Commit Graph

7676 Commits

Author SHA1 Message Date
Rémi Verschelde 78d45fc51c
Merge pull request #71855 from reduz/audio-stream-polyphonic
Add AudioStreamPolyphonic to simplify sound playback from code
2023-01-22 17:51:05 +01:00
Juan Linietsky f18d408c08 Add AudioStreamPolyphonic to make it easier to play polyphonic sound from code
* This new audio stream allows to play multiple sounds and control them over time from code.
* It greatly simplifies tasks such as generative music (music generated from code) or audio.

This new type of stream was added with the goal of fixing audio blending in AnimationPlayer and AnimationTree, but can be used by others for their regular audio needs.

Does not fix anything currently, but should help implement #69758 properly.

Some demo code of how to use this:

```GDScript

var player = $SomeNode as AudioStreamPlayer
player.stream = AudioStreamPolyphonic.new()
var playback = player.get_stream_playback() as AudioStreamPlaybackPolyphonic
var id = playback.play_stream(preload("res://Clip1.ogg"))
await get_tree().create_timer(1).timeout
playback.set_stream_volume(id,-12) # Set volume to half after one second
await get_tree().create_timer(2).timeout
var id2 = playback.play_stream(preload("res://Clip2.ogg")) # 2 seconds later, start another clip
await get_tree().create_timer(1).timeout
playback.stop_stream(id) # 1 second later, kill the first clip
playback.set_stream_pitch_scale(id2,1.5) # Make the second clip go 50% faster

```
2023-01-22 16:22:45 +01:00
Rémi Verschelde cd031fd31a
Merge pull request #71663 from bruvzg/init_pos_x
Reorganize main and sub-window initial position properties.
2023-01-22 11:25:58 +01:00
Rémi Verschelde c0f35a8db1
Merge pull request #71839 from TokageItLab/expose-fading-from-statemachine
Expose `fading_from` from StateMachine
2023-01-22 11:08:34 +01:00
Rémi Verschelde bda87300e8
Merge pull request #71770 from KoBeWi/better_editing_or_something
Rework EditorPlugin editing logic
2023-01-22 11:07:39 +01:00
Silc Renew 8b04f58604 Expose fading_from_node from StateMachine 2023-01-22 15:50:53 +09:00
kobewi 4ae168eb04 Rework EditorPlugin editing logic 2023-01-22 00:20:45 +01:00
Rémi Verschelde c781537742
Merge pull request #68489 from KoBeWi/open_in_extraterrestrial_program
Add "Open in External Program" option
2023-01-21 20:53:04 +01:00
kobewi 60ed7c5004 Add "Open in External Program" option 2023-01-21 18:33:32 +01:00
George Marques 7548e043fc
Add support for Unicode identifiers in GDScript
This is using an adapted version of UAX#31 to not rely on the ICU
database (which isn't available in builds without TextServerAdvanced).
It allows most characters used in diverse scripts but not everything.
2023-01-21 13:39:40 -03:00
Rémi Verschelde 3e9a831194
Merge pull request #65726 from KoBeWi/cellless
Don't print error in `get_cell_tile_data()`
2023-01-21 16:54:53 +01:00
Rémi Verschelde ebd0b40f6e
Merge pull request #71687 from reduz/support-script-class-name-in-efs
Support script global resource name in EditorFileSystem
2023-01-21 16:54:23 +01:00
Rémi Verschelde 145ab2e1fd
Merge pull request #71797 from reduz/cleanup-shader-parameter-remap
Clean up shader parameter remap
2023-01-21 16:53:29 +01:00
Juan Linietsky dddd8d43f6 Support script global resource name in EditorFileSystem
* Works for binary and text files.
* Makes EditorQuickOpen work with custom resources again.
* Information is cached and easily accessible.

Properly fixes #66179. Supersedes #66215 and supersedes #62417

**WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot.
2023-01-21 14:19:27 +01:00
Juan Linietsky 7dbc458bb4 Clean up shader parameter remap
This PR is a follow up to #64092, which fixed important issues but it was implemented in an overly complex and inefficient way (because it forced the default code path to always go through string operations).
This cleans up all the shader parameter code.

This fixes #54336. Also fixes #56219 because, as the new code never queries the RenderingServer on load, potential deadlocks are avoided.

**NOTE**: materials saved between #62972 and #64092 will no longer work and will need to be resaved in an earlier version.
2023-01-21 12:56:28 +01:00
Rémi Verschelde 2435eef617
Merge pull request #71390 from reduz/fix-json-as-resource
Fixes to JSON as resource
2023-01-21 11:30:08 +01:00
Rémi Verschelde d5838a06fa
Merge pull request #71709 from clayjohn/decals-lights-sorting
Sort decals and lights based on camera origin
2023-01-20 23:57:55 +01:00
clayjohn 49bebf2bfb Sort decals and lights based on camera origin
Also implement sort_offset for decals

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-01-20 09:58:17 -08:00
Rémi Verschelde 621e32971e
i18n: Sync classref translations with Weblate (3.5 branch)
(cherry picked from commit c9ae52f32e)
2023-01-20 12:32:06 +01:00
Rémi Verschelde 6d15948c68
Merge pull request #71718 from Calinou/doc-custom-mouse-cursor-max-size-web
Document image size restrictions for custom mouse cursors in HTML5
2023-01-20 12:10:18 +01:00
Yuri Rubinsky 6f2c0140f0
Merge pull request #71717 from Chaosus/vs_refactor_texture_get_code 2023-01-20 13:51:35 +03:00
Yuri Rubinsky 7cbe2b939e Some refactoring for visual shader texture functions 2023-01-20 12:54:20 +03:00
Hugo Locurcio 296b8f299a
Document image size restrictions for custom mouse cursors in HTML5 2023-01-20 10:19:36 +01:00
Rémi Verschelde 9fc40123ab
Merge pull request #71679 from kleonc/draw_polyline_line_strip
`CanvasItem::draw_polyline` Support thin polylines drawn using line strip
2023-01-20 08:48:56 +01:00
Rémi Verschelde d919d77367
Merge pull request #71418 from TokageItLab/restart-anim-tree
Allow AnimationStateMachine / AnimationNode to restart when transitioning to the same state
2023-01-19 21:52:35 +01:00
Rémi Verschelde a202f5104f
Merge pull request #71264 from TokageItLab/improve-statemachine
Add next/reset function to `AnimationStateMachine`
2023-01-19 21:52:05 +01:00
kleonc 728c51e362 CanvasItem::draw_polyline Support thin polylines drawn using line strip 2023-01-19 21:08:25 +01:00
Rémi Verschelde 65883cc73b
Merge pull request #71598 from bruvzg/gdscript_bidi_override
Implement BiDi override mode for GDScript source.
2023-01-19 19:33:18 +01:00
Rémi Verschelde ab5c75b9ad
Merge pull request #71649 from raulsntos/array-indexer
Add property usage to array indexer
2023-01-19 19:33:05 +01:00
Rémi Verschelde 8b92316368
Merge pull request #71565 from RedworkDE/doc-arraymesh-add-surface
Fix LOD sort order; checks in add_surface; and document all parameters of `ArrayMesh::add_surface_from_arrays`
2023-01-19 19:32:37 +01:00
Yuri Sizov 752402cf35 Clean-up, harmonize, and improve StyleBox API
- Make all margin properties follow the same naming convention (their getter and setter too).
- Remove a virtual counterpart of `get_style_margin` from API.
- Allow to override `get_minimum_size` from scripting and remove `get_center_size`.
2023-01-19 20:02:21 +03:00
Raul Santos 97610c8bfc
Add property usage to array indexer
This makes the `Array` indexer show as returning `Variant` instead of `void` in the documentation.
2023-01-19 14:22:11 +01:00
Rémi Verschelde d3665effd5
Merge pull request #71443 from TechnoPorg/fix-resource-conversion-plugins
Make EditorResourceConversionPlugin usable.
2023-01-19 13:23:37 +01:00
bruvzg aade5abd4f
Reorganize main and sub-window initial position properties. 2023-01-19 13:44:06 +02:00
RedworkDE be4eb3bbdd Fix LOD sort order; checks in add_surface; and document all parameters of `ArrayMesh::add_surface_from_arrays`
Also clarify some related documentation and expose the misssing `ArrayFormat::ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY`
2023-01-19 10:30:25 +01:00
Rémi Verschelde 4679f8724a
Merge pull request #71628 from reduz/fixup-editor-file-system-script-parsing
Clean up EditorFileSystem script parsing
2023-01-19 10:09:55 +01:00
clayjohn faea9f5c10 Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
in favour of texture hints
2023-01-18 19:52:47 -08:00
Rémi Verschelde acd62443b6
Merge pull request #71619 from TokageItLab/add-keep-state-to-anim-stop
Add `p_keep_state` to `AnimationPlayer::stop()`
2023-01-18 22:41:43 +01:00
Rémi Verschelde 5dd3a6dbe2
Merge pull request #71638 from raulsntos/dotnet/export-plugin
C#: Implement `ExportPlugin::_get_name` and move `GLOBAL_DEF` to CSharpLanguage
2023-01-18 22:29:37 +01:00
Rémi Verschelde 2050f59e3a
Merge pull request #71623 from kleonc/draw_arc_clamp_to_single_circle
`CanvasItem::draw_arc` Clamp angle difference so arc won't overlap itself
2023-01-18 22:28:24 +01:00
Rémi Verschelde f40f1e0c90
Merge pull request #60904 from KoBeWi/👻👻👻
Allow unindent without selection
2023-01-18 22:27:36 +01:00
Raul Santos 3425d43fed
C#: Move `GLOBAL_DEF`s to CSharpLanguage ctor
Also documents the .NET project settings.
2023-01-18 21:53:58 +01:00
Juan Linietsky 5bdc0d97d3 Clean up EditorFileSystem script parsing
* Optimize only update modified/added/removed files.
* Clean up documentation parsing.
2023-01-18 20:56:45 +01:00
Silc Renew e480262c53 Allow AnimationNodes to restart when transitioning to the same state 2023-01-19 03:10:59 +09:00
Silc Renew 8bfaf098c7 Add next/reset function to AnimationStateMachine 2023-01-19 03:10:45 +09:00
bruvzg 5361ec9f43
Implement BiDi override mode for GDScript source. 2023-01-18 19:22:20 +02:00
Rémi Verschelde 955f05a4fa
Merge pull request #71473 from TigranExe/patch-2
Added property descriptions to and clarified description of SkeletonProfile
2023-01-18 17:34:13 +01:00
Rémi Verschelde da1b78222c
Merge pull request #71615 from groud/bring_back_get_cells_by_id
Bring back TileMap::get_cells_by_id
2023-01-18 17:33:14 +01:00
Silc Renew d16004f297 Add p_keep_state to AnimationPlayer::stop() 2023-01-19 01:05:46 +09:00
kobewi b427d3585c Allow unindent without selection 2023-01-18 17:05:15 +01:00
Gilles Roudière 68afc0afa5 Bring back TileMap::get_cells_by_id 2023-01-18 15:56:31 +01:00
Tigran 20a23cd8cb Updated SkeletonProfile's main and property descriptions
Updated SkeletonProfile's main and property descriptions
-Description now has note about read only quality
-"bone_size" and "group_size" property descriptions have been added and clarified.
-Property descriptions refer to BoneMap page instead of [code]bone_map[/code] from [Retargeting 3d skeletons](https://docs.godotengine.org/en/latest/tutorials/assets_pipeline/retargeting_3d_skeletons.html#bone-map).
-all property descriptions now do not have any Notes to split them
-TokageItLab clarifies property descriptions to highlight their use

Co-Authored-By: Silc 'Tokage' Renew <tokage.it.lab@gmail.com>
2023-01-18 09:23:04 -05:00
kleonc 43fc483e6c CanvasItem::draw_arc Clamp angle difference so arc won't overlap itself 2023-01-18 15:16:22 +01:00
Rémi Verschelde 0461f75387
Merge pull request #71527 from matt08-prog/patch-1
add RichTextLabel::push_font_size description
2023-01-18 08:38:14 +01:00
Rémi Verschelde 6da836bbb4
Merge pull request #71514 from akien-mga/os-unset_environment
OS: Add `unset_environment`, better validate input
2023-01-18 08:35:43 +01:00
RedMser ec4f9f5e2d Fix documentation 2d/3d mixups 2023-01-17 21:34:10 +01:00
Rémi Verschelde 19152765de
Merge pull request #71145 from dalexeev/doc-sprite-frames
Improve `SpriteFrames` docs
2023-01-17 11:13:49 +01:00
SaracenOne 4628736894 Update instances of scenes which have been reimported. 2023-01-16 13:46:33 -08:00
matt08-prog 44c27802b2
add RichTextLabel::push_font_size description
Is it worth adding descriptions for the ItemType enum values (ITEM_FRAME , ITEM_TEXT etc.) or are they self explanatory enough?
2023-01-16 14:15:41 -07:00
Rémi Verschelde 818a9e99a4
OS: Add `unset_environment`, better validate input
Instead of returning an undocumented boolean error code, we do the
validation checks that should ensure a successful result.

Based on:
- https://linux.die.net/man/3/setenv
- https://learn.microsoft.com/en-us/windows/win32/api/winbase/nf-winbase-setenvironmentvariable
2023-01-16 16:39:44 +01:00
bruvzg c6ed9bb77e
Fix typo and add missing docs for WINDOW_FLAG_MOUSE_PASSTHROUGH. 2023-01-16 14:25:32 +02:00
Rémi Verschelde 5ca6c1f9db
Merge pull request #70557 from KoBeWi/class_yeet
Move global script class cache to separate file
2023-01-16 12:49:08 +01:00
Rémi Verschelde 47689c7d51
Merge pull request #71502 from bruvzg/tooltip_clickthrough
Add `WINDOW_FLAG_MOUSE_PASSTHROUGH` flag and enabled it for tooltips.
2023-01-16 12:48:45 +01:00
Danil Alexeev a8cbb6245b
Fix scaling issue in `draw_line` and similar methods 2023-01-16 12:49:58 +03:00
bruvzg 34b34b104c
Add `WINDOW_FLAG_MOUSE_PASSTHROUGH` flag and enabled it for tooltips. Expose `window_set_mouse_passthrough` to `Window`. 2023-01-16 11:42:49 +02:00
kobewi 6444c7d127 Move global script class cache to separate file 2023-01-16 10:16:30 +01:00
Rémi Verschelde 0f0b853c98
Merge pull request #70668 from KoBeWi/never_give_up
Retry loading addons after filesystem scan
2023-01-16 09:47:17 +01:00
Rémi Verschelde b45bd946c6
Merge pull request #70669 from KoBeWi/bruh2
Improve ResourcePreloader description
2023-01-16 09:46:52 +01:00
Rémi Verschelde 0b5743327c
Merge pull request #71436 from TigranExe/patch-1
Added a brief description to SkeletonProfileHumanoid
2023-01-16 09:41:59 +01:00
Rémi Verschelde f96701eda6
Merge pull request #71461 from snoopdouglas/snoopdouglas/master
Class reference: snake_case .tscn & .gd filenames, _on_* callbacks
2023-01-16 09:41:36 +01:00
Rémi Verschelde da57e0059e
Merge pull request #70504 from KoBeWi/the_choosen_antipattern
Add EditorUndoRedoManager singleton
2023-01-16 09:24:50 +01:00
TigranExe d50868e688
doc: Add a brief description to SkeletonProfileHumanoid 2023-01-16 09:21:07 +01:00
Rémi Verschelde 88c81bfbe5
Merge pull request #71456 from raulsntos/dotnet/sync-plane
C#: Sync `Plane` with Core
2023-01-16 09:20:30 +01:00
Rémi Verschelde 94312ab943
Merge pull request #71445 from raulsntos/dotnet/transforms
C#: Add missing `Transform{2D,3D}` and `Basis` constructors
2023-01-16 09:20:07 +01:00
Rémi Verschelde 1580081268
Merge pull request #71474 from raulsntos/plane_get_center
Rename `center` method to `get_center` in Plane.
2023-01-16 09:16:40 +01:00
Rémi Verschelde ce278b1b7a
Merge pull request #70433 from Sauermann/fix-treeitem-id
Fix confusion about TreeItem.add_button ambiguity between id and index
2023-01-16 09:15:15 +01:00
kobewi b58111588a Add EditorUndoRedoManager singleton 2023-01-16 01:11:52 +01:00
Raul Santos 7a19c87c7e
C#: Sync `Plane` with Core
- Add `Plane(Vector3)` constructor.
- Rename `IntersectRay` to `IntersectsRay`.
- Rename `IntersectSegment` to `IntersectsSegment`.
- Replace `Center` property with `GetCenter` method.
- Add and fix documentation about the _normal_ parameter
to Core and C# documentation.
2023-01-15 19:47:42 +01:00
Raul Santos 7560340ef6
Rename `center` method to `get_center` in Plane. 2023-01-15 17:18:50 +01:00
Raul Santos 5136366112
C#: Add missing `Transform{2D,3D}` and `Basis` constructors
- Remove `Transform3D(Quaternion, Vector3)` constructor from C#.
- Add `Transform3D(Projection)` constructor to C#.
- Add documentation to the `Transform3D(Projection)` constructor in Core.
- Add `Transform3D` constructor with only real_t params to C# that mirrors `Transform2D`.
- Expose `Basis` constructor with only real_t params in C#.
- Add `Transform2D(real_t, Vector2, real_t, Vector2)` constructor to C#.
2023-01-15 15:45:43 +01:00
Doug Thompson a4c734ed32 Class reference: snake_case .gd filenames, _on_*
This is for:
https://github.com/godotengine/godot-docs/issues/6245
2023-01-15 13:26:29 +00:00
TechnoPorg 2904d19069 Make EditorResourceConversionPlugin usable.
Previously, EditorResourceConversionPlugin nominally existed in scripting, but there was no way for a user to actually register one.
This PR adds methods to EditorPlugin for registering/unregistering EditorResourceConversionPlugins.
Additionally, it documents EditorResourceConversionPlugin with descriptions and a basic example.
2023-01-14 18:48:11 -07:00
Yuri Sizov 4c1f11944e Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
Juan Linietsky 1aaff63b8f Fixes to JSON as resource
* It was not a resource, hence it was not working to load it as such.
* Changed so, when opened in editor, a parse error will not fail load and the text will be kept.
* This should allow proper editing from within the code editor, including syntax checking and saving files as-is in text.

Partially addresses #66820.

The code editor still needs to be changed for this to work.
2023-01-14 14:41:51 +01:00
Anthony Cossins ddab3976fe Uppercase references to color constants in documentation 2023-01-13 22:56:22 +00:00
Rémi Verschelde ae66a4b301
Merge pull request #71235 from Calinou/doc-shader-per-instance-uniforms
Clarify the difference between uniforms and per-instance uniforms in docs
2023-01-13 22:34:50 +01:00
Rémi Verschelde 030a95dd61
Merge pull request #71137 from lyuma/remove_modification_stack_3d
Remove SkeletonModificationStack3D, and Skeleton3D api cleanup
2023-01-13 22:34:09 +01:00
Yuri Sizov 682ef35787
Merge pull request #71328 from reduz/button-shortcuts-no-longer-press
Button shortcuts no longer "press" the Button.
2023-01-14 00:14:51 +03:00
Hugo Locurcio 2841047657
Clarify the difference between uniforms and per-instance uniforms in docs 2023-01-13 21:48:06 +01:00
Yuri Sizov 4c5e09f96a
Merge pull request #71339 from raulsntos/dotnet/is_finite
Add `IsFinite` to C# Variants
2023-01-13 23:34:51 +03:00
Yuri Sizov bdb3543c2a
Merge pull request #71343 from raulsntos/dotnet/is_zero_approx
Add `IsZeroApprox` to C# vectors
2023-01-13 23:31:24 +03:00
Raul Santos 14c16746f3
Add `IsZeroApprox` to C# vectors 2023-01-13 18:53:39 +01:00
Juan Linietsky dd3a1b08a9 Button shortcuts no longer "press" the Button.
* Button shortcuts were treated as generic input events on buttons. This means that to activate a button shortcut you had to press and release.
* This logic is removed and now shortcuts always activate on press.
* This makes the editor feel more responsive and solves problems related to this behavior.

Fixes #45033 and possibly others.
2023-01-13 18:43:02 +01:00
Raul Santos f852004cf5
Add `IsFinite` to C# Variants 2023-01-13 17:57:52 +01:00
Hendrik Brucker e59d6b1b8c [RichTextLabel] Match minimum size calculation of Label
(optional via fit_content property)
2023-01-13 15:17:26 +01:00
Juan Linietsky 6f0e210093 Refactor ProjectSetting overrides
* Overrides no longer happen for set/get.
* They must be checked with a new function: `ProjectSettings::get_setting_with_override()`.
* GLOBAL_DEF/GLOBAL_GET updated to use this

This change solves many problems:
* General confusion about getting the actual or overriden setting.
* Feature tags available after settings are loaded were being ignored, they are now considered.
* Hacks required for the Project Settings editor to work.

Fixes #64100. Fixes #64014. Fixes #61908.
2023-01-13 15:13:56 +01:00
bruvzg 9b2843f14f
Improve dashed line alignment and make it optional. 2023-01-13 10:30:12 +02:00
Rémi Verschelde 05e1517c8e
Merge pull request #71290 from clayjohn/normal-map-2d
Remove normal_map from MeshInstance2D and MultiMeshInstance2D
2023-01-13 00:17:28 +01:00
Clay John 21893140eb
Merge pull request #71289 from RandomShaper/avoid_color_flash
Avoid color flash on window creation and resizing
2023-01-12 14:39:41 -08:00
clayjohn b514e20fb5 Remove normal_map from MeshInstance2D and MultiMeshInstance2D 2023-01-12 13:15:31 -08:00
Pedro J. Estébanez d0e37cd04c Add framework for avoidance of color flash in new windows 2023-01-12 21:42:51 +01:00
Lyuma fd25bb50ab Remove SkeletonModificationStack3D, and Skeleton3D api cleanup
Removes all 3D modification resources. SkeletonIK3D is a node and still supported.
Remove deprecated Skeleton3D functionality for 4.0, so we can add it back in 4.x.
Remove local_pose_override feature from Skeleton3D and BoneAttachment3D.
Expose Skeleton3D::get_version() so IK scripts/extensions can cache bones.

Note: This change only affects 3D. SkeletonModification2D will work as before.
2023-01-12 12:04:53 -08:00
Rémi Verschelde 797fb296f0
Merge pull request #58517 from KoBeWi/size_matters
Add expand modes to TextureRect
2023-01-12 20:06:26 +01:00
Rémi Verschelde 9332d17c87
Merge pull request #71258 from TechnoPorg/doc-editor-export-platform
Document EditorExportPlatform
2023-01-12 17:54:59 +01:00
kobewi dfc4367a47 Add expand modes to TextureRect 2023-01-12 17:06:03 +01:00
Rémi Verschelde 2b0d03bbea
Merge pull request #71270 from Miltage/update-timer-docs
Improve clarity surrounding Timer's time_left variable
2023-01-12 15:01:26 +01:00
Rémi Verschelde a8a9892ad6
Merge pull request #71218 from KoBeWi/unlimited_bikeshedding_lets_go
Split pause() from AnimationPlayer's stop()
2023-01-12 14:30:46 +01:00
Yuri Rubinsky 5b627dec72
Merge pull request #71123 from Chaosus/vs_particle_randomness 2023-01-12 16:29:27 +03:00
Robert Shenton 39d7e984d4 Improve clarity surrounding Timer's time_left variable 2023-01-12 15:10:06 +02:00
Rémi Verschelde a5dedfe260
Merge pull request #70731 from smix8/navigationserver_performance_monitor_4.x
Add NavigationServer Performance Monitor
2023-01-12 10:36:18 +01:00
Danil Alexeev 8f706be6fa
Rearrange `editor/naming/*` project settings 2023-01-12 11:41:13 +03:00
Rémi Verschelde 0e4e782ada
Merge pull request #70714 from Calinou/doc-os-stdin
Improve documentation for `OS.read_string_from_stdin()`
2023-01-12 09:24:47 +01:00
Rémi Verschelde 7f3f559e6b
Merge pull request #71250 from smix8/navigation_tweak_agent2d_4.x
Tweak NavigationAgent2D defaults
2023-01-12 08:52:56 +01:00
TechnoPorg 671f2aca29 Document EditorExportPlatform
This class exposes no functionality to scripting itself, but is used by EditorExportPlugins.
Internally, it is what does the actual exporting of projects.
2023-01-11 20:16:42 -07:00
Hendrik Brucker 62278eb236 Rename (de)selected signals to node_(de)selected in GraphNode 2023-01-12 04:08:06 +01:00
smix8 594ffd2200 Tweak NavigationAgent2D defaults
Tweaks default values for NavigationAgent2D to work better out of the box within a new 2D project using default resolution.
2023-01-11 23:47:16 +01:00
Hugo Locurcio 86b8176864
Improve documentation for `OS.read_string_from_stdin()`
This makes it clearer that calls to this method are blocking.

The unused method parameter was also removed.
2023-01-11 19:57:25 +01:00
Yuri Sizov 2ac2db8de5
Merge pull request #71203 from smix8/nav_tutorial_class_doc_links_4.x
Add navigation tutorial links inside class doc
2023-01-11 16:31:03 +03:00
kobewi da9396881e Split pause() from AnimationPlayer's stop() 2023-01-11 14:03:31 +01:00
Rémi Verschelde 9c02bf1b11
Merge pull request #70707 from mihe/bind-physics-exclude
Bind methods related to physics query exclusions
2023-01-11 10:36:53 +01:00
Rémi Verschelde ff4d5e0a68
Merge pull request #71060 from ItsAleph/docs/improve-iea
docs: Improve `InputEventAction` reference
2023-01-11 09:48:47 +01:00
Rémi Verschelde baae87e307
Merge pull request #71105 from reduz/unload-current-scene
Add SceneTree.unload_current_scene()
2023-01-11 09:46:33 +01:00
smix8 7506ecc5d9 Add navigation tutorial links inside class doc
Adds navigation tutorial links inside the class doc to the related and more detailed godot-docs pages.
2023-01-11 08:55:02 +01:00
Rémi Verschelde cbe3841a43
Merge pull request #69724 from KoBeWi/VS100
Document all VisualShader nodes
2023-01-11 01:28:55 +01:00
Rémi Verschelde 5c6158fdfd
Merge pull request #71157 from reduz/fix-callable-get-bound-arguments
Fix Callable call error reporting.
2023-01-11 01:15:39 +01:00
Rémi Verschelde 54688a7535
Merge pull request #71127 from reduz/drag-forward-to-callables
Change set_drag_forwarding() to use callables.
2023-01-11 01:14:58 +01:00
Ricardo Buring 3efa105548 Add get_contact_impulse method to PhysicsDirectBodyState2D
This makes it consistent with 3D.
2023-01-10 23:28:02 +01:00
kobewi f12abece27 Document all VisualShader nodes 2023-01-10 22:33:58 +01:00
weerdy15 5aadb1273b
docs: Improve `InputEventAction` reference
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-10 18:21:03 +01:00
Juan Linietsky e6a4debede Change set_drag_forwarding() to use callables.
* This solution is much cleaner than the one in 3.x thanks to the use of callables.
* Works without issues in any language (no need to worry about camel or snake case).
* Editor code uses a compatibility function (too much work to redo).

Fixes #59899
2023-01-10 14:09:24 +01:00
Juan Linietsky e5f2c442c7 Add SceneTree.unload_current_scene()
Provides an obvious way to unload the currently loaded scene (which is nowhere to be found in the docs).
The SceneTree.change_scene_to() method must now always provide a valid PackedScene.

Fixes #63565.
2023-01-10 14:02:06 +01:00
Juan Linietsky 33d3b7eea7 Fix Callable call error reporting.
* Fix potential crash when using bind in `Variant::get_callable_error_text()`
* Properly compute bound arguments so they can be properly shown.
* Add a function to obtain the actual bound arguments.
2023-01-10 13:56:27 +01:00
Rémi Verschelde e3a87641bd
Merge pull request #71147 from bruvzg/get_win
Add Node::get_window() method.
2023-01-10 10:52:12 +01:00
Rémi Verschelde 796690948f
Merge pull request #71022 from Sauermann/fix-captured-position-doc
Fix doc for position of captured mouse
2023-01-10 10:48:58 +01:00
Rémi Verschelde 2d2902b49b
Merge pull request #70745 from rcorre/array_dup_doc
Explain that Array.duplicate will not deep-copy Object.
2023-01-10 10:45:30 +01:00
Rémi Verschelde e63500344f
Merge pull request #71056 from marzecdawid/add-tree-deselect-all-to-gdscript
Expose Tree::deselect_all to GDScript
2023-01-10 10:44:31 +01:00
Markus Sauermann 31346211f2 Fix doc for position of captured mouse
The position is not at the center of the screen but of the window.
2023-01-10 10:26:14 +01:00
Danil Alexeev 35bdd8eae4
Improve `SpriteFrames` docs 2023-01-10 12:13:23 +03:00
bruvzg ca8b762797
Add Node::get_window() method. 2023-01-10 11:10:46 +02:00
Rémi Verschelde be4e9dfeab
Merge pull request #69616 from reduz/change-uuid
Ability to change a resource UID from API
2023-01-09 23:08:18 +01:00
Fabio Alessandrelli 6b2abf4605
Merge pull request #70626 from Faless/web/4.x_expose_force_fs_sync
[Web] Expose API to force file system sync.
2023-01-09 21:18:47 +01:00
Juan Linietsky 07a964fce3 Ability to change a resource UID from API
* Works for text, binary and imported resources
* Allows better clean up of duplicate files.

TODO (future PRs):

* Use this API for assigning new UIDs to copied files.
* Use this API for UID conflict on FS scanning (if more than one file has the same UID, the newer one(s) should get assigned a different UID).
2023-01-09 18:52:00 +01:00
Yuri Rubinsky 87eafe48b8 Add few improvements for `VisualShaderNodeParticleRandomness` 2023-01-09 20:33:45 +03:00
Juan Linietsky 0e0a6bb39b
Removed unused property hints and `Object::get_translatable_strings()`
* Remove unused `EditorPropertyMember` and related hints, previouly used by
  VisualScript. Such logic should be implemented in the VS module itself.
* As the above broke compatibility with the VS module, clean up the other
  hacks that were still in core in support of VisualScript.
* `PROPERTY_USAGE_INTERNATIONALIZED` was only used in Object's
  `get_translatable_strings()`, which is a legacy function not used anywhere.
  So both are removed.
* Reordered some usage flags after the above removal to minimize the diff.
* General clean up.

Fixes #30203.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-09 16:56:01 +01:00
Danil Alexeev 9b3da76640
Fix unpressable buttons 2023-01-09 12:17:48 +03:00
Rémi Verschelde 6a86dfad29
Fix typos with codespell
Also includes #71080.

Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com>
2023-01-09 08:39:07 +01:00
Rémi Verschelde 31f94574d4
Merge pull request #70996 from reduz/properly-report-callable-bound-arguments
Properly report Callable bound arguments
2023-01-09 08:34:28 +01:00
Rémi Verschelde e7905f4f48
Merge pull request #71045 from reduz/use-bitfield-in-core-types
Use BitField<> in core type masks
2023-01-09 08:33:26 +01:00
Juan Linietsky 0e0ca01bce Properly report Callable bound arguments
Fixes #63213
Adds a function: Callable::get_amount_of_arguments_bound() to query this in callables. Exposed to the engine API.
2023-01-08 23:35:11 +01:00
smix8 9802914f97 Add NavigationServer Performance Monitor
Adds Performance Monitor for NavigationServer3D.
2023-01-08 22:58:21 +01:00
Rémi Verschelde 378d589e2d
Merge pull request #71037 from reduz/array-format-bitfield
Use BitField<> hint for Mesh.ArrayFormat and Control.SizeFlags
2023-01-08 22:51:03 +01:00
Rémi Verschelde c3c5eceb35
Merge pull request #70463 from DarkKilauea/nav-server-const
[4.x] Rework const on NavigationServer methods
2023-01-08 22:50:05 +01:00
Rémi Verschelde 69fd2f3571
Merge pull request #71064 from DarkMessiah/expose_clear_tabs
Expose TabBar::clear_tabs to GDScript
2023-01-08 22:45:58 +01:00
Rémi Verschelde 1e32a286f3
Merge pull request #70281 from CherrySodaPop/get-impulse-3d
Implement collision impulse in Godot Physics 3D
2023-01-08 22:40:06 +01:00
Juan Linietsky 2b815df3c1 Use BitField<> in core type masks
* All core types masks are now correctly marked as bitfields.
* The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks.
* Most bitmask operations replaced by functions in BitField<>
* Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is.
* Documentation and API dump updated to reflect bitfields in core types.
2023-01-08 22:17:40 +01:00
Juan Linietsky 47592927b3 Use BitField<> hint for ArrayFormat
This was missing in the conversion of bitflags to BitField<>.
2023-01-08 18:47:48 +01:00
Stanislav Labzyuk 436cd91065 Expose TabBar::clear_tabs to GDScript 2023-01-08 13:52:57 +01:00
Dawid Marzec 9eeed06e65 Expose Tree::deselect_all to GDScript 2023-01-08 12:41:27 +01:00
Lily Garcia 8ee6264cc9 Implement collision impulse in Godot Physics 3D 2023-01-07 22:34:28 -05:00
Josh Jones a0715b30f9 Rework const on NavigationServer methods
`const` is used on all methods, even when they cause modification of the server.  This reworks the methods of the server to only use `const` on method that don't change the state of the server.
2023-01-07 17:29:00 -08:00
Rémi Verschelde d642274f75
Merge pull request #70939 from bruvzg/win_screen_2
Add support for the custom initial screen for the main window, fix primary screen detection.
2023-01-07 13:21:36 +01:00
Rémi Verschelde 3579d7a9f7
Merge pull request #36301 from KoBeWi/daddy_node
Add reparent methods to Node
2023-01-07 13:20:56 +01:00
Rémi Verschelde 41b74c675f
Merge pull request #71000 from reduz/callable-bind-from-array
Allow binding Callable arguments from an array
2023-01-07 13:18:53 +01:00
Rémi Verschelde 0ab91b3d79
Merge pull request #70993 from rcorre/array-erase-doc
Warn against erasing array elements while iterating.
2023-01-07 13:18:16 +01:00
bruvzg 2718a7b7d3
Add support for the custom initial screen for the main window, fix primary screen detection. 2023-01-07 11:14:35 +02:00
Rémi Verschelde bd15c3f80e
Merge pull request #71005 from dazKind/master
CodeEdit: Fix typo 'get_code_comletion_prefixes' -> 'get_code_completion_prefixes'
2023-01-06 22:56:44 +01:00
Rémi Verschelde a12b326fab
Merge pull request #70995 from reduz/do-not-bind-variant-immutable
Unbind Variant methods that change immutable types.
2023-01-06 22:56:20 +01:00
Juan Linietsky d762a0395a Allow binding Callable arguments from an array
Restores 3.x functionality that was removed in the Signal/Callable refactor of 4.0.

Fixes #64668.
Implements https://github.com/godotengine/godot-proposals/issues/6034

Usage:

```GDScript

callable.bindv([arg1,arg2,arg3])

```
2023-01-06 22:37:25 +01:00
Michael Bickel 5d09bf8f05 fix typo 'comleption' -> 'completion' 2023-01-06 19:52:19 +01:00
SaracenOne f5edeb8f58 Disable navmesh, lightmap, and VoxelGI generation on foreign data 2023-01-06 08:39:27 -08:00
Juan Linietsky 576ae694e0 Unbind Variant methods that change immutable types.
Fixes #62706.
Code is commented instead of removed to clarify why they should not be re-added.
2023-01-06 17:17:43 +01:00
Ryan Roden-Corrent 1f6a5e8bb1
Warn against erasing array elements while iterating.
Erasing array elements while iterating does not appear to be safe.
For example, the following prints nothing:

```
var a := [0,1,2,3,4,5,6]
for i in a:
        if i % 2 == 0:
                a.erase(i)
        else:
                print(i)
```

While this is often true for array implementations, it still seems worth
documenting explicitly. I copied the wording from Dictionary.xml.
2023-01-06 08:21:01 -05:00
Yuri Rubinsky f101add78b Add `uint` type support to visual shaders 2023-01-06 10:35:25 +03:00
Yuri Sizov 82c00c21e6 Simplify some editor plugin logic and remove dead code 2023-01-05 21:04:54 +03:00
Rémi Verschelde 798582acf0
Merge pull request #65609 from dalexeev/animated-sprite
`AnimatedSprite{2D,3D}` improvements
2023-01-05 15:00:31 +01:00
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Danil Alexeev 0d25d8e7fc
`AnimatedSprite{2D,3D}` improvements
* Add support for individual frame duration to `SpriteFrames`.
* Various minor improvements.
2023-01-05 13:13:25 +03:00
Rémi Verschelde 0160fea1ce
Merge pull request #70884 from clayjohn/Depth-prepass
Ignore depth draw optimization when using depth draw alpha prepass
2023-01-03 23:23:29 +01:00
Rémi Verschelde 565ae3b767
Merge pull request #67694 from aaronfranke/its-time
Remove duplicate Month and Weekday enums
2023-01-03 23:21:19 +01:00
clayjohn 062fb8b0dc Ignore depth draw optimization when using depth draw alpha prepass
This is necessary as the scene shader still uses alpha in this case so we can't discard fragments that weren't written to the depth buffer
2023-01-03 12:33:07 -08:00
Rémi Verschelde f0893890e1
Merge pull request #70482 from bruvzg/ios_pencil
[iOS] Add Apple Pencil pressure and tilt support.
2023-01-03 15:51:39 +01:00
Rémi Verschelde 432c0dee7c
Merge pull request #70708 from rburing/bind_pin_joint_set_param_2d
Bind setter and getter for pin joint parameters in `PhysicsServer2D`
2023-01-03 12:39:43 +01:00
Rémi Verschelde 151e1355e8
Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocity
Allow to apply the angular velocity of a moving platform
2023-01-03 12:39:35 +01:00
Rémi Verschelde 4e360ac612
Merge pull request #70702 from vnen/gdscript-error-on-assign-void
GDScript: Error when assigning return value of void function
2023-01-03 12:23:00 +01:00
Ryan Roden-Corrent 53181e4090
Explain that Array.duplicate will not deep-copy Object.
This was somewhat implied by specifically calling out nested arrays and
dictionaries, but I was still unsure and had to test it myself.
One might expect that `Resource` objects, which have a `duplicate`
method, might be deep-copied.
2022-12-30 11:59:07 -05:00
George Marques bc739a4687
GDScript: Make using return of void function an error
Remove the `VOID_ASSIGNMENT` warning since those cases will be errors
now.
2022-12-30 13:35:38 -03:00
Mikael Hermansson ba8af83679 Bind methods related to physics query exclusions 2022-12-29 19:29:08 +01:00
Ricardo Buring 6bc313c765 Bind setter and getter for pin joint parameters in PhysicsServer2D 2022-12-29 17:36:08 +01:00
Markus Sauermann 06f0184b63 Fix confusion about TreeItem.add_button ambiguity between id and index
A TreeItem button has an id and an index, which can be distinct.
This leads to confusion.

This PR documents the distinction between id and index.
2022-12-29 00:43:45 +01:00
Hana f130ad622a Add missing OptionButton method descriptions 2022-12-28 18:24:46 +01:00
kobewi f2367e0782 Retry loading addons after filesystem scan 2022-12-28 15:40:45 +01:00
kobewi e9a659be5a Improve ResourcePreloader description 2022-12-28 14:19:55 +01:00
Fabio Alessandrelli 615fd98620 [Web] Expose API to force file system sync.
Mostly useful for modules and extensions that can't use FileAccess to
write files.
2022-12-27 12:33:41 +01:00
Aaron Franke 8d7d1b0bb2
Remove duplicate Month and Weekday enums
Well, they were duplicately-exposed, but triplicately-defined.
2022-12-26 15:16:25 -06:00
Yuri Rubinsky 5be4c0b390
Merge pull request #70496 from Chaosus/astargrid_divide_heuristics 2022-12-24 13:00:55 +03:00
Yuri Rubinsky 16efd0b0fc Divide `AStarGrid2D::default_heuristic` into two different heuristics 2022-12-24 09:31:02 +03:00
Rémi Verschelde d005293a34
Merge pull request #70477 from mihe/bind-joint-disable
Bind methods related to disabling collision between joint bodies
2022-12-23 23:43:18 +01:00
bruvzg 223a612c0c
[iOS] Add Apple Pencil pressure and tilt support. 2022-12-23 23:44:10 +02:00
Yuri Sizov 0369475773
Merge pull request #70441 from matt08-prog/doc-ArrayMesh
Clarify the description of ArrayMesh::regen_normal_maps
2022-12-23 21:17:01 +03:00
Mikael Hermansson c1379523ea Bind methods related to disabling collision between joint bodies 2022-12-23 14:16:33 +01:00