verschelde
08fbe0d944
Merge pull request #16889 from maksloboda/filedialog-button-text
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Fixed disappearing text on filedialog buttons
2018-02-21 15:23:01 +01:00
Max
6a48f952ca
Fixed disappearing text on filedialog buttons
2018-02-21 16:04:51 +02:00
Rémi Verschelde
ff3e1eaeb3
Merge pull request #16881 from fzwoch/gltf_embedded
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gltf: improve embedded data discovery
2018-02-21 14:15:06 +01:00
geequlim
095e2bcc26
Fix builtin script cannot open from debug stacks
2018-02-21 21:10:32 +08:00
Juan Linietsky
b2412c72a0
Was missing clearing computed UVs, sorry, realized late.
2018-02-21 09:40:01 -03:00
Juan Linietsky
9e3a1e5401
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
2018-02-21 09:39:09 -03:00
Rémi Verschelde
1c77fdcc85
Merge pull request #16882 from GodotExplorer/debugger-improvement-1
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Small improvements for the debugger
2018-02-21 13:31:20 +01:00
Rémi Verschelde
35053e57ab
Merge pull request #16710 from YeldhamDev/filedialog_nothing_disabled
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Fixed "Open" button being enabled when nothing is selected in a FileDialog while in "Open folder" mode
2018-02-21 13:25:27 +01:00
Ignacio Etcheverry
0667f2acbb
Merge pull request #16884 from paulloz/fix-csharp-signal-attribute-fix
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[mono] fix signals parameter retrieval
2018-02-21 13:07:30 +01:00
Paul Joannon
7a72395412
[mono] fix signals parameter retrieval
2018-02-21 12:50:05 +01:00
geequlim
cfde737478
Don't print error message when select debugger stacks if the debugger is stopped.
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Clear debugger stack inspector if the debugger is stopped when selected stack changed.
2018-02-21 19:28:26 +08:00
Florian Zwoch
1abf464b59
gltf: improve embedded data discovery
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Some editors seems to use the image resource's mime type (e.g. "image/png") for data embedded uris instead of "application/octet-stream".
2018-02-21 12:18:52 +01:00
Rémi Verschelde
222516a815
Merge pull request #16756 from willnationsdev/shifted-rect-sprite
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Simplify detection of Sprite clicks
2018-02-21 10:42:47 +01:00
Rémi Verschelde
4009c01724
Merge pull request #16865 from Faless/uwp_mbedtls_fixes
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Fix mbedTLS and websocket module for UWP
2018-02-21 10:40:59 +01:00
Rémi Verschelde
c291fc39ad
Merge pull request #16772 from damarindra/tileset_editor_improvement
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Tileset Editor Improvement
2018-02-21 10:40:43 +01:00
Rémi Verschelde
ba48417147
Merge pull request #16878 from KidRigger/master
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Godot now allows built-in irrespective of the filepath.
2018-02-21 10:32:55 +01:00
Anish
1fdb8251d2
Godot now allows built-in irrespective of the filepath.
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Since the file in the filepath is irrelevant when setting the file
as built-in, changes have been made to allow setting to built-in
even if the file in the path exists.
Fixes #16425
2018-02-21 14:47:23 +05:30
Rémi Verschelde
5d6c64969c
Merge pull request #16805 from Overblob/Dont_reset_viewport_on_debug
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Fix Automatic switch to viewport when playing a scene
2018-02-21 09:59:45 +01:00
Rémi Verschelde
3658fb000b
Merge pull request #16869 from YeldhamDev/remote_relationship_lines
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Fixed Remote Tree not drawing relationship lines unless the setting is changed
2018-02-21 09:12:31 +01:00
Rémi Verschelde
57d562b394
Fix loading project.binary from PCK file
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Regression introduced in #16825 .
My logic was correct, but not the error code I was expecting.
The error reporting in FileAccess likely needs a review too.
2018-02-21 09:07:59 +01:00
Rémi Verschelde
53a2b0a5ce
Merge pull request #16876 from AndreaCatania/patch-1
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Added forgotten infinite_inertia to bindings
2018-02-21 09:00:40 +01:00
Rémi Verschelde
5109f2ca67
Merge pull request #16874 from volzhs/button-group-desc
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Mention about BaseButton.toggle_mode in ButtonGroup description
2018-02-21 08:48:39 +01:00
Andrea Catania
39fb83630d
Added forgotten infinite_inertia to bindings
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Related to this comment: https://github.com/godotengine/godot/pull/16757#discussion_r169470394
2018-02-21 08:42:36 +01:00
volzhs
0d0b266143
Mention about BaseButton.toggle_mode in ButtonGroup description
2018-02-21 15:53:30 +09:00