Commit Graph

31821 Commits

Author SHA1 Message Date
Marcel Admiraal 14ecd66a21
Ignore Bullet collision contact points with distance = 0
(cherry picked from commit 27b52f6c46)
2021-11-18 20:27:24 +01:00
Rémi Verschelde a1ebcbc8b1
Merge pull request #55094 from Giwayume/bugfix/atlas_cutoff_3.x
[3.x] Fix texture atlas generation when source sprite is larger than generated atlas
2021-11-18 17:40:43 +01:00
Giwayume 0093bda767 Fix texture atlas generation when source sprite is larger than generated atlas 2021-11-18 10:02:24 -05:00
Rémi Verschelde b0f721283d
Merge pull request #54089 from madmiraal/remove-unimplemented-methods-3.x 2021-11-18 15:51:15 +01:00
kobewi a58736f129
Fix data directory of unnamed projects
(cherry picked from commit f6d16d55c6)
2021-11-18 13:47:52 +01:00
Marcel Admiraal 4d3690eba5 Remove unimplemented methods 2021-11-18 12:47:36 +00:00
Anton Christoffersson 62db47a7fb
Fixed crash in `ScrollContainer` _notification
(cherry picked from commit ee81979f90)
2021-11-18 12:22:26 +01:00
BrunoSXS 8fd0fe3d20
Fixes a game crash caused by instantiating Camera2D and sending a notification from it before adding it to the tree.
(cherry picked from commit eb2deabffe)
2021-11-18 12:21:28 +01:00
Ibrahn Sahir 9a181edd87
Turn off physics servers in the Project Manager.
Copying the editor behaviour of deactivating these servers we're not
using, to reduce CPU load.

(cherry picked from commit 27a6ab457b)
2021-11-18 12:18:02 +01:00
Rémi Verschelde 2da3f80128
Windows: Use `/bigobj` only for debug builds, breaks GCC LTO
Building `target=release` and `target=release_debug` builds with MinGW-GCC
errors when linking with LTO.

Since it's only needed for `target=debug` builds anyway (bigger objects), which
we don't build with LTO, this works around the issue.

(cherry picked from commit 64d7df1e5f)
2021-11-18 12:15:05 +01:00
Rémi Verschelde a9a0244e28
Merge pull request #55079 from lawnjelly/bvh_typename 2021-11-18 09:03:13 +01:00
lawnjelly 9315b4fb51 BVH - fix typename compiler warning
Some versions of microsoft compiler flag a warning that they want a typename keyword in templates in more places than clang / gcc.
2021-11-18 07:42:00 +00:00
Rémi Verschelde d3659ee0ab
Merge pull request #55059 from KoBeWi/call_deferred_to_the_rescue 2021-11-17 18:17:55 +01:00
kobewi f3d5ef6f7b Fix TileSet editor workspace breaking 2021-11-17 18:00:33 +01:00
Will Jordan 7e6bf27597
Fix crash on macOS (AS) when dualshock4 is removed
(cherry picked from commit 283e31a3e2)
2021-11-17 16:37:33 +01:00
kobewi 70d25bbfbb
Mention how to add margins to Button's icon
(cherry picked from commit 2341c7bbd9)
2021-11-17 15:56:23 +01:00
Pedro J. Estébanez 0ebbc5b07c
Fix crash when loading scene instance after node vanished from parent
(cherry picked from commit 78ffc2a987)
2021-11-17 15:55:36 +01:00
Rémi Verschelde 45088780be
Merge pull request #54925 from nekomatata/bvh-fix-update-3.x 2021-11-16 21:23:11 +01:00
PouleyKetchoupp e9fdf3e61f Fix physics BVH pairing for teleported or fast moving objects
Updating the broadphase to find new collision pairs was done after
checking for collision islands, so it was working in most cases due to
the pairing margin used in the BVH, but in case of teleported objects
the narrowphase collision could be skipped.

Now it's done before checking for collision islands, so we can ensure
that broadphase pairing has been done at the same time as objects are
marked as moved so their collision can be checked properly.

This issue didn't happen in the Octree/HashGrid because they do nothing
on update and trigger pairs directly when objects move instead.
2021-11-16 12:01:57 -07:00
Rémi Verschelde c3a6b0f418
Merge pull request #51433 from Calinou/spatialmaterial-improve-simple-parallax 2021-11-16 14:43:49 +01:00
Rémi Verschelde caf39c9e7d
Merge pull request #54160 from Calinou/shadow-filter-use-early-bailing 2021-11-16 14:11:38 +01:00
Rémi Verschelde b60875420f
Merge pull request #55001 from Jummit/highlight_categories_3x 2021-11-16 14:08:18 +01:00
Rémi Verschelde 785fef988e
Merge pull request #55022 from godotengine/revert-54433-fix-undo-redo-double-free-50769 2021-11-16 10:05:51 +01:00
Rémi Verschelde f1ee1a2bf6
Revert "Fix UndoRedo::Operation objects cleanup" 2021-11-16 08:54:58 +01:00
Rémi Verschelde 4103b0b7d8
Merge pull request #50823 from fbcosentino/3d-material-overlay 2021-11-16 08:21:18 +01:00
Rémi Verschelde 97f4d25841
Merge pull request #55013 from Calinou/shader-editor-tweak-builtin-color-3.x
Tweak the built-ins color highlighting in the shader editor (take 2)
2021-11-16 07:36:25 +01:00
Hugo Locurcio a0699bb6ec
Tweak the built-ins color highlighting in the shader editor (take 2)
The new color is more distinguishable from other variables and
symbols.
2021-11-16 01:01:43 +01:00
Fernando Cosentino cc8846bef6 Added material_overlay property to MeshInstance
Applying overlay materials into multi-surface meshes currently
requires adding a next pass material to all the surfaces, which
might be cumbersome when the material is to be applied to a range
of different geometries. This also makes it not trivial to use
AnimationPlayer to control the material in case of visual effects.
The material_override property is not an option as it works
replacing the active material for the surfaces, not adding a new pass.

This commit adds the material_overlay property to GeometryInstance
(and therefore MeshInstance), having the same reach as
material_override (that is, all surfaces) but adding a new material
pass on top of the active materials, instead of replacing them.

Implemented in rasterizer of both GLES2 and GLES3.
2021-11-15 23:50:34 +00:00
Rémi Verschelde 458f5b42a6
Merge pull request #54433 from rxlecky/fix-undo-redo-double-free-50769 2021-11-16 00:22:23 +01:00
SeleckyErik ae1bfacd2a Implement UndoRedo::Operation destructor
This way we can delete all occurences of nearly identical cleanup code
scattered around the UndoRedo class that was error-prone to keep in sync.
2021-11-15 23:55:01 +01:00
Rémi Verschelde 86e0a0674a
Merge pull request #54330 from LennyPhoenix/lennyphoenix-patch-1 2021-11-15 23:36:12 +01:00
Rémi Verschelde 6c0afa470e
Merge pull request #54435 from robfram/hidden-tile-map-light-occlusion 2021-11-15 23:29:04 +01:00
Rémi Verschelde 908bd5bc41
Merge pull request #54733 from robfram/particles-emit-old-location 2021-11-15 23:16:32 +01:00
Rémi Verschelde ca61752a8c
Merge pull request #54982 from Calinou/doc-surfacetool-append-from-thread 2021-11-15 22:47:14 +01:00
Rémi Verschelde 89792e5c49
Merge pull request #54921 from lawnjelly/portals_roaming_margin 2021-11-15 22:45:46 +01:00
Jummit 8ec2d86e5e Highlight hovered inspector categories 2021-11-15 19:08:46 +01:00
Rémi Verschelde 3ac698750b
Merge pull request #54998 from akien-mga/3.x-cherrypicks 2021-11-15 18:13:56 +01:00
Rémi Verschelde 77416d5806
Merge pull request #54431 from RandomShaper/fix_gl3_32bits_3.x 2021-11-15 17:54:31 +01:00
Rémi Verschelde 3ac2999f22
Replace Godot docs URL with `$DOCS_URL` in XML class reference 2021-11-15 17:22:47 +01:00
Rémi Verschelde 0cdcf1154f
Allow dehardcoding documentation branch and URL in docs links
This makes it possible to change the branch of the documentation that
URLs are pointing to without having to modify all class reference
files.

In the XML class reference, the `$DOCS_URL` placeholder should be used,
and will be replaced automatically in the editor and when generating
the RST class reference.

The documentation branch string is set in `version.py`.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
(cherry picked from commit 5341e6010e)
2021-11-15 17:22:47 +01:00
kobewi 175870ccc7
Show built-in script names in the debugger
(cherry picked from commit 3b320cd9fe)
2021-11-15 17:22:47 +01:00
Haoyu Qiu f83b17e4eb
Add missing characters for property name quoting
(cherry picked from commit 367d75fab0)
2021-11-15 17:22:47 +01:00
Rémi Verschelde 26e582b170
Windows: Enable `/bigobj` to increase max size for obj files
Equivalent `-Wa,-mbig-obj` for GCC/Clang.

This started being needed to compile harfbuzz in `target=debug` with MinGW/GCC,
but there doesn't seem to be any drawback to enabling `/bigobj` (aside from
losing support for pre-VS 2005 linkers, which we don't support).

(cherry picked from commit 11d1319afd)
2021-11-15 17:22:47 +01:00
kobewi 5f081de854
Properly handle scenes in Find in Files
(cherry picked from commit 31644fe280)
2021-11-15 17:22:47 +01:00
Nathan Franke 8cff76ffc7
Use application name for pulseaudio device
(cherry picked from commit 72d8aac3a1)
2021-11-15 17:22:47 +01:00
kobewi 969136e675
Ignore external editor for built-in scripts
(cherry picked from commit 9abb07efb4)
2021-11-15 17:22:47 +01:00
Max Hilbrunner d250d910bc
README updates and improvements, link license page
...some copy edits, and sprinkling some links over that page in general.

(cherry picked from commit 0f1ace5b6a)
2021-11-15 17:22:46 +01:00
Daniel Kolesa 5fe78a3a25
Add support for PowerPC family
(cherry picked from commit 3a84a64d2f)
2021-11-15 17:22:46 +01:00
kobewi 7f91cbc397
Expose String.get_slice
(cherry picked from commit e5725c7deb)
2021-11-15 17:22:46 +01:00
vdyotte 30f359ee3c
fix hardcoded raycast distance with viewport object picking
having the raycast distance hardcoded to `10000` caused input events
to not be registered in very large 3D scenes.

This resolves the issue by using the cameras far distance instead.
Creating the more predictable behavior of if an object is visible,
it will be picked by the viewport.

resolves: #49735
(cherry picked from commit 02b6bbc5df)
2021-11-15 16:31:25 +01:00