Fredia Huya-Kouadio
a3b445d7e8
Remove duplicate `resizable` settings
...
(cherry picked from commit f1a7caf9bb
)
2022-04-13 11:43:49 +02:00
Fredia Huya-Kouadio
4ff726b933
Update `resize` settings:
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- Unlock resizing for the Godot Editor
- Add an option to specify whether a game is resizeable for the Godot template
(cherry picked from commit 3f299e9255
)
2022-04-13 11:43:49 +02:00
Lyuma
f28309aa86
Keep editor at normal priority on windows.
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The multithreaded importer often causes system-wide hangs when importing more than 20 files at a time.
Running the editor at normal priority allows other applications on the system to be responsive during long imports.
(cherry picked from commit ee02a7f785
)
2022-04-13 11:43:48 +02:00
bruvzg
1f51bae294
[macOS, 3.x] Fix OpenGL color space on HDR displays.
2022-04-13 10:34:09 +03:00
C.Even
cfe0991b20
Retrieve primary monitor size in fullscreen mode
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* Fixes #21674
2022-04-07 18:51:16 +08:00
Fredia Huya-Kouadio
3ba0508f79
Update the editor display scale based on the device's scaled density
2022-04-04 04:18:56 -07:00
Haoyu Qiu
bccd23f4bf
Fix memory leak when handling Linux primary clipboard
2022-04-01 21:55:53 +08:00
ConteZero
59fb6c9ef0
Fix X11 is_window_maximized
2022-03-31 23:10:32 +02:00
Rémi Verschelde
3c0d32562b
Merge pull request #59606 from m4gr3d/fix_low_processor_mode_3x
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[3.x] Fix flickering issues with low processor mode on Android
2022-03-29 22:51:32 +02:00
Fredia Huya-Kouadio
8ca32d1727
Fix flickering issues with low processor mode on Android
2022-03-29 12:17:25 -07:00
pkowal
5e5154e5b9
Change godot.ico to uncompressed/fixed size
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(cherry picked from commit d469cfb2ab
)
2022-03-28 23:43:46 +02:00
Fredy Huya-Kouadio
6f2442b17a
Cleanup the gradle build configuration
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These changes resolve the inconsistency between gradle and scons targets by configuring the gradle buildtypes to match the scons targets.
2022-03-28 08:12:55 -07:00
Fredy Huya-Kouadio
cb0b2aefc3
Android port of the Godot Editor
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These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices.
UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback.
Co-authored-by: thebestnom <shoval.arad@gmail.com>
2022-03-28 07:54:10 -07:00
ztco224
658877c350
Fix DST Error on Windows
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(cherry picked from commit 4802f15231
)
2022-03-17 15:49:58 +01:00
Fredia Huya-Kouadio
b8178a7f0a
Setup logic to publish the Godot Android library to MavenCentral
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(cherry picked from commit a2bf47de2b
)
2022-03-17 14:45:19 +01:00
Rémi Verschelde
6c2bd12031
Revert "Fix detected leaks/heap-use-after-free by AddressSanitizer at startup"
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This reverts commit 3f94ea6271
.
It broke `detect_prime`'s main purpose which is to detect GPUs and use
the best one available.
2022-03-15 09:34:57 +01:00
ConteZero
2ff0735329
Added primary clipboard for Linux
2022-03-14 15:28:36 +01:00
Rémi Verschelde
3f08b72361
Merge pull request #56036 from Rubonnek/fix-startup-leaks-and-use-after-free
2022-03-13 18:09:55 +01:00
Hugo Locurcio
cec7c908ca
Add `get_screen_refresh_rate()` to OS
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This method can be used to get the refresh rate of a given screen.
It is supported on Windows, macOS, Linux, Android and iOS (but not
HTML5).
2022-03-10 22:10:48 +01:00
Rémi Verschelde
8975470bc2
Merge pull request #58336 from maiself/fix-directory-delete-linux-3.x
2022-03-10 21:29:55 +01:00
bruvzg
fa56990170
[macOS and iOS export] Add localized application name to the translation .plist files.
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(cherry picked from commit 5fdea69276
)
2022-03-10 17:18:40 +01:00
Rémi Verschelde
a73bd2dec4
Revert "[HTML5] Fetch API now passes credentials."
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(cherry picked from commit 63df46c238
)
2022-03-09 09:53:26 +01:00
Rémi Verschelde
85b4848ca8
Merge pull request #54188 from Rubonnek/increase_var_arg_max_3x
2022-03-08 13:10:48 +01:00
Wilson E. Alvarez
424dbf70af
Increase VARIANT_ARG_MAX to 8
2022-03-07 10:03:49 -05:00
Haoyu Qiu
9d6f4a76d1
Fix X11 memory leak after drag & drop file into the editor
2022-03-04 17:50:28 +08:00
Sergey Minakov
e3cd47f6cc
[iOS] Fix multitouch not working correctly
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(cherry picked from commit 15ef056997
)
2022-03-02 11:00:26 +01:00
Haoyu Qiu
1348f868c9
Make string inside TTR() single-line
2022-02-28 20:09:34 +08:00
Mai Lavelle
2c00b90613
Fix deleting of directories on Linux
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Trailing slash of directories was mishandled, and incorrect derived paths
were formed. Stripping the slash fixes this.
2022-02-20 08:43:44 -05:00
Sergey Minakov
4282076ab5
[iOS] Fix incorrect method name for input dragging event
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(cherry picked from commit 8b3ac9479e
)
2022-02-19 15:40:01 +01:00
Rémi Verschelde
47e34dc4e2
Merge pull request #58157 from Calinou/os-add-get-processor-name-3.x
2022-02-17 12:34:16 +01:00
Hugo Locurcio
7f9e974a8b
Add an `OS.get_processor_name()` method
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This method can be used to get the CPU model name.
It can be used in conjunction with
`VisualServer.get_video_adapter_name()` and
`VisualServer.get_video_adapter_vendor()` for annotating benchmarks
and automatic graphics quality configuration.
2022-02-16 18:39:02 +01:00
Rémi Verschelde
9f09251027
i18n: Sync editor translations with Weblate
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Minor proofreading of new OSX export strings.
2022-02-16 09:55:45 +01:00
Fabio Alessandrelli
8988a9bcec
[HTML5] Fetch API now passes credentials.
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Used default value before, i.e. "same-origin", now uses "include" (i.e.
include for cross-origin if cross-origin is allowed).
(cherry picked from commit ffe248cbdf
)
2022-02-11 09:50:59 +01:00
Rémi Verschelde
7a16bb2ee4
Fix typos with codespell
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Using codespell 2.2-dev from current git.
Added `misc/scripts/codespell.sh` to make it easier to run it once in a
while and update the skip and ignore lists.
(cherry picked from commit 1bdb82c64e
)
2022-02-11 09:50:59 +01:00
NeilKleistGao
ef0ec3fcfd
Add warning for Windows export when rcedit is not configured
2022-02-11 09:50:57 +01:00
bruvzg
6bcb24f1b8
Add empty translation files to the exported app bundle, to allow translation detection by the OS.
...
(cherry picked from commit 2eeff4caec
)
2022-02-11 09:50:56 +01:00
Rémi Verschelde
f50c7f7415
Core: Move generated `VERSION_HASH` to a `.cpp` file
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This lets us have its definition in `core/version.h` and avoid
rebuilding a handful of files every time the commit hash changes.
(cherry picked from commit 90162851a7
)
2022-02-10 13:06:56 +01:00
Rémi Verschelde
f72753ca0c
Merge pull request #57604 from naithar/fix/godot-view-touch-3.x
2022-02-09 11:05:51 +01:00
Fabio Alessandrelli
4c23a902c1
[HTML5] Implement JavaScript PWA update callbacks.
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Allows detecting when a new version of the progressive web app service
worker is waiting (i.e. an update is pending), along a function to force
the update and reload all clients.
2022-02-06 18:33:13 +01:00
Fabio Alessandrelli
73f396572a
[HTML5] PWA service worker prefers cached version.
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Use an offline first approach, where we prefer the cached version over
the network one.
This forces games using PWA to always re-export the project and not just
the PCK, so that the service worker version gets updated correctly, and
the end-user cache is correctly cleared on update.
2022-02-06 18:33:13 +01:00
Fabio Alessandrelli
4a52016aa9
Revert "[HTML5] Better engine config parsing."
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This reverts commit 2f509f1b12
.
Breaks closure compiler builds.
And adds a warning for future readers.
(cherry picked from commit 6d3d17651a
)
2022-02-04 00:16:15 +01:00
Sergey Minakov
aba5f6d9be
[iOS] Fix touch handling for overlay views
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Workaround for GodotView touches being called from UIWindow on different UIView input
2022-02-03 23:53:31 +03:00
Rémi Verschelde
94dd9c26dd
Server: Fix skip libstdc++ static linking on macOS
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Fixes #48161 .
2022-02-03 17:54:59 +01:00
bruvzg
f44b7c3188
Fix iOS export with manually specified signing/provisioning data.
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(cherry picked from commit 57db989a97
)
2022-02-03 11:30:17 +01:00
Rémi Verschelde
fdbcd002f6
Merge pull request #57512 from bruvzg/console_build
2022-02-02 23:06:36 +01:00
Rémi Verschelde
58edf04240
Windows: Fix GCC -fpermissive error with 'pck' section workaround
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Follow-up to #57450 .
(cherry picked from commit 5a1f42b322
)
2022-02-01 12:20:19 +01:00
bruvzg
3095dcef19
[3.x] Backport Windows subsystem build option.
2022-02-01 13:03:15 +02:00
bruvzg
ba2e891ec8
[Windows] Disable console I/O redirection, if it's already redirected to the pipe or file.
...
(cherry picked from commit 99a1e552ac
)
2022-01-31 22:54:24 +01:00
Fabio Alessandrelli
82c83a0636
[HTML5] Fix gamepad samples not being properly reset.
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(cherry picked from commit 93968e1451
)
2022-01-31 22:54:24 +01:00
Fabio Alessandrelli
6209eede00
[HTML5] Better engine config parsing.
...
(cherry picked from commit 2f509f1b12
)
2022-01-31 22:54:23 +01:00
Bartłomiej T. Listwon
423a90043d
Prevent LTCG (MSVC LTO) from removing "pck" section
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(cherry picked from commit e4bde938a1
)
2022-01-31 22:54:22 +01:00
Fredia Huya-Kouadio
5deeb38a70
Fix XR Android manifest metadata
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- Adds the parameters for supported Meta devices, which is required to access some device specific capabilities
- Remove the 'com.samsung.android.vr.application.mode' metadata when we're not using the VrApi plugin
2022-01-26 08:58:47 -08:00
bruvzg
eb975b7cea
[Export, 3.x] Instead of removing unsupported options, hide it.
2022-01-25 21:18:22 +02:00
Haoyu Qiu
f8afd16c89
Fix memory leak when move to trash fails on Linux
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(cherry picked from commit 8be49838b3
)
2022-01-25 18:55:52 +01:00
Hugo Locurcio
4f1f76c7ce
Add local web server configuration designed for web editor development
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Running `npm run serve` in `platform/javascript/` will start
a web server that uses `bin/` as its root folder. This means you
can extract a compiled web editor ZIP in this folder and immediately
be able to test the web editor.
Headers required for the use of SharedArrayBuffer are automatically
added to every response.
(cherry picked from commit 9ef9bfb12c
)
2022-01-25 18:23:39 +01:00
Fabio Alessandrelli
822da984bb
[Net] Fix get_response_body_length for large files.
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Parsing was fixed, but not the return value for the exposed getter.
(cherry picked from commit 01e5e98312
)
2022-01-25 18:23:04 +01:00
Hugo Locurcio
96a325dec8
Force threads when compiling web editor instead of erroring out
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This makes the build process more seamless. A similar option is
already forced for initial memorywhen needed.
(cherry picked from commit da19898c24
)
2022-01-25 18:12:19 +01:00
Rémi Verschelde
ed869729ae
Merge pull request #56755 from madmiraal/fix-45592-3.x
2022-01-24 10:06:24 +01:00
lawnjelly
adf14bfdde
Add nodiscard to core math classes to catch c++ errors.
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A common source of errors is to call functions (such as round()) expecting them to work in place, but them actually being designed only to return the processed value. Not using the return value in this case in indicative of a bug, and can be flagged as a warning by using the [[nodiscard]] attribute.
2022-01-20 17:28:31 +00:00
Rémi Verschelde
a9b10054b8
Merge pull request #56950 from timothyqiu/has-clipboard-3.x
2022-01-20 12:09:53 +01:00
bruvzg
30ee208bd9
[macOS export, 3.x] Implements ad-hoc signing on Linux/Windows, adds extra privacy settings, entitlements warnings and error checking.
2022-01-20 10:46:29 +02:00
bruvzg
0e5f063b5b
Improve iOS icon / loading screen export.
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Merge "required" / "optional" icons into a single list.
Remove "generate_missing" and automatically rescale icons / loading screens that are missing or have incorrect size.
Print warning if icon or loading screen has incorrect size.
2022-01-19 16:04:16 +01:00
Haoyu Qiu
76297e744d
Add `OS.has_clipboard()` to check clipboard content
2022-01-19 20:19:06 +08:00
Rémi Verschelde
c938104a88
Merge pull request #56630 from Pineapple/replace-find-last
2022-01-18 16:36:52 +01:00
Rémi Verschelde
1ee44b2366
ImageLoader: Remove references to unsupported svgz extension
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I don't see any reference to gzip/svgz supported in the nanosvg library,
and the handful of test gzip compressed svgz files I tried failed loading.
Also cleaning a couple missing includes in platform export code.
2022-01-17 10:52:32 +01:00
Rémi Verschelde
879244c54e
Merge pull request #56015 from bruvzg/phy_code_conv
2022-01-16 11:36:26 +01:00
Marcel Admiraal
949ea2b326
Simplify InputDefault::joy_axis code by using float instead of struct JoyAxis
2022-01-14 15:36:35 +00:00
Rémi Verschelde
a627cdafc5
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
Marcel Admiraal
b7545631de
Use mouse event relative motion to calculate mouse speed
2022-01-13 10:29:57 +00:00
Bartłomiej T. Listwon
2f92d5900a
UWP: Simplify QueryPerformanceCounter usage
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(cherry picked from commit 24fe82da63
)
2022-01-12 17:33:02 +01:00
Bartłomiej T. Listwon
e1429dd80f
Windows: Simplify QueryPerformanceCounter usage
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(cherry picked from commit 5ba38fb208
)
2022-01-12 17:32:50 +01:00
bruvzg
16bb18c453
[macOS] Improve window activation hack.
...
(cherry picked from commit 927105692f
)
2022-01-12 17:28:08 +01:00
Rémi Verschelde
123fcfaf83
Merge pull request #56676 from winterpixelgames/3.x-android-keystore-paths
2022-01-12 16:46:00 +01:00
Bastiaan Olij
4df4d72caf
Wrong call for create_offscreen_gl
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We need to use `CallVoidMethod` instead of `CallBooleanMethod` to call `create_offscreen_gl`.
2022-01-12 11:01:24 +11:00
Jason Knight
39070291ef
Android export plugin passes absolute file paths to gradle for keystores.
2022-01-10 15:16:00 -06:00
Rémi Verschelde
8a192cd0ab
Merge pull request #55987 from bruvzg/wt 🤎 3
2022-01-10 16:43:56 +01:00
Bartłomiej T. Listwon
22750b1c03
Replace String::find_last with rfind where possible (backward compatible with old API)
2022-01-08 22:40:44 +01:00
Max Hilbrunner
36af1abbe0
Windows input: fix bracket -> brace for US input
2022-01-07 12:14:21 +01:00
Pierre-Thomas Meisels
7dd8e364b1
OSX: Add signing of directory structure in Library when exporting for OSX.
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Add exporting of folder structure in PlugIns when exporting for OSX.
2022-01-07 01:15:37 +01:00
Rémi Verschelde
b197de6f5f
Fix typos with codespell
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Using codespell 2.1.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
readded
seeked
statics
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2022-01-07 00:14:54 +01:00
bruvzg
6f81a8ee2c
Fix multiple missing UTF-8 decoding.
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(cherry picked from commit c69e0d16bc
)
2022-01-06 21:44:40 +01:00
ne0fhyk
0448d4e26e
Fix Android Studio builds.
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(cherry picked from commit 1345e66935
)
2022-01-06 00:24:42 +01:00
bruvzg
d2558bdc8c
Fix decoding UTF-8 filenames on unzipping.
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(cherry picked from commit d2573c1636
)
2022-01-06 00:21:37 +01:00
Marcel Admiraal
913855926d
Fix tablet tilt values returning bad values
2022-01-02 12:16:04 +00:00
Rémi Verschelde
50e1764a33
Merge pull request #56059 from bruvzg/macos_gl_off_ctx
2021-12-21 09:20:03 +01:00
bruvzg
ccdf1a9934
[macOS] Fix OpenGL flickering.
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Fix incorrect context usage for off-screen drawing.
Remove kCGLCEMPEngine, which is causing flicker.
Disable window redraw during resize, when rendering in the separate thread.
2021-12-18 21:02:13 +02:00
bruvzg
59085d5051
[Windows] Improve console handling and execute.
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Always build with the GUI subsystem.
Redirect stdout and stderr output to the parent process console.
Use CreateProcessW for blocking `execute` calls with piped stdout and stderr (prevent console windows for popping up when used with the GUI subsystem build, and have more consistent behavior with non-blocking calls).
Add `open_console` argument to the `execute` to open a new console window (for both blocking and non-blocking calls).
Remove `interface/editor/hide_console_window` editor setting.
Remove `Toggle System Console` menu option.
Remove `set_console_visible` and `is_console_visible` functions.
2021-12-18 10:13:27 +02:00
Wilson E. Alvarez
3f94ea6271
Fix detected leaks/heap-use-after-free by AddressSanitizer at startup
2021-12-17 15:12:55 -05:00
Wilson E. Alvarez
1b8a9d56b3
Set default priority on PRIME detection vendor struct.
2021-12-17 15:12:17 -05:00
bruvzg
b4ec1c5817
Backport: Allow for mapping scancodes to current layout
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Co-authored-by: Frixuu <kontakt@lukasz.xyz>
2021-12-17 13:04:47 +02:00
Sam Lantinga
9efdac2761
Fixed detecting the Valve Streaming Gamepad
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Fixed the GUID, and compare the contents of the GUID, not just the pointers
(cherry picked from commit 8df0baf6f5
)
2021-12-17 00:14:50 +01:00
Rémi Verschelde
62b181a4ef
Merge pull request #55967 from bruvzg/wt 💩 3
2021-12-16 23:05:40 +01:00
Marcel Admiraal
b5d325e6ff
Only rotate Android sensor values for sensors that need them rotated
2021-12-15 18:15:25 +00:00
bruvzg
9aef3a93dd
[Windows] Detect new Windows Terminal and disable unsupported set_console_visible code.
2021-12-15 20:00:35 +02:00
bruvzg
38c1706a7d
[Windows] Open a new console window for the editor instances.
2021-12-14 14:38:42 +02:00
Aaron Franke
7bf7bd70ac
[3.x] Misc build system fixes
2021-12-10 12:15:16 -06:00
Rémi Verschelde
45aac0b9e9
Merge pull request #55768 from m4gr3d/config_hand_tracking_frequency_3x
2021-12-09 23:05:06 +01:00
Fredia Huya-Kouadio
4f6ce8a7ba
Enable configuration of the `android:excludeFromRecents` activity attribute.
...
(cherry picked from commit cfa81ff32a
)
2021-12-09 23:03:19 +01:00
Rémi Verschelde
599ae423ba
Merge pull request #55735 from m4gr3d/add_min_target_sdk_configs
2021-12-09 23:01:56 +01:00
ne0fhyk
9d22ad3c9b
Add support for configuring the xr hand tracking frequency mode
2021-12-09 12:26:06 -08:00