Rindbee
ce116e4708
Fix calculation bug with `TextEdit::get_line_height()`
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When `get_line_height()` is less than `1`, there is no visible text.
So limit the return value of `get_line_height()` to **not less** than
`1` for calculation.
(cherry picked from commit 391bce44b7
)
2023-06-16 20:55:23 +02:00
Hugo Locurcio
3d61653e45
Document the InitialAction enum in RenderingDevice
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This also improves the documentation for the FinalAction enum,
and fixes an incorrect comment in the RenderingDevice header.
(cherry picked from commit 0f82a0f569
)
2023-06-16 16:37:38 +02:00
Michael Alexsander
227de95dbb
Remove inaccuracy about re-using `Thread`s in its doc
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(cherry picked from commit c1e5001cf6
)
2023-06-16 16:37:38 +02:00
Eranot
bb7e88e52a
Fixing parameter order in the documentation of TLSOptions.server()
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(cherry picked from commit 4965125fce
)
2023-06-16 16:37:38 +02:00
Ninni Pipping
2337d825c1
Clarify use of size flags in `Control`
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(cherry picked from commit 6146c60cf8
)
2023-06-16 16:37:38 +02:00
Peter Anderson
23dc7047ad
Add Stretch Mode description to ProjectSettings.xml
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Update doc/classes/ProjectSettings.xml
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
(cherry picked from commit 77a61084aa
)
2023-06-16 16:34:20 +02:00
unknown
a07cfcc09e
Fix outdated C# code example for class AnimationNodeOneShot
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(cherry picked from commit 5142b5d23c
)
2023-06-16 16:34:06 +02:00
Hugo Locurcio
d7e50811bc
Document GI techniques ignoring VisualInstance3D and Camera3D layers
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This also improves documentation for a few other properties in those classes.
(cherry picked from commit 40bf95ca8e
)
2023-06-16 15:13:00 +02:00
Hugo Locurcio
53cb88554a
Document the database for `Input.get_joy_name()` and `Input.get_joy_guid()`
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(cherry picked from commit 922d2b7034
)
2023-06-16 15:13:00 +02:00
Raul Santos
c99f67105f
C#: Fix dictionary key lookup documentation
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The method to check if a key exists in the dictionary is called `ContainsKey`.
(cherry picked from commit 6723b4e8c3
)
2023-06-16 15:13:00 +02:00
Violet Johnson
4c34531499
Update C# code example to fix an error
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Update doc/classes/AnimationNodeStateMachinePlayback.xml
Co-authored-by: Raul Santos <raulsntos@gmail.com>
(cherry picked from commit cb7fdad3b4
)
2023-06-16 15:13:00 +02:00
rainlizard
8df97cf368
Specify how to use the global animation library in gdscript
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(cherry picked from commit bf7adc8670
)
2023-06-16 15:13:00 +02:00
Max Hilbrunner
1a1095f986
Docs: Add FileAccess.close, remove dupl. example
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(cherry picked from commit aaf43a260e
)
2023-06-16 15:12:59 +02:00
TechnicalSoup
62d7797cbf
Update HTTPRequest Class Documentation
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Reword the timeout member definition to indicate that example timeout values are suggestions.
Add definition for timeout constant.
Apply suggestions from code review
Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
(cherry picked from commit d185220b32
)
2023-06-16 15:12:59 +02:00
Ninni Pipping
0e697e102b
Add more info on the nature of NAN
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(cherry picked from commit 5e3c625e24
)
2023-06-16 15:12:59 +02:00
mara
a44409bf54
Clarify doc for Color.hex and C# Color()
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The "alpha channel first" seems misleading to me. It doesn't match with
the examples, so remove it. Add a more detailed specification of the
expected number format in hex.
(cherry picked from commit 779ac20bb9
)
2023-06-16 15:12:59 +02:00
Hugo Locurcio
484a39c34d
Document seamless caveats on small textures in NoiseTexture2D and NoiseTexture3D
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This also harmonizes "normal map" spelling across the class reference.
(cherry picked from commit 9e21647578
)
2023-06-16 15:12:36 +02:00
PoolloverNathan
e72e24b3cc
Update outdated syntax in `JavaScriptBridge` doc
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According to `JavaScriptBridge`, thus takes a Callable, not an object/string pair.
(cherry picked from commit 04480f196a
)
2023-06-16 15:12:20 +02:00
archsolar
3c2e30b319
Docs: Fix SurfaceTool example caps typo
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(cherry picked from commit 6719fea8dc
)
2023-06-16 15:12:20 +02:00
Devin
412d947dc3
Updated Object's class reference documentation for set_meta to indicate metadata's name must be a valid identifier
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(cherry picked from commit cdc2e6d872
)
2023-06-16 15:12:20 +02:00
VolTer
b118d89eed
Overhaul the top sections of the class reference (Core classes)
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(cherry picked from commit 04562662d3
)
2023-06-16 15:12:10 +02:00
VolTer
2792b520a7
Overhaul the top sections of the class reference (GUI classes)
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(cherry picked from commit 151a4ba6a5
)
2023-06-16 14:56:34 +02:00
Rindbee
fd08e35cd3
Add instructions for configuring CheckBox as a radio button
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(cherry picked from commit 3dc487b450
)
2023-06-16 14:56:16 +02:00
Ninni Pipping
465f363c77
Minor grammar fixes to documentation
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(cherry picked from commit 17fb77223c
)
2023-06-16 14:44:53 +02:00
Haoyu Qiu
605b6e568f
Fix code tag typo in class reference
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(cherry picked from commit 85f137912d
)
2023-06-16 14:44:53 +02:00
Silc Lizard (Tokage) Renew
c5c27e64ea
Remove out-dated lines from class reference of Skeleton3D
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(cherry picked from commit 26cc4bbd82
)
2023-06-16 14:44:52 +02:00
VolTer
a4e8ba9b5d
Overhaul the top sections of the class reference (Animation classes)
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(cherry picked from commit 4af3fc7e26
)
2023-06-16 14:44:52 +02:00
Yuri Sizov
0934545d23
Validate code tags in documentation for potential params
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Adds a check to make_rst to look for matches
between the text inside of the [code][/code] tag
and known param identifiers.
Fixes most of what was revealed.
(cherry picked from commit 391eccca76
)
2023-06-16 14:44:52 +02:00
Dipal Zambare
3aea815a05
Fix typo in CS notification example of the Object class
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(cherry picked from commit 41ac5a406e
)
2023-06-16 14:37:53 +02:00
Ninni Pipping
41b10f1222
Clarify range of various ID values are 32 bit
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(cherry picked from commit 8cf98dda23
)
2023-06-16 14:37:53 +02:00
skyace65
a7ba5e9939
Fix incorrect Polygon2D description
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(cherry picked from commit 7d9a0f1fe7
)
2023-06-16 14:37:53 +02:00
FranckRJ
d6e73cabad
Replaced "mirror" by "repeat" in doc of ParallaxLayer::motion_mirroring
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Also added a warning explaining that despite its name the texture isn't mirrored.
(cherry picked from commit 4e06f611b8
)
2023-06-16 14:37:52 +02:00
jess3jane
3fbf460a9f
Accurately document StringName comparisons
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(cherry picked from commit 2f9121dea6
)
2023-06-16 14:37:52 +02:00
Rémi Verschelde
da3f725206
i18n: Sync translations with Weblate
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Last 4.0 sync before switching Weblate to track 4.1 strings.
2023-06-12 14:35:33 +02:00
Max Hilbrunner
75e5bf789d
Small docs syntax fixes
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(cherry picked from commit a521b85976
)
2023-05-19 16:15:36 +02:00
Rémi Verschelde
acc82a1d05
i18n: Sync translations with Weblate
2023-05-19 08:55:54 +02:00
Yuri Sizov
eced93a3f5
Revert "Improve the UX of ViewportTexture in the editor"
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This reverts commit b91b8fce43
.
2023-05-18 21:46:40 +02:00
voidshine
9a88b47cb1
Document MIDI zero velocity quirk
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(cherry picked from commit 06d02928b7
)
2023-05-18 19:22:23 +02:00
kleonc
945d669da0
Fix property usage docs referring to removed network flag
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(cherry picked from commit fc92ee6bf4
)
2023-05-18 19:22:22 +02:00
Ninni Pipping
1f7a5f6144
Document limitations of placeholder textures
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(cherry picked from commit bd2e377007
)
2023-05-18 19:22:22 +02:00
VolTer
c37259b181
Add WorkerThreadPool documentation
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(cherry picked from commit bd257092da
)
2023-05-18 19:22:22 +02:00
Rémi Verschelde
9cd9a07c27
i18n: Sync translations with Weblate
2023-05-12 14:14:05 +02:00
Rémi Verschelde
47b3f95874
CI: Make codespell checks blocking, but only check changed files
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(cherry picked from commit b226f7e587
)
2023-05-12 13:56:49 +02:00
Hugo Locurcio
7d0af7d10f
Document high performance cost of turbulence in ParticleProcessMaterial
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- Mention that GPUParticlesAttractorVectorField3D can be used as an
alternative to turbulence in 3D.
(cherry picked from commit f10759489d
)
2023-05-12 12:31:58 +02:00
lawnjelly
efbb28d09a
Make acos and asin safe
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A common bug with using acos and asin is that input outside -1 to 1 range will result in Nan output. This can occur due to floating point error in the input.
The standard solution is to provide safe_acos function with clamped input. For Godot it may make more sense to make the standard functions safe.
(cherry picked from commit 50c5ed4876
)
2023-05-12 12:31:23 +02:00
Rindbee
b91b8fce43
Improve the UX of ViewportTexture in the editor
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The associated `ViewportTexture`s will update the `viewport_path`
in time when the `Viewport`'s nodepath is changed (caused by renaming
the node names or moving in the SceneTree dock).
If the target `Viewport` is changed by resetting the `viewport_path`,
the `ViewportTexture`s will be re-setup and emit `changed` signal in
time.
(cherry picked from commit af58f1e854
)
2023-05-12 12:31:22 +02:00
kobewi
1146172b30
Prevent errors when using ViewportTexture
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(cherry picked from commit 1b9802fa8c
)
2023-05-12 12:31:22 +02:00
David Snopek
2a8501e1a2
Add missing documentation for MultiplayerPeerExtension
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(cherry picked from commit 4d13be3c5e
)
2023-05-12 12:31:22 +02:00
stmSi
25ab61f82a
Added note to used set_deferred while setting scroll values in _ready function.
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(cherry picked from commit 83626ab90d
)
2023-05-12 12:31:21 +02:00
Hugo Locurcio
35fa05fa51
Document caveats related to exported project binary resource conversion
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(cherry picked from commit febc674f48
)
2023-05-12 12:31:21 +02:00