Rémi Verschelde
cb3ca99b13
Merge pull request #39430 from Calinou/doc-3d-light-radius
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Improve the 3D light documentations
2020-06-10 16:41:18 +02:00
Hugo Locurcio
f7e21d8e88
Improve the 3D light documentations
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See https://github.com/godotengine/godot-docs/issues/3670 .
2020-06-10 11:19:11 +02:00
Rémi Verschelde
47f1faf512
Merge pull request #39409 from akien-mga/astar-get_closest_point-deterministic
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AStar: Make get_closest_point() deterministic for equidistant points
2020-06-10 10:46:35 +02:00
Rémi Verschelde
a7d0ed9725
Merge pull request #39413 from akien-mga/doc-file-store-signed-ints
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doc: Make File store/get integer methods clearer
2020-06-10 10:45:04 +02:00
Rémi Verschelde
60db9f906c
Merge pull request #39429 from Calinou/doc-dictionary-hash-order
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Mention ordering caveats for `Dictionary.hash()`
2020-06-10 10:36:43 +02:00
Hugo Locurcio
77b89263dd
Mention ordering caveats for `Dictionary.hash()`
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See https://github.com/godotengine/godot/issues/27615 .
2020-06-10 09:33:43 +02:00
Rémi Verschelde
cd25d184a5
doc: Make File store/get integer methods clearer
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Add an example on how to store signed integers on less than 64 bits,
using one bit for the signedness.
2020-06-09 23:26:10 +02:00
Rémi Verschelde
3494270594
Merge pull request #39391 from YeldhamDev/filediag_file_icon
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Add generic file icon and its modulation to the 'FileDialog'
2020-06-09 14:11:01 +02:00
Marcel Admiraal
1b738a77c1
Update Rigidbody 2D and 3D sleep documentation.
2020-06-09 12:10:11 +01:00
Rémi Verschelde
187ba4c5a8
AStar: Make get_closest_point() deterministic for equidistant points
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Closes godotengine/godot-docs#3667.
Supersedes #39405 .
2020-06-09 11:04:12 +02:00
Michael Alexsander
637927f803
Add generic file icon and its modulation to the 'FileDialog'
2020-06-08 10:31:45 -03:00
dominiks
d2250a2320
Add note about automatic window title to FileDialog documentation.
2020-06-05 22:30:24 +02:00
Marcel Admiraal
b5e31b70dc
Correct misspellings of damped spring.
2020-06-04 18:07:24 +01:00
Rémi Verschelde
4ac78e6a5f
doc: Sync classref with current source
2020-06-04 10:07:56 +02:00
Rémi Verschelde
dc67d0737b
Merge pull request #39257 from Chaosus/fix_integer_vectors_doc
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Fix docs generation for Vector2i/Vector3i/Rect2i
2020-06-03 15:12:39 +02:00
Yuri Roubinsky
d7cf1b5c73
Fix docs generation for Vector2i/Vector3i/Rect2i
2020-06-03 15:22:26 +03:00
Rémi Verschelde
901832e21c
Merge pull request #39113 from nekomatata/bbcode-image-color
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Add color option for img bbcode tag in RichTextLabel to tint images
2020-06-03 13:16:13 +02:00
Rémi Verschelde
7460bc36dd
Merge pull request #39130 from Calinou/dynamicfont-disable-outline-antialiasing
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Disable antialiasing on the DynamicFont outline as well when requested
2020-06-03 12:59:15 +02:00
Rémi Verschelde
030a26206f
Merge pull request #39210 from Calinou/directional-light-performance-hint
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Add performance hints to the DirectionalLight shadow mode property hint
2020-06-02 11:39:06 +02:00
Maganty Rushyendra
0451248ff1
Clarify usage of AnimationPlayer with AnimationTree and fill in empty method descriptions
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Add clarification to docs to explain that when an `AnimationPlayer`
object is paired with an `AnimationTree`, several properties and
methods exposed by the `AnimationPlayer` class may not work as expected.
The issues occur because an `AnimationTree` runs independently, and
uses its member `AnimationPlayer* player` primarily for its
`Map<StringName, AnimationData> animation_set`.
Added descriptions for `root_motion_track` and `get_root_motion_transform`.
2020-06-02 12:19:33 +08:00
Hugo Locurcio
b46756c723
Add performance hints to the DirectionalLight shadow mode property hint
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This also clarifies some parts in the DirectionalLight documentation.
2020-06-01 01:20:35 +02:00
Emmanuel Leblond
c6de3872f9
Remove OS.get_system_time_secs/get_system_time_msecs and change OS.get_unix_time return type to double
2020-05-31 14:19:31 +02:00
PouleyKetchoupp
7b7d4ef079
Add color option for img bbcode tag in RichTextLabel to tint images
2020-05-30 19:13:16 +02:00
Rémi Verschelde
d19257eb2b
Merge pull request #39010 from gvekan/fix-documentation
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Fix ProjectSettings.save_custom documentation
2020-05-29 12:11:19 +02:00
Rémi Verschelde
1620669f4e
Merge pull request #39051 from Xrayez/geometry-split
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Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
2020-05-29 12:10:37 +02:00
Hugo Locurcio
2919fc7317
Disable antialiasing on the DynamicFont outline as well when requested
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This partially addresses
https://github.com/godotengine/godot-proposals/issues/943 .
2020-05-28 22:30:38 +02:00
Hugo Locurcio
9065b7ed4e
makerst: Print status messages to make the CI output clearer
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This also removes an unused method.
2020-05-27 22:24:33 +02:00
Andrii Doroshenko (Xrayez)
69d5de632e
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
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Extra `_2d` suffixes are removed from 2D methods accoringly.
2020-05-27 14:28:34 +03:00
Maganty Rushyendra
a4413710f9
Expose `get_char_size()` from Font instead of BitmapFont
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`get_char_size()` is a public virtual function defined in the `Font`
class. Implementations exist for both `BitmapFont` and `Dynamic Font`.
However, it was only exposed to the GDScript API through the Bitmap
Font, and not for Dynamic Font.
This commit exposes the function through `Font` instead.
Fixes #23967
2020-05-27 17:28:23 +08:00
Gustav
728c0c1e14
Fix ProjectSettings.save_custom documentation
2020-05-26 09:13:37 +02:00
PouleyKetchoupp
ad8081216c
Option in RichTextLabel for height to fit content
2020-05-22 09:20:49 +02:00
Dominik 'dreamsComeTrue' Jasiński
08377b3f04
Clarifies 'icon_separation' in TabContainer (instead of 'hseparation')
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Fixes : #38911
2020-05-21 21:53:17 +02:00
Rémi Verschelde
0b8cb945cf
doc: Sync classref with current source
2020-05-20 15:29:37 +02:00
Rémi Verschelde
1d573969c0
Merge pull request #38874 from bruvzg/tab_drv_sel_40
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[Windows] Add tablet driver selection.
2020-05-20 13:58:20 +02:00
Rémi Verschelde
d3612d04c7
Merge pull request #38794 from nekomatata/text-edit-search-result
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TextEdit search returns Dictionary instead of Vector
2020-05-20 13:28:29 +02:00
bruvzg
d0b5174b6a
[Windows] Add tablet driver selection.
2020-05-20 09:37:32 +03:00
Rémi Verschelde
8896425ee4
Merge pull request #38791 from clayjohn/physical-sky-update
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Add night sky to PhysicalSkyMaterial
2020-05-18 16:33:50 +02:00
Remi Rampin
55bad66447
Update description of Object.free() method
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Clarify that variables pointing to an object don't become `null` when that object is freed, it just makes them invalid.
(cherry picked from commit ccf5703568
)
2020-05-18 09:11:22 +02:00
Max Hilbrunner
ea8d9c5288
Merge pull request #38795 from Calinou/doc-array-dictionary-reference
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Document that Dictionary is always passed as reference
2020-05-17 20:30:42 +02:00
Rémi Verschelde
4c8832701b
Merge pull request #38695 from dreamsComeTrue/node-swap-order-arguments
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Replace 'add_child_below_node' with 'add_sibling' in Node
2020-05-17 11:36:05 +02:00
Hugo Locurcio
675fea1648
Document that Dictionary is always passed as reference
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See #38792 .
2020-05-16 23:52:40 +02:00
PouleyKetchoupp
242b94af1a
TextEdit search returns a dictionary instead of Vector
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Easier to use than accessing elements in a Vector using indices given by an enum.
Breaks compatibility on existing scripts using this functionality.
2020-05-16 23:46:14 +02:00
clayjohn
4408efade3
Add night sky to PhysicalSkyMaterial
2020-05-16 12:59:55 -07:00
Hugo Locurcio
d935a4348d
Remove HQ2X and the `Image.expand_2x_hq2x()` method
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As of Godot 3.0, HQ2X is no longer used to upscale the editor theme
and icons on hiDPI displays, which limited its effective uses.
HQ2X was also used to upscale the project theme when the "Use Hidpi"
project setting was enabled, but results were often less than ideal.
The new StyleBoxFlat and SVG support also make HQ2X less important
to have as a core feature.
This decreases binary sizes slightly (-150 KB on most platforms,
-212 KB on WebAssembly release).
This partially addresses #12419 .
2020-05-16 16:10:50 +02:00
Dominik 'dreamsComeTrue' Jasiński
7f5c81c32f
Replace 'add_child_below_node' with 'add_sibling' in Node
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Fixes : #19642
2020-05-15 22:02:00 +02:00
Rémi Verschelde
2800c8f43d
doc: Sync classref with current source
2020-05-15 18:25:09 +02:00
Rémi Verschelde
0bdd1d46dd
Merge pull request #38754 from Calinou/doc-canvasitem-texture-filter-repeat
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Document CanvasItem's texture filtering and repeating modes
2020-05-15 18:03:25 +02:00
Hugo Locurcio
3a79f98be7
Document CanvasItem's texture filtering and repeating modes
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This makes the CanvasItem documentation 100% complete.
2020-05-15 14:49:43 +02:00
Hugo Locurcio
9e9410bd3d
Document the Camera3D's `effects` property
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This makes the Camera3D documentation 100% complete.
2020-05-15 14:38:26 +02:00
Marcel Admiraal
e7fee711b3
Update game controller enums.
2020-05-13 10:33:32 +01:00
Marcel Admiraal
bb9c104695
Make it clear that PhysicsDirectSpaceState is only available from
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within _physics_process().
2020-05-12 12:55:59 +01:00
Rémi Verschelde
02bcaa7a46
Merge pull request #38689 from Calinou/rename-ssl-certificate-setting
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Rename SSL certificate bundle setting to clarify the "overriding" aspect
2020-05-12 11:37:46 +02:00
Hugo Locurcio
c6fbbdf15d
Rename SSL certificate bundle setting to clarify the "overriding" aspect
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This closes https://github.com/godotengine/godot-docs/issues/2531 .
2020-05-12 10:13:27 +02:00
Rémi Verschelde
d3bd219362
doc: Sync classref with current source
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Adds API changes from the new GPU lightmapper.
2020-05-12 10:10:50 +02:00
Rémi Verschelde
66b0b0c153
Merge pull request #38635 from Calinou/tilemap-rename-ysort-index
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Rename various TileMap methods/properties for clarity and consistency
2020-05-11 23:05:15 +02:00
Rémi Verschelde
bbdfc7353c
doc: Sync classref with current source
2020-05-11 13:23:39 +02:00
Hugo Locurcio
c64c45ccaf
Rename various TileMap methods/properties for clarity and consistency
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The YSort renames were tracked in https://github.com/godotengine/godot/issues/16863 .
This closes https://github.com/godotengine/godot-proposals/issues/814 .
2020-05-10 19:16:38 +02:00
Rémi Verschelde
6a0473bcc2
Merge pull request #38548 from kuruk-mm/add_string_join_to_gdscript
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GDScript: Add join method on String
2020-05-10 16:54:45 +02:00
Rémi Verschelde
94721f5ab8
Revert "Renamed plane's d to distance"
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This reverts commit ec7b481170
.
This was wrong, `d` is not a distance but the `d` constant in the
parametric equation `ax + by + cz = d` describing the plane.
2020-05-10 16:47:11 +02:00
Rémi Verschelde
a95e2ec5ac
Merge pull request #38505 from KoBeWi/ms_visual_docs
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Add documentation for the VisualShader nodes
2020-05-10 13:07:56 +02:00
Rémi Verschelde
9cc67b19b8
Merge pull request #38613 from MCrafterzz/plane
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Renamed plane's d to distance
2020-05-10 13:06:55 +02:00
Marcus Elg
ec7b481170
Renamed plane's d to distance
2020-05-10 12:12:51 +02:00
Chris Bradfield
975ed93794
[DOCS] minor description changes
2020-05-09 18:56:14 -07:00
Mateo Kuruk Miccino
8c2dc177b6
GDScript: Add join method on String
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Docs: Add join on String.xml
2020-05-09 12:16:21 -03:00
Marcus Elg
9a7e515d50
Rename Lineshapes d to distance
2020-05-09 15:10:00 +02:00
Hugo Locurcio
3a11baaeac
Turn the anisotropic filtering setting into an enum
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Since it only accepts power-of-two values, exposing it as an enum
makes more sense. This also allows for adding property hints to indicate
the performance cost of each value.
This also improves property hints for MSAA and FXAA.
2020-05-08 12:07:35 +02:00
Tomasz Chabora
fecf79f287
Add documentation for the VisualShader nodes
2020-05-08 00:36:01 +02:00
Rémi Verschelde
ae33cf5f45
Merge pull request #36379 from aaronfranke/color-constructors
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Add a Color constructor for Color with alpha
2020-05-07 21:16:51 +02:00
Rémi Verschelde
bef52957d0
Merge pull request #38226 from Calinou/increase-camera3d-fov
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Increase the default Camera3D field of view to 75
2020-05-07 21:16:21 +02:00
Rémi Verschelde
b62218bbac
Merge pull request #38385 from ThakeeNathees/method-bind-text_edit-set_line
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method bind TextEdit::set_line() added
2020-05-07 13:43:34 +02:00
Marcel Admiraal
da13b74cc8
Make 2D and 3D KinematicBody stop_on_slope documentation the same.
2020-05-07 08:18:23 +01:00
Rémi Verschelde
b9594b2c10
doc: Sync classref with current source
2020-05-06 10:27:02 +02:00
follower
ae067413a5
Fix suffix property doc typo: "prefix" -> "suffix"
2020-05-06 05:00:12 +12:00
bruvzg
d978658f81
[Windows] Add support for the WinTab API for pen input.
2020-05-05 14:16:02 +03:00
Hugo Locurcio
d8808fba85
Document the expected normal map coordinate system where relevant
2020-05-04 22:46:47 +02:00
Rémi Verschelde
f7ca1c805b
doc: Sync classref with current source
2020-05-04 16:55:01 +02:00
Rémi Verschelde
cf398b8ee0
Merge pull request #38392 from Enhex/patch-1
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fix typo
2020-05-03 18:17:30 +02:00
Bastiaan Olij
45d1f41837
Added missing spring enums for generic_6dof_joint
2020-05-02 21:49:56 +10:00
Hugo Locurcio
e8a2fa6b7d
Tweak Tween cheatsheet link formatting to avoid rST conversion bug
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reStructuredText doesn't allow embedding links in bold/italic text.
2020-05-01 18:43:55 +02:00
Enhex
aaf5a58b44
fix typo
2020-05-01 18:52:08 +03:00
Thakee Nathees
b9acf1cedf
method bind TextEdit::set_line() added
2020-05-01 18:37:12 +05:30
Hugo Locurcio
ccc4f3899c
Increase the default Camera3D field of view to 75
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A vertical FOV of 75 degrees is roughly equivalent to a 91 degree
horizontal FOV on a 4:3 display (~107.51 degrees on 16:9),
which is close to the typical default FOV used in PC games.
Note that this doesn't apply to the in-editor camera which keeps its
FOV to 70. This is because it doesn't display in fullscreen;
its viewport only displays in the center of the editor (roughly).
This means the viewport won't cover the viewer's eyes as much. Therefore,
the editor camera FOV should be slightly lower to account for this.
Since this changes the default value, this may break existing projects
slightly.
For the record, this was already done in
https://github.com/godotengine/godot-demo-projects/pull/260
for the official demo projects.
2020-05-01 14:03:27 +02:00
Rémi Verschelde
7cd43c17e9
i18n: Sync translate template for class reference
2020-05-01 12:46:46 +02:00
Rémi Verschelde
b0c0d506b6
doc: Sync classref with current source
2020-05-01 12:46:05 +02:00
Rémi Verschelde
161400b30c
Merge pull request #38330 from Calinou/doc-image-load-formats
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Document the formats supported by `Image.load()`
2020-04-30 10:04:07 +02:00
Aaron Franke
90df1d67cb
Color with alpha constructor
2020-04-29 14:41:12 -04:00
Hugo Locurcio
a26649de42
Document the formats supported by `Image.load()`
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This partially addresses #32166 .
2020-04-29 17:58:38 +02:00
Rémi Verschelde
b99b212855
Merge pull request #38307 from Calinou/shell-open-res-user-warning
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Warn when trying to open `res://` or `user://` with `OS.shell_open()`
2020-04-29 16:07:34 +02:00
Rémi Verschelde
58435b0c91
Merge pull request #20371 from aaronfranke/vector-lerp
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[Core] [Mono] [GDNative] Rename "linear_interpolate" methods to "lerp"
2020-04-29 15:50:00 +02:00
Rémi Verschelde
b3da429423
Merge pull request #36498 from Avantir-Chaosfire/patch-1
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doc: Improve Node2D to_local/to_global description
2020-04-29 13:04:19 +02:00
Aaron Franke
540156b387
[Core] Rename linear_interpolate to lerp
2020-04-29 04:02:49 -04:00
Avantir-Chaosfire
5c6f824e71
doc: Improve Node2D to_local/to_global description
2020-04-29 09:44:51 +02:00
Rémi Verschelde
41af228b76
Merge pull request #36960 from pycbouh/docs-improve-shortcuts
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Improve shortcut formatting in docs
2020-04-29 09:40:52 +02:00
Rémi Verschelde
105b4f89b9
Merge pull request #37776 from Sauermann/transform-scale-origin
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Clarify Transform scaled Method description
2020-04-29 09:17:47 +02:00
Rémi Verschelde
dfe38fbf8a
Merge pull request #38287 from JiRuifanCR/animatedtexture-oneshot-pause-set-frame
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Add set_frame, pause, and oneshot to AnimatedTexture
2020-04-29 09:14:37 +02:00
Rémi Verschelde
a17bdb10a9
Merge pull request #38074 from KoBeWi/tfree
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Mention how to remove TreeItem from a Tree
2020-04-29 09:07:24 +02:00
Hugo Locurcio
d46e411b44
Warn when trying to open `res://` or `user://` with `OS.shell_open()`
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`OS.shell_open()` will pass on the path directly to the OS' shell
handler (which can handle file paths or URLs). It can't handle
Godot-specific paths, so these need to be converted with
`ProjectSettings.globalize_path()` first.
2020-04-28 19:37:09 +02:00
Revan Ji
f5029e18ca
Add set_frame, pause, and oneshot to AnimatedTexture
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Add API documentation for said changes.
2020-04-29 00:26:37 +08:00
Rémi Verschelde
abf5132a32
doc: Sync classref with current source
2020-04-28 16:33:44 +02:00
Rémi Verschelde
fdf58a5858
Rename InputFilter back to Input
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It changed name as part of the DisplayServer and input refactoring
in #37317 , with the rationale that input no longer goes through the
main loop, so the previous Input singleton now only does filtering.
But the gains in consistency are quite limited in the renaming, and
it breaks compatibility for all scripts and tutorials that access
the Input singleton via the scripting language. A temporary option
was suggested to keep the scripting singleton named `Input` even if
its type is `InputFilter`, but that adds inconsistency and breaks C#.
Fixes godotengine/godot-proposals#639 .
Fixes #37319 .
Fixes #37690 .
2020-04-28 15:19:49 +02:00